DM Rah's "The Confirmation" Group 2 (Inactive)

Game Master Kobash

==COMBAT MAP==


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Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

acrobatics: 1d20 + 1 - 5 ⇒ (17) + 1 - 5 = 13

Invigorated by the ideal of such lowly creatures besmirching the history of her goddess Imperia charges thru the river not caring about the consequences.

insane laughter
me1
acrobatics test7

Dark Archive

Lucia will stay where she is and fire at the topmost mite.

Shortbow: 1d20 + 3 ⇒ (17) + 3 = 201d6 ⇒ 5

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

don't forget the inspire courage bonus to attack and damage rolls of +1 peoples (for round 2)

Dark Archive

Totally missed it, so thats 21 for 6 damage

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

ahh thanks so did I 14 for 9 also second time rolling double ones for damage


Kaâb shoots one mite, killing it instantly with a well-placed crossbow bolt.
Lucia injures another, then Lexia leaps the water and cuts it down.

The last mite curses in Aklo as his companions fall, but whatever he might have said is cut off as Rekkr's javelin flies into its chest.

COMBAT OVER

Searching the mites and the surrounding area you find a few pouches of gold, but nothing else of real value. Apparently these creatures were just passing through like yourselves.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Although Noisy stops the rhythm he was beating out on his shield, the rest of the party will feel the effects lingering for a few rounds afterwards.

He pokes at one of the dead mites with his battle axe, the removes the javalin and passes it back to Rekkr. "They're just too ugly to even want to include in a song."

"Only one way to go from here." He adds, glancing down the tunnel on the far side of the mites.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

wiping the foul smelling blood of her sword looking at the way indicated by Noisy. "Then let us be on our way and let us be on the lookout these creatures had to come from somewhere"

giving the area one last look thru before departing perception: 1d20 - 1 ⇒ (4) - 1 = 3

Silver Crusade

Spells:
(bard) N1 : 3/3 | (Oracle) N1 7/8 N2 : 8/8 N3 : 8/8 N4 : 6/6 N5 : 4/4
Bard (dawnflower dervish):
HP84/84 | AC25/25 (19FF 17T) | Perception +12*, Sense Motive -2 | +12 Init | Fort +10, Ref +15, Will +10* | Inspire Courage (Su) 14/14

or a dance added Kaâb to Noisy comments

Kaâb put back her crossbow and took her place in the line

I'm ready to go

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Dark Archive

On we go then

Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

"Hey, can someone help me 'cross this river?" The gnome pleads, but fixes her eyes on Noisy.


1d6 ⇒ 6

travel up the tunnel to the east, they begin to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

It sounds like Janira Gavix still lives, though she is obviously not quite safe from danger!

Moving up the tunnels her voice slowly grows stronger. There must be another exit from the caves ahead, but the way is not unattended. Up ahead a carpet of fungi and mushrooms suddenly stirs to life and surges forward with a reek of decay!

Knowledge Dungeoneering DC 12:
This is a slime mold, a type of fungal ooze that can cause disease in those it touches.

Knowledge Dungeoneering DC 17:
It is resistant to fire.

ROLLS:

INITIATIVE
Cyrinda: 1d20 + 3 ⇒ (10) + 3 = 13
Kaab: 1d20 + 8 ⇒ (3) + 8 = 11
Lucia: 1d20 + 4 ⇒ (3) + 4 = 7
Noisy: 1d20 + 5 ⇒ (14) + 5 = 19
Imperia: 1d20 + 3 ⇒ (20) + 3 = 23
Rekkr: 1d20 + 2 ⇒ (15) + 2 = 17
Mold: 1d20 - 1 ⇒ (14) - 1 = 13

INITIATIVE
Imperia <=UP
Noisy <=UP
Rekkr <=UP
Cyrinda <=UP
Mold
Kaab
Lucia

MAP UPDATED

Liberty's Edge

Rekkr retrieves his javelins from the buggy & fey flesh. "Gross."


Turns out the river was only a foot deep. Crossing was no challenge, but it was considered difficult terrain.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Noisy helps Cyrinda over the stream if she needs it, repeating his comment about wading through water being a requirement, from earlier.

Heh, was all ready to play frog to her scorpion!

This time he keeps his crossbow in hand as they continue on, with the far off sounds of Janira coming to them. "Ha, little lady's still going! Good on her!"

Oh... and I'm not last!

Knowledge (dungeoneering): 1d20 + 2 ⇒ (20) + 2 = 22

Yay, I know something! (I thought oozes were dungeoneering? Same roll either way, just curious)

Once more, the dwarf starts up the rhythmic pounding of wood on metal, the vibrations working their way into the bones of his companions as if the earth itself were strengthening their limbs.

Inspire Courage: +1 attack and damage (competence), +1 vs fear and enchantments (morale)

"Hope you got something other then fire, Cyrinda, these guys are hard to burn!" He says to the gnome beside him. "Careful guys, these things breed disease like a Calistrian temple. But not nearly so much fun catchin' 'em! Har!"

He loads a bolt into his crossbow.


Oops. It is dungeoneering. Saw fungus and assumed nature. My bad. Edited now.


Noisy, Janira’s words are sufficiently audible to grant your group the benefits of her inspire courage. You can change your action if desired. So, everyone give themselves a +1 bonus to hit and damage!

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Doh! Bard blocked!

Well, ok then... he'll load and fire his crossbow then!

Feeling inspired by the far off words of Janira, Noisy loads his crossbow, and fires it through the crowd in front of him at the ooze.

Dunno, what minuses I'm at, I'm assuming some for cover due to people in front of him, and possibly another -4 if Imperia closes into melee... please apply appropriate penalties to the following!
Ranged Attack: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19; Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

umm I think I am trapped
seeing the futility of trying to engage the creature in melee with a hall way of allies blocking her way Imperia steps to the right letting the hail of arrows breeze past her.
at least I will hopefully stay clean this time she thinks to herself.
5ft step south

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

You can move through allies spaces if you need to... but if you close with the ooze, then its all you up close and personal no one else will be able to close (but that goes for anyone that moves up there)

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

I think I will let the hail of arrows finish it lol

Liberty's Edge

Slipping into a rage Rekkr raises his sword and attacks. He feels Janira's inspiration in his swing.

1d20 + 9 ⇒ (16) + 9 = 25, 2d6 + 6 ⇒ (3, 4) + 6 = 13

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

"Oh, I've got a little something I can send out - you sure about the fire thing, Noisy?"

Though there are quite a few bodies between her and the ooze/fungus, she's able to see the thing.

"Normally, I'm happy to have a fun guy around, but not this thing!" She lifts her hand up and a blue-white ball of energy forms. She points at the ooze and the magic missile curves around her allies to connect.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

3/4 spells remaining.


Imperia steps out of the way, letting Noisy put a bolt into the ooze. Rekkr charges in right after and hacks a large piece of it away. Cyrinda then blasts it with magic. Though torn and shredded, the slime mold isn't yet defeated. It gathers itself up and surges at Rekkr!

Slam at Rekkr: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8 Make a Fortitude save vs DC 16 please

PARTY UP!

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Imperia will delay until after Rekkr

Seeing a hail of arrows wiz past her Lexia prepares to charge into the fray if needed.

Dark Archive

Lucia will add to the volley of arrows.

Shortbow: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Fort: 1d20 + 8 ⇒ (10) + 8 = 18

Rekkr swings back, then takes a 5 foot step backwards to allow someone else into the fray.

Attack: 1d20 + 9 ⇒ (13) + 9 = 22, Damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Silver Crusade

Spells:
(bard) N1 : 3/3 | (Oracle) N1 7/8 N2 : 8/8 N3 : 8/8 N4 : 6/6 N5 : 4/4
Bard (dawnflower dervish):
HP84/84 | AC25/25 (19FF 17T) | Perception +12*, Sense Motive -2 | +12 Init | Fort +10, Ref +15, Will +10* | Inspire Courage (Su) 14/14

Kaâb draw her crossbow and load it.

We need to hurry ! Janira may be in trouble !

She hopped to not come too late to help Janira.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Lexia moves to take Rekkrs place.

attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Noisy will load and fire another bolt.

Still lots of interference, please apply appropriate negatives
Ranged Attack: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10;damage: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Cyrinda kind of hops around, trying to get a look. "Did you get that, what I said before about the fun guy? Fun guy... fungi - get it? Because that thing's a fungus? Good thing it's not humongous!"

"Let's try another shot - see how this thing likes more magic."

She reels her hand back and brings it forward, directing another arcane missile at the creature.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

2/4 spells remaining.


Cyrinda, save the spell. The mold was dead before your initiative.

With a flurry of attacks the mold is chopped and splattered to pieces. Following the sound of Janira's voice you dash down the tunnel and emerge into a 40-foot clearing at the base of the Kortos Mounts. The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy. The full moon provides dim light over the entire area.

On the far side of the stream, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream.

“You vile beast!" Janira shouts defiantly. "I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”

Janira steps back and lashes out with her whip, wrapping it around the minotaur's axe. She pulls, but the monster roars and pull its weapon free.

ROLLS:

INITIATIVE
Cyrinda: 1d20 + 3 ⇒ (14) + 3 = 17
Kaab: 1d20 + 8 ⇒ (18) + 8 = 26
Lucia: 1d20 + 4 ⇒ (10) + 4 = 14
Noisy: 1d20 + 5 ⇒ (9) + 5 = 14
Imperia: 1d20 + 3 ⇒ (19) + 3 = 22
Rekkr: 1d20 + 2 ⇒ (19) + 2 = 21

Janira: 1d20 + 6 ⇒ (8) + 6 = 14
Minotaur: 1d20 ⇒ 4

Janira disarm vs minotaur: 1d20 + 2 ⇒ (15) + 2 = 17

INITIATIVE
Effects: Bardic Courage (+1 hit & damage!)
Kaab <=UP
Imperia <=UP
Rekkr <=UP
Cyrinda <=UP
Janira <=UP
Noisy <=UP
Lucia <=UP
Minotaur!

AREA NOTES: The patches of woodland are also filled with underbrush that behaves as light undergrowth (CoreRulebook 426), creating difficult terrain and concealment. The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a space with one or more trees benefits from partial cover. The stream moves downstream from east to west at a brisk pace and is considered rough water, which will require a Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with successful Strength check. On a failed Strength check, such a creature is checked and unable to move farther that turn. A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires an Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a Reflex save, in which case it lands prone on the trunk instead.

The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Well, that's lots of strategy options anyway! Though once again, Bard Blocked(tm)! =)

Noisy will do a single move, then fire his crossbow at the minotaur, calling out to Janira as he fires. "This way woman, hang in there a little longer!"

Ranged Attack: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23; damage: 1d8 + 1 ⇒ (2) + 1 = 3

Dark Archive

Lucian takes a double move into the forest, while attempting to also hide her presence.

Stealth: 1d20 + 10 ⇒ (3) + 10 = 13

Do the others areas of forest grant concealment as well?

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Noisy, roll to confirm the critical hit.

Cyrinda springs forward as quickly as her little legs can carry her.

Double Move

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Ha, hit Submit and wandered off to make dinner, didn't even notice the roll!

Crit Confirmation: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9;Damage: 1d8 + 1 ⇒ (1) + 1 = 2

edit: Well, hopes crushed and shattered!


Lucia, yes, some of the other areas also provide cover, but also hinder movement. I have marked them. Also, it looks like you moved a little to far to be using stealth. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

seeing her ally in trouble Lexia runs to her aid.

double move

Silver Crusade

Spells:
(bard) N1 : 3/3 | (Oracle) N1 7/8 N2 : 8/8 N3 : 8/8 N4 : 6/6 N5 : 4/4
Bard (dawnflower dervish):
HP84/84 | AC25/25 (19FF 17T) | Perception +12*, Sense Motive -2 | +12 Init | Fort +10, Ref +15, Will +10* | Inspire Courage (Su) 14/14

At Janira words Kaâb moved as fast ash can to her comrade, trying to get attention from the best.

He cow ! Come to me if you dare !

Double move in a right line

Liberty's Edge

Rekkr will double move, heading for the log bridge.

Dark Archive

Completely forgot about the movement speed reduction, for now I'll take the negative 5. Sorry about that.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Moved Kaâb on the map in a straight line (more or less)

Dark Archive

Sorry, was tired when I read your post. I'll move myself back and take the penalty.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

round 2:
another double move out of the brush along the river line towards the log ohhh and activate smite


Noisy's bolt slams into the Minotaur's leg. The creature growls, snaps it off and snarls at your approaching party. Then it turns back to Janira, lowers its horns, and charges, goring Janira and sending her tumbling limply to the ground.

Courage remains for 2 more rounds thanks to lingering performance!

ROLLS:

Charge!: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9

PARTY UP!

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Janira didn't move on her turn? was hoping she'd get a little closer to the river

Disappointed the bolt didn't draw the minotaurs attention, Noisy double moves, slogging through the overgrown area approaching the stream

repositioned on map


Janira took a 5' step.

Dark Archive

angel-blooded aasimar ID:116404-2 Paladin oath of vengence /3 (hp:31/31) ] AC: 20/ T:11/ FF:16fort +8, ref +4, will +5, int+3 ,-1per

Running thru the brush and along the river bank Imperia looks just in time to see Janira get gored by the Minotaur. If only we had been faster she thinks to herself.

Raising her sword in challenge "Have at thee creature of darkness" as bluish flames erupt from her eyes.

Smite +3 to AC and the +1 from the blessing when charged cause its probably going to happen lol

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Cyrinda continues moving up.

Double move. I had already moved her, but wasn't able to post. (Trying to be sneaky at work).

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