DM Rah's "Before the Dawn, Part II: Rescue at Azlant Ridge" PFS (Inactive)

Game Master Kobash

Online PbP for Scenario 2-02.
==COMBAT MAP==


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The monolith slams a fist into the angazhani, doubling it over with its powerful blow, then knocks a tusk out of its mouth with another.

Yanos moves and strikes with his spear, but the blade doesn't penetrate the angazhani's thick hide.

Because of movement Haris only got one attack.

Haris and Shel gang up on one of the charau-ka, and both draw blood. Left barely standing, it raises it's club with a desperate scream, but Shel avoids the clumsy attack that follows.

The second charau-ka charges to Haris flank and knocks him hard over the head. 12 damage

Calgredine wheels his horse to charge again, but a group of charau-ka drive him back.

GM ROLLS:

Charau-ka attack on Shel: 1d20 + 5 ⇒ (3) + 5 = 8
Charau-ka attack on Haris: 1d20 + 9 ⇒ (20) + 9 = 29 threat
Crit Confirmation: 1d20 + 9 ⇒ (20) + 9 = 29 oh yeah
Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12

Initiative Order: Second Wave - Round 2
Peri <=UP
László <=UP
Angazhani
Yanos
Haris
Iron Giant
Calgredine
Shel
Charau-ka

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

Trying her best Laz imitation

"Laz dear, you will help with the shaman, no?"

Peri casts bungle on the Charau-ka attacking Harris (DC 21).

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

"But of course, my dear." The Varisian puts an arrow into the shaman. It may not penetrate his armor, though....

Attack on shaman, incl. bless and PBS: 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16
Damage to shaman, assuming that hits, incl. PBS: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Peri's spell takes hold of the charau-ka, causing its arm to jerk about wildly.

László fires an arrow at the Shaman, but it doesn't penetrate the thick hide armor the creature wears.

The angazhani grabs the monolith with all four arms and rends deep gouges in the metal. 47 Damage

GM ROLLS:

Charau-ka Will save vs Bungle: 1d20 + 2 ⇒ (9) + 2 = 11

Angazhani Claw on Monolith: 1d20 + 23 ⇒ (15) + 23 = 38 hit
Damage: 1d8 + 17 ⇒ (3) + 17 = 20
Angazhani Claw on Monolith: 1d20 + 23 ⇒ (13) + 23 = 36 hit
Damage: 1d8 + 17 ⇒ (3) + 17 = 20
Angazhani Claw on Monolith: 1d20 + 23 ⇒ (9) + 23 = 32 hit
Damage: 1d8 + 17 ⇒ (5) + 17 = 22
Angazhani Claw on Monolith: 1d20 + 23 ⇒ (16) + 23 = 39 hit
Damage: 1d8 + 17 ⇒ (3) + 17 = 20
Rend Damage: 1d6 + 25 ⇒ (5) + 25 = 30
Angazhani Bite on Monolith: 1d20 + 23 ⇒ (7) + 23 = 30 miss

Initiative Order: Second Wave - Round 2
Peri
László
Angazhani
Yanos <=UP
Haris <=UP
Iron Giant <=UP
Shel <=UP
Charau-ka


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Looks like 37 to me

Though looking a bit worse for wear, the monolith fights on.
Slam: 1d20 + 36 ⇒ (5) + 36 = 41, Damage: 4d12 + 27 ⇒ (9, 4, 4, 8) + 27 = 52
Slam: 1d20 + 36 ⇒ (8) + 36 = 44, Damage: 4d12 + 27 ⇒ (10, 3, 3, 5) + 27 = 48

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Sel keeps swinging at her opponent.

Attack 1d20 + 6 + 2 + 1 ⇒ (14) + 6 + 2 + 1 = 23

Damage 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3 plus
1d6 ⇒ 4 sneak attack

Grand Lodge

Acrobat 7

Haris continues with Shel on the attacks.


Acrobatics 1d20 + 13 ⇒ (6) + 13 = 19
main hand 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 flanking?; 1d4 + 1 ⇒ (2) + 1 = 3
off hand 1d20 + 5 - 8 ⇒ (10) + 5 - 8 = 7 flanking?; 1d4 + 1 ⇒ (3) + 1 = 4
flank+dirty fighter 1d6 + 1 ⇒ (1) + 1 = 2

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

The dice do not love you, Haris.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Attempting the same thing (sort of a Yoda jump on chest, stab, and flip off).

Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28

Longspear: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17


Yanos leaps about in an impressive acrobatic attack, but the angazhani's tough hide is more impressive.

Shel and Haris slash down the charau-ka between them.

With deep gouges in its exterior and one arm screeching with every move, the monolith shows significant damage. But constructs feel no pain, and the damage does not prevent it from bringing both arms wide and slamming the angazhani's head between its iron fists. Yanos and the monolith are splattered with blood and brains as the monster's head literally bursts. -50 HPs

Though their leader falls, the charau-ka army continues on in a frenzy and does not yet rout.

The ape-man on Haris screams as its swings for the acrobat's head, but misses.

The shaman raises a hand to cast a spell, but loses interest before really starting.

GM ROLLS:

Shaman Will save vs Boredom: 1d20 + 7 ⇒ (3) + 7 = 10
Charau-ka attack on Haris: 1d20 + 5 ⇒ (7) + 5 = 12

Initiative Order: Second Wave - Round 3
Peri <=UP
László <=UP
Yanos <=UP
Haris <=UP
Iron Giant <=UP
Shel <=UP
Charau-ka

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

The explosion of blood and brains from the anghazhani ruins László's shot, and he misses by a considerable margin.

Attack on shaman, incl. PBS and bless: 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7


Haris attacks the ape-man.

Acrobatics 1d20 + 13 ⇒ (9) + 13 = 22
main hand 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17 flanking?; 1d4 + 1 ⇒ (1) + 1 = 2
off hand 1d20 + 5 - 8 ⇒ (9) + 5 - 8 = 6 flanking?; 1d4 + 1 ⇒ (4) + 1 = 5
flank+dirty fighter 1d6 + 1 ⇒ (2) + 1 = 3


Haris, with that acrobatic check you easily tumble to a position where Shel can join you in flanking without provoking any attackers herself, but you'll have to wait for her since you go earlier. Do you wait for a partner?


The monolith stands over the corpse of the angazhani for a moment, then turns and stomps away, heading back the way it came towards the ridge.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Shouting at Barlor's incapacitated body/corpse, "That still only counts as one, . . . . . and Mr. Dwarf cheated! That's right, you better run stupid statue-guy.", as I charge at the Shaman, flanking if able to.

Longpear: 1d20 + 10 ⇒ (15) + 10 = 25 (not including Flanking)
Damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Acrobatics 1d20 + 10 ⇒ (15) + 10 = 25

Shel attempts to move behind the remaining monkey man and stab it.

Attack 1d20 + 6 + 2 + 1 ⇒ (20) + 6 + 2 + 1 = 29

Damage 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3 plus
1d6 ⇒ 1 sneak attack

Possible crit 1d20 + 9 ⇒ (12) + 9 = 21

Damage 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

Magic missle on the Shaman.

1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor wakes up at Yanos' words and responds, "Well somebody 'round here has tah know how to hit somethin'!"
With that, Barlor clamors to his feet and moves into melee with the shaman.

Grand Lodge

Acrobat 7

Yes, Haris pairs up with Shel


Peri weakens the shaman with a magic missile, but László's arrow misses. Then Yanos charges in and drops it with a well-aimed thrust of his spear.

Haris and Shel both slash at the last remaining charau-ka in the area, slicing and stabbing into unprotected areas. It stumbles from the injuries, but remains in the fight and tries once again to club Haris. The acrobat easily ducks the weak swing.

Barlor stands and closes with the charau-ka. The shaman was already dead by the time Barlor.

Charau-ka attack on Haris: 1d20 + 5 ⇒ (7) + 5 = 12 miss

Initiative Order: Second Wave - Round 4
Peri <=UP
László <=UP
Yanos <=UP
Haris <=UP
Barlor <=UP
Shel <=UP
Charau-ka

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

László continues to have trouble hitting.

Arrow to charau-ka, incl. PBS and bless: 1d20 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

"Is this still cheatin' cleric?"
Club: 1d20 + 4 ⇒ (15) + 4 = 19, Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Acrobat 7

"What you two talking about? -And I thought you were dead?", Haris grunts in effort during the melee.


Acrobatics 1d20 + 13 ⇒ (3) + 13 = 16
main hand 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8; 1d4 + 1 ⇒ (1) + 1 = 2
flank+dirty fighter 1d6 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel keeps swinging at the sole threat.

Attack 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16

Damage 1d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4 plus
1d6 ⇒ 4 sneak attack


Barlor and Shel take down the charau-ka. Taking in the battle, it seems the others have been likewise defeated or driven back out of the camp. A ragged, much more muted cheer goes up from the camp’s exhausted defenders. The cheer is short-lived, however; almost immediately the guards in the tower sound their horns, and pointing at the cliff that looms over the south end of the dig.

Thwarted at the breach and then again at the walls, the charau-ka have made a last, desperate attempt to climb down the cliffs over the camp and attempt to take it from behind.

1 free prep round, then initiative for wave 3.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

László sneaks a quick look at the fallen anghazhani to see if there are any conveniently detachable bits to take back for his faction mission.


László:
To succeed in your faction mission you will need to bring all possible remains of the angazhani back to Absalom. Obviously, the job's too big to manage in battle, so you'll have to revisit doing so when it's over.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

OK, thanks.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor casts Shillelagh on his club.
"Alright fellas, time to clean up this mess you made whilst I was sleepin'."

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

Boggle on the remaining ape dc 21

Grand Lodge

Acrobat 7

Haris tries to heal himself with his wand.


1d20 + 6 ⇒ (11) + 6 = 17; 1d8 + 1 ⇒ (6) + 1 = 7


Peri, is that a bungle spell, or are you flashing the enemy? Heh.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel takes a deep breath, grabs her bow, and prepares to arrow the first intruder who she saw.

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

Yes bungle, no flashing. I only flash for faction missions.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Enlarge Person on Barlor, (1 Min).

"You need all the help you can get. . ."

Done with guard duty, so I should be able to post more often now.


With all of their chieftains dead, as well as the giant angazhani, the charau-ka have made the rash decision to descend the tall cliff above the camp. Most of the charau-ka that attempt to climb down fall, resulting in a chaotic rain of shrieking ape-men. Some make it to the bottom and charge the defenders within the camp. A group of four drop the ground in your area.

GM ROLLS:

Initiative
Haris 1d20 + 4 ⇒ (15) + 4 = 19
László 1d20 + 3 ⇒ (9) + 3 = 12
Shel 1d20 + 3 ⇒ (16) + 3 = 19
Peri 1d20 + 8 ⇒ (4) + 8 = 12
Barlor 1d20 + 5 ⇒ (17) + 5 = 22
Yanos 1d20 + 3 ⇒ (10) + 3 = 13
Charau-ka 1d20 + 1 ⇒ (2) + 1 = 3

Initiative: Wave 3, Round 1
Barlor <=UP
Haris <=UP
Shel <=UP
László <=UP
Yanos <=UP
Peri <=UP
Charau-ka

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel fires her bow at the closest charau-Ka.

Attack 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9

Damage 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

I'll charge at the group of four.

Longspear: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 7 ⇒ (5, 6) + 7 = 18

Grand Lodge

Acrobat 7

Haris uses his healing wand.

UMD 1d20 + 6 ⇒ (14) + 6 = 201d6 + 1 ⇒ (1) + 1 = 2

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

The Varisian manages to miss another charau-ka. He mutters a curse under his breath.

Arrow to charau-ka, incl. PBS and bless: 1d20 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor strides into battle and swings his devastating club.
Club: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 3d6 + 4 ⇒ (4, 4, 5) + 4 = 17
Confirm: 1d20 + 4 ⇒ (20) + 4 = 24, Damage: 3d6 + 4 ⇒ (2, 3, 5) + 4 = 14
That should about do it.
"See Yanos? I'm doin' fine on my own!"


Ing follows Barlor, hopping about excited to see his master back on two feet.

Any instructions for the pig?

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Forgot about Ing!
Handle Animal (attack): 1d20 + 5 ⇒ (17) + 5 = 22
Gore: 1d20 + 4 ⇒ (7) + 4 = 11, Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

Peri begins casting sleep, hoping to get as many apes as she can without getting any allies.


Yanos and Barlor charge into combat like heroes. Each drops a charau-ka with their attacks.

Peri and László fire off arrows, but the small creatures duck and dodge them.

Haris shakes his wand, trying to heal the knot on his head recieved in the last wave of enemies.

The two surviving charau-ka throw themselves at Yanos and Barlor. Yanos catches his with defensive thrust of his spear, but it keeps coming, though it's attack doesn't penetrate the cleric's armor. Barlor's manages to slip by his club and return a strike with its own, but hits nothing but air.

Peri begins a spell focusing on the creature facing Yanos.

GM ROLLS:

Yanos AoO: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Barlor AoO: 1d20 + 4 ⇒ (5) + 4 = 9
Charau-ka attack on Yanos: 1d20 + 5 ⇒ (10) + 5 = 15
Charau-ka attack on Barlor: 1d20 + 5 ⇒ (2) + 5 = 7
Charau-ka Will Save vs Sleep: 1d20 + 2 ⇒ (16) + 2 = 18
Random target for Sleep 1 Yanos / 2 Barlor: 1d2 ⇒ 1

2 enemies left.

Wave 3 - Round 2. All players up.

Grand Lodge

Male Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft> F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Barlor tries not to miss this time, but he seems to have spent his luck on the previous charau-ka.
Club: 1d20 + 4 ⇒ (4) + 4 = 8, Damage: 3d6 + 4 ⇒ (3, 4, 1) + 4 = 12
Ing goes for the knees.
Gore: 1d20 + 4 ⇒ (11) + 4 = 15, Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel drops her bow, pulls her Kukri, and charges at the closest monster.

1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Damage 1d3 + 1 ⇒ (2) + 1 = 3

AC is 14 this round.

The Exchange

Male Varisian Human Rogue/2 Urban Ranger/4 HP: 30/30* |AC 22 T 16 FF 18| Fort +8/Ref +13/Will +3| Init +5| Perc +10| SM +10

As Shel charges, László fires an arrow over her head into the charau-ka she moved to attack. "Better...."

Arrow again, incl. PBS and bless: 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17
Damage, incl. PBS: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

The Exchange

Female HP 30/30| AC 13 "17* mage armor"- | Touch 12 | FF 11 | CMD 14 | F+2 | R+4 | W+4 | Init +8| Perception +1 | Sense Motive +1 Kitsune Tattooed Sorcerer 7

Peri finishes her spell. Sleep DC 21

Grand Lodge

Acrobat 7

Haris pairs up with Shel for best advantage.


dagger 1d20 + 5 ⇒ (19) + 5 = 24
damage 1d4 + 1 ⇒ (3) + 1 = 4
flank 1d6 ⇒ 4
Dirty 1 = 1

threat1d20 + 5 ⇒ (16) + 5 = 21

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