
Absinthe Mooneyes |

Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Absinthe reaches out, grabs Melianthe's shoulder and freezes. In complete silence, she raises a finger to her lips and continues to hold position.
While she does not move a muscle, the tiefling feels a stirring in her blood and bones, as her ancestral magic responds to the potential need for flight.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Perception: 1d20 + 5 ⇒ (1) + 5 = 6,unless since time doesn't matter we can take 20?
Thinking the coast is clear, or at least reset, Seren secures himself quietly with rope and then sets to attempting to dislodge the lock and open the shutter just a crack so he can see in.
Disable Device: 1d20 + 7 ⇒ (3) + 7 = 10

Absinthe Mooneyes |

Perception: 1d20 + 4 ⇒ (14) + 4 = 18.
Absinthe nods, leans over and whispers two words in Melianthe's pointed ear: "Be careful."
The next moment, the tiefling creeps onward.
Stealth: 1d20 + 9 ⇒ (13) + 9 = 22.

DM NomadSage |


Absinthe Mooneyes |

In silence, Absinthe brings out her tools and sets to work on the bar. She uses several thin rods of metal, slipping them through the crack between the two door panels. Maybe, with luck...
Disable device: 1d20 + 7 ⇒ (12) + 7 = 19.

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Disable Devicen: 1d20 + 7 ⇒ (17) + 7 = 24

Absinthe Mooneyes |

Frowning with displeasure, Absinthe ghosts back to Melianthe and gestures upwards, in Seren's general direction, then cocks her head as if to ask 'Want to try it?'

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren will listen again and then very slowly inch the shutter open.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Absinthe Mooneyes |

"It seems the stealthy aproach is out," Absinthe says with a sigh, and she draws her rapier. "Steel out, spells to mind..."

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

My confusion on stealth vs perception aside, here're Seren's actions
Quickly and quietly climb to the top of the roof. Ensure the rope is still secured to the roof top and hold it in one hand, rapier in the other. Hide and wait for the inside person's action before deciding to act.
Stealth: 1d20 + 5 ⇒ (17) + 5 = 22

DM NomadSage |

We'll start tracking round-by-round, even though you're not in combat yet.
Round One
Initiative Order: Melianthe [18], Segang [14], Absinthe [13], Demitri[12], Seren, Rosa [9]
Melianthe casts her spell while Absinthe draws her rapier and waits for trouble.
Segang runs towards the store front, Rosa and Demitri a dozen paces behind.
Atop the building, Seren quietly scales up to the second roof and hides atop the penthouse.
Demitri: 1d20 ⇒ 12
Melianthe: 1d20 + 7 ⇒ (11) + 7 = 18
Rosa: 1d20 ⇒ 9
Segang: 1d20 + 2 ⇒ (12) + 2 = 14
Seren: 1d20 + 2 ⇒ (7) + 2 = 9
Map sent... actions?

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Can I see the others rushing the house. If there is a chance they can see me as well, ill hold up my hand to stall them.

Rosa |

Rosa is moving a bit more cautiously herself, deciding this might be bad enough to take out her dagger as well.
I believe the rules on this are that you can wield a weapon in each hand at no penalty, as long as you only use one per round. That's total, AoOs included. Meaning that if Rosa uses the whip, she doesn't threaten with the dagger.

Segang |

Perception: 1d20 + 4 ⇒ (8) + 4 = 12
If Segang sees Seren he slows to a walk. If not me moves to the door and tries it.

DM NomadSage |

Alright, back out of round-by-round... =)
As you back off and wait, the window Seren was poking around opens. A young, dark-haired man pokes his head out enough to scan the street. He then quickly secure the shutters and the window.
"Thieves, I think... trying to get at the meat," another responds from upstairs.
"Uh huh."

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Silently cursing, Seren shimmies back down to Absinthe.
"Not gonna get thru the penthouse quietly. 1 man up there alone though. He whispers. He then moves to Segang and the others to tell them the same.
If required, Stealth: 1d20 + 6 ⇒ (5) + 6 = 11

Absinthe Mooneyes |

Perception: 1d20 + 4 ⇒ (11) + 4 = 15.
"One of them thinks us thieves, here to steal their merchandise," Absinthe says, a smile flickering across her face. "The other sentry he spoke to seems... unconvinced. But yes, the cat is out of the bag and the goat well and truly out of the stable."

Rosa |

"Actually, this may be my specialty." Rosa smiles sweetly. "Not that Absinthe is incapable..." She steps up to the door and knocks. When she speaks she raises the pitch of her voice a bit, sounding like (almost) a different person. "Royal Health Service! Open up in the name of His - er, I mean, Her Majesty!"
Bluff1d20 + 6 ⇒ (20) + 6 = 26

Seren Dypethe |
- Active spells: Mage Armor, Veil
- Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv ,
Sh Evoc x2, Br Ench, Teleport - Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
- ***HARROW POINTS***: 4

Seren looks at Absinthe. "What say we go work on that side door lock while she distracts them? Good chance to flank."
Either way, he melts into the shadows.
Stealth: 1d20 + 6 ⇒ (3) + 6 = 9 or not ... Really should Take 10 on these.