DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Oh can I get another heal before we open this door, Rosa? I'm still down 6.


Female Human Cleric 2

Seeing as how I'm down to one Cure Light Wounds left, I'd really prefer to save it for someone who's actually dying.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Fair enough, how are you on channels?


Female Human Cleric 2

Used them all up getting two people back on their feet.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Well then I will have to hope 7 hp is enough.


EDIT: There were no traps found on the door...

Segang throws open the door, and is greeted by the clank of two crossbows firing. One hits the door jam, but the second drives into his shoulder.

Ahead is a hallway, with a staircase leading to the penthouse. Two men, armed and armored, stand in the way. The nearest has a hunched posture and dark complexion, and the other is thin and obviously nervous, with a sallow complexion.

Actions for R1?

Initiative:
Absinthe: 1d20 + 3 ⇒ (11) + 3 = 14
Demitri: 1d20 ⇒ 5
Melianthe: 1d20 + 7 ⇒ (10) + 7 = 17
Rosa: 1d20 ⇒ 12
Segang: 1d20 + 2 ⇒ (20) + 2 = 22
Seren: 1d20 + 2 ⇒ (4) + 2 = 6

Verik: 1d20 + 2 ⇒ (9) + 2 = 11

Initiative Order: Cow Hammers, Segang [22], Melainthe [17], Absithe [14], Rosa [12], Verik [11], Seren [6], Demitri [5]

Dice:
Red vs Segang: 1d20 + 2 ⇒ (11) + 2 = 13 {miss}
Blue vs Segang: 1d20 + 2 ⇒ (17) + 2 = 19; Damage: 1d8 ⇒ 5


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

You forgot my double Init roll for Melianthe again.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"You are alone and surrounded," Absinthe calls. "Throw down your weapons and save your lives; none of your comrades remain to back you up!"

Despite these brave words, the wily Rogue does make sure to stay out of the line of fire...

Absinthe goes for the 'gabby' style of defusing the situation.


Melianthe: 1d20 + 7 ⇒ (2) + 7 = 9


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Stair Hallway Round 1
HP: 7/8
Arrows: 14/17

Seren pulls his bow and crawls over the counter, crouching down and hiding as he does so. He'll await Rosa's action and move to her space if she vacates.

Stealth: 1d20 + 6 ⇒ (8) + 6 = 14


Female Human Cleric 2

Delay for now. No condition set for acting, I'll let you know when/if I see one.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe hexes Hunched Fellow with Misfortune, shaking her head disapprovingly. "Death awaits you if you resist," she says in a chilling voice.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Sorry, didn't see the map. Mel would move to a square in-line with the blokes, like D16, before hexing.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang winces as he is hit but closes the distance to red and tries to tag him.

Sap: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 3 ⇒ (5) + 3 = 8

No cover from Red when Blue shot at Segang? Normally I would call that +4 AC cover from shooting through an ally's square, no?


Yeah, but my intent was for them to work together for the readied shot... like the front guy is kneeling to provide a clear view.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Gotcha. Sometimes something makes total sense but there is no game mechanism to implement it.


Round One
Initiative Order: Cow Hammers, Segang [22], Melainthe [17], Absithe [14], Rosa [12], Verik [11], Seren [6], Demitri [5]

To Absinthe's call, the hunched man growls back, "Come get us then, chel! We won't go so easily as they!"

Segang closes on the nearest fighter, who drops his crossbow and stands up, slapping aside the club attack. Melianthe moves around the back of the counter, casting a hex at Segang's foe. He snarls, waves a Varisian counter-sign and gives the dusk elf the stink eye.

At Demitri's action, though technically Absinthe still has a go, and Rosa is delaying. Otherwise, inputs for R2?

Dice:
Red Will save vs Melianthe's hex: 1d20 - 1 ⇒ (17) - 1 = 16 {pass}


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang's Round 2 action:

Sap Attack: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 3 ⇒ (3) + 3 = 6


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Round 1

Demitri casts a spell on the enemy not engaged by Segang. He attempts to cloud his mind into distraction.

Daze. Will Save DC 13


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Round 2
HP:7/8
Arrows: 14/17

Seren moves into Rosa's spot if she vacates and takes a stealth shot, otherwise he steps behind her and takes a normal shot at the guy in the back.

To hit: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6 (cover included)
Damage: 1d6 ⇒ 4 + Sneak Att: 1d6 ⇒ 4


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe Sleep hexes Segang's adversary, nodding at Demtri.


Female Human Cleric 2

I think I need to see the map just before their turn to see whether I should go or not.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Acrobatics check: 1d20 + 7 ⇒ (2) + 7 = 9. >_< Eeerghh!

Absinthe tries to make a limber maneuver to get past Segang and at the opponent still wielding a sword, but bangs her knee against the bannister instead and falls back with a muffled curse.


Round Two
Initiative Order: Cow Hammers, Segang [22], Melainthe [17], Absinthe [14], Rosa [12], Verik [11], Seren [6], Demitri [5]

Demitri's simple spell is efficacious enough against the weak minded target. He stands idle, looking about listlessly.

Segang's swarthy opponent draws his blade and attacks, while the door to Segang's left flies open and another foe there ambushes with a heavy meat cleaver. This man is broad-shouldered and strong, with long red sideburns flanking his furrowed face. Segang blocks the first attack, but takes a small cut from the second.

Segang slams the first man with his club, and a moment later he collapses to the floor, overwhelmed by Melianthe's sleep hex.

Absinthe tries to move through the fray, but stumbles, and Seren moves to fire his bow, but hits the door jam above Demitri's head.

Another man appears, this one at the top of the stairs. Wielding a long bow, he aims and fires over the banister at Absinthe, hitting her in the leg. His appearance matches the description of Verik Vancaskerkin that Cressida Kroft gave you.

Map and pic sent. At Demitri... actions for R3?

Dice:
Blue Will save vs Demitri's daze: 1d20 - 1 ⇒ (8) - 1 = 7 {fail}

Red vs Segang: 1d20 + 4 ⇒ (9) + 4 = 13 {miss}
Green vs Segang: 1d20 + 4 ⇒ (19) + 4 = 23; Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Red Will save vs Melianthe's hex: 1d20 - 1 ⇒ (1) - 1 = 0 {fail}

Verik vs Absinthe: 1d20 + 7 ⇒ (14) + 7 = 21; Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe sleep hexes the newcomer. "One sleeping, one dazed; can anyone take them out?"

Melianthe considers dropping her spear, drawing her crossbow, and then remembers her inability to fire into melee and get close to actual harm.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang's round 3 actions:

Segang attacks the man in the doorway to his left and then moves forward 5 feet.
Sap: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 3 ⇒ (2) + 3 = 5


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Feeling ineffective, Seren leaps out the window and climbs back up to the shuttered penthouse.

Climb: 1d20 + 4 ⇒ (6) + 4 = 10


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Round 2

Demitri will cast a spell of protection on Absinthe. "Inheritor's light, please protect Abby from harm."

Shield of Faith on Absinthe. +2 Deflection Bonus to AC and I'm out of spells now.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27

Hissing at the pain, Absinthe leaps up towards the latest opponent, her blade leading the way.

"One is sick and tired of being fired upon!" she growls in her opponent's face as her rapier lances into him again and again. Blood flows, and the tiefling's eyes burn.

Attack roll: 1d20 + 3 ⇒ (19) + 3 = 22. Damage if successful: 1d6 + 1 ⇒ (5) + 1 = 6. Whoo, crit threat! :D Second attack roll: 1d20 + 3 ⇒ (20) + 3 = 23. Damage if successful: 1d6 + 1 ⇒ (6) + 1 = 7 o_o I... am uncertain about the rules, but... does this mean I get to roll a third time? If so: attack roll: 1d20 + 3 ⇒ (2) + 3 = 5. Damage if successful: 1d6 + 1 ⇒ (2) + 1 = 3


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

No, there is no exploding crit rule. But congrats anyway.
No comment on the helpful spell?


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Thank you very much. ^^ *bows* I really do appreciate it.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Well I meant IC, but I'll take it.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Don't worry. Abby's a little busy stabbing people right now, but she'll get back to you after the battle - provided we all survive. ^^


Rosa still holding then?


Female Human Cleric 2

Yah.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Got any orisons? Guidance, mebbe? I have felt the pain of being a caster sans ranged weapon option, so I sympathize.


Female Human Cleric 2

Guidance requires a touch, and this crowd doesn't seem likely to throw out spells at this point anyway. I'm hoping that a space will open up this round for me to slip into to start using the whip to Aid Another, but with the crunch in this small a space there's just no room for eight people to fight it out.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I'll likely go down soon, making room for you :)


Round Three
Initiative Order: Cow Hammers, Segang [22], Melainthe [17], Absinthe [14], Rosa [12], Verik [11], Seren [6], Demitri [5]

Demitri casts a protective spell over Absinthe.

The twitchy man moves back to the southern room, taking cover behind the door while he reloads.

The ambusher to Segang's side attacks again with his cleaver, but the sloppy swing clatters against the door frame. Segang swings back, missing, then moves to stand over the sleeping foe.

Melianthe casts a hex at the butcher, but he shakes it off. The first man starts to awaken.

Absinthe curses and leaps, stabbing Verik in the leg through gaps in the banister. Her blade drives deep into his thigh, and he howls in pain. As Absinthe lands, he fires another arrow, missing just above her head. Verik retreats back up to the second floor.

Seren leaves the front door, moving outside to find a way up, but struggles to find a good place to climb.

At Demitri's turn. Actions for R4?

Dice:
Green vs Segang: 1d20 + 4 ⇒ (3) + 4 = 7 {miss}

Green Will save vs Melianthe's hex: 1d20 ⇒ 14 {pass}

Verik vs Absinthe: 1d20 + 7 ⇒ (6) + 7 = 13 {miss}


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Round 2

Demitri moves into Segang's vacated space and launches a gauntlet-ed fist at green.

1d20 + 3 ⇒ (11) + 3 = 14

1d3 + 3 ⇒ (1) + 3 = 4


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang tries to smack the prone man with his sap and then will move off of him to be adjacent to the man with the bow.

Sap: 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 161d6 + 3 ⇒ (4) + 3 = 7 Second +4 is for prone. Stay down!


Female Human Cleric 2

Delaying until Green goes down, then rushing up to H15 to get in a better position to help.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

If Green isn't down, Absinthe attacks him: 1d20 + 3 ⇒ (13) + 3 = 16. Damage if successful: 1d6 + 1 ⇒ (1) + 1 = 2.

If Green is down... Absinthe turns to Demitri, somewhat stiffly due to the arrow still jutting from her leg. Her face looks paler than usual. "One is... deeply appreciative for your magical assistance," she says, her jaw visibly clenched. "One remains in some... slight discomfort, and would appreciate some medical aid before the damage can become permanent."


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Assuming green is down.
"No thanks necessary. Though you are very welcome. Unfortunately I do not have the magic to help you with that. I still have my own wounds as well." Demitri says indicating his injuries.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Just realized I didn't post, sorry!

HP: 7/8
Arrows: 13

Seren again attempts to climb up the side of the house, quickly.

Climb: 1d20 + 4 ⇒ (20) + 4 = 24; BOOM!

He moves quickly and silently to the window and unlatches it.

Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

i have been stuck afk and will post tonight! Argh!


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe draws her Wand of Magic Missile and zaps the butcher fellow. "The best healing is to make the adversary bleed," she says. "We have to ascend those stairs and overtake Verik."

MM: 1d4 + 1 ⇒ (2) + 1 = 3


Round Four
Initiative Order: Cow Hammers, Segang [22], Melainthe [17], Absinthe [14], Rosa [12], Verik [11], Seren [6], Demitri [5]

Demitri moves up, slams the butcher in the chest, winding him momentarily.

The man beneath Segang grabs his sword and hacks awkwardly at the Shoanti's legs, but Segang nimbly dances over the sword's arc. The butcher moves up close on Demitri and chops his cleaver into his shoulder, drawing blood and narrowly missing a major artery. The crossbowman leans out to fire again at Segang, but the bolt flies well high.

Segang slams the prone fighter in the head, knocking him senseless.

Melianthe fires her wand at the butcher, knocking him back. Absinthe stabs him with her rapier, adding to the wounds. The man emits a battle cry and makes to attack Demitri again.

Seren:
The shutter unlatches quickly to your skilled work. Peeking in, you see a small shadowy office. Verik stands by a door leading to the northern room, arrow notched and bow ready. As he waits, he throws back a vial of liquid, and you see his leg wound close. His back is to you, and he has not noticed you (yet).

Actions for R5?

Dice:
Red vs Segang: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17 {miss}
Green vs Demitri: 1d20 + 4 ⇒ (20) + 4 = 24; Confirm Critical: 1d20 + 4 ⇒ (9) + 4 = 13; Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Blue vs Segang: 1d20 + 2 ⇒ (6) + 2 = 8 {miss}


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Round 5
HP: 7/8

DM:
Seren will move across the room quickly, dropping his bow at the last minute to leap upon the man, seizing him.

Stealth: 1d20 + 6 ⇒ (9) + 6 = 15
Grapple: 1d20 ⇒ 16; that's right, Seren's trying to bring it with his skinny self (no Dex to CMD if he's flat footed)

If he succeeds, he yells, "I'VE GOT HIM DOWN! COME UP HERE AND HELP ME PIN HIM!"


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

It seems you missed Segang's move after his attack. He moved to be adjacent to the man with the bow after striking the man on the ground.

Segang's Round 5:

Moving as necessary to be adjacent to the man with the bow, segang attacks with the sap.

Attack: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 3 ⇒ (4) + 3 = 7

Confirm: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 3 ⇒ (1) + 3 = 4

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