Dragonlance Chronicles

Game Master EltonJ

This campaign goes through the Dragonlance adventures, DL1 through DL12 (and maybe 13 and 14).


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Male Human Psion 10/Atlanteologist 10
Drakkor Redmane wrote:

I'm sorry. I'm a little confused? You said we knocked them out...then they attacked us? Also...Did my style strike hit and or Stagger the draconian at all? Not that it would have prevented him from attacking me back.

I am sorry, I'll try and explain. What happened is that your strike did stagger the draconian a bit.

DRAKKOR'S ATTACK
Unarmed Strike: 1d20 + 8 ⇒ (10) + 8 = 18
Bludgeoning/Magic: 2d6 + 3 ⇒ (2, 6) + 3 = 11

Combat Manuver-Style-Strike! Headbutt: 1d20 + 8 ⇒ (13) + 8 = 21

I must have forgot to say that you have staggered him. Your headbutt caused him to be staggered. So I'll rewrite his attack to take into account that he's actually staggered.

Staggered, Baaz A attacks Drakkor with his sword. Staggered sword strike: 1d20 + 1 ⇒ (18) + 1 = 19; damage: 1d6 + 3 ⇒ (2) + 3 = 5


I would like to move so that the draco fighting the minotaur and Voris are in a straight line but far enough so that they won't hit me, is that possible?

If it is, I will tell Voris to get out of the way


Male Human Psion 10/Atlanteologist 10

Yes, that is possible, Lyzannder.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 38/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:
EltonJ wrote:
I must have forgot to say that you have staggered him. Your headbutt caused him to be staggered. So I'll rewrite his attack to take into account that he's actually staggered.

No problems. I was just confused! The wording was odd for me. I'm assuming the rest of us are up again then?


Male Human Psion 10/Atlanteologist 10
Drakkor Redmane wrote:
EltonJ wrote:
I must have forgot to say that you have staggered him. Your headbutt caused him to be staggered. So I'll rewrite his attack to take into account that he's actually staggered.

No problems. I was just confused! The wording was odd for me. I'm assuming the rest of us are up again then?

Yes, of course, you're up again.


M Human Warpriest 5, F:8 / R:3 / W:9; AC 24/11/24 HP:38/38

Seeing what happened to Kallendra's sword, Varis rethinks his attack with a spike of the gauntlet and simply slams the fist into draconians snout not risking any part of the weapon penetrating the scales.

Attack: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 5 ⇒ (8) + 5 = 13


Male Human Psion 10/Atlanteologist 10
Varis Duskbane wrote:

Seeing what happened to Kallendra's sword, Varis rethinks his attack with a spike of the gauntlet and simply slams the fist into draconians snout not risking any part of the weapon penetrating the scales.

[dice=Attack]1d20+9; 1d8+5

Knock out!


Does not look like I can cast the spell I wanted to cast since Varis did not move out of the way.


He is going to pull out his wand of magic missiles and fire 3 missiles at the draco that Ahto is fighting.
3d4 + 3 ⇒ (4, 3, 2) + 3 = 12
SR 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 46/49 I F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

Ahto continues his barrages of punches.

Flurry of Blows, First Attack: 1d20 + 8 ⇒ (16) + 8 = 24

Lethal Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Second Attack: 1d20 + 4 ⇒ (15) + 4 = 19

Lethal Damage: 1d6 + 2 ⇒ (2) + 2 = 4


M Human Warpriest 5, F:8 / R:3 / W:9; AC 24/11/24 HP:38/38
Lyzannder wrote:
Does not look like I can cast the spell I wanted to cast since Varis did not move out of the way.

You didn't say anything IC - Varis is set exactly so that enemies don't have a line to you


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 38/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Angry and in mild pain, Drakkor attempts to finish the lizard-thing quickly!

Full Flurry ATTACK(Punch/Kick)
Unarmed Strike: 1d20 + 8 ⇒ (7) + 8 = 15
Bludgeoning/Magic: 2d6 + 3 ⇒ (5, 1) + 3 = 9
+ Flurry
Unarmed Strike: 1d20 + 8 ⇒ (3) + 8 = 11
Bludgeoning/Magic: 2d6 + 3 ⇒ (6, 1) + 3 = 10


Male Human Psion 10/Atlanteologist 10

The last two draconians are dead. They turn to stone, to show that they have died. Any weapons that weren't removed will be stuck in the dead draconians. It's also starting to get dark.


The White Robe looks tired and there is a little weariness to his voice, We should try to hide what remains of these creatures, or take their possessions with us. We cannot stay here. as he leans onto his staff.


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 46/49 I F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

Ahto retrieves his dropped crossbow, shakes any dust and dirt from it, and gives it a once over to make sure it is still working. He hangs it on his pack and pulls out his maul-axe.

"I'll see what I can do," he says, and begins bashing the newly made statues with the hammerhead side of the weapon.


Male Human Psion 10/Atlanteologist 10

After two minutes of bashing, the draconians crumble into dust on their own.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 38/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Looking at Goldmoon and Rivewind, Drakkor grunts.

"You OK?

He looks at the others.

"Everyone OK? That was...damn weird. What were these strange lizard-men?


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 46/49 I F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

”Got stuck once,” Ahto replies gruffly, looking at the stab wound under his arm, where his armor didn’t quite cover. He shrugs and adds, ”I’ve had worse.”

Godless Healing: 1d8 + 5 ⇒ (1) + 5 = 6

”Whatever they were, they could be killed, which is good news for us. We should keep moving.”


Male Human Psion 10/Atlanteologist 10

The group keeps moving. Riverwind is leading the way, and soon you find yourselves nearing Que-Shu.


What time of day is it? What is the weather like?


Male Human Psion 10/Atlanteologist 10
Lyzannder wrote:
What time of day is it? What is the weather like?

It's getting dark. You can see the moons have not moved in their position yet. Thunderstorms are coming in from the west tonight.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 38/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Ignoring his own minor injuries, Drakkor moves with the rest.

"Storms are coming in? We should try and find some sort of shelter out here, if we can. I've heard some of the harsher storms out here on the plains can be quite uncomfortable."


M Human Warpriest 5, F:8 / R:3 / W:9; AC 24/11/24 HP:38/38

"We shouldn't tarry. The patrols are always expected to report back and them missing will reveal our whereabouts. Let's move on." Varis cleans his gauntlet and motions for others to move up.

"Can we get to the ruins before the storm?" he adds, asking the barbarians


Female Half Elf Fighter 2/ Bard 3, Init +4, HP 42/42; AC 18/13/15; Fort +5 Ref +6 Will +5, Per+7

I'm not sure, we'd better follow Riverwind and hope for the best!


Male Human Psion 10/Atlanteologist 10
Kellandra Voss wrote:
I'm not sure, we'd better follow Riverwind and hope for the best!

Riverwind says, "We can stay among the Que-Shu. I'm positive about it."


Male Human Psion 10/Atlanteologist 10

Upon reaching the Que-shu encampment, Goldmoon asks if you could stay among the Que-shu tonight. The chief says yes. Then shows you tents where you could stay.


Male Human Brawler 2 / Slayer 3 l AC 18 T 13 FF 15 l HP 46/49 I F +9 R +9 W +4 l Init +6 l Perc +11 I CMB +7 CMD 19 I Martial Flexibility: 4/day I Sneak Attack: +1d6 Godless Healing: 1d8+5 1/day

”My thanks,” Ahto says, nodding to the Que-Shu chief.

He settles his gear in one of the tents provided, and depending on the hour, either seeks out food or turns in for the night.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 38/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Sleeping for only a quick 2 hours again (Ki Metabolism), Drakkor remains awake the rest of the night, on guard for goblins and strange lizard-men.

With his staff planted in the ground and one foot resting on his other leg's knee, he looks nothing more than a cross between a flamingo and a bull standing on its hind legs. He notes the humor in the human's eyes around him, but ignores it. Concentrating on the horizon and the storm brewing is his only concern...


M Human Warpriest 5, F:8 / R:3 / W:9; AC 24/11/24 HP:38/38

Varis cleans his weapons and armor as he gets out of them and settles down.
"Wake me for the morning guard shift."
And with that in true military fashion, he's out like a candle.

At his watch time, he gets up with a grunt, puts on armor slowly trying to be as quiet as possible and waits for the morning routine as the camp wakes up.


The White Robe will thank the Chieftan for his hospitality and try to remain out of everyone's way, knowing how many humans feel about wizards, even White Robes.


Female Half Elf Fighter 2/ Bard 3, Init +4, HP 42/42; AC 18/13/15; Fort +5 Ref +6 Will +5, Per+7

Kellandra tries to get some information from the Que-Shu tribes, hoping to have news about the reptilian spies and armies whereabouts

Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20


Male Human Psion 10/Atlanteologist 10
Kellandra Voss wrote:

Kellandra tries to get some information from the Que-Shu tribes, hoping to have news about the reptilian spies and armies whereabouts

Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20

The chief says, "They had come here, and we repulsed them. But we aren't going to hold out on another attack."


Know history 1d20 + 12 ⇒ (7) + 12 = 19 to see if he knows how the Que-Shu feel about wizards.


Male Human Psion 10/Atlanteologist 10
Lyzannder wrote:
Know history 1d20+12 to see if he knows how the Que-Shu feel about wizards.

Lyzannder's Knowledge History:

You know that the barbarians of Abyssinia do not know the Wizards of High Sorcery. They view them as strange, wierd, or mysterious. (DC 10)
Wizards of the Moons are regarded as dangerous by the barbarians. They had a fight with a Wizard of the Black Robes, who thought that they had an artifact of great power. (DC 15)
The Wizard, known as Haldophus, attacked the Barbarians looking for a particular Dragon Orb. However, he did not find it amongst them. So he went off to find it. That was over a hundred years ago. (DC 19)


He will be sure to keep to himself as to not create problems.


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 38/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Not liking the situation, the minotaur starts looking in the direction they need to go.

”Things are escalating. If the tribes have been attacked, then we aren’t safe here…maybe even a hindrance. We should go now. Travel as long as we can before stopping. We need to get to the lost city and away from here. The gods are waiting and watching supposedly. We should try and impress them just in case they are.”


M Human Warpriest 5, F:8 / R:3 / W:9; AC 24/11/24 HP:38/38

"You sound almost like you're starting to believe, Drakkor." Varis smiles thinly

"I was ready to march through the storm. Now, after a good rest, we can make good time."


Male Minotaur (Krynn) Unchained Monk 5
Stats:
HP 38/44 (-NL) || AC20 T19 FF20 | Fort +6 Ref +7 Will +4 | CMB +9 / CMD 26 | Init +3 | Perception +11|| Active:

Drakkor smiles easily and waves casually.

"Just hedging my bets! If the gods are here and watching, then I should be good. If not, then it really doesn't matter much either way. I'm just being practical..."

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