DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

"Agreed," Absinthe says, her voice clipped and businesslike, and she follows Seren. She casts one look back at the others. "Stay alive until we can flank them," is all she says in parting...

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19
Disable device once we get there: 1d20 + 7 ⇒ (15) + 7 = 22.
Aid Another to Seren as needed. ;)


Note, the side door is not locked, it's barred. DD has no effect on it.


Rosa wrote:
"Royal Health Service! Open up in the name of His - er, I mean, Her Majesty!"

Sense Motive: 1d20 ⇒ 19

"Oh s%~%! They're here!" one voice shouts.

"But, there's no such..." another starts to retort.

"Barracade the door!" a third voice booms out. You hear a lot of movement inside.


Female Human Cleric 2

"....that was unexpected."


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

"Hmmm, we're not getting through here ... join the others then or slip up on the roof and wait for that man, perhaps the one we're looking for to move out of the room? Or those double doors to the south, did you check those?" Seren measures the door, considering it's size.

Maybe we bring Segang over here to assist

Once the shouts start, he draws his bow. He whispers "Bar the door ... why don't we just break that huge f***ing window instead?"


Seren Dypethe wrote:
Seren measures the door, considering it's size.

The southern set of doors are much like the northern ones...


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri walks up to said window while drawing his sword. He then jabs it pommel first in an attempt to break it.

Strength check: 1d20 + 3 ⇒ (8) + 3 = 11

"Good idea."


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang, quite tired of the waiting game, and seeing little progress, looses his temper (Rages) when he hears "bar the door" and quickly attacks the door with his new hammer.

Break Door: 2d6 + 10 ⇒ (6, 6) + 10 = 22


Okay, back to combat rounds. Besides Segang and Demitri, need inputs for the group for R1.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Let us go!" says Melianthe to Absinthe. Melianthe moves,or double moves, to join Demitri and Segang, arriving a little out of breath.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren will follow, attempting to hide again

Stealth: 1d20 + 6 ⇒ (17) + 6 = 23


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe follows Seren's example and seeks refuge in the shadows -- the better to stab the enemy somewhere painful and undefended!

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11.


(The True) Round One
Initiative Order: Melianthe [18], Segang [14], Absinthe [13], Demitri[12], Seren, Rosa [9]

Melianthe, followed by Seren and Absinthe hugging the wall, climb the cattle pen fence and move up towards the shop front. His patience ended, Segang smashes the front door, damaging it severely. This elicits shouts of alarm from within, and more when Demitri smashes the display window to bits. You can see two of the deserters shoving a table behind the door to block it, while two more stand behind the long counter.

"Here they come!" calls the apparent leader, a tall fighter with a bushy unibrow and flat nose. The second man behind the counter, a thin man wearing an oversized chainmail coat, raises his crossbow and fires at Demitri through the window. He narrowly misses his mark.

Crossbow vs Demitri: 1d20 + 3 ⇒ (14) + 3 = 17 {miss}

Map sent, actions for R2?


Female Human Cleric 2

Round 2

Rosa steps up as Demitri moves in, lashing out with her whip at the legs of the closest thug.

Trip: 1d20 ⇒ 13


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang continues through the door.

Earthbreaker Damage: 2d6 + 10 ⇒ (4, 5) + 10 = 19

If the door comes down he may have a move action...


That hit will wreck the door, but the table will be blocking your entry...


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe moves to A16. "I think I have inherited the human trait of impatience from you all," she says with a smile. She focuses on the archer.

Misfortune on thee!


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren moves to A14 and fires at green unless he is considered in melee then he moves to 15 and fires at the archer.

To hit: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 + 1d6 ⇒ (6) + (2) = 8


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang will use his move action to go (climb?) over the table if it will not provoke. Wait, from the map, that I just relealized I had in emaol, it looks like there are 2 enemies right there. if so, Segang will step back 5 feet. and them.

First the door, and next your skulls, if you do not surrender.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Did I break enough window to climb through it? If so, I will do that.

Demitri looks at his work before looking back at Rosa. "This should help in case they decide to ignore me." He says before casting Shield of Faith on Rosa. "You may not like the Inheritor, but she looks out for everyone." He then climbs through the window and ends up next to green.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe zips forward, hugging the walls, and tries to make herself small as she skids to a halt behind Demitri. "Apologies," she mutters. "One is not quite as sturdy as you."

If Demitri has cleared enough glass to gain entrance, Absinthe follows in his wake.

Stealth check for using Demitri as a human shield, maybe? ^^; 1d20 + 9 ⇒ (14) + 9 = 23. Never fear, though, Abbie is going in as Demitri's flanking backup.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Gee thanks.. :/


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Hey, a Rogue serving as your flanker can be a big plus... ^^;


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Not if I'm shot down because I'm being used as cover. You're lucky you're Abby.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Look at it this way; if they're going to shoot you, they were going to shoot you anyway. At least now if you're shot, a furious tiefling explodes from behind you and exacts bloody vengeance on the archers! :) That, or I drop a Darkness bomb and drag you back to Rosa for healing. (Always thinking of the team!)


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Yea, I know. I'm just giving you a hard time. I do appreciate the admittance of using me as a shield.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

It's a Rogue thing. If you lie about the underhanded stuff you do, people distrust you. If you admit it, you're 'quirky'. ;)


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Ah I see. I did not know that. Thank you for the enlightenment.


Female Human Cleric 2

Rosa smirks. "Disapproval of a particular practice or three shouldn't be taken to mean I'm opposed to her." . . . mmmaaaayyybe best to just leave that alone.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

hey, I was using Demitri as a human shield first! :D


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Girls, girls. One at a time. You'll all get your turn.

"Right." Demitri prepares himself as he will inevitably be surrounded.


Round Two
Initiative Order: Melianthe [18], Segang [14], Absinthe [13], Demitri [12], Seren, Rosa [9], Cowhammers [1]

Melianthe moves up behind Demitri, casting a hex on the archer, who curses back more emphatically, negating the magic. Segang finishes off the front door with another swing of his hammer. As the shattered planks fall away, he sees the two Cowhammer Boys blocking the entrance with a heavy wooden table.

"Piss off, horser!" one responds to his terms.

"Bal! These ain't guards!" the other shouts.

Unibrow snarls, "Who gives a s@&$! They're onto us... kill 'em!"

Absinthe moves up, hiding beside Demitri, underneath the broken window. Seren follows, trying to fire an arrow through the window, but it ricochets off the frame.

Demitri casts a protective spell upon Rosa, then mantles through the window, kicking fly-beset slabs of meat across the floor. Rosa steps up to the window, snapping her whip into the room but missing any targets.

Screaming, Unibrow hops over the counter, attacking Demitri with his longsword, while the man at the door spins and does the same. Demitri blocks the first with his shield, but takes a hard hit against his back from the second. The second man at the door braces the blocking table with his shield, sword readied.

The man behind the counter drops down to reload his heavy crossbow.

Dice:

Red Will save vs Melianthe's misfortune: 1d20 ⇒ 13 {pass}

Orange vs Demitri: 1d20 + 5 ⇒ (3) + 5 = 8 {miss}
Green vs Demitri: 1d20 + 4 ⇒ (17) + 4 = 21; Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Actions for R3?


Female Human Cleric 2

Rosa snaps her whip out again, this time at a weapon. She's not (yet) willing to climb in the window and maybe make herself a better target.

Disarm: 1d20 ⇒ 6


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang steps up to the table and attacks over it.

Earth Breaker: 1d20 + 7 ⇒ (10) + 7 = 172d6 + 10 ⇒ (6, 4) + 10 = 20


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri buckles as he is struck. He calls upon a blessing from Iomadae to guide his hand. Activate judgment - justice(+1 to attacks)

He then strikes at Unibrow with the flat of his blade.

nonlethal, judgement: 1d20 + 3 + 1 - 4 ⇒ (13) + 3 + 1 - 4 = 13

1d8 + 3 ⇒ (5) + 3 = 8


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

"Fly-blown meat...this will net you a hefty fine," says Melianthe. She hexes Unibrow with Misfortune and draws her boar spear.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe rises -- and tumbles. A series of cartwheels carries her after Demitri and through the window, landing at Unibrow's side, where she lances into him with her rapier.

Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16 - to get to C16. Attack roll: 1d20 + 1 ⇒ (10) + 1 = 11 for 1d6 + 1 ⇒ (4) + 1 = 5 damage. I don't think sneak attack applies in this positioning, but that brown thing at D16 is in the way and I think it's a wall. ^^;


That's the counter...


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

In that case, Abby goes up onto the counter for her attack, setting Mr. Stroppy up for the ever beloved flanking + sneak attack-combo. ;) If her attack succeeds with the added flanking bonus: 1d6 ⇒ 5 sneak attack damage!


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren takes Absinthe's vacated spot and fires at yellow.

To hit: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 ⇒ 1
Crit Confirm: 1d20 + 2 ⇒ (10) + 2 = 12
Damage if necessary: 2d6 ⇒ (3, 2) = 5


Apologies for the delays... busy work week!

Round Three
Initiative Order: Melianthe [18], Segang [14], Absinthe [13], Demitri [12], Seren, Rosa [9], Cowhammers [1]

Melianthe hexes Unibrow but he barely even notices. Segang moves up and swings down at the man in the door, who ducks underneath and narrowly avoids the powerful strike.

Absinthe moves up and around Unibrow, hopping atop the counter to flank him. Unfortunately, her rapier deflects harmlessly off of his armor. Demitri also attacks with his judgemental strike, but Unibrow parries it aside with his shield.

Seren moves up, firing an arrow through the window and clipping his target's shoulder. Rosa snaps her whip but fails to connect.

Unibrow attacks Demitri again, as the second warrior moves away from the front door; both miss badly. The remaining man at the door stabs at Segang over the barricade, but just clatters his blade across the top.

The bookish man pops up from behind the counter, stepping back before firing at Absinthe point blank, driving a bolt deep between two ribs.

Map sent, actions for R4?

Dice:
Orange Will save vs Melianthe's misfortune: 1d20 - 1 ⇒ (3) - 1 = 2 {fail}

Orange vs Demitri: 1d20 + 5 ⇒ (1) + 5 = 6 {miss}
Green vs Demitri: 1d20 + 4 ⇒ (2) + 4 = 6 {miss}
Yellow vs Segang: 1d20 + 4 ⇒ (1) + 4 = 5 {miss}
Red vs Absinthe: 1d20 + 3 ⇒ (16) + 3 = 19; Damage: 1d10 + 1 ⇒ (7) + 1 = 8


Female Human Cleric 2

"Dammit!" Rosa leaps through the window and lays her hands on Absinthe's chest, murmuring a prayer to her goddess...

Move to C15 if at all possible, then dropping Command to cast Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Demitri continues to strike at Unibrow, trying to strike with the flat of the blade, but he swings wildly.

Judgement, Nonlethal: 1d20 + 3 + 1 - 4 ⇒ (2) + 3 + 1 - 4 = 2

"If you guys could make your way in here, I wouldn't mind it."


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Absinthe hisses at the pain, but fortunately Rosa stabilizes her before her knees can start to buckle. "Keep me alive, sister," she manages to wheeze out before she takes another stab at the man fighting Demitri. "We needs must deal with the bull before we can settle for the weasel."

Melee (flanking) attack: 1d20 + 3 ⇒ (14) + 3 = 17. Damage for 1d6 + 1 ⇒ (2) + 1 = 3 plus sneak attack 1d6 ⇒ 2.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Seren will move to E16 and fire at crossbowman.

to hit: 1d20 + 2 ⇒ (19) + 2 = 21


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Thanks! Keep him busy so he can't use me for target practice anymore. ^^


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Forgot this:
Damage: 1d6 ⇒ 5


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Segang swings at the man in the doorway. I grow tried of this. You can surrender NOW or you can die!

Earthbreaker: 1d20 + 7 ⇒ (15) + 7 = 222d6 + 10 ⇒ (6, 5) + 10 = 21

After the hit, if the man is no longer up Segang will push the table out of the way.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Melianthe draws her Wand of Magic Missiles and zaps Crossbow Fellow.

"I'll be in there in a moment, Demetri; there's a bit of a line at the moment," she calls out.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Round Four
Initiative Order: Melianthe [18], Segang [14], Absinthe [13], Demitri [12], Seren, Rosa [9], Cowhammers [1]

Melianthe fires a force missile at the archer, causing him to curse in pain as he ducks behind the counter again to reload. Segang swings his maul around again, this time making contact. His target falls to the floor, his skull caved in with a sickly crunch.

Absinthe steps nimbly across the counter, stabbing Unibrow again and finding a gap in his armor. Her rapier retracts covered in blood. Demitri tries to attack again with the flat of his blade, but it is again parried aside.

Rosa moves into the shop, skirting the battle to find a safe spot to heal Absinthe. Seren hops through the window and across the shop, jumping atop the counter beside Absinthe and firing an arrow at the reloading archer. He stumbles back into the corner, badly wounded.

"Fall back! Get the others!" Unibrow orders, stepping around the counter as he turns and swings at Absinthe. She hops over the arc, avoiding hurt. "Aye sir," the other replies, taking one last chop at Demitri and landing a crushing hit into the shoulder crease. Bleeding heavily, Demitri collapses.

Absinthe required a 5ft step to D17 for the flank, meaning Rosa goes to E16 to avoid AoO. Seren made it to D15 (difficult terrain for the window and the counter), but good enough for LoS.

Actions for R5?

Dice:

Orange vs Absinthe: 1d20 + 5 ⇒ (4) + 5 = 9 {miss}
Green vs Demitri: 1d20 + 4 ⇒ (19) + 4 = 23; Confirm Critical: 1d20 + 4 ⇒ (20) + 4 = 24; Damage: 2d8 + 2 ⇒ (8, 4) + 2 = 14

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