
Classes/Levels |
Ini +2; AC 18, Touch 12; HP 10/10 |
About Emil Soulbinder
Emil Soulbinder
Male Human (Taldan) Inquisitor of Gorum 1
LN Medium humanoid (human)
Init +2; Senses Perception +3
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Defense
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AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +5
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Offense
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Speed 30 ft.
Melee longsword +3 (1d8+3/19-20)
Inquisitor Spells Known (CL 1st; concentration +4):
1st (2/day)—cause fear (DC 14), true strike
0 (at will)—create water, detect magic, light, read magic
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Statistics
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Str 17, Dex 15, Con 12, Int 8, Wis 16, Cha 7
Base Atk +0; CMB +3; CMD 15
Feats Martial Weapon Proficiency (longsword), Two-weapon Fighting
Skills Bluff +7, Diplomacy +7, Heal +7, Intimidate +8, Knowledge (religion) +3 (+6 to identify the abilities and weaknesses of creatures), Sense Motive +4, Survival +7
Languages Common
SQ domains (conversion inquisition), judgement 1/day), monster lore +3
Other Gear chain shirt, heavy wooden shield, longsword, 28 gp
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Special Abilities
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Inquisitor Domain (Conversion Inquisition) Deities: Any deity.
Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
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