DM Rah's Thornkeep - "Part 3 - The Enigma Vaults" (Inactive)

Game Master Kobash

==MAP of THE ENIGMA VAULTS==


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Grand Lodge

F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

Undaunted, Maddie channels positive energy again to harm the Allips.

Channel Positive Energy to harm undead, DC 14 (2 remaining): 2d6 ⇒ (6, 2) = 8

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor throws his last stone.
magic stone: 1d20 + 6 - 8 ⇒ (2) + 6 - 8 = 0, damage: 2d6 + 5 ⇒ (3, 6) + 5 = 14

-Posted with Wayfinder

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor is bad at throwing stones.

-Posted with Wayfinder

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai continues to drool. Oooo, pretty colors...

Grand Lodge

Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

..................

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

Failing to suppress the shudders wracking his body, László swings at the undead horror and misses.

+1 Greatsword attack: 1d20 + 4 ⇒ (8) + 4 = 12


Maddie channels again, but the allips have strong wills and continue to resist the full effects. László swings Ayaki's greatsword, but the allip dodges back. It tries to claw at the Varisian, but he ducks away.

The other allip reaches into the elemental and it grinds rocks in a wordless howl. 2 wisdom damage

Touch Attack on László: 1d20 + 4 ⇒ (3) + 4 = 7
Touch Attack on Elemental: 1d20 + 4 ⇒ (10) + 4 = 14
Elemental will save: 1d20 + 2 ⇒ (8) + 2 = 10
Wisdom Damage: 1d4 ⇒ 3

Allip will save vs channel: 1d20 + 6 ⇒ (14) + 6 = 20
Allip will save vs channel: 1d20 + 6 ⇒ (10) + 6 = 16

INITIATIVE - ROUND 2-3
Barlor 25 <=UP
László 15 <=UP
Allips 14
Ayaki 13 Fascinated - 4 rounds left
Turg 11 <=UP
Pai 10 Fascinated - 4 rounds left
Maddie 8 <=UP

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

The dice module does not love me today.

László swings again and misses. "Friend Turg, could you perhaps get your creature out of the way so that Barlor can advance and attack?"

Greatsword attack: 1d20 + 4 ⇒ (8) + 4 = 12

Dark Archive

Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Elemental is at 8 Wisdom.

    Turg will keep attempting to Acid the foes! acid: 1d20 + 2 ⇒ (17) + 2 = 191d3 ⇒ 3

    "Ugh, I wish. I can't talk to these ones!"
    -Posted with Wayfinder

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "The ties that bind them here are stronger than I suspected." Maddie mutters to herself as she continues channeling.

    Channel Positive Energy to harm undead, DC 14 (1 remaining): 2d6 ⇒ (3, 1) = 4


    Too many obstacles stand in Turg's way, and even though his aim is good the acid misses.

    Maddie's channels again, doing a little more damage.

    Will save vs Channel: 1d20 + 6 ⇒ (19) + 6 = 25
    Will save vs Channel: 1d20 + 6 ⇒ (4) + 6 = 10

    Waiting on Barlor.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Rah, can I draw my wand of CLW as part of a move action?

    -Posted with Wayfinder


    Barlor, not as part of a move. Wands cannot be drawn like weapons unfortunately. Invest in a spring-loaded wrist sheath when you can. However, you can retrieve the wand, make a 5' step, and attack if that is your plan.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    It doesn't look like I can. Nowhere to stand. Am I wrong on that?

    -Posted with Wayfinder


    Since Ayaki is fascinated I'll let you reposition him as a standard action and pull him back out of the front line.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Just reposition me away from the Wis suckers

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    Which is essentially just creative use of the actual combat maneuver from the APG of the same name, though normally accompanied by a CMB check (seeing as he's trying to stay next to the fascination effect). And since Ayaki can't fight, he can't take the AoO he'd normally get. Huzzah!

    -Posted with Wayfinder

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    well alright
    Barlor draws his wand of CLW and trades places with the idle Tengu.

    -Posted with Wayfinder


    As Barlor maneuvers into Ayaki's place the allips attack, but László and the elemental both avoid their spectral touch.

    Touch Attack on László: 1d20 + 4 ⇒ (4) + 4 = 8
    Touch Attack on Elemental: 1d20 + 4 ⇒ (4) + 4 = 8

    INITIATIVE - ROUND 4-5
    Barlor 25 <=UP
    László 15 <=UP
    Allips 14
    Ayaki 13 Fascinated - 3 rounds left
    Turg 11 <=UP
    Pai 10 Fascinated - 3 rounds left
    Maddie 8 <=UP

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Maddie exhausts her last channel trying to kill the incorporeal undead.

    Channel Positive Energy to harm undead, DC 14 (0 remaining): 2d6 ⇒ (4, 1) = 5

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor reaches out with his wand to poke a ghost.
    vs touch: 1d20 + 5 ⇒ (5) + 5 = 10

    -Posted with Wayfinder

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László finally gets the hang of the larger weapon and brings it sweeping through the spectral figure before him.

    Greatsword attack: 1d20 + 4 ⇒ (20) + 4 = 24
    Damage: 2d6 + 2 ⇒ (1, 4) + 2 = 7

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    confirm that crit Laz

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Incorporeal creatures are immune to crits, sad to say.

    Grand Lodge

    Male Tengu | HP 57/68 | AC 21, touch 13, FF 18 | Fort +7 | Ref +9 | Will +5 | CMB +8 | CMD 22 | Spd 30' | Init +3 (+5 Underground/Urban) | Perception +14 Ranger 8

    Bullocks


    Maddie disrupts the allips again and László cuts through the one he faces, damaging it further. Barlor thrusts his wand out, but misses. Both are still up.

    Will save vs Channel: 1d20 + 6 ⇒ (19) + 6 = 25
    Will save vs Channel: 1d20 + 6 ⇒ (16) + 6 = 22

    Touch Attack on László: 1d20 + 4 ⇒ (2) + 4 = 6
    Touch Attack on Elemental: 1d20 + 4 ⇒ (5) + 4 = 9


    INITIATIVE - ROUND 4-5
    Barlor 25 <=UP
    László 15 <=UP
    Allips 14
    Ayaki 13 Fascinated - 2 rounds left
    Turg 11 <=UP
    Pai 10 Fascinated - 2 rounds left
    Maddie 8 <=UP

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor strikes out again.
    touch: 1d20 + 5 ⇒ (9) + 5 = 14, damage : 1d8 + 1 ⇒ (7) + 1 = 8

    -Posted with Wayfinder

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László follows up his successful attack with another, slashing the fabric of the creature again.

    Sword to critter: 1d20 + 4 ⇒ (15) + 4 = 19
    Sword damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8


    Barlor touches the allip with his wand and it unravels into smoke, then dissipates. László turns his sword on the one facing the elemental and slashes a hole in the creature.

    Turg and Maddie are up.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    With her channeling depleted and finding herself unable to reach the undead without exposing herself, Maddie waits for an opening.

    Delaying action

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    You don't carry holy water?

    -Posted with Wayfinder

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Sure do, but it's unlikely to hit unless I roll a 20 due to cover and being in melee.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Good point. Though if you miss you should at least get splash on both of them.

    -Posted with Wayfinder


    I'm going to assume Turg throws more acid.

    Acid: 1d20 - 6 ⇒ (2) - 6 = -4

    Turg's aim is so bad that he nearly hits his own summoned creature.

    The allip continues to claw at the elemental with insane, single-minded focus. In its maddened state it seems almost blindly flailing at the air, completely missing.

    Touch Attack on Elemental: 1d20 + 4 ⇒ (1) + 4 = 5


    INITIATIVE - ROUND 5-6
    Barlor 25 <=UP
    László 15 <=UP
    Allips 14
    Ayaki 13 Fascinated - last round!
    Turg 11 <=UP
    Pai 10 Fascinated - last round!
    Maddie 8 <=UP

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    László can't make it three in a row, as the allip's focus on its elemental target doesn't distract it from dodging the Varisian's sword blow.

    Greatsword to allip: 1d20 + 4 ⇒ (3) + 4 = 7

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Barlor keeps swinging his wand, feeling a bit silly about it.
    wand: 1d20 + 5 ⇒ (19) + 5 = 24, damage: 1d8 + 1 ⇒ (8) + 1 = 9

    -Posted with Wayfinder

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    Is there an adjacent square? I don't know where Barlor and Ayaki were positioned at when Ayaki was moved.


    Barlor can step forward and create another opening for Maddie if directed to.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "If you let me have an opening, I'll be much more effective."

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    I suppose since Maddie goes before me the way the turn is, I can do that before she has to take her turn? If so, consider it done.


    Ok, Barlor moved, Maddie can attack.

    Grand Lodge

    F Human Cleric of Pharasma 8 - HP 67/67 - AC 25/T: 11/FF: 25 - Perception +17 - Fort: +9, Ref: +3, Will: +12 (+1 vs. Transmutation) - CMB: +7, CMD: 17 - Speed 20 - Init. +0

    "Thank you." Maddie says as she moves into an adjacent space next to the Allip and casts Cure Light Wounds in order to hurt it.

    Converting Sanctuary Spell into Cure Light Wounds

    Melee Touch Attack: 1d20 + 3 ⇒ (7) + 3 = 10
    CLW Damage, DC 14: 1d8 + 3 ⇒ (5) + 3 = 8


    Waiting on Turg. Will bot if she doesn't post in an hour or so.

    Dark Archive

    Stats:
  • 94/94 hp
  • 16 AC (1 size, 4 Arm, 1 Dex)
  • +6 Fort +3 Ref, +5 Will
  • -1 Perception, -1 Sense Motive
  • 2/10 SNA used
  • Gnome Summoner (First Worlder) 9

    splash!: 1d20 + 2 ⇒ (9) + 2 = 111d3 ⇒ 1

    "This is awfully hard...

    I think I lost my dot for a while there, or my mobile browser kept "looking" at this thread. Oops."
    -Posted with Wayfinder


    The allip tears at the elemental over and over with its claws.

    Allips are single-minded, so I'm going to roll ahead a few rounds to see how long the elemental lasts against it before it chooses a new target.

    Allip vs Elemental:

    Touch attack on Elemental: 1d20 + 4 ⇒ (10) + 4 = 14
    Elemental Will save: 1d20 + 1 ⇒ (15) + 1 = 16
    Touch attack on Elemental: 1d20 + 4 ⇒ (18) + 4 = 22
    Elemental Will save: 1d20 + 1 ⇒ (20) + 1 = 21
    Touch attack on Elemental: 1d20 + 4 ⇒ (12) + 4 = 16
    Elemental Will save: 1d20 + 1 ⇒ (8) + 1 = 9
    Wisdom damage: 1d4 ⇒ 1
    Touch attack on Elemental: 1d20 + 4 ⇒ (6) + 4 = 10
    Elemental Will save: 1d20 ⇒ 3
    Wisdom damage: 1d4 ⇒ 2
    Touch attack on Elemental: 1d20 + 4 ⇒ (18) + 4 = 22
    Elemental Will save: 1d20 ⇒ 13
    Touch attack on Elemental: 1d20 + 4 ⇒ (14) + 4 = 18
    Elemental Will save: 1d20 ⇒ 10
    Wisdom damage: 1d4 ⇒ 2
    Touch attack on Elemental: 1d20 + 4 ⇒ (16) + 4 = 20
    Elemental Will save: 1d20 - 1 ⇒ (5) - 1 = 4
    Wisdom damage: 1d4 ⇒ 2
    Touch attack on Elemental: 1d20 + 4 ⇒ (14) + 4 = 18
    Elemental Will save: 1d20 - 1 ⇒ (6) - 1 = 5
    Wisdom damage: 1d4 ⇒ 1

    Ok, everyone gets 8 rounds of actions before the elemental is lobotomized.

    Grand Lodge

    Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

    Sounds like plenty.
    wand: 1d20 + 5 ⇒ (9) + 5 = 14, damage : 1d8 + 1 ⇒ (5) + 1 = 6

    -Posted with Wayfinder

    The Exchange

    Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

    Sword to allip: 1d20 + 4 ⇒ (19) + 4 = 23
    Damage: 2d6 + 2 ⇒ (6, 1) + 2 = 9

    Sword to allip: 1d20 + 4 ⇒ (10) + 4 = 14
    Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8

    I think it's around here that Ayaki wakes up and gets his sword back.

    Grand Lodge

    Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

    Pai uses her wand, finally back to action.

    Damage 1d4 + 1 ⇒ (3) + 1 = 4

    9 charges left.

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