Rise of the Runelords by DM Doctor Evil (again)

Game Master DM DoctorEvil

Rise of the Runelord. Chapter 3

Hook Mountain Clanhold Overview Map

Hook Mountain Battle Mapb


3,151 to 3,200 of 5,564 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>

Inactive

Robin can't help but be lured in by the sight of the mummified monkey head. "But... but ... that monkey head just begs to be pulled! I'll just try it from a distance." Robin inspects the monkey for anything interesting . . .

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

and then gives it a try, magically! Mage hand!


Warned about tugging the bellpull attached to the monkey's skull, Robin cannot help himself. Using an arcane spell to actually effect the tug, no one is really surprised when the monkey mouth opens and emits a shrill simian screech for about 15 seconds. After the simian shriek ends, you hear an answering moan from upstairs once again that chills your flesh. The long, keening moan ends again after a few more seconds.

The item does detect as magical and is identified as a hungry decapitant. And you have seen what it does....

The rug covers most of the mold stain, so its hard to tell what has happened or much about the toxicity of the mold without moving the rug first.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

"No, don't!" Marcellano hisses in panic--but too late. Covering his face, he lets out a low moan when he hears the noise from upstairs. "Now you've done it. Why is it you halflings always have to play around with things?! That bell-pull was enchanted with an alarm spell, so whatever created it is most certainly aware of our presence now...not to mention anything else within earshot."

He glances at the ceiling warily. "Do you still think we finish exploring this floor first?" he asks the others.


Inactive

Robin looks bashfully at Marcellano, giving his most boyish, innocent look. "Sorry. I just wanted to know what it did! Whatever that thing is, it doesn't seem to be coming down the stairs. Let's see if we can find anything else interesting down here first."


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

Qetsiyah shakes her head as the shrill sound fades, making sure her hearing is not now impaired. She gives Marcellano a half-smile and shrugs as if to say, 'Halflings... what can ya do?' and then proceeds east to check out the rest of the room. (B5)

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


As Marcellano scolds Robin, Kizzy just shrugs and keeps exploring. The moaning from upstairs stops again, with no apparent result to the party. Kizzy continues on, the strange moldy stain forgotten in the hubhub of the decapitant, into the dining room of the old manor house.

A mahogany table surrounded by chairs sits in this room. Twin fireplaces loom to the west, while to the east, stained-glass windows obscure what could've been a breath-taking view of the Lost Coast. Each window depicts a monster rising out of smoke pouring from a seven-sided box. From north to south are depicted a gnarled tree with an enraged face, an immense hook-beaked bird with sky-blue and gold plummage, a winged centaur-like creature with a lion's lower body, and a snarling woman's upper torso, and a deep blue squidlike creature with evil red eyes.

In addition to the table, chairs, and stained glass, doors leave this room to the north and to the south. Both are currently closed.

Know Engineering DC 15:
Blocking the spectacular view of the coast and the cliffs is an unsual design choice for this room, which would normally be the most stunning in the entire mansion. The builder must have really liked stained glass, which obscures the magnificient view nearly completely.

Know Arcana DC 25:
You recognzie the runes on the boxes in the pictures are clearly necromancy-related. In your opinion, the monsters do not seem to be emerging from the boxes, but rather they are being sucked in. And their snarling faces seem to express not rage, but fear.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Knowledge (Engineering): 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (Arcana): 1d20 + 13 ⇒ (9) + 13 = 22

Marcellano looks like there's more he'd like to say to Robin, but then he just sighs and nods in acquiescence. Following Kizzy into the dining room, he raises his eyebrows and crosses immediately to the large, stained glass windows on the east side.

"Now this is strange," he comments as he examines them closely. "These windows must look out on the Lost Coast--if we could see through them, they'd be providing a spectacular view. In fact, given the room's placement, it'd be the most stunning room in the house. Which makes the choice to use stained glass...odd." He frowns thoughtfully as he continues to pore over them.

Can anyone assist the Arcana?


Inactive

Sorry, no help with arcana!

"Maybe the last person who lived here didn't like sunlight? Like a vampire?"

Robin sees if any of the windows here can be opened too!


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Back from my trip lets explore this place! But I can't help with those knowledge skills either.

The cleric stands in the middle of the room, light shining from her shield as she casts and maintains concentration on a Detect Magic spell.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

No worries--just thought I'd check. Welcome back!


The windows are stained glass, so there is no way to open them, or to let more light in here. Also, there is no magic detected in this room.

Sorry for the delay in posting. My mother in law's funeral was this week, and we had to travel. Slowed down, but now should be back up to speed.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano stares at the stained glass windows for another few seconds, then shakes his head and looks away. "There's something about those symbols, but I just can't...bah. Nevermind." He casts his eyes over the rest of the room. "Nothing else of note in here...shall we continue to the south? We may as well ensure that nothing will creep out of that room to attack us as we explore to the north."


Inactive

"Sounds good to me!" agrees the halfling. He checks out the door for suspcious traps. Perception: 1d20 + 9 ⇒ (6) + 9 = 15


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I agree. Let us fully explore this level of the house before moving upstairs.


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

Kizzy's brow wrinkles as she ponders the strangeness of the room.
"Looks like someone has a monster fetish. Do you think that weird box is a real thing? Here's hoping it's not here if it is..."

She moves to the southern door at Marcellano's suggestion and waits for Robin's nod before opening it.

Perception on door: 1d20 + 9 ⇒ (5) + 9 = 14

Perception on south room: 1d20 + 9 ⇒ (13) + 9 = 22


Inactive

Unless he sees anything suspicious, Robin nods and gives Kizzy the go-ahead.


Sorry for the delay but I was finally able to make a post

The room to the south is unlocked and looks to be a library. There are two chairs next to the stone fireplace on the eastern wall. One of them is laying on its side. A scarf, its reds and golds contrasting with the drab palette of the room, is draped over the side of the fallen chair. A book sits face down on the floor between the chairs. A stone bookend, carved to look like a praying angel with butterfly wings, lies on its side in the fireplace itself.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas studies the room from the entry using her normally keen senses and her ability to detect magic before entering.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

It looks like something disturbed the person reading that book and they quickly fled this room.


Inactive

Robin strolls toward the book. "That's silly. Who's afraid of a little book?" The curious halfling picks up the tome and begins reading.

-Posted with Wayfinder


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1
Robin the Jester wrote:
Robin strolls toward the book. "That's silly. Who's afraid of a little book?" The curious halfling picks up the tome and begins reading.

Qetsiyah raises an eyebrow at the jester. "Might also have had something to do with a certain screaming meanie going off nearby." She stays close to her halfling friend, growing ever more certain that he was soon to follow his nose to trouble.

Hurrah! Thanks so much for helping us out DM Mathpro. Looks like we may need a new map? Kizzy will dutifully put herself between the dangerous things and the party to utilize her bodyguard feat as soon as we identify something troubling.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano also pauses in the entrance to the room, scanning it carefully after muttering the cantrip to detect magic. If he sees anything magical, he'll immediately focus on it to try to determine what's going on. "Be careful, Robin," he warns. "Haven't you learned not to go prodding into things by now?"

Nonetheless, if he sees nothing magical he cautiously crosses to Robin's side to see what the book is.


As Robin picks up the book the scarf that was laid on the back of the chair on the floor springs to life and draws itself very tightly around the halflings throat, strangling him.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Unsure what to do Cadas moves to Robin and tries to help remove the scarf.

Strength Assist: 1d20 + 2 ⇒ (10) + 2 = 12


Okay so there was apparently more to this than I remembered off the top of my head. Sorry guys.

I will need a will save and fortitude save from Robin. Cadas rushes over and begins tugging on the scarf but it doesn't budge.


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1

Kizzy's eyes go wide with shock as she watches the lovely scarf she had been admiring only a moment ago wrench itself around Robin's throat. She tightens her grip on her falchion for a moment before realizing she can't attack this threat without risking hurting Robin. She drops the sword and joins Cadas in trying to help the strangled halfling.

Aid Escape Artist?: 1d20 - 1 ⇒ (3) - 1 = 2
But she can't seem to do anything without risking pulling it tighter. Fearful for their danger-prone friend, she looks to the wizard an edge of panic in her voice. "Marcell, what can we do?"

I've never been clear if allies can utilize aid another on a saving throw. If so, Kizzy has the Helpful trait and can grant a +4. If not, just disregard these.
Aid Will?: 1d20 + 3 ⇒ (12) + 3 = 15
Aid Fort?: 1d20 + 6 ⇒ (12) + 6 = 18

"Hold on, Robin! We're right here with you."


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

It says that you can use it in "other ways, such as when [an ally] is affected by a spell," so...maybe? :P

"Robin!" Marcellano cries. He draws his dagger and hastens over. "Get the scarf off of him and spread it out so I can examine it. If it's merely enchanted, destroying the scarf is simple enough!" He wracks his brain for any idea as to what might be powering the scarf's malevolence.

Knowledge (Arcana): is it a construct, animated object, etc?: 1d20 + 13 ⇒ (17) + 13 = 30

Knowledge (Religion): oooor it could be a haunt...?: 1d20 + 8 ⇒ (7) + 8 = 15


Inactive

Will: 1d20 + 4 ⇒ (18) + 4 = 22
Fort: 1d20 + 3 ⇒ (19) + 3 = 22

Help! Help!" cries the jester, struggling to get free!


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas, unsure of what else to do, tugs at the scarf.

If this was a haunt should we have gotten a chance to recognize it with a perception check? Note Cadas' perception above of 30. Haunts are hard to beat before they act but Cadas is almost built to do so with her channel ability and big perception bonues


Sorry for the delay, I will now return us to our regularly schedualed programming

You are exactly right Cadas, so we're going to retcon a little. I appologize for mucking this up it won't happen again.

As soon as Robin approaches the scarf Cadas notices that it moves on its own and is pretty sure she knows what that means. Its a haunt!


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Recognizing the manifesting haunt for what is is Cadas pours positive energy into it.

Channel: 3d6 ⇒ (5, 5, 1) = 11 DC 19 will save if it gets a will save like undead. Unsure.

Some great wrong must have happened here to create this haunt. the cleric warns. If we can somehow calm the spirit then it can be put to rest.


Cadas you just barely are able to to channel enough energy into the scarf but it now lays motionless on the floor. Those interested in the scarf can make me an appraise check but even a casual glance will let you know its worth a pretty coin.

Those of you who aren't interested in the scarf the book that lays on the floor is a history of Varisia and is rather detailed. You also notice that a splash of dried blood stains the back of the northernmost chair, and an examination of the bookend reveals more blood, clots of hair, and bits of skull and flesh, in addition, part of one ornamental wing of the bookend has been broken off.

Robin you were never choking, Cadas saved you from that fate so sorry to waste your rolls.


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano sighs as Cadas channels her energy into the haunt and puts it to rest. "Well done, there...do you suppose that taking the scarf might call the spirit? No, that would probably just anger it, I suppose." He grimaces, and squats to examine the book on the floor. "A history of Varisia...quite detailed. Putting this together with the blood on that chair and the bookend, there, I dare say this was the site of a rather gruesome murder." He straightens and picks up the bookend in the fireplace. "This may well have been the weapon used. Perhaps if we destroy is...?"


Inactive

I'm alive! Woohoo!

Robin wipes his forehead in relief as the priestess subdues the scarf before it reaches him. "Thanks for the save, Cadas. We are at the scene of a murder most foul! If we solve the mystery, maybe we can let this spirit rest."

He starts to reach for the book again, keeping a wary eye toward the scarf. "So... it's safe to pick this up right?" He picks up the book and sees if there are any pages of particular interest. History?: 1d20 + 8 ⇒ (17) + 8 = 25

After that's done, Robin looks up and down the crime scene scene, trying to find any additional clues that might help shed some more light. Take 20 for 29 perception, if possible.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I do what I can Robin. But if there are too many haunts in this place I cannot stop them all. She casts Detect Magic in her efforts to understand the room better. The scarf looks valuable. lets remove it to make sure it is not used to hurt anyone else even if we never sell it


Cadas picks up the scarf and puts it in her pack. Nothing reads magical in the room but Robin is right it was the scene of a brutal and horrible murder.

Robin picks up the book and doesn't find anything of particular interest other than it documents the founding of Sandpoint and the role the foxgloves played as one of the founding families. The parts regarding Voral are strangely missing however.

Marcellano how do you propose destroying the bookend?


Inactive

Robin begins to rub his chin, to suggest that he's thinking very hard. "Someone tore out all the pages about Voral. Suspicious! Maybe it's a clue?"

What's Voral? Can I use my history roll above to know?

"Maybe we should try going to another room for more clues."


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano contemplates the statue for a few moments, then carefully puts it back where he found it. "If you're confident that taking the scarf won't expose us to any danger, Cadas, I'll leave this here. I agree with Robin--we should investigate the rest of this floor." So saying, he heads over to the next door and prepares to cast his detect magic cantrip once Robin's cleared it and Kizzy's opened it.

I'm a little unclear on the door situation, but if there are any doors in this room that lead to unexplored areas, I'd say we head into those first.

Knowledge (History) in case I can ID Voral Foxglove: 1d20 + 15 ⇒ (12) + 15 = 27


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I am not sure, only willing to take the risk. Leaving it here for the next person to pass by seems wrong. She will do what she can to make sure the scarf does not jump out and attack the party, including tying it to her pack.


Trying to get an updated map for you guys...I have it made it just won't copy and paste into the google doc...

You guys head out of the room and to the north and try the door. It is unlocked. This dusty room features a long couch caked with white sheets of wispy fungus. Eddies of dust skitter along the warped floorboards as if caught up by a slight breeze, yet no wind is noticeable in the air.

I will need perception checks please.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Feel free to roll to those for us if you want, to move us along.

Perception: 1d20 + 13 ⇒ (2) + 13 = 15


Inactive

Perception : 1d20 + 9 ⇒ (19) + 9 = 28

"Something seems off about this room."

-Posted with Wayfinder


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Marcellano Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Narcizia Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Marcellano frowns, and peers around, his cantrip highlighting any sources of magic in the room.


DC 20 Perception check:

It seems like the dist in this room is being disturbed, almost as if an invisible person were pacing violently back and forth. You then hear a woman whisper "Lorey"


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Narcizia flutters nervously on Marcellano's shoulder. "*Crawk!* Creepy lady! Let's not go there! *Crawk!*"

Marcellano frowns, doing another quick sweep to ensure that there's nothing magical in the room. "Could it be another haunt, perhaps?" he asks Cadas.


Inactive

"Listen. Can you hear that? There was a woman's voice that whispered "Lorey."

Knowledge (nobility) to see if Robin can recognize some connection to the Foxgloves: 1d20 + 8 ⇒ (3) + 8 = 11.

"Maybe we should try the room to the south first."


HP 40/40 | AC (22) 20 T 13 FF 17 | F +8 R +6 W +2 (+2 vs betraying allies) Female Human (Varisian) Cavalier 4 (Sister-in-Arms) | AC 20 T 13 FF 17 | HP 40 | F +8 R +6 W +2| Init +3 | Per +6 | S.M. -1
DM Mathpro wrote:
Trying to get an updated map for you guys...I have it made it just won't copy and paste into the google doc...

You'll probably need to make your own google doc for a new map since permissions are different for the creator of the doc. Probably need to get an admin to enable permissions for the thread as well so you can alter the campaign info including links and such.

I think we've already explored the southern room, that was where the scarf haunt was, I believe?

Knowledge(Local), re:Lorey and/or Voral: 1d20 + 6 ⇒ (20) + 6 = 26

Kizzy tried to think if the names rang any bells as she wiped away the beads of cold sweat that popped up on her brow. She really hadn't been prepared for ghosts and the like.

"Is there anyway to talk with such a creature? If not, should we head upstairs then?"


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

Knowledge (Religion) for info on Kizzy's question: 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Local) for Lorey: 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge (History) for Lorey: 1d20 + 13 ⇒ (19) + 13 = 32

"I don't know about talking to it..." Marcellano says slowly. "It may depend on exactly what it is." He keeps his crossbow at the ready as his eyes sweep the room.

"I, for one, would be happy to head upstairs instead."


Robin/Marcellano Vorel was the noble last known to live in the manor. He died about 30 years ago in a mysterious accident. He had a daughter named Lorey.

Contacted customer service about switching everything over for me. We'll see if that solves the issue with maps...


Male Human (Chelaxian) Conjurer 5/Cyphermage 5
Stats:
HP: 84 | AC/T/FF: 15/14/12 19/14/16 | Fort +5, Ref +7, Will +10 | CMD: 18 | Init: +7 | Perc +8, Sense Motive +2 (each +2 with Narcizia) | Shift Remaining: 7/8

"Lorey..." Marcellano says with a frown. "That was the name of Voral Foxglove's daughter. Voral was the last known occupant of this place--died about thirty years ago, now. If there's someone saying Lorey's name...is it her? Or someone else?"


Hmm odd...it was switched over to me but now it switched back to the origonal Dm...I'll email paizo again but until they get it sorted an updated map is posted below.

Foxglove Manor, Ground Floor

The room also has stained glass windows and a door on the western wall. I will need will saves from Marcellano and Robin

1 to 50 of 5,564 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Papa.DRB - Rise of the Runelords - Gameplay All Messageboards

Want to post a reply? Sign in.