DM Jelly's Price of Immortality Trilogy (Inactive)

Game Master Jellyroll

Crypt
Acquired Equipment

Init:

Emil:[dice]1d20+2[/dice]
Fool:[dice]1d20+1[/dice]
Jormel:[dice]1d20+3[/dice]
Eve:[dice]1d20+2[/dice]
Xull:[dice]1d20+2[/dice]


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Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Oh great, I now have a joke rendering idea in my head.

though the idea would make her 3 to 4 times her normal size.

Sovereign Court

Ini +2; AC 18, Touch 12; HP 10/10

Nice... I like it.
FYI team, I am leaving to go out of town for a few days. I'll try to check in, but no promises. Be back Monday. I'll get my sheet and stuff and sorted out by then.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

In the meantime we get to puppet him! Gorum will be proud!


Male Human Swashbuckler 1 | AC 18, T 14, FF 14 | Hp 6/11 | Fort +1, Reflex +5, Will +0 | Panache 2/2 | AoO 1/1

Thanks for the simple reminder of Flank, really need to pay attention to the map better


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
DM Jelly wrote:
Eve Valeria Abia wrote:

"Nice try, pups."

Eve's a half-elf, who looks human (Pass for human feat)

*bowing humbly

Begging your pardon.

Don't worry about it, not only I as GM, but other GMs have made that mistake of saying elf or half-elf with a Half-elf who has Pass for Human feat


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7

I'm also headed out of town. Going up into the mountains. I'll be back by Monday for sure. However, the weather looks poor, so I could well be back sooner. Viorec's got two more enlarge person spells that he could cast... have fun.


@Viorec, shall I bot for you?

In response to Devlin's question, "Who turn is it", post when you can and I'll sort it out.
Taking the opponent's initiative in consideration of course.


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7
DM Jelly wrote:
@Viorec, shall I bot for you?

Please do.


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

April_gag_Image
You can thank Devlin for the idea

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Classic!


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

I turned Devlin and Jormel into dolls for Eve.


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7

I'm back. Bot me no more.


Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5

How high are the platforms on either side of the room?


Assume 2' for risers and 15' ceiling height unless stated otherwise.


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7

I tried to post from my phone earlier. Apparently that failed.

I'm not loving enlarge person. The one round casting time is awkward, and you lot have mostly beat the opposition into the dust before it's cast.

Edit: It should be good against BBEG though.


Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5

Heading out of town for the weekend. Bot me if needed, but I should(?) be able to post.


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7

I'm also away for the weekend. Bot as required.


Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5

Back.

Got stuck for a little longer than I'd anticipated.


And now for something completely different,

I have an open spot for We Be Goblins Too PFS mod, Mogmuch is available.

Any takers?


Male Human Swashbuckler 1 | AC 18, T 14, FF 14 | Hp 6/11 | Fort +1, Reflex +5, Will +0 | Panache 2/2 | AoO 1/1

Im sorry guys Im having a hard time keeping up so Im going to bow out. sorry again.


@ Devlin, Ok, happy hunting!

@ All, Following the same thread, am I making this difficult to understand? Map, verbiage, etc...?
Would you like me to find another front liner? This adventure can be done with five easily.


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7

Between Emil and Eve, I think we should be okay.


Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5

I agree, I think we should be fine. Unless you're particularly compelled to pull a sixth in.


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Whoops put that spoiler in the wrong thread

GM:
I don't think the stairs are in the wording for the room, as I recall a thread about an error in Crypt of Everflame, and it dealt with some stairs not existing.


Eve:
It's ok, when I see something like that I ad lib. You're correct though, there isn't verbiage supporting the stairs. Maybe you'll find a +2 dagger or death up those dark and cracked stone stairs...

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Ooo, ooo, death, please.


@Viorec, you around? I'm unable to send you a PM nor have you posted since 05/08.


Apparently Viorec has disappeared.
Would you like me to recruit another or shall we move onward?


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

I think we should recruit another, and get everyone moving


Hallelujah, I agree the speed rapidly declined.
Partially my fault as weekends are increasingly difficult.

I'll send word out for an arcane caster.

The Exchange

Male Human (Shoanti) Level 5, #-3

Hey all! Xull the Outcast, at your service! DM Jelly invited me on board. I'm currently going over the gameplay thread. Looking forward to it! Seems like I post often (from my limited PbP so far), so hopefully I'll help speed things up again.

@DM Jelly: Let me know if you want me to jump straight in or wait for you to plop me in first on the gameplay thread. Also let me know if you need any more or less info on Xull's stat line.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Welcome


Xull:

I suggest staging a dramatic entrance, as you read you'll see they are in a room with a shadowy figure and might need some magical assistance. You fill in the RP as we play along but I'll stage your intro...give me few to put it 'on paper'.

The Exchange

Male Human (Shoanti) Level 5, #-3

Sounds good. It'll give me a little more time to hone my spell list. Forgot to take a damaging cantrip (or two)! Obviously been a while since I rolled a sorcerer.

The Exchange

Male Human (Shoanti) Level 5, #-3

Hey, so, just a couple of things...

Where is everyone? Not a lot of posts - some not since Tuesday, and Emil not since Thursday last week! I know real life can affect things, but perhaps everyone needs a quick "bump, it's still on!"

Also, it seems like Xull and Eve (with the holy strike blessing - assuming she can cast another blessing today) are the only ones capable of damaging a shadow. Of course, unless someone succeeds at a knowledge religion check, we don't yet know all of that. When the shadow realizes it, though, and leaps for Xull I don't have a whole lot of strength for it to drain. Here's hoping Fool's misfortune spell helps save our buts there... or that it attacks Eve first - sorry Eve!

FYI, Eve, I had a quick look over your spell list to see if there was some more hope in there for us... and I just thought I'd let you know that there's no need to have Cure X memorized. I don't know how recent the addition was, but the current rules state that good aligned warpriests can spontaneously cast just like clerics can. It's not on the main warpriest class table, but it appears under the class all the same.

Spontaneous casting:

---
A good warpriest (or a neutral warpriest of a good deity) can channel stored spell energy into healing spells that he did not prepare ahead of time.

The warpriest can expend any prepared spell that isn’t an orison in order to cast any cure spell of the same spell level or lower. A cure spell is any spell with "cure" in its name.

An evil warpriest (or a neutral warpriest of an evil deity) can’t convert spells to cure spells, but can convert them to inflict spells. An inflict spell is any spell with "inflict" in its name.

A warpriest that is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells, player’s choice. Once this choice is made, it cannot be changed. This choice also determines if the warpriest channels positive or negative energy (see Channel Energy below).
---

Sorry for going over stats like that and the slight meta-game above (I'd like to think that it won't actually affect my character's actions)... but I was getting bored waiting for another post, so I thought I'd check out the characters - and I've fought enough shadows (and ghosts, and the like) in previous games that it's kinda hard to ignore the incorporeal aspect. Killer for 1st level characters with no magic items!

DM Jelly, just let me know if I'm overstepping the mark with this post. Again, just a bit bored while waiting for someone else to act.


@Xull, not overstepping boundaries at all, annoying possibly but not breaching protocol.

As for posting, I can't speak for the others yet weekends are spotty for me. Once per day is requested but it's not always possible.

I agree, we've stagnated recently and should all make an effort to regain our traction.

The Exchange

Male Human (Shoanti) Level 5, #-3

@DM Jelly: Fair point. Apologies for any annoyance caused. I'll stop checking the forums so often until things heat up again. That ought to keep my nose out of others' character sheets. ;-)


Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5

Still here. Was waiting for the round to resolve before posting Jormel's next set of stuff - including reactions to the Burninator joining us.


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

@ Xull

I keep Cure spells in my list so I don't need to choose what to swap out since I know I am going to be casting at least a few cure spells.

And Cure spells can still be used as a weapon against undead.

The Exchange

Male Human (Shoanti) Level 5, #-3

@Eve: no problems at all. Just wanted to make sure you were aware of the spontaneous option.

@Jormel and @Eve: Hi! Great to "meet" you. Feel free to have an in-game chat with Xull if you like while we wait for Emil to act.


In effort to keep things lively and moving here's a suggestion:

During melee I will bot if someone (next in initiative) doesn't post within 24 hrs. If all in a agreement I will need something from each of you, a standard attack action roll, in example:
Emil - Longsword +3, 1d8+3 dmg
Fool - Misfortune (1 rd) (DC 14) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will save neg).

Logical movements will be assumed.

If you're in agreement please submit your standard action.

As a side, weekends are expected to be slower.


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Eve Moved close

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool -

Standard if unhexed targets: Misfortune (1 rd) (DC 14) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will save neg).

Standard if all hexed: cast guidance on ally ( range=touch, +1 to next d20 roll)

and move action cackle to maintain hexes.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

A reminder on who is up would be helpful as well.


Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5

Jormel's go-to is just a boring old bow attack.

Move - Keep within 30 feet of something but out of danger.
Standard - Longbow +4(1d8/x3), +1 atk/dmg if within 30 feet.

Jormel also prioritizes any deadly squirrels that dare to threaten the mighty adventurer.

The Exchange

Male Human (Shoanti) Level 5, #-3

Total agreement about doing the bot thing. Xull's standard will be acid splash against targets that are vulnerable to it:

Ranged touch attack +2, damage 1d3, range 25ft.

If he's fighting a target that he suspects of being undead, disrupt undead:

Ranged touch attack +2, damage 1d6, range 25ft.


Half the group will be playing live this weekend at gmjellycon, so I will keep bugging gm to post

The Exchange

Male Human (Shoanti) Level 5, #-3

You guys know each other in real life? Thanks in advance for bugging Jelly. ;-)


Yes, stinky, jelly, and I game in Meatspace also.


bite me.

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