Very interested in this campaign! Thanks for running it. Been musing on character creation today and I'm considering a Kellid Warpriest of Empyreal Lord Pulura... Strength: 18
1d10 + 7 ⇒ (8) + 7 = 15
Interesting.... some strengths and some weaknesses... lets see what I come up with...
Dotting. I'd be interested and I think you should go for it! Golarion is a rich setting for adaptation and I think can inspire great work for a GM. I would also be really interested in reviving my character for this AP who only got to play through the very beginning before the adventure got dropped...
Hello! Here are stats and backstory for my character, Varmint. Looking forward to seeing who gets picked! Thanks for running this Yuugasa! *EDIT: Made an adjustment to my skills, and favored class bonus. I forgot about the generous +2 ranks/level granted by the GM! Thanks. Background:
Varmint’s not a natural born killer. He was brought up to be one. Viewed as an atrocity and orphaned by his human mother, the baby half-orc fell victim to the underground slave trade. As a youth he was smuggled from the mainland and traded to a discreet thieves circle operating out of Branderscar. Known only as “The Snatchers” this clandestine group had a simple reputation; they take what they want. The Snatchers dubbed him “Varmint”, a simple degrading nick-name which eventually stuck. Among them he was raised as a pet and trained like a dog for one purpose, to kill. Life as the snatcher’s dog was hard and awarded little comfort. Varmint was kept in a cage and ruthlessly tortured at the whim of the gang to galvanize him and fuel his rage. This negative reinforcement worked wonders, and within a few short years these thieves had a beast on their hands whom would kill anything within his grasp. They started bringing him on missions, leashing him and sicking him on anyone whom stood in their way. His victims were brutally savaged, and he seldom left a recognizable corpse. He learned that a life of crime was the one and only true way of life. The “lawful good” society of Talingarde was made of cheaters who found some way to beat the system. If you wanted something, you had to be strong enough to take it. All around him he saw weak and petty humans who deserved the punishment The Snatchers unleashed upon them. He even began to respect his captors, for having the strength necessary to keep him in chains. Though he grew bitter and resentful he lacked the strength to take back his freedom and his life. He found his only joy in the kill, in the rare moments he was unleashed long enough to draw blood. One night is all it takes to change one’s world. One moment even. A new cage awaited Varmint the faithful night a high profile bounty went terribly awry. The Snatchers made a fatal flaw and accepted a bounty far beyond their expertise. The target was a Duchess from the countryside and her collection of rare magical-tools she acquired from her late uncle, a high ranking Cleric of Mitra. A day and two nights of scouting in combination with their combined intel revealed this to be a simple, basic, snatch and grab job.
Stats: Varmint Half-Orc Barbarian (Hateful Rager) 3 NE/Medium/Humanoid (Human/Orc) (22 years old) Init: +4 Senses: Perception +7 , Darkvision 60 ft ------------------------- Defense ------------------------- AC 11 Touch 11 Flat Footed 10 HP 45 (3d12+9) Fort 6 = 3(Base) + 3(CON) Ref 2 = 1(Base) + 1(DEX) Will 3 = 1(Base) + 1(WIS) +1(Crime) CMD 19 = 3(BAB) + 5(STR)+ 1(DEX) + 10 ------------------------- Offense ------------------------- Speed : 40 ft Base Atk +3 ; CMB 8 = 3(BAB)+5(STR) Melee 8 = 3(BAB)+ 5(STR) Ranged 4 = 3(BAB)+ 1(DEX) ------------------------- Statistics ------------------------- STR 20(+5) 18+2 DEX 13(+1) CON 17(+3) INT 10(+0) WIS 13(+1) CHA 8(-1) ------------------------- Skills ------------------------- Class Skills: Acrobatics, Climb, Craft, Handle Animal, Intimidate, Knowledge (Nature), Perception, Ride, Survival, Swim. (19 Total = 12 lvl + 1 FCB +6 (2 per Lvl GM Bonus) 7 Acrobatics: 3(Ranks)+3(Class)+1(DEX)
Languages:
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Fast Movement
Rage (11 Rounds/ Day)
Favored Enemy (Humanoid: Humans)
Uncanny Dodge
Trap Sense +1
Proficiency:
Punishment
Benefit
Just want to check in because it's been a while. I was hoping to have my character posted but decided to rewrite him entirely after I developed his backstory, so it's taking me some extra time. I'll be back with a stat block and back story by tomorrow (Friday Dec 12). The character's name is Varmint, a NE Half-Orc Barbarian (Hateful Rager) with a criminal background rooted in Branderscar.
For a melee attack, you simply add Base Attack Bonus (+1) and STR (+3). Your Barbarian should hit at a +4. I don't use Herolab, but I believe it went and calculated the attack bonus for you, which is why it's also +4. Only magical weapons come with their own attack bonus, a starting character at first level wouldn't have enough gold for a magic weapon. If your player finds one in a treasure, you would add the weapon's bonus to the +4. Also, when your Barbarian uses his Rage ability, he will get +2, bringing his attack roll to a +6.
Posting as Bohunk the Barbarian. Will create aliases if selected.
The Witch Anne wrote:
"Haha, hahaha!" Bohunk's pectoral jiggles generously in the Sorceress's silky palm."Why yes! Of course, fair maiden. The magnitude of Bohunk's bonus is known far and wide!" With this, he places his hand over Sayyesss's, on his chest. He whispers to her softly "Some say there is no limit to the greatness of my bonus." He locks eyes with the Sorceress, and grants her a moment of silence to take in his majesty. Then he abruptly walks towards the nearest table "Now come! Shall we dine?"
Posting as Bohunk the Barbarian. WIll create aliases if selected. The tavern door swings wide open and with it stirs a magnificent breeze. In silhouette stands a majestic, hulking figure. Long, blonde hair tosses about his broad shoulders in the wind. The outline of large, rippling muscles is elegantly back-lit by the beaming sunshine. The metallic glint of his weapons strapped to his back and waist enhance the beauty of his form. The breeze dies down and with this, his voice nearly booms:
Here are Bohunk's completed stats for your review. Also reposting the fluff for organization's sake. I will hit the discussion thread soon ;) Thanks! Hunky Stats:
Bohunk the Barbarian Human/ Savage Barbarian/ 3 CG/Medium/Humanoid (human) Init: +1 Senses Perception +6 ----------------------------------- Defense ----------------------------------- AC 13 Touch 13 Flat Footed 10 (+2DEX, +1 Dodge) HP 35 (3d12+3FCB) (Level up 10 =d12+1+3CON) Rage[41] Fort +6 = 3(Base) + 3(CON) Rage[+8] Ref +2 = 1(Base) + 1(DEX) Will +2 = 1(Base) + 1(WIS) Rage[+4] CMD 17 = 3(BAB) + 3(STR)+ 1(DEX) + 10 Rage[+19] ----------------------------------- Offense ----------------------------------- Speed 40 ft Base Atk +3 CMB +6 = 3(BAB)+3(STR) Rage[+7] Melee 7 = 3BAB+ 4STR Rage[+9] +1 Great-sword +8(2d6+7/19-20x2) +1 Great-sword Power Attack +7(2d6+9/19-20x2) Heavy Flail +7(1d10+6/19-20X2) Heavy Flail Power Attack +6(1d10+8/19-20X2) Rage Melee +1 Great-sword +10(2d6+10/19-20x2) +1 Great-sword Power Attack +9(2d6+12/19-20x2) Heavy Flail +9(1d10+9/19-20X2) Heavy Flail Power Attack +8(1d10+11/19-20X2) Reckless Abandon Rage Melee (-1 to AC for 1 Round; AC=12) +1 Great-sword +11(2d6+10/19-20x2) +1 Great-sword Power Attack +10(2d6+12/19-20x2) Heavy Flail +10(1d10+9/19-20X2) Heavy Flail Power Attack +9(1d10+11/19-20X2) Ranged 4 = 3BAB+ 1DEX MW Composite (+4STR) Longbow +5(1d8+4/x3) 110ft. ----------------------------------- Statistics ----------------------------------- STR 18(+4) Rage[22(+6)] (16+2 Human Bonus) DEX 14 (+2) CON 16(+3) Rage[20(+5)] INT 10(+0) (11-1 Adjustment) WIS 12 (+1) (11+1 Adjustment) CHA 12 (+1) ----------------------------------- Skills ----------------------------------- Class Skills: Acrobatics, Climb, Craft, Diplomacy, Handle Animal, Intimidate, Know.(Nature), Perception, Ride, Survival, Swim. Ranks/Barbarian Level = 5 (4+0(INT)+1Human Bonus) Total Ranks = 15 Acrobatics 8 = 3(Ranks)+3(Class)+2(DEX)
Languages:
Feats:
Traits & Drawback:
Special:
Gear/Wealth:
Barbarian’s Kit (9 GP, 26 LB)
GP 39 SP 00 CP 00
Favored Class Bonus History:
Hunky Fluff: Bohunk. The hunkiest warrior, ever. His legends spans across the land and sea. His quest: to beat up the bad guys and look damn good doing it. He has traveled far and wide in search of things to hit and people to swoon over him. A hulking beast of a man, mightily shouldered and deep of chest, with a corded neck and heavy muscled limbs. He proudly wears no armor, because, how are people supposed to swoon if they can’t see his awesomely huge muscle bursting all over the place? No, armor is no good for Bohunk. Armor is for sissies. Bohunk doesn’t wear too many clothes at all, actually. But his loincloth, gauntlets and headband that ties back his long flowing blonde hair makes him look damn good.
The Dragon Master wrote:
In case that, I'm going to go ahead and reroll. I got the equivalent of a 12 point buy my first time. Glad I checked back! Planning on finishing up tonight. Stat: 5d6 ⇒ (2, 6, 5, 5, 3) = 21=16
Much better than last time! be back soon.
Here's a character idea I've had for in mind for a bit and think would make for lots of role-play fun and silliness and serious dash of epic: Bohunk the Barbarian Fluff:
Bohunk. The hunkiest warrior, ever. His legends spans across the land and sea. His quest: to beat up the bad guys and look damn good doing it. He has traveled far and wide in search of things to hit and people to swoon over him. A hulking beast of a man, mightily shouldered and deep of chest, with a corded neck and heavy muscled limbs. He proudly wears no armor, because, how are people supposed to swoon if they can’t see his awesomely huge muscle bursting all over the place? No, armor is no good for Bohunk. Armor is for sissies. Bohunk doesn’t wear too many clothes at all, actually. But his loincloth, gauntlets and headband that ties back his long flowing blonde hair makes him look damn good. Bohunk likes anyone that compliments him. Flirtation or outright flattery work just as well. Bohunk dislikes anyone who talks down to him. Talking down to Bohunk is the same as asking to be smashed. Bohunk is happy to oblige. Bohunk is a good guy, so naturally Bohunk will lay the beat down on the bad guys. But Bohunk is also a Barbarian, a sexy Barbarian. And sexy Barbarians don’t care much for the petty laws of city folks. No, sexy Barbarians good-guys smash the bad guys and do as they damn well please. I'd like to develop a bit more backstory, but this is a start.
Stat Dice: 5d6 ⇒ (3, 1, 5, 4, 5) = 185d6 ⇒ (5, 3, 1, 2, 4) = 155d6 ⇒ (4, 3, 5, 1, 1) = 145d6 ⇒ (2, 1, 5, 3, 3) = 145d6 ⇒ (4, 2, 4, 1, 1) = 125d6 ⇒ (3, 3, 3, 6, 2) = 17 Commencing Stat Block Construction...
To be honest I think it's a little hard to give the decision to the group when it hasn't been chosen yet. I think it's a bit of a bummer that some folks bowed out because of a rules convention that hasn't even been decided on yet. Since you say are more focused on role-play then roll-play, perhaps you can choose players based on backstory and leave the gestalt decision to the actual player group? I was looking forward to the possibility of selection last night and now I'm all confused about where we are at with this.
Here is my character, Zandu Frallino, Varisian Cleric of Desna, for your consideration. Writing sample to follow. Crunch:
Zandu Frallino Varisian Male/Cleric of Desna 1 CG/Med/Humanoid (24 years old) Init: +4 Senses Perception: +6 --------------------- Defense --------------------- AC 17 Touch 10 Flat Footed 17 (+6 Armor, +1 Shield +0 DEX) HP 10 (1d8+2) Fort 4 = 2(Base) +2(CON) Ref 0 = 0(Base) +0(DEX) Will 5 = 2(Base) +3(WIS) CMD 12 = 0(BAB)+2(STR)+0(DEX) + 10 --------------------- Offense --------------------- Speed 30ft (40 ft-10ft in Armor) Base Atk +0 CMB 2 = 0(BAB)+2(STR) Melee 2 = 0BAB+2STR Star-knife +2(1d4+2/x3) P Dagger +2(1d4+2/19-20x2) P or S Club +2(1d6+2/x2) B Ranged 0 = 0BAB+0DEX Star-knife +0(1d4+2/x3) P 20ft Dagger +0(1d4+2/19-20x2) P or S 10ft Club +0(1d6+2/x2) B 10ft --------------------- Statistics --------------------- STR 14(+2) DEX 10(+0) CON 14(+2) INT 10(+0) WIS 16(+3) 14+2 CHA 14(+2) --------------------- Skills --------------------- Class Skills: Appraise, Craft, Diplomacy, Heal, Know. (Arcana), Know. (History), Know. (Planes), Know. (Religion), Linguistics, Profession, Sense Motive, Spellcraft. Ranks/Cleric Level: 3 = (2+0(INT)+1Human Bonus) + 1FCB Diplomacy 7 = 1(Rank)+3(Class)+2(CHA)+1(Trait)
Diplomat: You know how to handle delicate communications with different groups of people. Benefit: You gain a +1 trait bonus on Diplomacy and Sense Motive checks.
Luck
Travel
200GP Starting Wealth (4 GP Remaining)
Fluff: Background: Like many Varisian’s of the Inner Sea, Xandu was born into a traveling caravan comprised largely of his extended family. Unlike most Varisian’s though, he had no immediate family to speak of. His mother died in childbirth, and his father’s kept questionable company who got him into lethal trouble before Xandu was born. With no one else to look after him, the caravan elected Father Bavolio, the family priest and loyal follower of Desna. Bavolio traveled with the clan, tending to roadside shrines and performing holy rituals when needed. He brought up Xandu honorably, teaching him to follow the ways of dreams and stars, following the open road as Desna intended. Though a simple one, it was a happy life. As Xandu reached maturity, he began to form dreams of his own. He held the sacred rights close to his heart as ever. He tended to every roadside shrine with the utmost of care, but Varisia’s mysterious landscape called out to him. What secrets did the strange monuments hold? What hidden stories did the ancient people of these lands leave for us to tell? He heard the call of Desna in his heart, and yearned to travel his own path, the find the secret of his dreams. He decided to act one day when the caravan traveled near a settlement called Sandpoint. Not only did the town hold a monument of it’s own (something he had head was called, The Old Light) but they were approaching a high holy day of Desna. A new cathedral devoted to several local gods was the icing on the cake. He said his fair wells, and with his adoptive father’s blessing and a tear in his eye, he traveled several miles by foot enroute to the town. Description:
Emmeline wrote:
Two attacks with a double weapon works the same as if you were wielding two weapons, the off hand counting as a light weapon. This means normal two weapon fighting attack penalties: -4, -8 without the two weapon fighting feat, and -2, -2 with the feat. |