AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3
Sir Yanos, Lord-Baron, Count, Knight-Captain, Huscarl of the Empire, Cavalier-Commander of the Armies of Mendev, General of the battles at The Wound, Knight-Protector of Ustalav, the Nation That Was, and Crusader-Priest of Erastil Ex-Shadow Lodge, Ex-Osirion, Ex-Taldor, Ex-Andoran, Liberty's Edge Sir Yanos, Lord, Baron, Count, Knight-Captain
Male human (Ulfen) cleric of Erastil 8
LG Medium humanoid (human)
Init +4 (+6 during surprise rounds); Senses Perception +16
AC 21, touch 14, flat-footed 17 (+7 armor, +3 Dex, +1 dodge; +2 deflection bonus vs. evil)
hp 59 (8d8+16)
Fort +8, Ref +5, Will +9; +2 resistance vs. evil
Defensive Abilities bramble armor (1d6+4, 8 rounds/day); Resist negative energy 10, positive energy 10
Speed 40 ft., swim 30 ft.
Melee a.) longtooth +7/+2 (1d8+10/19-20/×3)
b.) gamin the reforged +3/-2 (1d8+7/19-20)
Ranged c.) thornbow +10/+5 (1d8+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with a.) longtooth)
Special Attacks channel positive energy 3/day (DC 14, 4d6)
Cleric Spells Prepared (CL 8th; concentration +11)
4th—blessing of fervor[APG] (DC 17), command plants[D] (DC 17), ride the waves[UM] (DC 17)
3rd—fly[D], magic circle against evil, communal resist energy, summon monster III, summon monster III
2nd—barkskin[D], bull's strength, burst of radiance (DC 15), lesser restoration, sound burst (DC 15)
1st—bless, comprehend languages, deadeye's lore, divine favor, enlarge person[D] (DC 14), remove fear
0 (at will)—detect magic, enhanced diplomacy, purify food and drink (DC 13), spark (DC 13)
. . D Domain spell; Domains Animal (Feather[APG] subdomain), Plant (Growth[APG] subdomain)
Str 14, Dex 17, Con 14, Int 10, Wis 16, Cha 10
Base Atk +6; CMB +6; CMD 22
Skills Acrobatics +11 (+15 to jump), Climb +2, Diplomacy +8, Disguise +14, Fly +6, Handle Animal +2 (+4 vs. Drop Bear while worn), Heal +8 (+11 to treat common animals, but +1 to treat other creatures), Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (local) +1, Knowledge (nature) +4, Knowledge (nobility) +5, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +4, Perception +16, Perform (oratory) +4, Profession (sailor) +7, Sense Motive +9, Spellcraft +6, Survival +6 (+8 to avoid becoming lost), Swim +10; Racial Modifiers +4 Perception
Languages Common, Skald, Thassilonian
SQ animal companion (eagle), eyes of the hawk
Combat Gear pearl of power (1st level), scroll of lesser (x2) restoration, wand of cure light wounds (24 charges), wand of endure elements (41 charges), wand of enlarge person (38 charges), healer's kit, holy water (2); Other Gear +1 deathless mithral mountain pattern armor[UC], a.) longtooth, b.) gamin the reforged, c.) thornbow (+2 Str), arrows (20), blunt arrows[APG] (20), boots of striding and springing, cracked dark blue rhomboid ioun stone, cracked dusty rose prism ioun stone, cracked incandescent blue sphere ioun stone, cracked pink and green sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked vermillion rhomboid ioun stone, handy haversack, hat of disguise, ioun torch ioun stone[APG], ioun torch ioun stone[APG], wayfinder[ISWG], beast whistle (avian), bedroll, bird-training kit, grappling hook, ink, inkpen, journal[UE], map of the silken way (+2 survival/track) (worth 100 gp), masterwork backpack[APG], scroll case, silk rope (50 ft.), spell component pouch, survival kit, masterwork[UE], tattoo holy symbol of Erastil[UE], veterinarian's kit[UE], waterproof bag[UE], weapon cord[APG], whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 95 gp, 5 sp, 8 cp
Arrows [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Blunt arrows [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Bramble Armor (8 rounds/day) (Su) [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Cleric Channel Positive Energy 4d6 (3/day, DC 14) (Su) [ ] [ ] [ ]
DM Star Reroll +4 [ ]
Enlarge (6/day) (Su) [ ] [ ] [ ] [ ] [ ] [ ]
Healer's kit [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Holy water [ ] [ ]
Pearl of power (1st level) [ ]
Temple [ ]
Veterinarian's kit [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Wand of cure light wounds (24 charges) - 0/24
Wand of endure elements (41 charges) - 0/41
Wand of enlarge person (38 charges) - 0/38
Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bramble Armor (8 rounds/day) (Su) Foes striking you with non-reach weapons take 1d6+4 dam.
Cleric Channel Positive Energy 4d6 (3/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Cleric Domain (Growth) Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Enlarge (6/day) (Su) Swift action: Enlarge person on yourself.
Eyes of the Hawk (+4 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Swim (30 feet) You have a Swim speed.
1.) First Steps 1 <Osirion>
2.) First Steps 2
3.) First Steps 3
4.) Rise of the Goblin Guild <DM>
5.) Tide of Twilight
6.) The Cyphermage Dilemma
7.) Echoes of the Overwatched
8.) The Bloodcove Disguise <to Shadow Lodge>
9.) Rescue at Azlant Ridge
10.) Delirium's Tangle
11.) Rivalry's End <DM> <to Taldor>
12.) We Be Goblins Too!
13.) Murder on the Silken Caravan
14.) The Night March of Kalkamedes <DM>
15.) The Glass River Rescue <DM>
16.) The Midnight Mauler
17.) In Wrath's Shadow
18.) City of Strangers 1 <DM>
19.) City of Stranger 2 <DM>
20.) Shadows Last Stand 1 <DM>
21.) Assualt on the Wound <to Liberty's Edge>
22.) Valley of the Veiled Flame
23.) Fortune's Blight
Kayle’s Blessing: You gain a +1 luck bonus on any saving throw against a dragon’s breath weapon. This bonus can be applied after a roll is made but before the results are determined. You may only use this ability once per saving throw. This ability may be used three times.   
Debt of Cyphers: You rescued ex-Pathfinder and Cyphergate scholar Hirako Gurukaza from the hands of pirate kidnappers. In thanks, he has spread your name among the Order of the Cyphers. When in Riddleport, you gain a +2 bonus on Knowledge (arcana) and Linguistics checks when you consult Gurukaza before making the check. In addition, the Order’s connection to some of Riddleport’s more powerful criminal elements also provides you a future benefit in the form of a +2 bonus on Diplomacy checks made in the city to gather information.
Riddleport Respect: Word of your defeat of pirate captain Alejia Netrav has spread throughout Riddleport, and you’ve earned the respect of the criminals and thugs that call the city home. When you flex your muscle, folks in the City of Cyphers pay attention. You receive a +2 bonus on Intimidate checks made in Riddleport as a result.
The Favor of Cartahegn: While in a settlement of 5,000 people or more anywhere on the continent of Garund, you may purchase mundane equipment (but not weapons or armor) through your favorable connections with House Cartahegn at a 10% discount.
You Rescued the Minotaur Prince: You rescued Nuar Spiritskin, the Minotaur Prince of Absalom and he is quite grateful that you have done so. You gain a permanent +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom.
Sewer Sense: Your time spent in Absalom’s sewers has given you an innate familiarity with the complex network of tunnels and underground streams. You gain a single-use +5 bonus on any Knowledge (local) or Survival check to learn about or navigate the sewers under the City at the Center of the World.
Pawn of the Grandmaster: The Shadow Lodge has been officially dissolved and its former members encouraged to remain a part of the Pathfinder Society. Despite the troubling circumstances, the recent events bring a sense of closure and encourage you to train harder, whether it be to forget past grievances or prepare yourself to take revenge. You may change from Shadow Lodge to a new faction without spending Prestige Points or losing any faction-specific Prestige Awards. If you apply this boon before August 14, 2013, choose one ability score. As the culmination of years of service to the Shadow Lodge and Grandmaster Torch’s guidance, you receive a permanent +1 bonus to that ability score. <+1 Wis>
Fool Me Once: Grandmaster Torch’s sudden betrayal and subsequent escape have left you questioning the motives of everyone around you—particularly your allies. You gain a +2 bonus on Sense Motive checks against current and former Pathfinders.
Unexpected Prestige: You captured or killed Grandmaster Torch in Riddleport, and though he may return one day, word of your deed has spread quickly through the Pathfinder Society. The next time you would fail to gain a Prestige Point for completing a primary or secondary mission, you instead gain the Prestige Point and cross this boon off your Chronicle sheet.
Proud but Discouraged (Taldor): The people of Varisia stubbornly resisted Lady Gloriana Morilla’s efforts to found a new aristocracy. In that time, you have learned to rely on your fellow nobles and sympathizers. Increase the bonus of any aid another action you receive from any member of the Taldor faction by 2.
You Really Be Goblin: You have spent considerable time—almost certainly too much time— studying goblins, and some of their worst habits have rubbed off on you. As a free action, gain the benefits of one of the following race traits for 1 round. When you use the trait, you may also permanently replace one of your existing traits with the new race trait, following all of the normal rules for selecting traits. When you use this boon, cross it off your Chronicle sheet.
***Advantageous Distraction: ***Bouncy: ***Goblin Bravery: Owlbear Companion: Map of the Silken Way through the Zho Mountains: (When in the Zho Mountains or traveling the Silken Way, thismap grants a +2 circumstance bonus on Survival and Track checks. Using the map in this way takes 1 minute.)
Gift of the Ghaele: Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet. You may cast aid, detect thoughts, lesser restoration, or see invisibility, continual flame, dispel magic, lesser globe of invulnerability, or restoration.
Averted Mauling: By saving the half-elf courtesan Markov Rutowski in Ardis, you gain a political favor you can trade in while in Ustalav. Within the Immortal Principality, you may trade this political favor for any non-magical item worth up to 400 gp, including but not limited to masterwork weapons and armor and courtier clothing and jewelry.
Master of Blades Saved: By saving the life of famed adventurer and former Master of Blades Vonran Vilk, you have earned a permanent place in the Pathfinder Chronicles. You gain a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with members of the Pathfinder Society of your level or lower when you mention this boon.
Legacy of Porthmos: Having successfully led Gloriana Morilla’s Army of Exploration against the forces of the Worldwound, you have followed in the footsteps of previous army commanders dating back to General Porthmos, who led the first Army of Exploration. You can use this boon to cast heroism as a spell-like ability with a caster level equal to your character level. Alternatively, you can use this boon when you cast heroism to increase the morale bonus the spell grants by 1. Each time you use this boon, check one of the boxes. When both boxes are checked, cross this boon off your Chronicle sheet.  
Wartime Knowledge: You have taken the first great steps in mastering the art of warfare. When commanding armies using the Mass Combat rules, your army gains a +1 bonus to DV, OM, and Morale.
Crystalcrag Liberator: Thanks to your leadership and action, the town of Crystalcrag has expelled the tyrant who has ruled it for centuries. This great success inspires you to perform even greater feats when others’ freedom is at stake. At the beginning of an encounter that includes one or more hostages or other captives who have a starting attitude of at least indifferent toward you, you can cross this boon off your Chronicle sheet to increase your base speed by 10 feet, gain a +3 dodge bonus against attacks of opportunity, and gain a +2 morale bonus on combat maneuver checks for the duration of the encounter.
Master Smith’s Service: The slag giant Valsog is a master craftsman, and he offers to repair a broken item free of charge. You can cross this boon off your Chronicle sheet at the end of an adventure to repair one item as though you had cast make whole (CL 10th). Alternatively, if you also own the sword Gamin the Misforged, you may cross this boon off your Chronicle sheet and spend 5 Prestige Points to permanently remove the broken condition from that weapon. If you instead spend 25 Prestige Points, you can also increase Gamin the Misforged’s weapon enhancement bonus to +2. Neither of these improvements modify the sword’s market price or resale value.
Ancestral Ally: Golarion’s many cultures have traditions of animal husbandry and cooperation that date back millennia, and you have embraced one of your people’s favored companion creatures. If you are at least 4th-level, you may spend 5 Prestige Points to strengthen your bond with that type of animal. This increases your effective druid level as one higher when determining the animal companion’s bonus HD, natural armor bonus, Strength and Dexterity bonuses, bonus tricks, and special abilities. This boon cannot increase your effective druid level more than one level above your actual character level.
Lady Animal Companion:
N Small animal
Init +3; Senses low-light vision; Perception +7
AC 20, touch 15, flat-footed 16 (+3 Dex, +1 dodge, +5 natural, +1 size)
hp 39 (6d8+12)
Fort +7, Ref +8, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
Speed 10 ft., fly 80 ft. (average)
Melee bite +7 (1d4+2), 2 talons +7 (1d4+2)
Str 14, Dex 17, Con 15, Int 2, Wis 14, Cha 6
Base Atk +4; CMB +5; CMD 19
Feats Dodge, Mobility, Spring Attack
Tricks Air Support, Attack, Attack, Attack Any Target, Bombard, Burglar, Come, Deliver, Fetch, Maneuver (Dirty Trick), Seek, Sneak
Skills Acrobatics +8, Fly +9, Perception +7, Stealth +11
SQ air support, attack any target, bombard, burglar, deliver, devotion, sneak
Combat Gear acid, alchemist's fire, holy water, stormstone, thunderstone; Other Gear bandolier[UE], bandolier[UE], powder[APG] (10), saddlebags
Acid [ ]
Alchemist's fire [ ]
Holy water [ ]
Stormstone [ ]
Thunderstone [ ]
Air Support [Trick] An animal trained in air support knows the attack, bombard, and deliver tricks.
Attack Any Target [Trick] The animal will attack any creature on command.
Bombard [Trick] Drops item on designated point or opponent.
Burglar [Trick] An animal trained as a burglar knows the come, fetch, maneuver (steal), seek, and sneak tricks. You can order it to steal a specific item you point out.
Deliver [Trick] Delivers item to indicated point or person.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Fly (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak [Trick] Creature stays hidden.
Spring Attack You can move - attack - move when attacking with a melee weapon.