DM Nex's Dead Suns

Game Master NeoEvaX

Game Website

Rules for Wilderness Travel:

In a given day the group can travel 12 miles.

12 hours each day you will need some protection from the heat.

Armor has 24 hours per level of protection you can divvy up per hour.

Every day:
DC 18 Survival to avoid getting lost
or
DC 12 Survival to follow tracks.

Avoiding getting lost is harder, but you can move further. Following tracks you can move 3/4 the days speed, but is easier. Only 1 person can be on point for this, with assists being allowed. If you fail either of these checks you only make 1/2 process.

Because you have Dr. Solstarni’s notes and the files from Ailabiens 21:2 you have a +2 on these Survival checks.

Weather:
You can use suit’s protection, air bubble, or can make a Fortitude save each hour (DC 15 + 1 per previous check) or take 1d4 nonlethal fire damage. Heavy armor gives a -4 penalty on this. You can roll a Survival at the beginning of the day to provide a bonus to this.

If you take heat damage you suffer heatstroke, (Fatigued condition). These penalties go away when you are healed of the damage.

Sunrise Maiden stats:

Speed 10
Maneuverability good (turn 1)
AC: 13, TL: 13
HP: 55, DT: - CT: 11
Shields: Light 60 (forward 15, Port 15, Starboard 15, Aft 15)
Attack (forward) Gyrolaser (1d8) (Range Short 5 hexes, Board Arc Can fire into adjacent arcs with a -2 penalty)
Attack (Port) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack Starboard) Light laser Cannon (2d4) (Range Short 5 hexes)
Attack (Aft) Flack Thrower (3d4) (Range Short 5 hexes, Point (+8)
Attack (Turret) Light Partical Bean (3d6) (Range Medium 10 hexes)

Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting

Power Core: Pulse Green (150 PCU); Drift Engine: Signal Basic; Systems: Basic mid-range sensors, crew quarters (good), extra light weapon mount (aft) mk 3 armor, mk3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays: cargo hold(2), escape pods, recreation suite (HAC/Gym)

Complement 1-6

Crew Stations:
Captain: Zam
Engineer: Yon
Gunner 1: Tylur
Gunner 2: Clara (temporary)
Pilot: Sybil
Science Officer: DeeV8

-2 penalty for each range increment after the first. All weapons can be fired up to 10 range increments away.

Weapon Point attribute: A weapon with this special property is always short range and can’t be fired against targets that are outside the first range increment. If a tracking weapon would hit a ship in an arc that contains a weapon with the point special property, the gunner of the targeted starships can attempt an immediate gunnery check with the point weapon against the incoming tracking projectile using the bonus listed in parentheses in the weapon’s Special entry (instead of her usual bonus to gunnery checks). The DC for this gunnery check is equal to 10 + the tracking weapon’s speed. If the attack hits, the tracking weapon is destroyed before it can damage the ship. A point weapon can be used to attempt only one such free gunnery check each round, but this usage potentially allows a point weapon to be fired twice in a single round.


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Great! Will do.

Wonder where Tylur has gone..


Male Lashunta (Korasha) cyberborn Mechanic 3 | Stamina 3/18 | HP 22/22 | Resolve 3/3 | KAC 16, EAC 14 | Fort 3, Ref 5, Will 0 | +4/5 attack | Init: +2, Perception: +6, SM: -1 | Condition: Sluggish
Ammo/Abilities:
laser 40(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 0/1 Detect Thoughts; Daze; Psychokinetic Hand

right?

Also, I like how Life Bubble lasts 3 days per casting ^^


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Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 4/4: 1/1 day Healing Touch: 1/1 day
Mystic 3 | Stam: 18/18 | HP: 14/20 | Resolve: 4/4 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +7 (9 vs Fear)| Melee: +1 | Init: +2, Perception: +12 (Infrared Sensors)

1 day per level... so presently 3 days.


EAC 15| KAC 15 | sp 18 | hp 22 | resolve 5 | Fort +1, Ref +5, Will +3 |Init +6 | Perception +6

Oh i missed that! So i don't even need the thermal regulator. right?


Website with game info

Unless something happens to air Bubble. Good backup at least.


Male Lashunta (Korasha) cyberborn Mechanic 3 | Stamina 3/18 | HP 22/22 | Resolve 3/3 | KAC 16, EAC 14 | Fort 3, Ref 5, Will 0 | +4/5 attack | Init: +2, Perception: +6, SM: -1 | Condition: Sluggish
Ammo/Abilities:
laser 40(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 0/1 Detect Thoughts; Daze; Psychokinetic Hand

yeah, but even then, thermal regulator isn't as good as the 100% environment protection of the base armor ability if there's anything else going on like being under water or in outer space...


EAC 15| KAC 15 | sp 18 | hp 22 | resolve 5 | Fort +1, Ref +5, Will +3 |Init +6 | Perception +6

Thermal regulator enhances that base ability, makes it more durable.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Sorry, folks. Life got a little crazy these past few days (weeks?) at the office. Been working overtime. In other news, I'm interviewing for a different position. So, hopefully, that'll help. In the meantime, I'm overdue for some escapism and gaming is just the right outlet for it.


Website with game info

Glad to see you didn't disappear! Things are going to pick up soon :)

@Everyone - Let me know if you ahve any issues with Roll20.


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 4/4: 1/1 day Healing Touch: 1/1 day
Mystic 3 | Stam: 18/18 | HP: 14/20 | Resolve: 4/4 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +7 (9 vs Fear)| Melee: +1 | Init: +2, Perception: +12 (Infrared Sensors)

I am on Roll20 but only see the starmap from the last battle. Is that correct for now?


Website with game info

Well oops. Updated what you are looking at.

All your characters are at the bottom. Just need to attach the new players to their tokens. Not Initiative yet at all, so feel free to post as you wish.


EAC 15| KAC 15 | sp 18 | hp 22 | resolve 5 | Fort +1, Ref +5, Will +3 |Init +6 | Perception +6

Joined the campaign and can se the jungle map. No control over my token though.


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If you are HayatoKen you should now have control of your token!

Edit: Lefty should be set up too.

So you all should have control over moving your tokens. :)


EAC 15| KAC 15 | sp 18 | hp 22 | resolve 5 | Fort +1, Ref +5, Will +3 |Init +6 | Perception +6

Yes thanks.


Male Lashunta (Korasha) cyberborn Mechanic 3 | Stamina 3/18 | HP 22/22 | Resolve 3/3 | KAC 16, EAC 14 | Fort 3, Ref 5, Will 0 | +4/5 attack | Init: +2, Perception: +6, SM: -1 | Condition: Sluggish
Ammo/Abilities:
laser 40(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 0/1 Detect Thoughts; Daze; Psychokinetic Hand

are any of the monkeys within 30'?
Lefty might start using Daze before wasting ammunition :3

edit: Just remembered Roll20 xD
Also I don't see a swarm of alien monkeys on the map, so I guess the question still stands? xD

Also, looking at the stones means we can be next to that wall near the middle of the map, right? :3


Website with game info

Yes, they are above you about 30 feet.

No tokens yet, but I can add if/when needed. Right now you can assume there are more than 10 above you.

You can see the stones ahead of you, but you have not approached them.

You are basically where you are on the map.


Male Lashunta (Korasha) cyberborn Mechanic 3 | Stamina 3/18 | HP 22/22 | Resolve 3/3 | KAC 16, EAC 14 | Fort 3, Ref 5, Will 0 | +4/5 attack | Init: +2, Perception: +6, SM: -1 | Condition: Sluggish
Ammo/Abilities:
laser 40(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 0/1 Detect Thoughts; Daze; Psychokinetic Hand

welp, time to find out if dazed monkeys go away or if it's time to tell them to cool it :D
Maaaaybe I'll wait a day to see if anyone wants to be less impulsive xD


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 4/4: 1/1 day Healing Touch: 1/1 day
Mystic 3 | Stam: 18/18 | HP: 14/20 | Resolve: 4/4 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +7 (9 vs Fear)| Melee: +1 | Init: +2, Perception: +12 (Infrared Sensors)

One not-so-happy halfing for some impulsiveness.


Male Lashunta (Korasha) cyberborn Mechanic 3 | Stamina 3/18 | HP 22/22 | Resolve 3/3 | KAC 16, EAC 14 | Fort 3, Ref 5, Will 0 | +4/5 attack | Init: +2, Perception: +6, SM: -1 | Condition: Sluggish
Ammo/Abilities:
laser 40(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 0/1 Detect Thoughts; Daze; Psychokinetic Hand

Picking fights is more fun anyway :D


Website with game info

Doing moves out of order is fine, I can sort them out, but reminder we are using Roll20.

Might have to include party members in the full auto attack. But I am going to wait til Choi and the creature goes then I will move and alight cone as best as I can to avoid people.

Poll: Is everyone still ok with roll20? Or should I migrate to something like google sheets?


Male Lashunta (Korasha) cyberborn Mechanic 3 | Stamina 3/18 | HP 22/22 | Resolve 3/3 | KAC 16, EAC 14 | Fort 3, Ref 5, Will 0 | +4/5 attack | Init: +2, Perception: +6, SM: -1 | Condition: Sluggish
Ammo/Abilities:
laser 40(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 0/1 Detect Thoughts; Daze; Psychokinetic Hand

I'm pretty happy with Roll20
Google sheets is also a good option :3


EAC 15| KAC 15 | sp 18 | hp 22 | resolve 5 | Fort +1, Ref +5, Will +3 |Init +6 | Perception +6

Roll20 is good.
Haven't tried it on the phone yet, but prefer it to google.
Less of a mess^^


Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 4/4: 1/1 day Healing Touch: 1/1 day
Mystic 3 | Stam: 18/18 | HP: 14/20 | Resolve: 4/4 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +7 (9 vs Fear)| Melee: +1 | Init: +2, Perception: +12 (Infrared Sensors)

Roll20 is good.


Male Lashunta (Korasha) cyberborn Mechanic 3 | Stamina 3/18 | HP 22/22 | Resolve 3/3 | KAC 16, EAC 14 | Fort 3, Ref 5, Will 0 | +4/5 attack | Init: +2, Perception: +6, SM: -1 | Condition: Sluggish
Ammo/Abilities:
laser 40(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 0/1 Detect Thoughts; Daze; Psychokinetic Hand

Sybil did post about attacking with her sword cane, in case she doesn't want to roll the save personally >.>


Male Lashunta (Korasha) cyberborn Mechanic 3 | Stamina 3/18 | HP 22/22 | Resolve 3/3 | KAC 16, EAC 14 | Fort 3, Ref 5, Will 0 | +4/5 attack | Init: +2, Perception: +6, SM: -1 | Condition: Sluggish
Ammo/Abilities:
laser 40(4):hb1, cannon 20(2):b1; 20:b2, 20:b3, 20:b4, 40:hb2 | 0/1 Detect Thoughts; Daze; Psychokinetic Hand

finally got around to moving Lefty on the map xD
only 20ft 'cause of the extra supplies :3

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