DM Panic's Wounded Wisp Table 2 (Inactive)

Game Master wakedown



Discussion thread for the pending game...

Awaiting check-in from:

* Merck
* PatheticWretch
* I'm Hiding In Your Closet

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Somebody's checking in?!?

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Present. Do you mind if we dot the gameplay thread or would you prefer to wait until the tables are finalized?


You can dot it, I don't plan on juggling players much more and will get the first post up tonight and call any new additions by that time.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho checking in and ready to go.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Helm Akodo, at your service!


@Everyone: Go ahead and post your: Character name, faction, PFS ID (or private message if you don't want to post it publically). Make your day job checks or take 10 if you wish here as well (I generally have folks roll them early).

Also, let me know if you've played Wounded Wisp previously. If everyone has, then the scenario changes slightly.

We're also still waiting for Mollok/Merck to check in, but nonethless I'll get the introductory RP up and get us started...

We should have:
Helm
Mollok
Taicho
Van
Xasay

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Van Potter
The Exchange
PFS# 60133-11
Day Job + Crafter's Fortune: 1d20 + 16 ⇒ (14) + 16 = 30

I have absolutely no experience playing or GMing this scenario.

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Ṣ̄ilpin k̄hxng ngeā thī̀ xāṣ̄ạy xyū̀ (AKA Xasay Xyu)
Silver Crusade
# 40025-12
Perform (Acting): 1d20 + 8 ⇒ (11) + 8 = 19

I don't believe I've ever even heard of this Scenario before now.

Dark Archive

MT 5 [ HP 38/38 | AC 17 T 13 FF 14 | CMD 13 | F +6 R +4 W +13 | Init +6 Per +20, SM +12]

Dotting

Mollok
Dark Archives
PFS # 35561-6

Grand Lodge

Tiefling, Oni-Spawn Theologian Cleric of Asmodeus

Hi guys.
I miscalculate and Mollok cant play in this scenario. I will bring Macdowell here instead.

Macdowell
PFS # 35561-10
Grand Lodge
No day job.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Player: PatheticWretch
Character: Helm Akodo
PFS# 132,076-13
Faction Grand Lodge

No day job.

Scarab Sages

...is a worthless concept ...is a cynical scam gestalt Ghul Lord/Warlock/Truenamer/Psychic/Wild Mage

Hey, an Ash Theologian. I've got one of those.

Grand Lodge

Tiefling, Oni-Spawn Theologian Cleric of Asmodeus

Yea, I am stil trying to decide where to go with him but "fire mage" for a cleric sounds fun.


Taicho is the only PC I'm missing from having info to report the game .

(Yeah, it'll be a couple weeks, but I like to get all my work done in advance!)

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Aaand we witness firsthand what kind of peril may come of having a high INT and a low WIS....

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Whoops ... sorry.
Player: Kris Larson
Character: Taicho Munetoshi
PFS# 147934-2
Faction: Sovereign Court

Fisherman: 1d20 + 4 ⇒ (3) + 4 = 7

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Would the Dirty Fighting trait apply to damage from cure/inflict wounds spells? I'm contemplating getting both a cure light wounds wand AND an inflict light wounds wand so I can heal myself when using Light and Dark, but since that shouldn't come up very often, I'd also use it some as a weapon.

Silver Crusade

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CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief
Van Potter wrote:

Van pulls out his Magic Missile wand and shoots a bolt at the remaining beetle. "Again, don't blame me for what other gnomes do."

That isn't the magical trigger phrase for your wand, is it?

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

If I may ask, since when does Perception allow one to identify potions?

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

As far as I know ... identifying a potion is possible with a DC15+spell level perception check.

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Huh! Okay, that looks valid. I learned something.

Grand Lodge

Tiefling, Oni-Spawn Theologian Cleric of Asmodeus

Yep, you can ID potions with perception. I have done it multiple times, you just have to hope your DM dont hate you...and its not poison.

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

We've been to the Wall of Names, now we go to the Shrine of the Fallen.

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

I may have screwed with the combat map. I didn't mean to.

Being "Anonymous Bat" is cool, though! I've always liked bats.


Taicho Munetoshi wrote:

Character: Taicho Munetoshi

PFS# 147934-2
Faction: Sovereign Court

Just a heads up as I logged this, it autocompleted "Hskoro Ssithis" as your character name. I just wanted to verify that I applied to the right PC with the "-2".

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Ack ... sorry that should have been a -3


You guys are all about wrapped up here, with just the Touched Man up.

The brute drops out of rage and the swordsman and archer are so far below zero now that there's really no healing that will bring those three back into the fight! :)

I'm sending out chronicles. Let me know if I made any mistakes on them and we can wrap this one up.

Taicho and Xasay should certainly try to finish off the current round and bring the oracle down, though.

Hope you guys had fun. The last fight can be rough if the brute connects.

It is possible to randomly roll the fight with two brutes as well!

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Awesome, thanks for running! I'll have to read the scenario later to find out what sort of rp we missed in the tavern.


Eh, that's a tough one to comment on.

There's about a full page of detail on those NPCs (tediously split across 3 actual pages because of a map), but they aren't really that central to the plot.

They're certainly there if you need a wayfinder to activate the coin and what-not. They do provide the classic "adventuring party starting in an inn" experience, but a lot of PFS tables have done that enough times they are more interested in a good plot and getting into it.

I've played/run Wisp a number of times now, and I'm still rating it at about 2.5 stars out of 5 possible. It's not super smooth and I find the two shrines and the puzzle-that's-not-really a puzzle a bit clunky (the lines of text under the names on the wall felt like they should've been more than just a check to know "oh that's a failed aspirant"). The fire beetle fight is a bit underwhelming, too. :)

All that matters is that you guys had some fun. The last combat is certainly a challenging one, especially if GMs use those NPCs to focus fire down a group of PCs.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Yeah, I expected some bigger type of secret to be discovered, and the chronicle sheet boons aren't quite as good as The Confirmation. That being said, you did a good job running it and I had fun.

I'm sure eventually I'll run through it enough on both sides of the table to get tired of it just like First Steps Part I and The Confirmation. :)

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Yep ... I enjoyed it. Thank you for running it.

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Yes, nifty, I'm glad to have found this!

Grand Lodge

Tiefling, Oni-Spawn Theologian Cleric of Asmodeus

Thx for the game DM Panic, it was fun.

Grand Lodge

Half-orc Samurai 3 | HP 31/31 | AC 20; Tch 12; FF 18 | F +7; R +5; W +3 | CMB+6; CMD 18 | Speed 20 ft | Init +2 | MW Katana (cold iron): +7 (1d8+4/18-20) | Perc +3

Thanks so much for running that, GM Panic! I really liked the scenario and the pace. Great times! Thanks to all the players, too.

Silver Crusade

CG male Wayang Dark Puppeteer 8
Spoiler:
|AC 20, T 13, FF 18|HP: 45/45|F +2, R +8, W +4 (+1 vs water/cold, +2 vs shadow, +3 vs poison, +4 vs fear/drain/death/Necr)|Init +2, Perc +4|CMB +6 CMD 18|23/23 Perform, 3/3 Speaker, 3/3 Phantasm, 1/1 comic relief

Sh-sh-sh-sh-darkness falls, folks!

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