DM Rah's Thornkeep - "Part 3 - The Enigma Vaults" (Inactive)

Game Master Kobash

==MAP of THE ENIGMA VAULTS==


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Dark Archive

Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Acid!: 1d20 + 2 ⇒ (8) + 2 = 101d3 ⇒ 1
    Acid!: 1d20 + 2 ⇒ (16) + 2 = 181d3 ⇒ 3
    Acid!: 1d20 + 2 ⇒ (15) + 2 = 171d3 ⇒ 3
    Acid!: 1d20 + 2 ⇒ (18) + 2 = 201d3 ⇒ 1
    Acid!: 1d20 + 2 ⇒ (9) + 2 = 111d3 ⇒ 2
    Acid!: 1d20 + 2 ⇒ (2) + 2 = 41d3 ⇒ 3

    Around round 6, given that the elemental looks ready to swing and hit an ally, she'll perpetually ready to summon 1d3 ⇒ 1 Mite shield (s), with instructions to aid someone in melee to-hit and hopefully get Brain Drained (instead of useful party members.)

    -Posted with Wayfinder


    Barlor, Laz, and Pai have done a little damage, but not enough to defeat it yet. Ayaki can take actions as well since his fascination is over.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Maddie utilizes her wand of Cure Light Wounds now instead of risking touching it. (DC for a level 1 wand is 11, I think)

    Touch with Wand CLW 1: 1d20 + 3 ⇒ (10) + 3 = 13
    CLW Damage: 1d8 + 1 ⇒ (2) + 1 = 3

    Touch with Wand CLW 2: 1d20 + 3 ⇒ (16) + 3 = 19
    CLW Damage: 1d8 + 1 ⇒ (3) + 1 = 4

    Touch with Wand CLW 3: 1d20 + 3 ⇒ (6) + 3 = 9
    CLW Damage: 1d8 + 1 ⇒ (2) + 1 = 3

    Touch with Wand CLW 4: 1d20 + 3 ⇒ (6) + 3 = 9
    CLW Damage: 1d8 + 1 ⇒ (3) + 1 = 4

    Touch with Wand CLW 5: 1d20 + 3 ⇒ (2) + 3 = 5
    CLW Damage: 1d8 + 1 ⇒ (5) + 1 = 6

    Touch with Wand CLW 6: 1d20 + 3 ⇒ (3) + 3 = 6
    CLW Damage: 1d8 + 1 ⇒ (5) + 1 = 6

    Touch with Wand CLW 7: 1d20 + 3 ⇒ (8) + 3 = 11
    CLW Damage: 1d8 + 1 ⇒ (7) + 1 = 8

    Touch with Wand CLW 8: 1d20 + 3 ⇒ (16) + 3 = 19
    CLW Damage: 1d8 + 1 ⇒ (5) + 1 = 6

    GM Rah please let me know how many charges were used for accounting purposes.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Maddie, is a charge expended even if you miss? I thought it would be more like a held spell.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Missed spell = charge held is indeed the case. I think that is why she asked how many charges she used at the end of the post.

    -Posted with Wayfinder

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    That, and we don't know when the thing will fall.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Map does not seem updated so Ayaki quick draws his morningstar and attacks the allip and pushes through anybody that gets in his way. I have no idea what other rolls I need to make or how many.

    Morningstar 1: 1d20 + 8 ⇒ (12) + 8 = 20
    Morningstar 2: 1d20 + 8 ⇒ (15) + 8 = 23
    Morningstar 3: 1d20 + 8 ⇒ (5) + 8 = 13
    Morningstar 4: 1d20 + 8 ⇒ (13) + 8 = 21
    Morningstar 5: 1d20 + 8 ⇒ (8) + 8 = 16
    Morningstar 6: 1d20 + 8 ⇒ (9) + 8 = 17
    Morningstar 7: 1d20 + 8 ⇒ (20) + 8 = 28
    Morningstar 8: 1d20 + 8 ⇒ (7) + 8 = 15

    damage 1: 1d8 + 3 ⇒ (3) + 3 = 6
    damage 2: 1d8 + 3 ⇒ (1) + 3 = 4
    damage 3: 1d8 + 3 ⇒ (6) + 3 = 9
    damage 4: 1d8 + 3 ⇒ (6) + 3 = 9
    damage 5: 1d8 + 3 ⇒ (1) + 3 = 4
    damage 6: 1d8 + 3 ⇒ (3) + 3 = 6
    damage 7: 1d8 + 3 ⇒ (5) + 3 = 8
    damage 8: 1d8 + 3 ⇒ (3) + 3 = 6

    Confirm Crit #7 1d20 + 8 ⇒ (4) + 8 = 12
    damage crit: 1d8 + 3 ⇒ (2) + 3 = 5

    Bite 1: 1d20 + 3 ⇒ (20) + 3 = 23
    Bite 2: 1d20 + 3 ⇒ (17) + 3 = 20
    Bite 3: 1d20 + 3 ⇒ (3) + 3 = 6
    Bite 4: 1d20 + 3 ⇒ (4) + 3 = 7
    Bite 5: 1d20 + 3 ⇒ (7) + 3 = 10
    Bite 6: 1d20 + 3 ⇒ (6) + 3 = 9
    Bite 7: 1d20 + 3 ⇒ (12) + 3 = 15
    Bite 8: 1d20 + 3 ⇒ (12) + 3 = 15

    damage 1: 1d3 + 1 ⇒ (1) + 1 = 2
    damage 2: 1d3 + 1 ⇒ (1) + 1 = 2
    damage 3: 1d3 + 1 ⇒ (1) + 1 = 2
    damage 4: 1d3 + 1 ⇒ (1) + 1 = 2
    damage 5: 1d3 + 1 ⇒ (2) + 1 = 3
    damage 6: 1d3 + 1 ⇒ (2) + 1 = 3
    damage 7: 1d3 + 1 ⇒ (1) + 1 = 2
    damage 8: 1d3 + 1 ⇒ (3) + 1 = 4

    Confirm Crit #1 1d20 + 3 ⇒ (10) + 3 = 13
    damage crit: 1d3 + 1 ⇒ (3) + 1 = 4

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Psst...Ayaki, the allip is incorporeal. Is your beak magic?

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9
    László Kovács wrote:
    Psst...Ayaki, the allip is incorporeal. Is your beak magic?

    Even it his beak or weapon were magic (and doing their half-damage-on-a-hit,) the crits can't confirm without Ghost Touch, too. It's probably pretty therapeutic, though.


    László Kovács wrote:
    Is your beak magic?

    The lady tengus think so.

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    *rimshot*

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    lol neither the Morning star or beak is magical. :(, Can I just assist Maddie instead

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László will cheerfully stand aside for you and return your sword, once you're compos mentis.


    Since it seemed László was going to give back the greatsword after a couple swings I'll convert Ayaki's later attacks, which will be more than enough to take the allip down. Maddie, you only expended 1 charge from the wand.

    The party converges on the lone insane allip and eventually destroys it with wand and sword. With its destruction the area goes blessedly quiet.

    COMBAT OVER

    This section of the Enigma Vaults contains two prison cells. The doors are sealed with rusty old locks, but with some work eventually László gets them open. Within are dusty fragments of bone, the ancient remains of two prisoners, likely forgotten and left to die alone when the Vaults were abandoned.

    Through the double doors to the south is a landing with stairs leading down. It is obvious to both László and Ayaki that whatever lies below has seen no visitors pass this way in a very long time...

    Congratulations! You have completed the Enigma Vaults.

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