Rise of the Runelords by DM Doctor Evil (again)

Game Master DM DoctorEvil

Rise of the Runelord. Chapter 3

Hook Mountain Clanhold Overview Map

Hook Mountain Battle Mapb


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Round 3

The Goblin song continues but has faded to a sing-song litany of keening gibberish rather than actual words. Near the church entrance, a small skirmish breaks out between a few town guardsmen led by Sherriff Hemlock and more goblin fools. A frightened child runs through the courtyard crying. An elderly man starts peeping his head out from behind a fallen table. The destruction of dozens of crazed goblins suffuses you on all sides.

15 Rogar (blessed)
14 Blue Goblin
13 Red Goblin (dazed)
12 Smoke (blessed, raging)
12 Verdant Goblin
9 Robin (blessed)
8 Tinuviel (blessed, mage armor up)
7 White Goblin
6 Cadas (blessed)

The quick White Goblin again avoids Rogar'sill aimed shield bash, cacklinig at his frustration.

Blue Goblin seeing himself surrounded, moves to square up with the Shoanti preistess, his notched blade snicking out at her in the process. 5-ft step

Slice at Cadas: 1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3

Unfortunately for him, the blade is blocked by Gozreh's cleric with enough force to break off the poorly made goblin blade at the hilt. Blue Goblin looks down at the snapped off weapon and whimpers.

Red Goblin continues to be dazed, a small trickle of saliva running down his chin as his eyse cross and uncross.

Smoke has a line showing movement, you may want to change to avoid AoO from Blue. Your call.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Round 3! Kerfuffle!

I'm going to be provoking anyways. I need to go interact with that goblin to stop him from burning the tent.

Smoke sees the people huddling in the tent and the goblin charging up to it with a flaming stick. Cadas leaps inbetween him and his first choice, so he takes the chance and goes after the goblin-- unaware that its weapon glinted dangerously close to his ankles.

He could feel his heart beating and his skin crawled as the high of combat suddenly turned sickening. "DON'T!" Smoke commanded, and swung his greatsword at the goblin in a clumsy arc.

Attack: 1d20 + 5 - 1 + 1 ⇒ (5) + 5 - 1 + 1 = 10

Clumsy was a good descriptor, this was true.

Not maintaining rage so Smoke is Fatigued, making his AC 13. Move, attack, whiff, same as usual. Fatigued for 3 more rounds.


Inactive

Round 3

(Blessed)

Blue Goblin has a broken weapon anyway, so it's not so bad for Smoke.

"That's a good widdle goblin," says Robin as Tinuviel's attacker is dazed. "You all could learn some manners from this one!" Robin decides he'll teach the one harassing Rogar next. He wiggles his little fingers at the White Goblin.

Afterwards, he pulls out his whip. "Any misbehaving children will be getting a lashing!"

Free Action: maintain Satire (3/7 rounds spent).
Free Action: 5 foot step up and to the right.
Standard Action: Cast Daze on White Goblin.
Move Action: Draw whip.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

Tinuviel steps five feet away from Robin and throws an acid dart (1/8) at the mean blue goblin.

1d20 ⇒ 5 for 1d6 ⇒ 4 miss damage.

goblin:
"You mean goblin you!"

Elvish:
"Since it is your festival, blessed Lady of the Night, could we get your help here?"


Round 3 - continued

Seeing the vendor and his family in danger from the flames spread by Verdant Goblin, Smoke runs past the now-unarmed Blue in order to save them.

Voracious at the best of times, and driven mad by anger, Blue Goblin attempts to take a bite from Smoke as he runs by. Attack of Opportunity. Did not see a bite listing for Goblin, so treating as unarmed strike for our purposes. Seems like that big mouth would be good for something.

Blue's Bite: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16
Bite mark: 1d2 + 1 - 1 ⇒ (1) + 1 - 1 = 1

And that's a piece of his forearm he'll never get back. Just a flesh wound but a nasty dirty one. Smoke shakes it off and his sword swings again as he commands the fire-yielding goblin to cease. His words have effect, and Verdant turns on him, brandishing his torch. Unfortunately, Smoke's blade is not effective (again...)

Verdant Goblin swings his torch in a counterstroke at the big barbarian who is worn out by the end of the adrenalin rush he experienced in early combat.

swinging torch, improvised weapon: 1d20 + 2 - 1 - 4 ⇒ (14) + 2 - 1 - 4 = 11

Even in his fatigued state, Smoke is quick enough to leap back as the flaming brand misses any contact. Verdant steps back around the tent after his swing, trying to stay out of blade range.

Meanwhile,the halfling bard continues is satirical insults to the goblins resulting in their distraction. He also glides a little closer to the melee, drawing his small whip. Satisfied with the results of his last spell, Robin tries to spread the love to White Goblin

White's Will Save: 1d20 - 1 ⇒ (17) - 1 = 16

But White proves more resistant to the Bard's magic and is unaffected. Shaking his head to clear the cobwebs from the spell, White Goblin pulls back away from the dwarf, covering his retreat with a serious of feints and strokes, and moves back, climbing up on the north end of the stage.

Nearby, Tinuviel steps toward the burning tent and conjures up a globule of acid that she launces at the now weaponless but possibly rabid Blue. The acid ball misses the goblin wide.

Just Cadas left and we're through another round.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

Attack of Opportunity:
Unless the Goblin was using Withdraw, which is a full-round action, it's movement provokes.

Core Rule Book wrote:

Start/Complete Full-Round Action

The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.

If that's the case, here we go.

Rogar roars at the Goblin as it attempts to flee.

"Your whore of a mother awaits you in the Abyss!"

He swings his shield at the fleeing Goblin.

Attack:
Attack 1d20 + 6 ⇒ (2) + 6 = 8 And the curse of the dice continues.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas stabs at the goblin in front of her.

Trident: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 2 ⇒ (3) + 2 = 5

After she will 5' step to the side so that Rogar can step up and flank( posting from my phone. )


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

ROUND 4! FIGHT!

Rogar snarls as one goblin flees from him and spies Cada's subtle, tactical shift, putting her target at a disadvantage. Torn between his desire to send the troublesome white goblin to the pit and his years of combat training, Rogar ultimately decided to take advantage of the position Cadas had set him up in and not abandon her to the foe.

"Run you bulb-headed freak. Run back to the sewer hole you crawled out of, but know I will hunt you down!"

Rogar then stepped forward and swung his shield at the exposed back of the Goblin. Hoping to catch it distracted.

Attack:
Attack 1d20 + 8 ⇒ (11) + 8 = 19 victory? Damage? 1d4 + 4 ⇒ (4) + 4 = 8


Sorry to be away so long, had a day full of honey-do's and more tomorrow...looks the unlucky dice monkey may have taken a day off. Let's see more of that!

Cadas lunges at Blue but her attack is really just a feint to maneuver the foolish brute. As she side steps, Blue turns to follow her assuming the dwarf shield slinger has chased after White.

End of Round 3

Still all baddies running (for now). Red Goblin will come undazed on his count. Smoke is stil fatigued.


Round 4

As the westering sun starts to sink below the horizon, there are plenty of fires burning in Sandpoint to illuminate the continued Goblin threat. The little buggers still scamper here and there but a determined resistance is taking shape near the church, keeping the beasts from that holy spot. You hear words of command from Father Zantus and acolytes from the church are trying to rescue and heal wounded town people. The goblin song contines, louder now to the south.

15 Rogar (blessed)
14 Blue Goblin
13 Red Goblin
12 Smoke (blessed, fatigued)
12 Verdant Goblin
9 Robin (blessed)
8 Tinuviel (blessed, mage armor up)
7 White Goblin
6 Cadas (blessed)

Rogar's attention switches to from the running White Goblin to the poor flanked Blue. Captializing on the tactical situation, Rogar swings his shield hard into the Blue. He hears the satisfying crunch of steel on bone as his blow severs the Gobbies spine at the neck. Blue collapses like a sack of potatoes killed instantly.

Hurray!

Red Goblin wakens abruptly, as if from a dream. He blinks once, expecting to see the tall elf wizard in front of him. Instead, there is a armor-clad Shoanti. Shrugging, he takes a poke at Cadas with his dogslicer.

1d20 + 3 - 1 ⇒ (2) + 3 - 1 = 4

But Red's blow is off the mark. He moves a little to his left to prevent a flanking movement by the female cleric.

Smoke is up. Tinuviel and Robin get ready.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Round 4!

Smoke lunges forward, dragging the sword behind him. He turns in a wide arc like a lumberjack spinning a log, turning the sword into the goblin as hard as he can.

Attack: 1d20 + 5 - 1 + 1 ⇒ (20) + 5 - 1 + 1 = 25
Damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14
Critical Confirmation: 1d20 + 5 - 1 + 1 ⇒ (2) + 5 - 1 + 1 = 7 There's the bad die again.

Smoke huffs as the sword crushes the goblin, quickly turning to chase after the others. He shares a quick look to the family and points to the nearest building-- "Go! Go inside!"

Fatigued for two more rounds.


Inactive

Round 4

(Blessed)

"Woohoo!" Robin cheers as two of the goblins are at last caught by the blade and shield of the Shoanti and dwarven warrior. He spies another goblin on the stage - the one who eluded his dizzy spell the first time. "You're not running fast enough, little man!"

End Satire.
Move to the right 4 spaces.
Cast Daze again, targeting the White Goblin.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

Boo five foot steps and then casts grease on mean Mr Red.

Area of effect as show by square on map (I hope)


Round 4 - continued

Smoke, huffing and puffing, from his rage, gathers himself for one more try. Spinning at the goblin, his greatsword finds the target this time, slicing the goblin in half at the waist, severing everything in it's path. At 6 HP, you didn't need the crit anyway.. Smoke motions to the family inside the flaming tent to get to safety,and leans on his sword to gather himself again.

Jealous of the goblin on the stage, taking his spot, Robin hurries over whip in hand. Eschewing the smart comments or the lash, he instead blows more wooly magic at White.

White's Will: 1d20 - 1 ⇒ (16) - 1 = 15

The spell stops White for a moment, but the brute shakes his head to clear the cobwebs. Sniffing a forgotten meal left on the stage, White leaps over and begins consuming the food, shoving turkey leg (bone and all) down his mouth and shoveling in the rest with both hands.

Boo steps forward and tosses a pat of butter from her spell pouch and making the proper motions and words to grow the butter to 10ft size. Red Goblin finds himself struggling with footing in the grease slick.

Red Reflex vs DC 16: 1d20 + 2 ⇒ (14) + 2 = 16

The Red Goblin stumbles for a moment, but regains his precarious balance. However, his movement is impeded as well.

One less goblin in the world, another has slick shoes. Cadas will go next to close the round.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas takes a 5' step to the west and strikes at the goblin in the grease.

Trident: 1d20 + 3 ⇒ (3) + 3 = 61d8 + 2 ⇒ (8) + 2 = 10


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

ROUND 5! FIGHT!
Rogar grins a grim smirk of satisfaction as he feels the crunch of Goblin bone beneath his shield.

"May the worms feast well on your corpses tonight!" He shouts, before moving in to strike the greased Goblin. He again drops his shoulder hoping to drive his foe straight into Hell.

Attack:
1d20 + 3 + 1 + 1 + 1 ⇒ (19) + 3 + 1 + 1 + 1 = 25 damage! 1d4 + 4 ⇒ (2) + 4 = 6

Torag smiled on the Dwarf and his determination as the Warrior of the Deep again smashed his shield into Goblin skull with a satisfying crunch.

"I am Rogar, Son of Stefan, Son of Maegar, Warden of the Deep, Defender of the Dwarven Halls and rightful heir to Foebreaker! Remember my name when Pharasma asks you why you stand before her!"


Round 4 - continued

Cadas strikes at the precariously balanced Red Goblin but she cannot make an effective strike without slipping on the buttery stuff. Her blow is knocked away by the knee-biter

End of Round 4

The dice gods are smiling once again as 2 foes meet bitter ends. Another is just waiting the finishing touchs. The last is having his last meal. On to Round 5!


Round 5
You see a goblin near the well run into the frame, chasing a cat with a torch. Finally catching the kitty, the goblin starts it aflame cackling the whole time. Nearby, a small child of about 8 sees the sight and starts screaming in terror. A goose feathered shaft suddenly protrudes from the offending goblin. From a site near the church steps, you see the grizzled Daviren Hosk holding a bow and grimacing, a long gash in his forehead. He nocks and fires another arrow in a direction that you can't make out as the battle continues around you.

15 Rogar (blessed)
13 Red Goblin (greased in)
12 Smoke (blessed, fatigued)
9 Robin (blessed)
8 Tinuviel (blessed, mage armor up)
7 White Goblin
6 Cadas (blessed)

Feeling the fury of battle well in him, Rogar swung his shield toward Red. That familiar crunch resounded again, and the dwarf gave thanks to Torag, turning to the last threat on the map.

Smoke is up then Robin and Boo. I see Smoke's movement lines on the map so I bet post is upcoming.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Round 5!

Smoke returns from the other side of the tent, crossing the festival grounds in a burst of speed, his greatsword in his off-hand. He mounts the stage next to the goblin, standing menacingly.

Double move! Fatigued for one more round.


Inactive

Round 5

I'm not sure whether Robin can move where I put him - if not, just put him anywhere to try to use the whip.

"Looks like it's time for a stage show!" Robin climbs onto the stage. "Let's dance, little goblin!" Robin flicks his whip at the goblin's feet. Trip: 1d20 - 1 ⇒ (20) - 1 = 19. Woohoo, I think.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

Boo moves to the front of the stage so she has an unobstructed view of the little vermin.

She throws an acid dart at the goblin.

1d20 ⇒ 3 for 1d6 ⇒ 5 miss damage.

Kvothe spirals out in search of other little green pests.


Smoke seeing more work to be done, launches himself across the churchyard cum battlefield to the stage where the final goblin awaits.

The stage is at least 5 ft tall, and while you could probably push yourself up and over, doing that adjacent to an enemy would provoke and in full armor with a big weapon in hand, will take a DC 10 Climb check. There is a path which gets you adjacent to goblin w/o provoking. I am assuming you took that path.

Smoke DC 10 Climb: 1d20 + 3 ⇒ (9) + 3 = 12

Smoke leaps the stage and stops near the greedily eating White Goblin who begins to carve at the air with his sharp pokey thing looking for a good opening to jab the longshanks.

Robin, seeing the big man jump the stage, runs around the side and arcs his whip up and at the feet of the cavorting goblin. The whip curls around the target's feet and pulls the brutish thing prone.

Prone:
Prone: The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity

DM Dr Evil's Ruling 2.0: I struggled with this one. Your planned move would've made you need to climb the stage also, likely with a higher DC since the stage is over your head. Your climb isn't so good. I therefore moved you around to the stairs, which leaves you 15' away from the target. The PRD and Hero Lab both want to give the small (halfling size} whip a 15' reach just like the normal (not meant to be perjorative) one. I would think it'd be smaller and therefore have a smaller reach, but since I can't find a rule that backs that up, I am going with the PRD. You are therefore within the proscribed 15' and so could take advantage of your good dice roll.

Further, I turned your "to-hit" roll into a CMB roll since you're attempting a manuever. I struggled to find if you had to hit first then Trip, but it appears either one (to cause damage) OR the other (to trip) is all that's required, not both.

Anyone have objections?

Fair Tinuviel also cross near the stage and lobs another acid dart at the creature. But she doesn't account for the falling monster, and her dart flies harmelssly overhead. She sends her raven familiar aloft again to spy for more goblin activity.

Give me a perception check for Kvothe, and she'll report back next round. Can she see in the dark? I am assuming so...

White Goblin who not so long ago was enjoying a peaceful meal, now finds himself beset by enemies and flat on his face. Knowing the longshanks is above him with greatsword, he'll do the only thing he can think of: he attempts to roll off the stage to the right (behind it).

Avoiding AoO while Prone:
You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move though an enemy's space and fail the check, you lose the move action and provoke an attack of opportunity.

Situation Base Acrobatics DC*
Move through a threatened area Opponent's Combat Maneuver Defense
Move through an enemy's space 5 + opponent's Combat Maneuver Defense
* This DC is used to avoid an attack of opportunity due to movement. This DC increases by 2 for each additional opponent avoided in 1 round.

Because goblin is threatend by Smoke and Robin with reach weapon (see above), White must succeed on a DC roll of each person's CMD+5+2, ok? If he fails, he doesn;'t get to move and they get AoO each (although whip damage is zero). Here are his rolls:
Avoid Smoke's AoO vs DC 20 (13+5+2): 1d20 + 2 ⇒ (3) + 2 = 5
Avoid Robin's AoO vs DC 19 (12+5+20): 1d20 + 2 ⇒ (13) + 2 = 15

So poor White doesn't avoid either AoO and cannot move, remaining prone. Instead he whimpers and covers his head, expecting the blade to fall.

That post was a lot of work for your friendly DM Doctor Evil, a round of applause is in order, I think...Roll your AoO's my friends, then Cadas can close out the round, if enemy survives.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

Ravens have low light vision.

1d20 + 9 ⇒ (13) + 9 = 22 Kvothe's perception roll


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Attack of Opportunity 1
Attack: 1d20 + 5 - 1 + 1 + 4 ⇒ (6) + 5 - 1 + 1 + 4 = 15 Get 'em!
Damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9

Smoke raises the sword up and brings it down on the creature in a loping arc, smashing something on the table across his bicep and face, half-obscuring his vision. He wipes it out of his eye in a split-second, huffing a heavy breath again as his brings his sword up once more into his hands. Smoke holds it like a child would hold a bat-- left hand over right, both on the hilt. Whoever made the ornate hellknight's sword is probably feeling disappointed right now and doesn't know why.

I had a DM once who ruled that one PC, who had a huge-sized spiked chain he wielded using two feats, had a reach of 20 ft. It was pretty bad. He was a crusader with the Thicket of Blades stance, so five-foot steps didn't work in his threatened area, and if you moved, you provoked for each square. That campaign didn't last long.

Also, climb DCs... I don't think they fluctuate. It's up to you, though. Would you give him a bonus to tumble through a large creature's square because he's smaller?


Got it Tinuviel. Kvothe is flying high and will report in next round. Low light is good enough to see with fires burning.

The great overhand arc from Smoke comes just a fraction too slow to slice the wiggling goblin. Maybe if he weren't so worn from his earlier battle rage, he'd have been in time, but instead the blade crashes into the wood decking of the stage, between the goblin's legs.

White is still prone.

I get your point about the variable DC's. I was just thinking about climbing something at shoulder height vs something 2 ft over my head. One is pretty easy to push off and hop up (unless you're carrying a damn big sword and armor) the other takes a lot more effort. I'll certainly take it under advisement. It probably should be the individuals' skill ranks that make up the difference. Thanks!


Inactive

Happy to not have climbed - Robin much prefers to take the stairs.

In terms of combat maneuvers, I agree it is just one roll - a CMB roll instead of a hit roll.

As for AOOs, Robin does not threaten with a whip, because whips do not normally provide threat (unless you start getting the right feats).


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Unable to fully close the distance Cadas calls on the stormburst wrath of her goddess. The sky quickly darkens over the creature, the wind picks up very locally and rain drops fall from a clear sky to strike the creature. The wind and rain crash into the goblin disorienting it and perhaps doing some damage.

Storm Blast - Touch Attack: 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 5 This might miss as range attacks are -4 vs prone targets. So this would hit a 14 touch ac.


Round 5 -continued

Despite our heroes best efforts, White Goblin was hanging on for dear life --prone and sniveling.

Cadas steps near the stage and calling on her goddess' power summons a mini-storm burst that buffets the little creature with rain and wind. Debris blows all over the guy and he cries out the entire time. As the burst relents, he is scraped and bleeding from a number of cuts and contusions,but still hanging on...

End of Round 5

The good guys are closing in. The bad guy has fallen and can't get up. He's bloody and beaten. Let's end it now!


Round Six - Begins

The tenacious White Goblin clings pitifully to the stage while the bruising longshanks close in for the kill. You hear the forces led by Daviren Hosk and the Sherriff still fighting near the church and more melee sounds to the south (past where you stood for feast). The town's forces are stiffening and slowing down the sneaky goblins.

15 Rogar (blessed)
12 Smoke (blessed, fatigued 1 more round)
9 Robin (blessed)
8 Tinuviel (blessed, mage armor up)
7 White Goblin
6 Cadas (blessed)

Combat has lasted six rounds so far, or little more than half a minute. Bless lasts 1 min/lvl.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

ROUND 6! FIGHT!

Seeing the goblin fall, Rogar smells blood in the air. He rushes to the stage, his zest for battle overriding his common sense. As he nears the stage, he releases his double grip of his shield and swings the disk to his side, before twisting his hips and swinging it high over his head at the prone goblin lying at the edge of the stage.

"DEATH AND GLORY!" He cries as his unleashes his attack.

attack:
1d20 + 6 ⇒ (6) + 6 = 12 but the stage proves too high for him to overcome.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

Acid splash right at the foul beast.

1d20 + 1 ⇒ (10) + 1 = 11 for 1d3 ⇒ 1 damage

Tinuviel says something in goblin, probably a battle cry of some sort.

goblin:
[b]"Why are you nasty little things always so rude and inconsiderate?


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Round 6!

Smoke swings the sword with the poise and form of a child but the strength of a frontiersman. "What ROGAR SAID!" he cries out, his voice taut with exertion.

Attack!: 1d20 + 5 - 1 + 1 + 4 ⇒ (4) + 5 - 1 + 1 + 4 = 13 Literally absurd at this point.
Damage: 2d6 + 3 ⇒ (2, 4) + 3 = 9

The goblin is, of course, a mighty foe-- sniveling and crying on the stage-- and dodges it entirely. Smoke can't hit him because he was obviously taught to use his weapons wrong as a joke.

On the beginning of the next round, I will not be fatigued.


Rogar, I'm not sure how you smash the goblin from your location anyway. He's still a good 10 ft away from your current location. I assumed you were adjacent in my prior post. You could get up the stairs and adjacent witha double move, but I don't see a move action that gets you next to him this round. I'm going to retcon your missed shield swipe to a double move action instead, same net effect, and you're in much better position if this foolishness continues.

Round 6- continued
The tempermental dwarf had dispatched 2 of the beasties and wasn't going to miss out on the last. He raced (as only dwarves can) up the steps and got into position to end the miserable cur's existence once and for all.

Tinuviel cursed the time spent in study and not in target practice as yet another acid attack missed the prone villan. Only need a ranged touch attack which means AC 13, but since he's prone, that makes his AC 17 for ranged attacks, misses him either way.

The mighty Shoanti goes for one more killing stroke, but his footing slips in a plate of spilled food from the stage, and the stroke goes wide. Still sniveling, the goblin looks up wondering why the kill stroke hasn't fallen yet.

Robin, you have anything to end this? Just a well placed kick or something? A thump on the head, anything?


Inactive

Round 6 (really?)

Robin tries to whip the wretched goblin, though it was tricky to wrap around Rogar, who stands in between. (Prone, cover, bless).

Attack: 1d20 + 4 - 4 + 1 ⇒ (14) + 4 - 4 + 1 = 15
Damage: 1d2 ⇒ 2

Note: the whip does no damage if the goblin is wearing armor. :(


Round 6 - continued

The whip snick and snaps the prone goblin. His leather armor stops the tail of the whip from lashing him, but the snap and pop fills the goblin with anger. Instead of being scared, now he's mad.

He jumps to his feet a dangerous red glow in this beady eyes. His long fingers flex and unflex as he growls hideously...

This gives Smoke and Rogar attempts at AoO, but nothing the poor guy can do to avoid it. Chances are you won't hit him anyway.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Attack of Opportunity 2

Smoke swings the sword.

Attack: 1d20 + 5 - 1 + 1 + 4 ⇒ (13) + 5 - 1 + 1 + 4 = 22 Oh snap!
Damage: 2d6 + 3 ⇒ (1, 5) + 3 = 9

The tiny goblin goes sprawling. He glares. "You think you're mad?" he says as he shoulders the weapon, turning to use the stage as a vantage point. "We're the ones who have to save the rest of these people."


Round 6 - continued

Smoke sees the hopeless goblin start to rise, the cold light of fury in his eyes. Sensing the opportunity, he swings and catches the buffeted and bleeding goblin on the shoulder, biting deep into his flesh. The goblin gives him a thankful look as it mercifully falls; its lifeblood staining the celebratory stage.

End of Combat

Ok, sacrifice whatever to whoever, we don't need a streak of die rolls like that again! Everyone earns 108 XP for that combat. Let's move on in a bit.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas will make sure the party and any townfolk, including her new Ranger friend, are close and all goblins are dead before she calls on Gozreh to close the wounds of her allies.

Channel: 1d6 ⇒ 3

She then laments My shield is back at the Inn as I know much of your all gear is. Let us head back there to retrieve our gear and deal with what goblins we find along the way.


Dusk, 1 Rova 4707 Absalom Reckoning - First Day of Fall

The Dawn that broke with such promise and expecation has turned to misery as Sarenrae's Gift sinks slowly into the Varisian Gulf. Sandpoint is burning and goblins run amok.

While the immediate threat to your person seems to be ended, the threat to Sandpoint continues unabated. Goblins still scamper through the town chasing citizens. Wounded and dying people litter the ground. Smoke rises from many nearby buildings. The shouts and clash of a determined defense rises from the just north of the church steps. There Sherriff Hemlock and Father Zantus lead a mix of acolytes and town guard trying to keep the invaders out of the church itself.

There are wounded people and dead goblins near you. Goblin song continues, a little louder now to the south. Amidst the chaos, you take the measure of yourselves and rise to the occasion.

I guess you get the idea. Tell me what you do next?


Inactive

Robin cheers as they defeat the pesky goblin. The thrill of battle was a surprising adrenaline rush for Robin, though he is distraught to see the dead Shoanti pieman and others. He quickly helps collect any nearby wounded to receive healing from Cadas.

He then responds to her suggestion. "Sounds good to me, though there's lots of goblins on the way to the Rusty Dragon from what I hear. We need to put a stop to their terrible singing. They clearly don't know the first thing about good delivery." Robin tries to make a joke, but it falls flat given the circumstances.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

"I am amenable to doing whatever it takes to rid this good town of these nasty little nuisances. Really any direction would serve for that purpose."


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas is willing to help where the need is greatest, and would like to get the group's gear at some point but recommends we at least check in with the Sheriff. We need organized resistance against these little beasts. Was she able to find and heal Husk? She is willing to use another channel to help a group of townspeople if it will hell things in general.


Inactive

Oh, if the Shoanti pie man is alive, Robin is totally bringing Casas over to save him.


The same salt breeze you felt at the battle's outset gusts by you, but this time instead of inspiring you to great deeds, this wind refreshes your body and heals all wounds restoring your health and stamina. Several citizens near the young priestess are also beneficiaries of the healing breeze from Gozreh.

By my count all are back at full HP

Robin grimly goes to check on the wounded (of which there are many) and the dying (thankfully only a few). Sadly, his pieman has passed on, victim of goblin attack.

Kvothe the Raven perches back on Tinuviel's shoulder and reports:

Kvothe:
many goblins fighting north of the church (off the map at top right). She also says lovely singing woman from last night fighting to the south, past where you sat at festival.

The sky has grown dark now both with the sinking sun and the black smoke of many small fires. There continues to be a clash of some kind around the northside of the church steps. The dim light and the smoke makes it hard to see exactly who or what is over there, but you hear the maniacal giggling of goblins and the cries of men. You seem to remember the Sherriff and Hosk were both in the that diretion earlier, along with Father Zantus.

To the south beyond where you sat at feast, you hear a shout (was that Ameiko's voice) and the goblin chant beginning again. The flash of light and the death scream of a goblin follows.

On occasion, a random goblin sprints through the churchyard, off to some unknown mayhem but none stop to threaten you directly.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

I hear Ameiko shout? I'm going there.

Smoke looks at the others. "I'm pretty sure these people need our help now. I don't know if you're going back to the inn, but I'm going to go find the next goblin and the next and the next until there's no more left. Looking for organized resistance? We're here. We're organized. I'm going south. Are you coming with me?"

He shoulders his greatsword and begins to move, lingering until he hears Ameiko's shout before turning and breaking into a run. If the others are following, I try to match their pace-- if they're not, I'm just going. Sorry guys!


Inactive

South is as good a direction as any - where there's goblins, we should go there.

Robin is inspired by Smoke's speech. "Hear hear, I'm with you, Smoke!" Robin grabs a blade off of a goblin's corpse, keeping it in one hand, and a whip in the other.

So, what do those goblins wield?


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

"Goblins are goblins. As long as ve're going to kill them, it matters very little which vay ve go," Rogar interjected. "But I recommend ve move vith haste."

Rogar rolled his neck and started jogging after smoke.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

"From what Kvothe says, we should probably head south. After that's done, the north would be a good choice"


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

It seems like they have it more under control with sheriff and ranger and priest. The south and Ameiko needs us more. Cadas concurs and continues moving. If she sees a discarded shield anywhere she is picking it up.


DM Stuff:
1d100 ⇒ 41d3 ⇒ 21d6 ⇒ 6

Led by the impetuous youth, the group makes a decision and heads off towards the sounds of struggle to the south. Approaching the tent where you began the festival, the sounds grow louder. Ahead, you can see a pitched battle taking shape.

Although it's dark and you can't make things out clearly, flickering firelight illuiminates enough thay you can see the lithe figure of Ameiko, sword in hand, leading a conglomeration of town guards and citizens in a determined defense against a group of goblins. Also in the group, you spy Lars the Ulfen bartender wielding a great double bladed axe with berserker abandon. Farther off, you also see Hannah, the priestess elfen cleric of Gozreh with a dagger in hand leaning down to give rites to a fallen soldier.

Robin the goblin blade is a foul thing made from junk. It's little more than a sharpened hunk of metal attached to a wood handle. You can feel the blade jiggling from the hilt as you run. There is a big notch in the blade, as well as a few holes in the steel to reduce the weight.

Robin's weapon stats:
Dogslicer damage 1d4 19-20/x2; by rule this is a light melee martial weapon for proficiency purposes. Note that a natural 1 indicates the weapon has broken and is unusable

Cadas you come across the body of a dead town guardsman covered in knife wounds and bite marks. Near him is a sturdy light steel shield with the town emblem painted on it. The butt of a broken spear lies near him, the head imbedded in a goblin corpse nearby.

As you approach the scene, Amieko turns hearing your approach. She smiles as she sees you. "'Bout time you showed up, plenty of uglies for the killing. I think we can turn the...Oh by the Gods, no!" Her eyes widen in horror and she points to the east, back towards the Cathedral. Turning you see...

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