Rosa
Female Human (Chelaxian) Cleric 2
CN Medium Humanoid (human)
Init +0;
Senses Perception +3
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 17 (2d8+3)
Fort +3,
Ref +0,
Will +6
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Offense
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Speed 30 ft.
Melee Dagger +1 (1d4/19-20/x2) and
. . Whip +1 (1d3/x2)
Special Attacks dazing touch (6/day)
Spell-Like Abilities Dazing Touch (6/day), Lore Keeper (At will)
Cleric Spells Prepared (CL 2):
1 (3/day)
Bless, Cause Fear (DC 14), Command (DC 15), Charm Person (DC 15)
0 (at will)
Resistance, Detect Magic, Guidance, Light
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Statistics
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Str 10,
Dex 10,
Con 10,
Int 13,
Wis 16,
Cha 15
Base Atk +1;
CMB +1;
CMD 11
Feats Additional Traits, Spell Focus (Enchantment)
Traits Calistrian Prostitute (Diplomacy), Charming, Dockside Avenger, Extremely Fashionable (Bluff)
Skills Acrobatics -1, Bluff +7 (+8 vs. characters who could be attracted to you), Climb -1, Diplomacy +7 (+8 to gather information, +8 vs. characters who could be attracted to you), Escape Artist -1, Fly -1, Heal +7, Knowledge (local) +6, Knowledge (religion) +5, Ride -1, Sense Motive +9, Stealth -1, Swim -1
Languages Common, Varisian
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 13), domains (charm, knowledge), spontaneous casting
Other Gear Masterwork Chain shirt, Dagger, Whip, Adventurer's sash (empty), Calistria, 237 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Calistrian Prostitute (Diplomacy) +1 Gather Information and Sense Motive, and one of these is a class skill.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cleric Channel Positive Energy 1d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Dazing Touch (6/day) (Sp) Melee touch attack dazes target.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 20.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
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