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"Fool" - Corvid Rhonabwy's page

378 posts. Organized Play character for N'Haaz-aua.


Race

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close

Classes/Levels

skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

About "Fool" - Corvid Rhonabwy

Fool, as everyone calls him, is a spirit in search of experience. He currently works as a gardener producing herbs, flowers, honey, and heirloom vegetables for the Kassen farmer's market. He spends every other moment reading voraciously and has taught himself several languages to expand his knowledge of the world he hopes to visit. His self education is broad and eclectic and he has taught himself the hedge magic of several cultures. Through its secret use he is seen as a good or bad luck charm, depending on who you ask, but his gracious manner makes him a good neighbor and a welcome companion. He represents the mystical cleverness bereft of reason within us, the childlike ability to tune into the inner workings of the world. The Fool's wisdom and exuberance represents a holy madness or 'crazy wisdom'. He often seems oblivious that he is walking toward a precipice, apparently about to step off. This foolish distraction and his ability to miraculously survive misadventure, has earned him his nickname.

He carries all the possessions he might need, mostly consisting of food and a food preparation kit. He is frequently accompanied by a brush fox, nipping at his heels and distracting him.

He considers himself the protagonist of a story not yet started and he is looking to begin a journey through the great mysteries of life.

Corvid Rhonabwy "Fool"
Male halfling witch 5
NG Small humanoid (halfling)
Init +5; Senses Perception +9
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Defense
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AC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size)
hp 32 (5d6+10)
Fort +3, Ref +5, Will +5; +2 vs. fear
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Offense
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Speed 30 ft.
Melee dagger +2 (1d3-1/19-20) or
wooden stake +2 (1d3-1)
Special Attacks hexes (cackle[APG], flight[APG], misfortune[APG], slumber[APG])
Witch Spell-Like Abilities (CL 5th; concentration +10)
At will—feather fall (self only), fly (self only)
1/day—levitate (self only)
Witch Spells Prepared (CL 5th; concentration +10)
3rd—dispel magic, lightning bolt (DC 18)
2nd—blindness/deafness (DC 17), false life, glitterdust (DC 17)
1st—burning hands (DC 16), ear-piercing scream[UM] (2, DC 16), snowball (2, DC 16)
0 (at will)—dancing lights, detect magic, guidance, stabilize
Patron Portents
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Statistics
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Str 9, Dex 12, Con 12, Int 20, Wis 10, Cha 13
Base Atk +2; CMB +0; CMD 11
Feats Accursed Hex[UM], Alertness, Extra Hex[APG], Improved Initiative
Traits scholar of the great beyond, well-informed
Skills Diplomacy +9 (+10 to gather information), Fly +11, Knowledge (arcana) +13, Knowledge (history) +10, Knowledge (local) +7, Knowledge (nature) +9, Knowledge (planes) +12, Linguistics +6, Perception +9, Profession (fortune-teller) +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3; Racial Modifiers +2 Perception
Languages Abyssal, Common, Draconic, Goblin, Halfling, Polyglot, Thassilonian, Tien
SQ witch's familiar (fox named llwynog)
Combat Gear lesser selective metamagic rod[APG], potion of cure serious wounds, potion of fly, wand of burning hands (CL 3rd, 4 charges), wand of infernal healing (47 charges), antiplague[APG], antitoxin; Other Gear taldan musketeer's jacket[UC], dagger, wooden stake[APG], headband of vast intelligence +2, ring of sustenance, applejack (per gallon)[UE], basic maps (major landmarks only), bedroll, belt pouch, briarwood pipe (0.1 lb), canteen[UE], comb (0.2 lb), earplugs[APG], familiar satchel[UE], flint and steel, halfling trail rations[UE] (5), ink, inkpen, journal[UE], knife, utility (0.5 lb), masterwork backpack[APG], masterwork fortune-teller's deck[APG], mess kit[UE], powder[APG], scroll case, seasonings, local (0.5 lb), silent whistle[APG], skeleton key[UE], spell component pouch, tobacco,
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Special Abilities
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Accursed Hex Target a creature with a hex a second time that day if it made its save the first time
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Misfortune (1 round, DC 17) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (5 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

llwynog
Fox (Pathfinder RPG Ultimate Magic 112)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +12
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 16 (1d8+1)
Fort +3, Ref +4, Will +5
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Offense
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Speed 40 ft.
Melee bite +3 (1d3-1)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 9, Dex 15, Con 13, Int 9, Wis 12, Cha 6
Base Atk +2; CMB +2; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+14 to jump), Diplomacy +3, Fly +14, Linguistics +0, Perception +12, Spellcraft +4, Survival +1 (+5 to to track by scent); Racial Modifiers +4 Survival to to track by scent
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.