DM Rah's "The Confirmation" Group 2 (Inactive)

Game Master Kobash

==COMBAT MAP==


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Dark Archive

Lucia will double move through the forest up to log.

Liberty's Edge

Rekkr moves across the log.

Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16


Janira lays bleeding on at the minotaur's feet as the party closes ground. The monster slowly turns to face the new threat. Glaring at Rekkr, it begins to lower its horns again.

Waiting on Kaab to act.

Silver Crusade

Spells:
(bard) N1 : 3/3 | (Oracle) N1 7/8 N2 : 8/8 N3 : 8/8 N4 : 6/6 N5 : 4/4
Bard (dawnflower dervish):
HP84/84 | AC25/25 (19FF 17T) | Perception +12*, Sense Motive -2 | +12 Init | Fort +10, Ref +15, Will +10* | Inspire Courage (Su) 14/14

No ! Said Kaâb seeing Janira fall.

She infuse her weapon with raw arcanic power and shoot the creature, then drop it and jumb across the log.

Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10
Crossbow with Janira Inspire Courage and Arcane Strike: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 231d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Kaab's bolt lodges deeply in the minotaur's side and the creature roars in pain.

"You weak little herders!" It howls. "I'll kill you all!"

It charges Rekkr, goring him with its horns!

Charge: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11

PARTY UP! I can't adjust map at the moment, but will do so in about an hour.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Moved him for you (assumed he'd use his reach)... and moved Kaâb too (assuming her DC 10 jump was enough to clear the stream (should be, she had the 10' run up))

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Cyrinda rushes to the edge of the stream, seeing the minotaur's charge at Rekkr. "Nooo!" She screams.

"Try playing with some FIRE!" she yells at the beast, foolishly drawing it's attention.

Elemental Ray + PBS: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Fire Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Liberty's Edge

Rekkr's rage flows through him as the minotaur strikes. Taking a five foot step forward he swings his sword at the beast.

Attack: 1d20 + 8 ⇒ (10) + 8 = 18, Damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17

Silver Crusade

Spells:
(bard) N1 : 3/3 | (Oracle) N1 7/8 N2 : 8/8 N3 : 8/8 N4 : 6/6 N5 : 4/4
Bard (dawnflower dervish):
HP84/84 | AC25/25 (19FF 17T) | Perception +12*, Sense Motive -2 | +12 Init | Fort +10, Ref +15, Will +10* | Inspire Courage (Su) 14/14

Kaâb let Rekkr fought the creature and moved to Janira hoping she's still alive.

At her side she called for her healing power and touched the inconscious hobbit.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Seeing Kaâb gracefully clear the stream, Noisy tries the same, first dropping his shield then moving towards the stream building up steam as he goes. His leap is anything but graceful, as he clanks and thumps forward and jumps...

Acrobatics (jump, with running start): 1d20 + 2 - 1 ⇒ (9) + 2 - 1 = 10

Assuming success:
He barely clears the stream, landing with a clatter on the far side. Noticing Kaâb moving to tend to Janira, he instead gives the stream a momentary glare as he reloads his crossbow.

Edit: oops, Kaab went that way already, and she goes before me, so will change that last bit... (moved Kaâb on the map too)

If not success on the jump, dump him in the water!

Silver Crusade

Spells:
(bard) N1 : 3/3 | (Oracle) N1 7/8 N2 : 8/8 N3 : 8/8 N4 : 6/6 N5 : 4/4
Bard (dawnflower dervish):
HP84/84 | AC25/25 (19FF 17T) | Perception +12*, Sense Motive -2 | +12 Init | Fort +10, Ref +15, Will +10* | Inspire Courage (Su) 14/14

Thanks Noisy !

Dark Archive

Lucia hops onto the log to run across, but slips(I assume) and falls into the water.

Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9

Reflex: 1d20 + 5 ⇒ (4) + 5 = 9

The dice hate me today, I assume I'm in the water at this point.

Swim: 1d20 ⇒ 13


Cyrinda fires a magical ray, which just barely misses.

Rekkr wades into combat like a good barbarian and slashes a deep wound in the minotaur.

Noisy leaps the stream and readies his crossbow.

Lucia tries to follow Rekkr, but loses her footing and tumbles into the stream where she is pulled under and dragged downstream.

Kaâb moves to Janira and heals the little Pathfinder. Returning to consciousness, she looks around bewildered. "Where'd you come from? What's... oh, dear! Help me up!" Scrambling to her feet she shouts encouragement to those in battle with the minotaur.

"Fight for your lives, my friends! This monster is powerful, but we have a chance. Like Selmius Foster’s race against a marid and efreeti on the isle of Jalmeray, nothing is truly impossible and every situation can end in victory!”

Bardic performance restarted.

Imperia is up!

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Which way is the stream flowing? Left to right, or right to left?

edit: oop, never mind, went back and reread the setup post... flowing east to west... so right to left!

and does the bardic performance affect Cyrinda's rays at all? (to hit or damage?)


The stream is flowing right to left. I'll move Lucia. Even with bardic performance, Cyrinda's ray will miss unless she has precise shot.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Oh, wasn't trying to make a miss a hit, just noticed she hadn't been adding them, and was curious if she was supposed to be. Dunno if the song works with spell attacks

Silver Crusade

Spells:
(bard) N1 : 3/3 | (Oracle) N1 7/8 N2 : 8/8 N3 : 8/8 N4 : 6/6 N5 : 4/4
Bard (dawnflower dervish):
HP84/84 | AC25/25 (19FF 17T) | Perception +12*, Sense Motive -2 | +12 Init | Fort +10, Ref +15, Will +10* | Inspire Courage (Su) 14/14

Yes it works with Ray attacks :)


By all means, if you think I missed something please let me know. As player I'd like the same courtesy. And yes, as far as I know any attack that you need to roll to hit for should benefit from bardic courage.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Imperia will try to jump the river acrobatics: 1d20 - 5 + 1 ⇒ (20) - 5 + 1 = 16

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

sorry my posts are short I'm at a place were cell phones are not allowed so if I don't post for awhile post for me also wewt

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Cyrinda stays at the edge of the river and screams, "Hey you stupid minotaur! Try THIS!"

She flings a bolt of arcane energy, which hits the minotaur unwaveringly.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

2/4 spells remaining. 4/7 elemental rays remaining.

Dark Archive

Lucia will attempt to stop herself from drowning, the world really isn't on her side today.

Swim: 1d20 ⇒ 2


Cyrinda and Lucia, we were not yet in the next round, but I'll take those as your rolls. Lucia, you can attempt 2 swims checks per round so go ahead and make another.

Stepping to the side, the minotaur slashes down at Rekkr, then takes a swipe at Imperia on the backswing. It then lowers its head and gores Rekkr again.

Axe on Rekkr: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Axe on Imperia: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
Gore on Rekkr: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Cyrinda then blasts the creature with a magic missile and the minotaur stumbles, showing the first sign of weakness from its wounds.

PARTY UP (except Cyrinda).

Dark Archive

Sorry thought we were.

Swim#2: 1d20 ⇒ 6

lol I'm screwed.

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Sorry, I got a little too excited.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Oof, Rekkr's staggered at 0!

Seeing Lucia getting dragged under the swift flowing stream, Noisy curses loudly. "Can anyone get to her?"

cursed stubby dwarf legs!

He fires off the bolt he has loaded, then moves as fast as his dwarf legs will carry him trying to get around the minotaur to catch up to her.

Ranged Attack into Melee: 1d20 + 2 + 1 - 4 ⇒ (17) + 2 + 1 - 4 = 16; Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Alas the mino is placed perfectly to threaten the stream bank, so have to go the long way around 8(

Liberty's Edge

Let me do some quick math... Rekkr has DR so I think I'm at 1 hp.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Ha! Perfect. Now finish him off all bloody in proper barbarian fashion!

Liberty's Edge

Feeling his wounds begin to overcome him Rekkr channels his inner reserve for what may be his last swing. For glory!

Attack: 1d20 + 9 ⇒ (10) + 9 = 19, Damage: 2d6 + 6 ⇒ (6, 6) + 6 = 18

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Oh wait, didn't pay enough attention to the attacks, though it was just the previous round and the axe this round, but there was an addition gore this round too... he might have got you.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

finally entering battle Imperia swings her sword

power attack: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
damage: 2d4 + 9 + 1 + 1 ⇒ (4, 3) + 9 + 1 + 1 = 18

5ft free and power attack

Dark Archive

Well at least you're not going to drown Rekkr! lol

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Expertly side stepping the swing from the minotaur Imperia delivers a swift strike. pausing seeing her bleeding companion I must draw its attention to me

"Your mother was a hamster and your father smelt of elderberries" she screamed saying the first insult to come to her head.

can we get a ray of enfeeblement if it seems necessary:)

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

That was a question I had, but never asked - my fault I know - range for ray of enfeeblement is listed as 'close' - 25 feet. Now, can I cast it further away, taking the -2 attack roll penalty for range? I wasn't sure if that would be possible or not, which is why I tried to yell at the minotaur to get him closer to the stream - so he would be in range. However, on my next turn up, I'll take my chance on the log to get closer. Or I'll fire and take the extra penalty, if that's an option.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

I would stay away from the log lol its the true boss fight of this encounter


Rekkr and Imperia hack and stab the minotaur and it falls, bleeding out on the ground.

Janira gives a cheer as she limps towards the wounded. "Excellent! I knew you could do it! As Durvin Gest, exemplar of our Society, saw through the treachery of the fabled Lens of Galundari and chose to hurl the terrible lens down into the neverending Nemesis Well, so you, his noblest heirs, stood steadfast against danger, surrendering nothing but your burdens, and falling nowhere but on our foes!"

She smiles at all of you, then notices Noisy running downstream. "Where is... wait, weren't there six of you?"

Noisy rushes along the stream, chasing after Lucia.

Lucia, you can hold your breath for a number of rounds equal to twice your Constitution score, so feel free to make a bunch of swim checks to save yourself.

Liberty's Edge

As the Minotaur falls Rekkr downs the potion he took from Janira's pack before moving closer to the stream and throwing a rope toward the swimming ninja.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

when I get the chance can I throw my rope to her

"you should not worship false idols.." Lexia says before her eyes widen realizing that one of there party did not make it past the treacherous log and starts sprinting down the river rope in her hand.

Dark Archive

Just gonna make a whole bunch in a row.

Swim: 1d20 ⇒ 2
Swim: 1d20 ⇒ 9
Swim: 1d20 ⇒ 13
Swim: 1d20 ⇒ 15
Swim: 1d20 ⇒ 12
Swim: 1d20 ⇒ 14
Swim: 1d20 ⇒ 11
Swim: 1d20 ⇒ 4
Swim: 1d20 ⇒ 1
Swim: 1d20 ⇒ 19
Swim: 1d20 ⇒ 10
Swim: 1d20 ⇒ 18

There, that's 6 rounds worth.


4th check succeeds.

Noisy and Rekkr reach the stream to find Lucia pulling herself from the water, thoroughly soaked.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Huffing noisily from exertion, the dwarf plops down on the stream bank to catch his breath, smiling slightly at the soaking wet Lucia crawls out beside him.

"We'll write this one down as um... strategic maneuvering." He says, patting the pocket his journal is in.

Dark Archive

I'm fine, I was just distracting the river so you could kill the Minotaur, did you get it?

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Taken back by the ninja's bravery "thank you for the noble sacrifice we were able to lay low the beast but I am sure we would have been more effective if you were there" Lexia says humbly.

Dark Archive

Agreed, sorry for that. I'm not the best swimmer.

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Cyrinda carefully steps onto the log to test her footing.

Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6

"Sorry guys, I'm staying over here. Janira, here's your wand of cure light wounds. Rekkr might need more healing."

Throwing the wand across the river: 1d20 + 3 ⇒ (6) + 3 = 9

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

"sorry we were forced to use some of the items in your bag but well.. things got complicated."Lexia says apologetically to the halfling before handing back the items she borrowed.

also where do we go from here lol

Silver Crusade

Spells:
(bard) N1 : 3/3 | (Oracle) N1 7/8 N2 : 8/8 N3 : 8/8 N4 : 6/6 N5 : 4/4
Bard (dawnflower dervish):
HP84/84 | AC25/25 (19FF 17T) | Perception +12*, Sense Motive -2 | +12 Init | Fort +10, Ref +15, Will +10* | Inspire Courage (Su) 14/14

Kaâb help Janira and continue to heal her then moved to Rekkr and used her last spell on him.

Well done Rekkr, and good swing Imperia. The creature was tough !

CLW on Janira: 1d8 + 1 ⇒ (4) + 1 = 5
CLW on Rekkr: 1d8 + 1 ⇒ (4) + 1 = 5

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

"Well, that should make for an interesting tale back at the Pig's Paunch!" Noisy says, with a hearty chuckle.

"Let's go back into the cave, show Janira what we found. Maybe offer Uori some company for his trip back if he's heading out soon. And there's a whole other tunnel we haven't even looked down yet. Perhaps more streams or puddles or nefarious bodies of water await us there!"

The dwarf seems in good spirits.


Janira is quite pleased with the turn of events, and praises both your bravery and resourcefulness in exploring the caves. However, she does not enter the caves herself.

"This was your Confirmation," Janira explains, "and exploring the mystery of the caves should be your accomplishment alone. As long as you have taken good notes and make the corresponding journal entries, then I believe this Confirmation was a success. I will wait here for your return."

Delving back into the caves, you soon make your way back to the sacred pool chamber, but Uori is no longer there. Searching along the second passage you discover that it eventually meets with the one leading back to the clearing where Janira waits.

Along with Janira, the party makes their way back to Absalom. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what the party found and asks to see your notes. He compliments those who recorded notes for being certain to write down ideas and observations while the thoughts are fresh, observing that it’s difficult enough to remember what one had for breakfast the day before as it is to recall exactly what one was thinking while studying an inscription. As the party is now the foremost authorities on that cave and what it contains, Shaine also invites you to come up with its name.

Three days later, the Master who best represents each party member's interests confirms that each of you are a full Pathfinder field agent. As part of the ceremony, that mentor also gifts a personalized wayfinder to you, reminding him or her that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.

The End

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