Nice... I like it.
FYI team, I am leaving to go out of town for a few days. I'll try to check in, but no promises. Be back Monday. I'll get my sheet and stuff and sorted out by then.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7
I'm also headed out of town. Going up into the mountains. I'll be back by Monday for sure. However, the weather looks poor, so I could well be back sooner. Viorec's got two more enlarge person spells that he could cast... have fun.
In response to Devlin's question, "Who turn is it", post when you can and I'll sort it out.
Taking the opponent's initiative in consideration of course.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
@ All, Following the same thread, am I making this difficult to understand? Map, verbiage, etc...?
Would you like me to find another front liner? This adventure can be done with five easily.
Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2
Whoops put that spoiler in the wrong thread
GM:
I don't think the stairs are in the wording for the room, as I recall a thread about an error in Crypt of Everflame, and it dealt with some stairs not existing.
It's ok, when I see something like that I ad lib. You're correct though, there isn't verbiage supporting the stairs. Maybe you'll find a +2 dagger or death up those dark and cracked stone stairs...
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Hey all! Xull the Outcast, at your service! DM Jelly invited me on board. I'm currently going over the gameplay thread. Looking forward to it! Seems like I post often (from my limited PbP so far), so hopefully I'll help speed things up again.
@DM Jelly: Let me know if you want me to jump straight in or wait for you to plop me in first on the gameplay thread. Also let me know if you need any more or less info on Xull's stat line.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
I suggest staging a dramatic entrance, as you read you'll see they are in a room with a shadowy figure and might need some magical assistance. You fill in the RP as we play along but I'll stage your intro...give me few to put it 'on paper'.
Sounds good. It'll give me a little more time to hone my spell list. Forgot to take a damaging cantrip (or two)! Obviously been a while since I rolled a sorcerer.
Where is everyone? Not a lot of posts - some not since Tuesday, and Emil not since Thursday last week! I know real life can affect things, but perhaps everyone needs a quick "bump, it's still on!"
Also, it seems like Xull and Eve (with the holy strike blessing - assuming she can cast another blessing today) are the only ones capable of damaging a shadow. Of course, unless someone succeeds at a knowledge religion check, we don't yet know all of that. When the shadow realizes it, though, and leaps for Xull I don't have a whole lot of strength for it to drain. Here's hoping Fool's misfortune spell helps save our buts there... or that it attacks Eve first - sorry Eve!
FYI, Eve, I had a quick look over your spell list to see if there was some more hope in there for us... and I just thought I'd let you know that there's no need to have Cure X memorized. I don't know how recent the addition was, but the current rules state that good aligned warpriests can spontaneously cast just like clerics can. It's not on the main warpriest class table, but it appears under the class all the same.
Spontaneous casting:
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A good warpriest (or a neutral warpriest of a good deity) can channel stored spell energy into healing spells that he did not prepare ahead of time.
The warpriest can expend any prepared spell that isn’t an orison in order to cast any cure spell of the same spell level or lower. A cure spell is any spell with "cure" in its name.
An evil warpriest (or a neutral warpriest of an evil deity) can’t convert spells to cure spells, but can convert them to inflict spells. An inflict spell is any spell with "inflict" in its name.
A warpriest that is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells, player’s choice. Once this choice is made, it cannot be changed. This choice also determines if the warpriest channels positive or negative energy (see Channel Energy below).
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Sorry for going over stats like that and the slight meta-game above (I'd like to think that it won't actually affect my character's actions)... but I was getting bored waiting for another post, so I thought I'd check out the characters - and I've fought enough shadows (and ghosts, and the like) in previous games that it's kinda hard to ignore the incorporeal aspect. Killer for 1st level characters with no magic items!
DM Jelly, just let me know if I'm overstepping the mark with this post. Again, just a bit bored while waiting for someone else to act.
@DM Jelly: Fair point. Apologies for any annoyance caused. I'll stop checking the forums so often until things heat up again. That ought to keep my nose out of others' character sheets. ;-)
In effort to keep things lively and moving here's a suggestion:
During melee I will bot if someone (next in initiative) doesn't post within 24 hrs. If all in a agreement I will need something from each of you, a standard attack action roll, in example:
Emil - Longsword +3, 1d8+3 dmg
Fool - Misfortune (1 rd) (DC 14) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will save neg).
Logical movements will be assumed.
If you're in agreement please submit your standard action.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close