DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"We need more facts. Since subterfuge didn't work, we may have to go the direct route.""


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Control, perhaps," Absinthe suggests. "They were establishing themselves as the ones holding the food. They may be seeking influence."


Female Human Cleric 2

"Hmm...good point," Rosa thinks. "Establish as a source of food, then withhold it to get. . . something?"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"They want power and control. They want to rule these streets."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Suddenly, Absinthe frowns. "One does not suppose... there could be more in those packages than meat? Some alchemical substance to induce obedience? Or perhaps messages to organize armed revolt?"


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Doubtful. I don't think they need mind control to stir up the people. They motivate themselves just fine."


Female Human Cleric 2

"No, the mind control doesn't feel right. Think of what they were trying to do, Absinthe, and then think about how they would have gone about it if they just needed us to eat some of their rations..."


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

"What were they trying to do? Did you get any meat?" We could test it.".


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"They were trying to get a free tumble out of sister Rosa, and to determine who and what gets to eat," Absinthe reports. "Apparently, 'half-demons' and crying children are out."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang listens and then adds Did you see the man we seak? My thought is that perhaps these ruffians work for him and are simply imperfect tools to administer his good will to the people.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Well, it sounds like they are prejudiced," Melianthe says with a sympathetic glance to Absinthe, "And manipulative besides. Hardly the rescuers of Korvosa. I suppose the Marshall wasn't so off-base after all...any good leader of these men would have kept them in better check."

Melianthe folds her arms. "I say we go in there and apprehend them."

Dang, I miss all the big posty times. Sorry, been a bit afk.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Honestly, one found the eviction of crying children more hurtful," Absinthe tells Melianthe, shrugging. "To be a tiefling is to know one has vile predecessors. Unfair as it is in some cases, there is some cause for bias."

Turning to Segang, she shakes her head. "One did not."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"You can't help your parentage...or upbringing," says Melianthe.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"No, but you can't help other people's bigotry either."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Most certainly, you can affect other people's bigotry," Absinthe says. Her smile is sweet, but there are crimson sparks in the depths of her eye as she pats her rapier.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Well, all that does is makes them quiet about it. Their mind is still set."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Let us show the people an alternative, and exterminate the leaders who won't change their mind."


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

[B["A reminder that we should capture this man alive."[/b]


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

How far up the food chain do you intend to take that...


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Yes, we should at least try to take their leader back for questioning. So perhaps, hold off on the exterminating if possible."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Good point, Demitri," Melianthe says with a smile. "Segang, you picked up on my lack of specificity."


What's next?

To describe the layout, the meat shop is 50 x 70 ft, with a large external cattle pen along the western wall. Besides the main shop entrance, you can see two wide doors leading from the pen into the butcher room. There is also a 2nd story 'penthouse' that looks over the entrance.

EDIT: There are currently no livestock in the pen.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

I vote we kick the door in, demand to see Vandercaskin, yell at them to stop what they're doing, and when it goes south, non-lethally beat the tar out of them so we can bring the leader back.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

I'm rather curious to go through the pen to the butcher room. HUMAN BODIES I TELL YOU


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

You think there's a dark soylent green situation going on here?


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Sneaking in is more my thing, and would allow us to overhear any useful tidbits they're discussing among themselves. ^^


Female Human Cleric 2

"There's nothing that says we have to accomplish this today." Rosa points out. "Perhaps observe the activities for the rest of the day, and night, and see what there is to be seen before we make any further move?"


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I say we go in as soon as they close shop for the day. If we are going to try to do nonlethal I should go purchase a sap before we move in.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Let us await the opportunities that dusk brings, then," Absinthe says. "The stealthy may then enter the building and do some reconnaissance, maybe provide some useful information to plan for the next day."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Perhaps a stealthy person could block the double doors into the stock pen from the outside before we go in so that no one could get out that way. I am going to pick up a sap. Anyone else need one?


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"No, I don't think I need anything beyond hexes," says Melianthe with a wink. "I relish any opportunity to be nocturnal...couldn't we reconnaissance and then immediately return?" She says this with a hopeful expression.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

How does dusk strike you?


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

"Evening recon sounds good. I can check upstairs if Absinthe covers the ground floor.

I am assuming the penthouse has windows.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"Just make it quick. We don't want them to be gone before we have a chance to confront them."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"If you can be stealthy, sister Mel, you may accompany this unworthy one," Absinthe says.

Absinthe is not being flirtatious; rather, she is being businesslike and focused.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Any problem with picking up a Sap at a local establishment without much delay? There used to me a marshall weapon called a trungon I believe that was a 1d8 nonlethal weapon. Not sure that translated from 3.5 I think it was sort of a leather wrapped heavy club.


Sap is fine... you can either find one or buy the materials to piece it together.


Seren Dypethe wrote:
I am assuming the penthouse has windows.

Has windows, but they are shuttered.

So, to confirm, you are splitting the group with Seren breaking in via the 2nd floor, and Abs/Mel via the 1st floor?


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Abby", Moonie", now "Abs"? :p Should I take up bodybuilding? *laughs*


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Looks like it. I think I should get some ranks in stealth so i can do stuff with the rest of the party.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Me too.

"You are not unworthy, says Melianthe," her face softening. "Absinthe, it's just that I was...used...for a long time. I don't just wear this outfit to ward off disease." She fidgets with her mask.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"And I'm not the best at stealth, but I'll follow."


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

"I'm sorry, Mel. Just be careful, all of you."

After the trio leave, Demitri turns to Segang and Rosa.

"We really should pick up a deck of cards to pass the time while people are scouting. I'm going to become stir crazy with all this waiting around.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I think we can advance. I want to be close to the building if someting goes down.


Alright... Abs/Mel/Ser, throw some stealth checks my way.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
Stealth: 1d20 + 9 ⇒ (17) + 9 = 26
Stealth: 1d20 + 9 ⇒ (5) + 9 = 14
Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
Stealth: 1d20 + 9 ⇒ (12) + 9 = 21
Stealth: 1d20 + 9 ⇒ (14) + 9 = 23
Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
Stealth: 1d20 + 9 ⇒ (14) + 9 = 23
Stealth: 1d20 + 9 ⇒ (18) + 9 = 27
Stealth: 1d20 + 9 ⇒ (13) + 9 = 22

"Tread where this unworthy one treads, and nowhere else," Absinthe mutters to Melianthe as they approach the target building.

Before entering, she briefly holds the dusk elf back and whispers: "One's mentioning of a lack of worth is... cultural, rather than a notion of personal lack. It is difficult to shirk the language patterns one grows up with. Tien is a language with strong notions of humility and propriety."


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Yipes, that's a lot of rolls. NomadSage, any chance of Aid Another on these?

Melianthe nods, her mind suddenly on the task of staying quiet, concerned that she won't be able to follow as well as she would like.

Stealth: 1d20 + 2 ⇒ (5) + 2 = 7
Stealth: 1d20 + 2 ⇒ (2) + 2 = 4
Stealth: 1d20 + 2 ⇒ (2) + 2 = 4
Stealth: 1d20 + 2 ⇒ (3) + 2 = 5
Stealth: 1d20 + 2 ⇒ (16) + 2 = 18
Stealth: 1d20 + 2 ⇒ (15) + 2 = 17

Well, that did it.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Stealth: 1d20 + 6 ⇒ (2) + 6 = 8
Stealth: 1d20 + 6 ⇒ (15) + 6 = 21
Climb: 1d20 + 4 ⇒ (14) + 4 = 18; using pitons or rope attached to an arrow if it doesn't violate stealth.


Seren:
Driving pitons into the wall would be very loud, and both physics and I have issues with an arrow holding up a 150 lb person... =P

Approaching from a side alley, you wait until all passers-by are clear and then make your way up the side of the building. The roof tiles are slate, slick with moss, which makes the footing treacherous but actually helps quiet your footfalls.

You approach the penthouse, which has two windows on each of its four walls. They are all shuttered and locked from within. It is dark enough inside that you can't make out anything through the cracks.

Absinthe/Melianthe:
You both approach the building along a side alley, quietly climbing the high fence surrounding the cattle pen. The stink of manure, mud and animal is strong within, and the ground is a squishy mess of the same. You note a roofed shed to the south, containing a straw-filled wagon.

Absinthe makes the silent approach to the doors with practiced ease. Melianthe tries to follow suit, but cannot match the tiefling's natural grace. While trying to tip-toe, she turns a foot in a muddy patch, catches her balance, but knocks over a pitchfork near the wall. It clatters along the wall before landing in the mud with a spatter.

Perception (audible) DC 18:
You hear someone within the building say "What was that?!" before another shushes them silent.

All three of you can make the Perception check. The others can attempt, but it will be DC 25 (assuming you're about 50 ft away)

Dice:
Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Perception: 1d20 - 1 ⇒ (13) - 1 = 12
Perception: 1d20 - 1 ⇒ (20) - 1 = 19

DM Only:
*EXPLOSIVE RUNES*


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

DM:
Seren pauses and signals the others to pause regardless if they can see him or not. He'll listen intently at the window for at least 10 minutes.

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