Cleric of Pharasma

Rosa's page

245 posts. Alias of Chris Kenney.


Race

Human

Classes/Levels

Cleric 2

Gender

Female

Size

Medium

Age

19

Alignment

Chaotic Neutral

Deity

Calistria

Location

Korvosa

Languages

Common, Varisian

Strength 10
Dexterity 10
Constitution 10
Intelligence 13
Wisdom 16
Charisma 15

About Rosa

Background:
Rosa grew up as one of the multitude of children of Korvosa's working class, expected to make her own way with her parents barely able to provide a roof over their heads and time spent as a family during the evenings. Rosa mostly ended up taking menial labor jobs, sweeping floors and maybe occasionally chopping vegetables.
This should have been all there was to it, but for the various small-time gangs of the city. The Cerulean Soceity may be the official thieves guild, but it doesn't take recognition to get together and shake down kids and the weak. Rosa found herself the target of some of these types of gangs, and in her desperation the young girl ducked into a large building, hiding behind a statue. Then smiled as the owner of the house chased her tormentors out with a whip.
For Rosa had round herself in one of the many temples of Calistria that dotted the city, one actually in with the Ceruleans. While they were most definitely a house of ill repute, this particular temple also housed some of the city's information brokerage business, giving the city their cut of everything and overall staying below the radar. While she wasn't taken in, the head of the temple recognized a born Calistrian when she saw one and gave Rosa a basic job, beginning to train her in the arts she would need as an adult.
Eventually, early in her teens, her parents found out what Rosa was doing for her living even as she moved up the ladder and was kicked out of the house for it, but by this point she was welcome to live in the temple full time and even to begin taking up her real duties -managing the flow of information even while she developed her divine magic further.
For a time, she resisted field work. She preferred to stay in the temple and manage the information brought in from outside. But that came to an end the day Gaedren Lamm started frequenting the temple.
Rosa never took him as a client, but several girls who did wound up being paid, not in the accepted currencies but in shiver. This was bad enough, but what finally got Rosa to the point where she would leave the temple was when a girl refused his "payments." Ever since, Lamm hasn't been coming to this particular nightspot, and suddenly the docks are hearing rumors of a beautiful girl who lures men off for a tryst, only to find their wallets even lighter than they remembered.
Rosa almost knows what she needs to. Soon she'll have everything, and then she can find the people and tools to bring him down.

Stat Block:
Rosa
Female Human (Chelaxian) Cleric 2
CN Medium Humanoid (human)
Init +0; Senses Perception +3
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 17 (2d8+3)
Fort +3, Ref +0, Will +6
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Offense
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Speed 30 ft.
Melee Dagger +1 (1d4/19-20/x2) and
. . Whip +1 (1d3/x2)
Special Attacks dazing touch (6/day)
Spell-Like Abilities Dazing Touch (6/day), Lore Keeper (At will)
Cleric Spells Prepared (CL 2):
1 (3/day) Bless, Cause Fear (DC 14), Command (DC 15), Charm Person (DC 15)
0 (at will) Resistance, Detect Magic, Guidance, Light
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Statistics
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Str 10, Dex 10, Con 10, Int 13, Wis 16, Cha 15
Base Atk +1; CMB +1; CMD 11
Feats Additional Traits, Spell Focus (Enchantment)
Traits Calistrian Prostitute (Diplomacy), Charming, Dockside Avenger, Extremely Fashionable (Bluff)
Skills Acrobatics -1, Bluff +7 (+8 vs. characters who could be attracted to you), Climb -1, Diplomacy +7 (+8 to gather information, +8 vs. characters who could be attracted to you), Escape Artist -1, Fly -1, Heal +7, Knowledge (local) +6, Knowledge (religion) +5, Ride -1, Sense Motive +9, Stealth -1, Swim -1
Languages Common, Varisian
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 13), domains (charm, knowledge), spontaneous casting
Other Gear Masterwork Chain shirt, Dagger, Whip, Adventurer's sash (empty), Calistria, 237 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Calistrian Prostitute (Diplomacy) +1 Gather Information and Sense Motive, and one of these is a class skill.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cleric Channel Positive Energy 1d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Dazing Touch (6/day) (Sp) Melee touch attack dazes target.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 20.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

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