
Cassiopeia Nereus |

"That's actually a great idea," says Cass approvingly. "Having a massive feast in what is essentially a rebuilt and re-fortified structure here could be a great way to show off our skill. We do need to finish mapping the island, but once we have the whole place under control... could be a port of call for other privateers."

Rhialla "Buxom" Blackwater |

"Agreed. I guess the only thing to do for now would be to gear up and head out to get it done, while the work is done on setting up the dock and preparing things here." Rhialla adds.

![]() |

While the girls had chatted he was looking at the rough island map they had.
Lets do a sweep of the southe and then come up along the west side of the isle to about here. (spot H on the map) From there lets explore the hill (I) then the swampy groves to the east (J). then down to K search along that ridge line and finally the lower southeast portion of the isle. Maybe get a wet crew to explore the other cove... both the depths of it and to see what might be lurking there.. unlucky bastards.
He mused to himself almost spaced out to what was going on around them.
"Hey Cass... where do you want your wizards tower? All good wizards have a tower dont they?"

Cassiopeia Nereus |

"Well typically you have either a cave or a tower. Depends on whether you feel like your energies are more feminine or masculine," says Cassiopeia. It is not immediately clear whether she is joking or not. "You can usually tell by whether a wizard has a staff or wand, which goes with a tower, or an amulet or cup, which goes with a cave. Some wizards just don't care, though, or they cross over. I'm kind of a pragmatist, most of my focus is just on my book, but I know how to handle a wand. I don't really know potion-making, which is the cup side of the equation. Sooo... probably a tower for me. Most likely an enchanted lighthouse."

Ashlei 'Burnout' Mamoud |

I think we've explored most of the South, West, and Northwest of the island. We just need to finish exploring the ruins we found the Eye in and the Northeast/East coast area.

![]() |

Shhhh! Percy is having delusions of grandeur again and imagining a much bigger isle.
"well on this roughmap here where would you want you lighthouse hmm?"

Rhialla "Buxom" Blackwater |

"I'd think the spot where The Eye was kept G20 would be ideal, all 'steeped with eldritch energies' and such." Rhialla suggests.

Ashlei 'Burnout' Mamoud |

Ashlei waves away the tower idea with a sneer and a casual hand gesture.
"Can't build on those ruins until we clear out all the stupid one-eyed giants! So let's go do that first. Let's finish there. Plenty of building materials for Cassie's spells there too by-the-by."
Let's clear the ruins next. As soon as I finally level my character that is...

Rhialla "Buxom" Blackwater |

"Sounds like a solid plan, the longer they're around the more trouble they'll cause us in the long-run." Rhialla agrees.

Cassiopeia Nereus |

Cass says to Percy, "I figure a lighthouse near the dock would be useful. Last thing we need if this is gonna be a pirate port is some drunken navigator trying to put in at night and smashing up on the coastline and wrecking everything."
"I'm fine with going after the ruins. We going tomorrow? Keep in mind that I have no spells at the moment because my mind was wiped."

![]() |

"Definitely tommorrow morning... need to check in with the other officers as well. You got any big plans Burnout? Es? best stake your claims now before the place starts to get settlers. "
sounds like a plan.. back to the one eyed ruins in the morning

Cassiopeia Nereus |

"Great. I'll see you at dinner."

Ashlei 'Burnout' Mamoud |

Smiling she waves off the captain.
“I’ve got my own ship to see to eventually. Don’t need to worry about a place to call my own here. A bed’s a bed. Home is where your ship is.“

Ashlei 'Burnout' Mamoud |

I say let's go ahead and start with G2, G3, and then G4-G5. Then work our way counter-clockwise from there until we reach the area where the Eye was stored. Then we can hit the center fountain (G9) on our way out? Thoughts?

Cassiopeia Nereus |

Fine by me. Gotta update my spell list...

Rhialla "Buxom" Blackwater |

Yep, that works for me as well. Orderly progression makes it easier to keep track of.

GM_DBH |

You did G2, G3 & G4 when you first came to Sumitha. Guard post, slaughterhouse and Larder.
G5. CESSPOOL
The smell of stagnant water and discarded offal fills this lowlying cave. A wide pool takes up the eastern part of the chamber, while scattered bones lie strewn across the rest of the floor.
Among the bones, a bejeweled short sword glints between two passageways leading north.
Stealth: 1d20 + 24 ⇒ (17) + 24 = 41
What are you doing? Party order and what you are doing as you enter the room?
Use the Cesspool map up top

Ashlei 'Burnout' Mamoud |

Esmerelda was up front last time, and I was a semi-close second. Then the Captain, Rhialla, and Cassie after I think. Right? Did we lose Esmerelda somewhere? She hasn't posted in a while.
Frowning at the stagnant pool, Ashlei draws her gleaming starknife and tries to approach carefully muttering to herself...fully expecting something to leap out of the water at her, or even the scattered bones get up and attack!
"What do I look like? A murder hobo? Adventurers are such idiots..."
Perception: 1d20 + 14 ⇒ (2) + 14 = 16

![]() |

He entered in after the vanguard. His boarding pike at the ready. Seeing Ash being so cautious he assumed she must have spotted something...
perception: 1d20 + 7 ⇒ (15) + 7 = 22
With an eye watching for danger he loosely starts to poke into the pool with is pike.

GM_DBH |

As Ashlei cautiously enters the fetid cavern the floor under her feet writhes and twists, engulfing her in the folds of a hideous creature.
Slam + Grab: 1d20 + 19 ⇒ (9) + 19 = 28
grapple: 1d20 + 27 ⇒ (4) + 27 = 31
damage: 3d8 + 21 ⇒ (1, 7, 5) + 21 = 34
Ashelei is engulfed in the folds of the Trapper in is grappled
Surprise round. Everyone gets one action then we go to initiatives

Cassiopeia Nereus |

Knowledge (dungeoneering): 1d20 + 19 ⇒ (14) + 19 = 33
"Trapper. It'll smother her if we don't get it off quick."
She unleashes ol' reliable: A barrage of magic missiles.
Magic missile damage: 5d4 + 5 ⇒ (4, 4, 3, 3, 4) + 5 = 23

Ashlei 'Burnout' Mamoud |

"What the bloody hell is this F...MmmMmMmmmmmMMMM!
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit. NOTE:
Without thinking, Ashlei lashes out with her Starknife in hand at the creature smothering her to death!
+1 Starknife With Grappled Penalty: 1d20 + 18 - 2 ⇒ (14) + 18 - 2 = 30
Magic/Silver Piercing Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (3) + 3 + (2) + 9 + 4 = 21

Esmarelda Valarie |
2 people marked this as a favorite. |

My work is running me like I'm 4 people so... my time isn't as free as it once was...
"Then lets try and give her some air!" Esmarelda said as she threw her dagger.
Thrown dagger: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d4 ⇒ 4
Sneak attack: 6d6 ⇒ (4, 3, 5, 4, 5, 6) = 27
I believe grappling makes them lose their dex bonus... Or is it a reduction... I cannot remember right them moment sadly so I added the sneak attack dice...

Rhialla "Buxom" Blackwater |

Moving forward, Rhialla focuses on a spot behind the bizarre creature enveloping Ashlei, uttering a spell and blowing into a tiny whistle in her hand as a loud, low unnaturally reverberating sound explodes out to wash over the creature.
Cast Sound Burst
Sonic: 1d8 ⇒ 8
DC 16 Fort save or stunned for 1 round

![]() |

Furious focus: 1d20 + 17 ⇒ (20) + 17 = 37
damage: 1d18 + 7 + 7 + 1d8 ⇒ (13) + 7 + 7 + (4) = 31
confirm: 1d20 + 17 ⇒ (18) + 17 = 35
crit damage: 2d8 + 14 + 14 ⇒ (7, 7) + 14 + 14 = 42
If a 35 confirms it takes 73 points of damage

GM_DBH |

Esmarelda misses.
Rhialla blasts it with sonic energy, sadly not stunning it.
fort save vs Sound burst: 1d20 + 13 ⇒ (12) + 13 = 25
Percy nearly shreds it with his strike.
I'm ruling that this is an Ancient Trapper, Gargantuan size means Ashlei is not at risk of being hit..
When Percy harms the thing so badly it immediately spits out Ashlei and tries to escape.
AOO for Percy & Asheli please. It's badly wounded and trying to run.

Ashlei 'Burnout' Mamoud |

Looking battered, bruised, disheveled, and angry...Ashlei swiftly turns on the monster!
"OH NO YOU DON'T M@@**%#$!~~@!! NOTHING F$~%S WITH ME AND GETS TO WALK AWAY WITHOUT A LESSON IN MANNERS!!!"
+1 Starknife: 1d20 + 18 ⇒ (5) + 18 = 23
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (2) + 3 + (5) + 9 + 4 = 23

![]() |

furious focus AoO: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d8 + 7 + 7 + 1d8 ⇒ (6) + 7 + 7 + (2) = 22
"simmer down Burnout...."
He began trying to keep her... decently focused in case there were more things about.... But not too focused didnt want o mess up her mojo.
"No sense in telling everything were we are." He added a little quieter hoping she heard him." [/b]

Cassiopeia Nereus |

As the blobby beast slinks away, Cass sees the opening before the rest of the team can dive at it. She points and speaks a very complex, convoluted phrase, and a thin green beam streaks out from her pointing finger.
Ranged touch attack: 1d20 + 7 ⇒ (14) + 7 = 21
Since that's touch AC, probably a hit.
Disintegrate. DC 21 Fort save, which it will almost certainly make.
Damage on successful save: 5d6 ⇒ (2, 2, 3, 1, 4) = 12
Additional damage on failed save: 17d6 ⇒ (6, 3, 1, 1, 4, 2, 3, 3, 6, 4, 1, 3, 1, 4, 6, 4, 3) = 55
If it is reduced to 0 hit points (regardless of the save), it glows green briefly and vanishes, like someone hit by a phaser on heavy disrupt C in the original Star Trek. Any equipment that it carries (like stuff that it swallowed) is left behind.

Rhialla "Buxom" Blackwater |

Rhialla sends an icicle whipping across the distance at the massive fleeing creature.
Icicle (ranged touch): 1d20 + 11 ⇒ (13) + 11 = 24
Cold: 1d6 + 5 ⇒ (5) + 5 = 10

![]() |

while he was not as incensed as Ashlei was for obvious reasons letting something large large and dangerous wander off seemed like at best a not wise decision... He charged after it thrusting hard into it again.
Charging furious focus: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
damage: 1d8 + 7 + 7 + 1d8 ⇒ (2) + 7 + 7 + (1) = 17

Ashlei 'Burnout' Mamoud |

”Mind if I SMOKE!”
Holding out her free hand, Ashlei let’s loose!
FIRE! Reflex DC15 for 1/2: 5d4 ⇒ (4, 4, 4, 1, 4) = 17

GM_DBH |

Fort save vs Disintegrate: 1d20 + 13 ⇒ (1) + 13 = 14 :(
Cassiopeia gestures and a green beam hits the Trapper, turning it to dust.
An intelligent lurking ray of immense size and considerable age, a trapper known as a Great Mother, lairs in this cave . Trappers are female lurking rays, manta ray-like ambush predators from the Darklands, able to the change the color and texture of their leathery skin to blend in with the floor around them.
A trapper waits for creatures to unwittingly walk across her skin, then
twists her body around her prey to smother and constrict it before swallowing and digesting it.
This Great Mother crept into Sumitha from the Darklands after squeezing through the collapsed rubble of the upper passageways. Since then, she and the cyclopes have entered into a tenuous arrangement. They feed her
the leftover bones and scraps from the slaughterhouse (area G4) in exchange for leaving them in peace.
Since the cyclopes' food stores have run low, however, Ishtoreth has
started rethinking his deal with the trapper, anticipating adding the creature to the larder in the near future.
Then you showed up and all their plans went t%@* up. :)
Loot:
The jeweled short sword is actually a Large +2 dagger that the Great Mother brought with her from cyclops ruins deep below.
Two passages off this room.
G6. FORUM
Two doors enter this vaulted chamber, one to the north and another to the southwest. Frescoes of cyclopes are etched into the polished walls to the southeast where a natural stone tunnel leads deeper into the mountain.
G7. ROTUNDA
An open-air rotunda capped by a small dome over looks the valley and ruined streets here, connecting to a short rectangular hall where exits lead north, south, and east. A collection of clay tablets, each marked with strange runes, lie neatly stacked in the northeast corner of the hall.
Sumitha's ancient leaders consulted with one another and addressed their people from this building. In their waning days, they often gathered in the attached hall to discuss their civilization's decline. The clay tablets are all written in Cyclops, and contain reports from outlying communities facing new hardships, requesting aid, or outlining plans
for relocation.
Only way north is the door in G7. What are yhou doing now?

Cassiopeia Nereus |

Cassiopeia glances at the stone tablets and says, "Historical records of the decline of Sumithra. Probably nothing useful to us right now."
Cass is fluent in Cyclops.

Ashlei 'Burnout' Mamoud |

Ashlei smirks as she straightens her hair.
"You ever met a Pathfinder? They would drool themselves to death over this stuff. It might not seem like treasure...but to some people it is more important than gold."

![]() |

"Good Point Ash... thats your special mission... find a dumb pathfinder.. seduce them charge the like mad to check out the ruins..." He joked...

Rhialla "Buxom" Blackwater |

"Nicely done Cass!" Rhialla says with an impressed whistle as the monster is turned to nothing but dust.
"Shall we?" she asks, indicating the northern door.

Cassiopeia Nereus |

Cass says, "Kinda surprised it worked. You all right, Red? Wouldn't do for your fire to be smothered."

Esmarelda Valarie |

"If I do remember correctly I met a pathfinder before. I was a young kiddo of course so I doubt they would remember but if you find a pathfinder who is into this stuff they would make their way here on their own silver." Esmarelda said with a small smirk.
"Let me have a look at that door yes?" She asked.
Perception for traps: 1d20 + 13 ⇒ (18) + 13 = 31

Ashlei 'Burnout' Mamoud |

Shrugging, Ashlei winces at her new bruises.
"Nothing can put this fire out Cassie! All we need to do is put into port somewhere there is a Pathfinder Lodge, tell them about the ruins, and charge them travel and lodging expenses: Pure profit!"

![]() |

"Alright ladies gather the loot... then lets investigate these courtyard building before we head upstairs.....
He head to the G9 building himself keeping a sharp lookout.

Rhialla "Buxom" Blackwater |

With a nod, Rhialla steps up tpo Ashlei before she takes the lead, resting a healing hand on her and letting Besmara's blessing flow into the fiery redhead.
(burn Divine Illumination) for CSW: 3d8 + 11 ⇒ (1, 8, 1) + 11 = 21

Ashlei 'Burnout' Mamoud |

Smiling in appreciation at the magic aid, Ashlei puts her star-knife away and quickly follows the Captain.
”Last one there is rotting Dragon poop!”

Cassiopeia Nereus |

Cassiopeia nods silently in the affirmative but lets the warriors and rogues take the lead.