About Maddie SykesHistory:
Madelena was born in Absalom to a mortician father and a sickly mother. Her birth was quite difficult, almost killing both the mother and daughter if not the for the quick intervention of a cleric of Pharasma. Although both survived, her mother's health never fully recovered and she passed away when Madelena was a toddler.
She was a strange, quiet child, and being raised entirely by her Father only exacerbated these traits. Madelena would join him often as he prepared bodies for burial, telling the girl stories of who the person was in life and whatever gossip he may have gleaned from speaking to their survivors. Thus, Madelena grew up quite comfortable around the dead and developed an interest in the history of people's lives, which eventually broadened to include the full scope of the subject. As Madelena grew into an adult, she found herself drawn to the faith, especially the goddess Pharasma, whom her father worshiped and that was instrumental in surviving her birth. She was accepted into the church with open arms, and spent a number of years in training. During this time, her study of comparative religion lead her to learn how to speak Celestial. Eventually, she became a cleric of the faith in the domains of Knowledge and Repose. With her interest in history, she was encouraged to find an avenue to explore it, and that led her to join the Pathfinder Society. [OOC Note: Spoilers for Master of the Fallen Fortress] After training, her first mission was to explore a ruined siege tower outside of Absalom. Her group had little trouble dealing with the troglodytes infesting the structure. [OOC Note: Spoilers for The Veteran's Vault] Maddie was sent next to the city of Korvosa in Varisia to assist a retired Pathfinder in retrieving an item of personal value in the city's sewers. After encountering quite a few interesting specimens of sewer life, her party successfully completed their mission. [OOC Note: Spoilers for The Icebound Outpost] Immediately after her underground escapade in Varisia, she was recalled back to Absalom, joining another group of Pathfinders in an excursion into the Hao Jin Tapestry. The party successfully expelled an Apsis consortium group from a Vudrani Temple located inside. [OOC Note: Spoilers for Thornkeep: The Forgotten Laboratory] Maddie was next dispatched to a team exploring a section of an underground dungeon near the village of Thornkeep. Her group was victorious against a crazed Alchemist and his goblin mutants who had turned the space into their lair. [OOC Note: Spoilers for Thornkeep: The Enigma Vaults] Accompanying the same party as her last excursion into Thornkeep, Maddie descended further into dungeon and discovered many unusual items and beings from other planets, defeating a strange insect/plant creature that was attempting to create a permanent open portal to its home world. [OOC Note: Spoilers for Rise of the Runelords: Burnt Offerings] Pulled away from her expedition at Thornkeep, Maddie was next sent to the Thistletop ruins near the town of Sandpoint in Varisia. Her party's orders were to stop the machinations of a fallen Pathfinder who had set up a base of operations in the ruins. While this was successful, Maddie and her companions also fought almost an entire tribe of goblins, stopped a cult of Lamashtu, and unearthed ruins and relics dealing with the ancient Runelords that use to the rule the area in the distant past. [OOC Note: Spoilers for Thornkeep: The Dark Menagerie] After her adventure in Varisia, Maddie was called back to continue the excavation of Thornkeep. Placed together with the same group as previous visits to the dungeon, the lowest level of Thornkeep consisted of various strange creatures and uses of magic. The group eventually freed a sphinx who had been imprisoned for thousands of years. In gratitude for the rescue, it shared its knowledge and wisdom with the Pathfinder Society. [OOC Note: Spoilers for Thornkeep: Sanctum of a Lost Age]
[OOC Note: Spoilers for From Shore to Sea]
Description:
Age: 24
Height: 5'4” Weight: 110 lb A slender, young human woman with pale skin, dark brown hair kept in a bun, and inquisitive blue gray eyes, all usually obscured under the dark cowl she prefers to wear. Her public persona tends to be calm and somber, typically conversing in a low, quiet voice unless speaking with conviction about her faith.
PFS Character Information
Game Statistics
AC: 25 (10 + 11 armor + 2 shield + 1 Deflection + 1 Nat. Armor)
Combat:
Melee
Ranged
Armor
Skills:
Skill Ranks Per Cleric Level: 2 + 1 Int modifier + 1 Human bonus + 1 Favored Class
• Acrobatics -5 (0 ranks + 0 Dex - 5 ACP) • Appraise +1 (0 ranks + 1 Int) • Bluff +3 (0 ranks + 3 Cha) • Climb -4 (0 ranks + 1 Str - 5 ACP) • Craft +1 (0 ranks + 1 Int) • Diplomacy +12 (6 ranks + 3 class + 3 Cha) • Disguise +3 (0 ranks + 3 Cha) • Escape Artist -5 (0 ranks + 0 Dex - 5 ACP) • Fly -5 (0 ranks + 0 Dex - 5 ACP) • Heal +15 (7 ranks + 3 class + 5 Wis) • Intimidate +3 (0 ranks + 3 Cha) • Knowledge (Arcana) +5 (1 rank + 3 class + 1 Int) • Knowledge (Dungeoneering) +5 (1 rank + 3 class + 1 Int) • Knowledge (Geography) +5 (1 rank + 3 class + 1 Int) • Knowledge (History) +5 (1 rank + 3 class + 1 Int) • Knowledge (Local) +5 (1 rank + 3 class + 1 Int) • Knowledge (Nature) +5 (1 rank + 3 class + 1 Int) • Knowledge (Nobility) +5 (1 rank + 3 class + 1 Int) • Knowledge (Planes) +5 (1 rank + 3 class + 1 Int) • Knowledge (Religion) +10 (6 ranks + 3 class + 1 Int) • Perception +17 (8 ranks + 3 class + 5 Wis + 1 trait) • Perform +3 (0 ranks + 3 Cha) • Ride -5 (0 ranks + 0 Dex - 5 ACP) • Sense Motive +12 (4 ranks + 3 class + 5 Wis) • Spellcraft +5 (1 rank + 3 class + 1 Int) • Stealth -5 (0 ranks + 0 Dex - 5 ACP) • Survival +5 (0 ranks + 5 Wis) • Swim -4 (0 ranks + 1 Str - 5 ACP) Languages: Common, Celestial Feats:
Toughness: You get a +3 hit points at 1st level, +1 hit points for every level above 3rd. (1st level Feat)
Selective Channeling: You can exclude a number of targets from channeling up to your Charisma bonus. (Human bonus Feat) Versatile Channeler (Ultimate Magic): You may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal. (3rd level Feat) Extra Channeling: You can channel energy two additional times per day. (5th level Feat) Heavy Armor Proficiency: You can wear heavy armor without attack roll or skill check penalties. (7th level Feat)
Traits:
Sacred Conduit: Maddie's birth was difficult for her mother, requiring divine magic. As a result, that magic infused her at an early age allowing her to channel with greater easy. Benefit: You gain a a +1 trait bonus to the save DC of your channeled energy. [Basic (Faith) Trait]
Observant: Maddie pays attention to her surroundings and the people she meets. Benefit: You gain a +1 trait bonus on Perception checks and it becomes a class skill. [Grand Lodge Trait] Cleric Abilities: Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity (dagger). Spells:
0-Level Spells Memorized (4):
1-Level Spells (6 + Domain) Memorized:
2-Level Spells (4 + Domain) Memorized:
3-Level Spells (4 + Domain) Memorized:
4-Level Spells (3 + Domain) Memorized
Spontaneous Casting: Cleric who channels positive energy can convert any non-Domain spell to a “cure” spell of the same level.
Channel Energy (Either Positive or Negative): 8/Day, DC 17
Domains:
Knowledge
Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier (24). Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. Domain Spells:
Repose Gentle Rest (Sp) [6/Day]: Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. Ward Against Death (Su): At 8th level, you can emit a 30-foot aura that wards against death for a number of rounds per day equal to your cleric level. Living creatures in this area are immune to all death effects, energy drain, and effects that cause negative levels. This ward does not remove negative levels that a creature has already gained, but the negative levels have no effect while the creature is inside the warded area. These rounds do not need to be consecutive. Domain Spells:
Equipment:
Weapons MW Heavy Mace [8 lbs] MW Alchemical Silver Dagger [1 lb] 2 Daggers [2 lbs] MW Light Crossbow [4 lbs] 10 Bolts [1.5 lb] Armor
Gear
Mount and Accessories
Gear Left at Home
Current Gold: 1043gp
Total Weight carried: 83.5 lbs (Medium)
Vanities:
Temple: Maddie can use Heal to make Day Job rolls. Once per game session, if she has access to an operating temple of Pharasma, she can have a cleric cast either cure moderate wounds or lesser restoration on herself or one of her allies, free of charge. She must visit the temple to receive this attention. Scenarios Played:
Module: Master of the Fallen Fortress (1xp/1pp/479gp) 04-18 The Veteran's Vault (1xp/2pp/519gp) 03-19 The Icebound Outpost (1xp/2pp/524gp) Module: Thornkeep: The Forgotten Laboratory (3xp/4pp/3711gp) Module: Thornkeep: The Enigma Vaults (3xp/4pp/4810gp) Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition Chapter One: Burnt Offerings (3xp/4pp/4800gp) Module: Thornkeep: The Dark Menagerie (3xp/4pp/9092gp) Module: Thornkeep: Sanctum of a Lost Age (3xp/4pp/11797gp) Module: From Shore to Sea (3xp/4pp/8762gp) Boons:
Feast of Abadar (Taxfest Boon) To celebrate Taxfest, you partake in an elaborate feast, joined by nearly every citizen in the settlement. As a result of this festival, you receive the effects of one spell determined by the tier of the scenario in which you’re playing at the time you use the boon. This effect can only target you and cannot be transferred to another character. Treat your character level as your caster level when determining level-dependent variables of each spell. Using this boon is a standard action that does not provoke attacks of opportunity. When you activate this boon, you may choose to forgo 10% of your total wealth earned on the scenario’s Chronicle sheet as your tax. If you opt to make this civic sacrifice, you gain the effects of your tier’s spell for a longer duration, as noted below. This reduction in gold should be reflected in the GP Gained section of the Chronicle sheet rather than represented as an Item Bought. When you have used this boon, cross it off the Chronicle sheet. With the exception of Tier 12+, this boon may only be activated while playing a Pathfinder Society Scenario, and cannot be used during a sanctioned adventure in the Pathfinder Modules or Pathfinder Adventure Path lines. Tier 1, Tier 1–5, Tier 1–7: You gain the benefit of bless. If you pay a tax when activating this boon, the spell’s duration increases to 10 min./level. Tier 3–7: You gain the benefit of aid. If you pay a tax when activating this boon, the spell’s duration increases to 10 min./level. Tier 5–9: You gain the benefit of heroism. If you pay a tax when activating this boon, the spell’s duration increases to 1 hour/level. Tier 7–11: You gain the benefit of good hope. If you pay a tax when activating this boon, the spell’s duration increases to 10 min./level. Tier 12+: You gain the benefit of heroes’ feast. If you pay a tax when activating this boon, the spell’s effects persist through the end of the adventure rather than for 12 hours. Unidentifed Unguent (From Thornkeep: The Forgotten Laboratory)
Lamashtu’s Bane (From Rise of the Runelords: Burnt Offerings)
Echoing Paradox (From Thornkeep: Sanctum of a Lost Age)
Resisting the Blackcove Taint (From 'From Shore to Sea')
Resources Tracking:
Starting Gold: 150 gp Gold from Master of the Fallen Fortress: 479gp Gold from The Veteran's Vault: 519gp Gold from The Icebound Outpost: 524gp Gold from Thornkeep: The Forgotten Laboratory: 3711gp Gold from Thornkeep: The Enigma Vaults: 4810gp Gold from RotRL: Burnt Offerings: 4875gp Gold from Thornkeep: The Dark Menagerie: 9092gp Gold from Thornkeep: Sanctum of a Lost Age: 11797gp Gold from From Shore to Sea: 8762gp Total Wealth Earned: 44719gp Starting Purchases:
Master of the Fallen Fortress Accounting:
The Veteran's Vault Accounting:
The Icebound Outpost Accounting:
The Forgotten Laboratory Accounting:
The Enigma Vaults Accounting:
RotRL: Burnt Offerings Accounting:
The Dark Menagerie Accounting:
Sanctum of a Lost Age Accounting:
From Shore to Sea Accounting:
Total Wealth Expenditures: 43676gp
Season 9 Faction Card:
[ ][ ][ ][ ][ ][ ][ ][ ]Adventure in a nation other than Absalom. You can receive credit for visiting a particular nation only once.
[ ][ ]Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence,
[ ]Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions.
[ ]Convince an NPC to work as a Pathfinder Society contact, or convince a disaffected agent to work with the Society again.
[ ][ ]Participate in an adventure that features Grandmaster Torch, Pasha Muhlia al-Jakri, or Thurl. Faction missions do not fulfill
[ ][ ]Successfully complete a scenario in Season 4 of the Pathfinder Adventure Card Guild: Season of Factions’ Favor. [ ]Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by
[ ][ ][ ]/[ ][ ]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.
Faction: Grand Lodge PFS# 60133-2 |