Barlor |
"Good idea. Maybe we can lock one of these doors or somethin'. Barricade maybe." Barlor suggests.
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Turg |
"Before we do that, I'm going to send Snave or some other minions into that room everyone's afraid of. Maybe they'll find out if there's something that's either worth some gold trying to kill us. Either way, it's a win/win."
Snave the Eidolon |
"Well, actually, I--"
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László Kovács |
László looks angry at Pai's outburst, but is mollified by her apology.
"I am thinking that we should retreat to the room where we fought the akata and spend the night there. After we have removed the bodies, yes?"
Pai Kromnite PFS |
"I'm fine with that. That mi go creature was tough, though. Here's a question...has anyone heard of that Black Goat referenced in the notes?"
Know. Planes 1d20 + 9 ⇒ (5) + 9 = 14
Know. Religion 1d20 + 7 ⇒ (7) + 7 = 14
DM Rah |
The group holds up in a room to rest. Nothing disturbs you.
Refresh spells, etc. I'm moving the group to the last door since there is nowhere else to go.
Once rested, the group crosses the central vault, passes through the eastern door and down a short hallway before coming to a small chamber with large doors to the north and south. A sinister statue looms in an alcove to the east. The thing is ten feet tall with a human body, but with the head of a deformed, fanged bird and two coiling serpents for legs. The statue clutches a flail in one hand, and holds a large, open book in the other.
MAP Updated
Pai Kromnite PFS |
Just a note that I'll be out most of the weekend. I've got a football game to watch tomorrow and a family wedding on Sunday. I'll be checking in here and there, but don't let me slow things down. Please feel free to bot Pai.
DM Rah |
Through the northern doors you enter a short hall with three alcoves on either side, each of which contains a low shelf covered with nothing but recently disturbed dust. Another large door stands slightly adjar and you pass through to find the hallway turns east, but beyond the first fifteen feet, no details are visible through a glowing, swirling mass of pale mist. To the north the hallway opens into a damp cavern. A wide pool of murky brown water fills the area to the east, and a narrow tunnel that looks like it was dug with picks leads off to the northwest.
MAP UPDATED
DM Rah |
This hall was mentioned in the notes of the mi-go. Apparently it was able to interrogate or read the thoughts of Iklavni and her rogues and determined that they became aware of the secret entrance to the Enigma Vaults through a man called Rozimus of Tymon. Rozimus claimed to be the last of an adventuring party that survived a deep dungeon beneath Thornkeep called The Sanctum of a Lost Age. He mentioned the entrance was beyond a misty hallway that required Iuon Stones to pass safely.
It was mentioned Pai might need GM control this weekend, so I'll make some checks on her behalf.
Pai Spellcraft: 1d20 + 9 ⇒ (2) + 9 = 11
Pai Knowledge Arcana: 1d20 + 11 ⇒ (8) + 11 = 19
Pai is unable to determine any specific properties of the magic of the mists.
Turg |
Turg, lost in some errant thought, comes back to reality. "Hmm? Oh, right."
Let's go with a Jinkin today, for something different. It will be ordered to keep hidden as it enters.
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László Kovács |
"Though perhaps we should see if there is anything in the water, yes? It comes to me that Iklavni would not have been pleased with the mi-go's attentions, and she or one of her companions may have tried to leave something where the creature would not find it."
Perception check: 1d20 + 7 ⇒ (15) + 7 = 22
Add 2 if it involves humans.
DM Rah |
When Maddie and László enter the cave a yellow-orange amoeboid creature slithers forth from the pool, pseudopods grasping ahead of its slow approach.
INITIATIVE
László: 1d20 + 3 ⇒ (3) + 3 = 6
Pai: 1d20 + 2 ⇒ (6) + 2 = 8
Maddie: 1d20 ⇒ 19
Barlor: 1d20 + 5 ⇒ (17) + 5 = 22
Ayaki: 1d20 + 3 ⇒ (6) + 3 = 9
Turg: 1d20 + 1 ⇒ (12) + 1 = 13
Creature: 1d20 - 5 ⇒ (14) - 5 = 9
Ooze Traits:
Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). An ooze with an Intelligence score loses this trait.
Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
Acid (Ex) An ochre jelly secretes a digestive acid that dissolves only flesh (not bone) when it strikes a foe—creatures not made of flesh (including most constructs and oozes, skeletal undead, plants, and incorporeal creatures) are immune to the ochre jelly's acid damage.
Split (Ex) Slashing weapons, piercing weapons, and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original creature's current hit point total, rounded down. A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
INITIATIVE
Barlor 22 <=Up
Maddie 19 <=Up
Turg 13 <=Up
Ayaki 9 <=Up
Creature 9
Pai 8
László 6
Barlor |
Barlor casts Shillelagh and prepares to engage the ooze.
I suppose it will pop up on the map sooner or later.
Maddie Sykes |
Knowledge (Dungeoneering): 1d20 + 5 ⇒ (17) + 5 = 22
"It has a nasty acid attack if it touches you." Maddie relates to the group before taking a few steps back and casting Bless.
Can't see the map, if someone could move Maddie at least 5 ft. away from the ooze towards the group if possible, I'd appreciate it.
Turg |
Mites!: 1d3 ⇒ 3
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Daggers: 1d20 + 2 ⇒ (16) + 2 = 181d3 + 1 ⇒ (2) + 1 = 31d20 + 2 ⇒ (2) + 2 = 41d3 + 1 ⇒ (3) + 1 = 41d20 + 2 ⇒ (10) + 2 = 121d3 + 1 ⇒ (1) + 1 = 2
DM Rah |
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Pai sends a magic missile into the jelly, taking a piece out in a spray of ooze.
Turg summons a horde of mites, which start stabbing and cutting at the creature. At first it seems they are being quite successful as two of them manage to cut large pieces off the creature. However, those two pieces take on a life of their own and suddenly the party finds themselves fighting three ochre jellies!
MAP UPDATED. Ayaki, are you going to take any actions this round?
DM Rah |
The ochre jellies surge out at the mites. Two are engulfed and dissolved back to the first world. The third gulps in fear.
Jelly Roll: 1d20 + 5 ⇒ (7) + 5 = 12
Jelly Roll: 1d20 + 5 ⇒ (8) + 5 = 13
Jelly Roll: 1d20 + 5 ⇒ (5) + 5 = 10
damage + acid: 2d4 + 3 + 1d4 ⇒ (4, 4) + 3 + (4) = 15
damage + acid: 2d4 + 3 + 1d4 ⇒ (1, 3) + 3 + (2) = 9
Moving everyone after the Ochre Jelly into the next round for better organization.
ROUND 2 - Everyone can go!
Maddie Sykes |
Bless is active.
"I don't know if this helpful, but I believe that Snave might be immune to its acid attacks."
Maddie pulls a vial of alchemist fire from her backpack and tosses it at a part of the jelly not currently in melee and away from Laszlo.
Ranged Touch attack with Bless and 15 ft. away: 1d20 + 2 + 1 - 2 ⇒ (17) + 2 + 1 - 2 = 18
Damage: 1d6 ⇒ 3
In case of miss, random square away targeted square: 1d8 ⇒ 4
Also, every creature within 5 feet of the point where the flask hits takes 1 point of fire damage
Barlor |
Barlor casts Stone Call on the area, raining down pebbles upon the jellies.
B dmg: 2d6 ⇒ (4, 6) = 10
Difficult terrain for 3 rounds.
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