Turg |
Acid!: 1d20 + 2 ⇒ (8) + 2 = 101d3 ⇒ 1
Acid!: 1d20 + 2 ⇒ (16) + 2 = 181d3 ⇒ 3
Acid!: 1d20 + 2 ⇒ (15) + 2 = 171d3 ⇒ 3
Acid!: 1d20 + 2 ⇒ (18) + 2 = 201d3 ⇒ 1
Acid!: 1d20 + 2 ⇒ (9) + 2 = 111d3 ⇒ 2
Acid!: 1d20 + 2 ⇒ (2) + 2 = 41d3 ⇒ 3
Around round 6, given that the elemental looks ready to swing and hit an ally, she'll perpetually ready to summon 1d3 ⇒ 1 Mite shield (s), with instructions to aid someone in melee to-hit and hopefully get Brain Drained (instead of useful party members.)
-Posted with Wayfinder
Maddie Sykes |
Maddie utilizes her wand of Cure Light Wounds now instead of risking touching it. (DC for a level 1 wand is 11, I think)
Touch with Wand CLW 1: 1d20 + 3 ⇒ (10) + 3 = 13
CLW Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Touch with Wand CLW 2: 1d20 + 3 ⇒ (16) + 3 = 19
CLW Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Touch with Wand CLW 3: 1d20 + 3 ⇒ (6) + 3 = 9
CLW Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Touch with Wand CLW 4: 1d20 + 3 ⇒ (6) + 3 = 9
CLW Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Touch with Wand CLW 5: 1d20 + 3 ⇒ (2) + 3 = 5
CLW Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Touch with Wand CLW 6: 1d20 + 3 ⇒ (3) + 3 = 6
CLW Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Touch with Wand CLW 7: 1d20 + 3 ⇒ (8) + 3 = 11
CLW Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Touch with Wand CLW 8: 1d20 + 3 ⇒ (16) + 3 = 19
CLW Damage: 1d8 + 1 ⇒ (5) + 1 = 6
GM Rah please let me know how many charges were used for accounting purposes.
Ayaki |
Map does not seem updated so Ayaki quick draws his morningstar and attacks the allip and pushes through anybody that gets in his way. I have no idea what other rolls I need to make or how many.
Morningstar 1: 1d20 + 8 ⇒ (12) + 8 = 20
Morningstar 2: 1d20 + 8 ⇒ (15) + 8 = 23
Morningstar 3: 1d20 + 8 ⇒ (5) + 8 = 13
Morningstar 4: 1d20 + 8 ⇒ (13) + 8 = 21
Morningstar 5: 1d20 + 8 ⇒ (8) + 8 = 16
Morningstar 6: 1d20 + 8 ⇒ (9) + 8 = 17
Morningstar 7: 1d20 + 8 ⇒ (20) + 8 = 28
Morningstar 8: 1d20 + 8 ⇒ (7) + 8 = 15
damage 1: 1d8 + 3 ⇒ (3) + 3 = 6
damage 2: 1d8 + 3 ⇒ (1) + 3 = 4
damage 3: 1d8 + 3 ⇒ (6) + 3 = 9
damage 4: 1d8 + 3 ⇒ (6) + 3 = 9
damage 5: 1d8 + 3 ⇒ (1) + 3 = 4
damage 6: 1d8 + 3 ⇒ (3) + 3 = 6
damage 7: 1d8 + 3 ⇒ (5) + 3 = 8
damage 8: 1d8 + 3 ⇒ (3) + 3 = 6
Confirm Crit #7 1d20 + 8 ⇒ (4) + 8 = 12
damage crit: 1d8 + 3 ⇒ (2) + 3 = 5
Bite 1: 1d20 + 3 ⇒ (20) + 3 = 23
Bite 2: 1d20 + 3 ⇒ (17) + 3 = 20
Bite 3: 1d20 + 3 ⇒ (3) + 3 = 6
Bite 4: 1d20 + 3 ⇒ (4) + 3 = 7
Bite 5: 1d20 + 3 ⇒ (7) + 3 = 10
Bite 6: 1d20 + 3 ⇒ (6) + 3 = 9
Bite 7: 1d20 + 3 ⇒ (12) + 3 = 15
Bite 8: 1d20 + 3 ⇒ (12) + 3 = 15
damage 1: 1d3 + 1 ⇒ (1) + 1 = 2
damage 2: 1d3 + 1 ⇒ (1) + 1 = 2
damage 3: 1d3 + 1 ⇒ (1) + 1 = 2
damage 4: 1d3 + 1 ⇒ (1) + 1 = 2
damage 5: 1d3 + 1 ⇒ (2) + 1 = 3
damage 6: 1d3 + 1 ⇒ (2) + 1 = 3
damage 7: 1d3 + 1 ⇒ (1) + 1 = 2
damage 8: 1d3 + 1 ⇒ (3) + 1 = 4
Confirm Crit #1 1d20 + 3 ⇒ (10) + 3 = 13
damage crit: 1d3 + 1 ⇒ (3) + 1 = 4
Turg |
Psst...Ayaki, the allip is incorporeal. Is your beak magic?
Even it his beak or weapon were magic (and doing their half-damage-on-a-hit,) the crits can't confirm without Ghost Touch, too. It's probably pretty therapeutic, though.
DM Rah |
Since it seemed László was going to give back the greatsword after a couple swings I'll convert Ayaki's later attacks, which will be more than enough to take the allip down. Maddie, you only expended 1 charge from the wand.
The party converges on the lone insane allip and eventually destroys it with wand and sword. With its destruction the area goes blessedly quiet.
COMBAT OVER
This section of the Enigma Vaults contains two prison cells. The doors are sealed with rusty old locks, but with some work eventually László gets them open. Within are dusty fragments of bone, the ancient remains of two prisoners, likely forgotten and left to die alone when the Vaults were abandoned.
Through the double doors to the south is a landing with stairs leading down. It is obvious to both László and Ayaki that whatever lies below has seen no visitors pass this way in a very long time...
Congratulations! You have completed the Enigma Vaults.