Imperia Lexia
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acrobatics: 1d20 + 1 - 5 ⇒ (17) + 1 - 5 = 13
Invigorated by the ideal of such lowly creatures besmirching the history of her goddess Imperia charges thru the river not caring about the consequences.
insane laughter
me1
acrobatics test7
| DM Rah |
Kaâb shoots one mite, killing it instantly with a well-placed crossbow bolt.
Lucia injures another, then Lexia leaps the water and cuts it down.
The last mite curses in Aklo as his companions fall, but whatever he might have said is cut off as Rekkr's javelin flies into its chest.
COMBAT OVER
Searching the mites and the surrounding area you find a few pouches of gold, but nothing else of real value. Apparently these creatures were just passing through like yourselves.
Noisy
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Although Noisy stops the rhythm he was beating out on his shield, the rest of the party will feel the effects lingering for a few rounds afterwards.
He pokes at one of the dead mites with his battle axe, the removes the javalin and passes it back to Rekkr. "They're just too ugly to even want to include in a song."
"Only one way to go from here." He adds, glancing down the tunnel on the far side of the mites.
Imperia Lexia
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wiping the foul smelling blood of her sword looking at the way indicated by Noisy. "Then let us be on our way and let us be on the lookout these creatures had to come from somewhere"
giving the area one last look thru before departing perception: 1d20 - 1 ⇒ (4) - 1 = 3
Kaâb Al-Burda
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or a dance added Kaâb to Noisy comments
Kaâb put back her crossbow and took her place in the line
I'm ready to go
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
| DM Rah |
1d6 ⇒ 6
travel up the tunnel to the east, they begin to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”
It sounds like Janira Gavix still lives, though she is obviously not quite safe from danger!
Moving up the tunnels her voice slowly grows stronger. There must be another exit from the caves ahead, but the way is not unattended. Up ahead a carpet of fungi and mushrooms suddenly stirs to life and surges forward with a reek of decay!
INITIATIVE
Cyrinda: 1d20 + 3 ⇒ (10) + 3 = 13
Kaab: 1d20 + 8 ⇒ (3) + 8 = 11
Lucia: 1d20 + 4 ⇒ (3) + 4 = 7
Noisy: 1d20 + 5 ⇒ (14) + 5 = 19
Imperia: 1d20 + 3 ⇒ (20) + 3 = 23
Rekkr: 1d20 + 2 ⇒ (15) + 2 = 17
Mold: 1d20 - 1 ⇒ (14) - 1 = 13
INITIATIVE
Imperia <=UP
Noisy <=UP
Rekkr <=UP
Cyrinda <=UP
Mold
Kaab
Lucia
MAP UPDATED
Noisy
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Noisy helps Cyrinda over the stream if she needs it, repeating his comment about wading through water being a requirement, from earlier.
Heh, was all ready to play frog to her scorpion!
This time he keeps his crossbow in hand as they continue on, with the far off sounds of Janira coming to them. "Ha, little lady's still going! Good on her!"
Oh... and I'm not last!
Knowledge (dungeoneering): 1d20 + 2 ⇒ (20) + 2 = 22
Yay, I know something! (I thought oozes were dungeoneering? Same roll either way, just curious)
Once more, the dwarf starts up the rhythmic pounding of wood on metal, the vibrations working their way into the bones of his companions as if the earth itself were strengthening their limbs.
Inspire Courage: +1 attack and damage (competence), +1 vs fear and enchantments (morale)
"Hope you got something other then fire, Cyrinda, these guys are hard to burn!" He says to the gnome beside him. "Careful guys, these things breed disease like a Calistrian temple. But not nearly so much fun catchin' 'em! Har!"
He loads a bolt into his crossbow.
Noisy
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Doh! Bard blocked!
Well, ok then... he'll load and fire his crossbow then!
Feeling inspired by the far off words of Janira, Noisy loads his crossbow, and fires it through the crowd in front of him at the ooze.
Dunno, what minuses I'm at, I'm assuming some for cover due to people in front of him, and possibly another -4 if Imperia closes into melee... please apply appropriate penalties to the following!
Ranged Attack: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19; Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Imperia Lexia
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umm I think I am trapped
seeing the futility of trying to engage the creature in melee with a hall way of allies blocking her way Imperia steps to the right letting the hail of arrows breeze past her.
at least I will hopefully stay clean this time she thinks to herself.
5ft step south
Cyrinda Wix
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"Oh, I've got a little something I can send out - you sure about the fire thing, Noisy?"
Though there are quite a few bodies between her and the ooze/fungus, she's able to see the thing.
"Normally, I'm happy to have a fun guy around, but not this thing!" She lifts her hand up and a blue-white ball of energy forms. She points at the ooze and the magic missile curves around her allies to connect.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
3/4 spells remaining.
| DM Rah |
Imperia steps out of the way, letting Noisy put a bolt into the ooze. Rekkr charges in right after and hacks a large piece of it away. Cyrinda then blasts it with magic. Though torn and shredded, the slime mold isn't yet defeated. It gathers itself up and surges at Rekkr!
Slam at Rekkr: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8 Make a Fortitude save vs DC 16 please
PARTY UP!
Kaâb Al-Burda
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Kaâb draw her crossbow and load it.
We need to hurry ! Janira may be in trouble !
She hopped to not come too late to help Janira.
Cyrinda Wix
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Cyrinda kind of hops around, trying to get a look. "Did you get that, what I said before about the fun guy? Fun guy... fungi - get it? Because that thing's a fungus? Good thing it's not humongous!"
"Let's try another shot - see how this thing likes more magic."
She reels her hand back and brings it forward, directing another arcane missile at the creature.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
2/4 spells remaining.
| DM Rah |
Cyrinda, save the spell. The mold was dead before your initiative.
With a flurry of attacks the mold is chopped and splattered to pieces. Following the sound of Janira's voice you dash down the tunnel and emerge into a 40-foot clearing at the base of the Kortos Mounts. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy. The full moon provides dim light over the entire area.
On the far side of the stream, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream.
“You vile beast!" Janira shouts defiantly. "I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”
Janira steps back and lashes out with her whip, wrapping it around the minotaur's axe. She pulls, but the monster roars and pull its weapon free.
INITIATIVE
Cyrinda: 1d20 + 3 ⇒ (14) + 3 = 17
Kaab: 1d20 + 8 ⇒ (18) + 8 = 26
Lucia: 1d20 + 4 ⇒ (10) + 4 = 14
Noisy: 1d20 + 5 ⇒ (9) + 5 = 14
Imperia: 1d20 + 3 ⇒ (19) + 3 = 22
Rekkr: 1d20 + 2 ⇒ (19) + 2 = 21
Janira: 1d20 + 6 ⇒ (8) + 6 = 14
Minotaur: 1d20 ⇒ 4
Janira disarm vs minotaur: 1d20 + 2 ⇒ (15) + 2 = 17
INITIATIVE
Effects: Bardic Courage (+1 hit & damage!)
Kaab <=UP
Imperia <=UP
Rekkr <=UP
Cyrinda <=UP
Janira <=UP
Noisy <=UP
Lucia <=UP
Minotaur!
AREA NOTES: The patches of woodland are also filled with underbrush that behaves as light undergrowth (CoreRulebook 426), creating difficult terrain and concealment. The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a space with one or more trees benefits from partial cover. The stream moves downstream from east to west at a brisk pace and is considered rough water, which will require a Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with successful Strength check. On a failed Strength check, such a creature is checked and unable to move farther that turn. A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires an Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a Reflex save, in which case it lands prone on the trunk instead.
The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.
Noisy
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Well, that's lots of strategy options anyway! Though once again, Bard Blocked(tm)! =)
Noisy will do a single move, then fire his crossbow at the minotaur, calling out to Janira as he fires. "This way woman, hang in there a little longer!"
Ranged Attack: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23; damage: 1d8 + 1 ⇒ (2) + 1 = 3
| DM Rah |
Lucia, yes, some of the other areas also provide cover, but also hinder movement. I have marked them. Also, it looks like you moved a little to far to be using stealth. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty.
Kaâb Al-Burda
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At Janira words Kaâb moved as fast ash can to her comrade, trying to get attention from the best.
He cow ! Come to me if you dare !
Double move in a right line
| DM Rah |
Noisy's bolt slams into the Minotaur's leg. The creature growls, snaps it off and snarls at your approaching party. Then it turns back to Janira, lowers its horns, and charges, goring Janira and sending her tumbling limply to the ground.
Courage remains for 2 more rounds thanks to lingering performance!
Charge!: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
PARTY UP!
Imperia Lexia
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Running thru the brush and along the river bank Imperia looks just in time to see Janira get gored by the Minotaur. If only we had been faster she thinks to herself.
Raising her sword in challenge "Have at thee creature of darkness" as bluish flames erupt from her eyes.
Smite +3 to AC and the +1 from the blessing when charged cause its probably going to happen lol