Farmer Grump

Barlor's page

797 posts. Organized Play character for D-Kal.


Full Name

Barlor

Race

Dwarf Druid 7 - Init +5 - HP: 80/80, - AC: 24/T: 14/FF: 21 18/13/16- Perception: +8 <Darkvision 60ft>

Classes/Levels

F: +10(14)/R: +6(10)/W: +10(14) - CMB: +9 - CMD: 22 <+4 vs trip & bull rush>, Speed: 20ft

Gender

Male

Special Abilities

Ing:
51/51

Alignment

NG

Languages

Common, Dwarven, Druidic

Homepage URL

PFS # 37563-5

Strength 18
Dexterity 16
Constitution 18
Intelligence 7
Wisdom 18
Charisma 5

About Barlor

About:
Male Dwarf Druid 7
CN Medium Humanoid
Favored Class: Druid
Speed: 20 ft.
Init +5 (+3 Dex, +2 trait)
DEFENSE:
AC 24 (10 Base, +3 Dex, +7 armor, +2 shield, +1 deflection, +1 natural armor)
Touch 14 (10 Base, +3 Dex, +1 deflection)
Flat Footed 21 (10 Base, +7 armor, +2 shield, +1 deflection, +1 natural armor)
HP 80 (7d8, +7x4 Con, +7x1 FC, +7 toughness)
Fort +10 Ref +6 Will +10
CMD 22 (10 Base, BAB +5, Str +4, Dex +3)
OFFENSE:
BAB +5

Melee:
Club +8 (1d6 +4, x2) or
Dagger +8 (1d4 +4, 19-20/x2)
Ranged:
Club +8 (1d6 +4, x2, 10ft)
Sling +8 (1d4 +4, x2, 50ft)

CMB: +9 (+5 BAB, +4 Str)

STATISTICS:
Str 18 (+4) [10 pts, +2 enhancement]
Dex 16 (+3) [10 pts]
Con 18 (+4) [5 pts, +2 racial, +2 enhancement]
Int 7 (-2) [+4 pts]
Wis 18 (+4) [3 pts, +2 racial, +1 level, +2 enhancement]
Cha 5 (-3) [+4 pts, -2 racial]

Feats:
Toughness - +3 HP, +1/lvl after 3rd
Power Attack - -1 atk, +2 dmg
Natural Spell - cast spells while in wildshape form
Steel Soul - Increase "Hardy" racial bonus to +4.

Traits:
Reactionary - +2 to Init
Beast of the Society - wildshape for 2 hrs/lvl when shaping into small or medium creature

Racial Traits:
Hardy - +2 4 vs Spells, Sp-Abil, Poison
Defensive Training - +4 AC vs giants
Greed - +2 to appraise for nonmagic items with gold/gems/etc
Hatred - +1 to atk rolls vs orc/goblinoid
Relentless - +2 to bull rush & overrun maneuvers
Stonecunning - +2 Perception to notice unusual stonework; auto-check when within 10 feet

SKILLS & ABILITIES:
Skills:
Climb +5 (8) [1 Rank, +4 Str, +3 Class]
Swim +5 (8) [1 Rank, +4 Str, +3 Class]
Perception +9 [2 Rank, +4 Wis, +3 Class]
Survival +11 [2 Rank, +4 Wis, +3 Class, +2 class]
Profession (farmer) +8 [1 Rank, +4 Wis, +3 Class]
Handle Animal +5 [5 Rank, -3 Cha, +3 Class] - +4 for animal companion (free action - move action to "push")
Kno(nature) +4 [1 Rank, -2 Int, +3 Class, +2 class]
Kno(planes) -1 [1 Rank, -2 Int]

Class Abilities:
Woodland Stride - not hindered by non-magical undergrowth
Trackless Step - leave no tracks in wild environment
Resist Nature's Lure - +4 to saves vs plant spells & abils, fey Su & SLAs
Wild Shape - 1 hr/lvl, 2/day, std action - As Beast Shape II

SPELLS:
LVL0/DC13
Create Water, Know Direction, Purify Food and Drink, Stabilize

LVL1/DC14/(x5)
Faerie Fire, Longstrider, Magic Fang, Produce Flame, Remove Sickness

LVL2/DC15/(x4)
Barkskin, Bear's Endurance, Delay Poison, Spider Climb

LVL3/DC16/(x3)
Call Lightning, Cure Moderate Wounds (2d8+6)

LVL4/DC17/(x2)
Freedom of Movement, Dispel Magic

ANIMAL COMPANION:
Animal Companion: Ing (medium boar)
speed: 40ft
senses: low-light vision, scent
AC: 24 (+1 Dex, +8 natural, +5 armor)
HP: 51 (4.5 x 6, +4 x 6)
Saves: Fort +9, Ref +6, Will +3
BAB: +4
Attacks: Gore +9 (2d6 +6)
Str 19
Dex 12
Con 18
Int 2
Wis 13
Cha 4
Skills: Perception +8 [4 Rank, +1 Wis, +3 Class], Climb +7 [1 Rank, +4 Str, +3 Class], Stealth +3 [1 Rank, +0 Dex, +3 Class]
Feats: Weapon Focus (gore), Armor Proficiency (Light), Improved Natural Attack (gore)
Tricks: Attack (x2), Seek, Track, Down
Items: Wooden Armor (+3/3, -1, 13lb, 40gp)
Abilities: Evasion, Ferocity, Devotion

Inventory:
+1 Dragonhide Breastplate (+7/4, -3, 30lb, 1,700gp), *Dagger (1d4 19-20/x2, 1lb, 2gp)
Club (x2)(1d6 x2, 3lb, 0gp), +1 Dragonhide Buckler (+2 AC, 5lb, 1,310gp)
Sling (1d4, x2, 50ft), Bullets (10) (1sp, 5lb)
**Wrist Sheath x2 (2lb, 2gp)

Antiplague (50gp), Antitoxin (50gp), Bladeguard (40gp), Meditation Tea (30gp), Smelling Salts (25gp), Twitch Tonic (45gp), Vermin Repellent (5gp), Wismuth Salix (30gp), Alchemist's Fire (1d6/1d6, 1lb, 20gp)

Bedroll (5lb, 1sp), Trail Rations x4 (2gp, 4lb)
Backpack (2lb, 2gp), Flask (3cp, 1.5lb), Vial (1gp)
Parchment x5 (1gp), ink (8gp), inkpen (1sp)
Torch x3 (3cp, 3lb), Tindertwig x5 (5gp)
Spell Component Pouch (2lb, 5gp), Holly & Mistletoe (-)

Scroll of Daylight (375gp)

Ring of Protection +1 (2,000gp), Amulet of Natural Armor +1 (2,000gp)
Cloak of Resistance +1 (1,000gp), Belt of Physical Might +2 (STR/CON 10,000gp)
Headband of Inspired Wisdom +2 (4,000gp), Pearl of Power I (3,000gp)
Extend Metamagic Rod, Lesser (3,000gp), Druid's Vestment (3,750gp)
66.5 lb 29,819.46/36,964 gp

supplies:
Bullets (2/10)
Wand of CLW (34/50)
*Wand of Shillelagh (39/50)
EXP & PP:
XP: 18
PP: 22/28
Sold/Used/Lost:
Sold:
Wooden heavy shield - 3.5gp
Hide Armor - 7.5gp
Lost:
Bedroll - 0
Clothes - 0