Radosek Pavril

Rekkr's page

87 posts. Organized Play character for Deane Beman.


About Rekkr

Rekkr, Baba Yaga's Rider
Male human (Ulfen) barbarian (invulnerable rager) 16 (Pathfinder RPG Advanced Player's Guide 79)
CG Medium humanoid (human)
Init +4; Senses Perception +20
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Defense
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AC 26, touch 17, flat-footed 22 (+6 armor, +3 deflection, +4 Dex, +3 natural)
hp 214 (16d12+97)
Fort +18, Ref +12, Will +10; +11 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities indomitable will; DR 16/lethal, 5/magic, 8/—; Resist cold 4, extreme endurance
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Offense
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Speed 40 ft.
Melee +2 speed adamantine falchion +24/+24/+19/+14/+9 (2d4+11/15-20)
Ranged +1 seeking darkwood composite longbow +21/+16/+11/+6 (1d8+7/×3)
Special Attacks greater rage (48 rounds/day), rage powers (ghost rager[UC], knockdown[APG], quick reflexes, reflexive dodge[UC], renewed vigor 4d8+5, rolling dodge +3, strength surge +16, superstition +11)
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Statistics
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Str 23, Dex 18, Con 20, Int 10, Wis 12, Cha 10
Base Atk +16; CMB +22; CMD 39
Feats Cornugon Smash, Dreadful Carnage[APG], Extra Rage, Furious Focus[APG], Improved Critical (falchion), Intimidating Prowess, Power Attack, Raging Vitality[APG], Toughness
Traits berserker of the society, indomitable faith
Skills Acrobatics +20 (+24 to jump), Climb +10, Handle Animal +10, Intimidate +29, Knowledge (nature) +10, Perception +20, Ride +15, Survival +20 (+22 to avoid becoming lost), Swim +10
Languages Common, Skald
SQ fast movement
Combat Gear cold iron arrows (50), crown of conquest[ARG], potion of cure moderate wounds, potion of fly (2), potion of lesser restoration, potion of remove disease, potion of shield of faith +4, ring of invisibility; Other Gear +2 invulnerability mithral chain shirt, +1 seeking darkwood composite longbow (+6 Str), +2 speed adamantine falchion, searing arrow[APG] (2), +1 animal bane arrow , +1 ghost touch arrows (5), +1 undead bane arrow (2), amulet of natural armor +3, belt of physical perfection +4, boots of elvenkind, clear spindle ioun stone, cloak of resistance +3, efficient quiver, ring of protection +3, wayfinder[ISWG], belt pouch, grappling hook, silk rope (50 ft.), 118,659 gp
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Special Abilities
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Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Damage Reduction (16/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Damage Reduction (8/-) You have Damage Reduction against all attacks.
Dreadful Carnage If you reduce an enemy to 0 or fewer HP, you can make an intimidate check to demoralize all enemies within 30' as a free action.
Energy Resistance, Cold (4) You have the specified Energy Resistance against Cold attacks.
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Ghost Rager +6 (Su) Full damage to incorporeal creatures, morale bonus to touch AC when raging (max normal AC)
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment spells.
Knockdown (1/rage) (Ex) 1/rage, make a Trip maneuver without AoO
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) While raging, you may make one additional attack of opportunity per round.
Rage (48 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Reflexive Dodge +3 (Ex) While using rolling dodge, gain a +3 bonus to Reflex saves.
Renewed Vigor 4d8+5 Hp (1/day) (Ex) As a standard action while raging, you can heal yourself the listed amount.
Rolling Dodge +3 (5 rounds) (Ex) Gain a +3 dodge bonus to AC vs. ranged attacks while raging.
Strength Surge +16 (1/rage) (Ex) As an imm action, gain a bonus to one STR check, CMB or CMD.
Superstition +11 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Boon of Baba Yaga (Rider): You are one of Baba Yaga’s Riders and can cast Phantom Steed at will (CL13).

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