DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Sorry I completely mind blanked your post with the double doors.

"Dis way, Borrum says over his shoulder to the others as he moves to the double doors and readies to open them.

My plan with Borrum is to move to the H27 this round, then next round to use a standard action for Total Defense and a move action to open the doors. If I was an enemy, I would be ready to attack anyone opening the door.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Spot 1d20 + 10 ⇒ (5) + 10 = 15

Amadar looks fro traces of tracks left by anything passing through.


[LE] StoryTeller

ok burrom. Amadar: you clearly see puddles of water leading to the double doors


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor draws his heavy flail and follows Borrum toward the double doors.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Well I guess we are ready ...

Borrum throws open the double doors ready for the expectant attack to come his way.

AC26/Touch AC15; additional +4 dodge vs giants


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Before the door is opened, Amadar takes a moment to heal his wounds with his wand.

CLW 1d8 + 1 ⇒ (3) + 1 = 4
CLW 1d8 + 1 ⇒ (7) + 1 = 8


[LE] StoryTeller

Borrum open the door to find waiting behind waiting for him one ogre and one Ettin. On the far right of the big room stainding in the corner entrance to an other room is standing a hobgoblin wraring nothing but surgeon's outfit.

The two large creature are completly blocking the passage into the next room

Rest of party may go as the two creatures were just in delay


[LE] StoryTeller

party is up i am just waiting for you :)


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Is it combat ? Do we roll initiative ?

Galdamor moves in and says Lay down your weapons, we give you a chance to surrender and to join our army.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Initiative Amadar 1d20 + 1 ⇒ (20) + 1 = 21

Initiative Erlmander 1d20 + 2 ⇒ (11) + 2 = 13


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Init: 1d20 + 1 ⇒ (19) + 1 = 20


[LE] StoryTeller

Round 1

All heroes go !


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 1

Amadar summons a sphere of flame right behind the Ogre and directs it to roll right to the heels of the brute.

Reflex save DC 15 to negate.

Flaming Sphere Damage 3d6 ⇒ (6, 5, 4) = 15

Erlmander

Blast of Force - Ranged Touch 1d20 + 4 ⇒ (13) + 4 = 17

Damage - 3d6 ⇒ (4, 3, 1) = 8

Fortitude Save DC 16 not to be Knocked Prone.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Round 1

Galdamor moves and strikes at the Ogre Amadar and Erlmander target with their spells.

In Hextor's Name, Die !

Heavyflail (power attack -2/+4): 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Damages: 1d10 + 6 + 4 ⇒ (1) + 6 + 4 = 11


[LE] StoryTeller

Round 1
Miha will cast a Magic Missile: 4d4 + 4 ⇒ (2, 3, 1, 3) + 4 = 13 at the Ettin


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Round 1

Seeing most of his allies attacks focused on one target, Borrum follows their lead and continues to pound the ogre.

Waraxe, PA2: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
Damage, Waraxe, PA2: 1d10 + 9 + 4 ⇒ (2) + 9 + 4 = 15

Waraxe, PA2: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Damage, Waraxe, PA2: 1d10 + 9 + 4 ⇒ (4) + 9 + 4 = 17

AC vs Giantkin is 24/15/19

"Dare is a'nutter hobgob in dare also. It may beez ah finger wiggler."


[LE] StoryTeller

Round 1

Reflex: 1d20 + 0 ⇒ (9) + 0 = 9
fort: 1d20 + 6 ⇒ (10) + 6 = 16

The ogre takes the burning ball of fire in his back by manages to not fall prone as the deadly force effect him

Borrum first attack is enough to finish him and as his second attack hits the etting he sees magic missle slamming into the beast

The ettin angered replies in kind

PA Morningstar 1: 1d20 + 12 - 5 ⇒ (2) + 12 - 5 = 92d6 + 11 ⇒ (5, 4) + 11 = 20 vs Borrum
PA Morningstar 1: 1d20 + 12 - 5 ⇒ (3) + 12 - 5 = 102d6 + 11 ⇒ (2, 3) + 11 = 16 vs Borrum

PA Morningstar 2: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 252d6 + 11 ⇒ (1, 4) + 11 = 16 vs Galdamore
PA Morningstar 2: 1d20 + 12 - 5 ⇒ (9) + 12 - 5 = 162d6 + 11 ⇒ (1, 4) + 11 = 16 vs Galdamore

The party can hear and order given by the hobgoblin and then a spell casting As two near ogre apear and take positions to block the party

Borrum only:
in your head you hearThere is a sunken treasure about 200 ft from hear north north east. It isn't too far down about 30 ft in what used to be the town's bank. It is filled with percious gems. May i suggest that you swim there right one before someone lese steals it ? You can use the whole right behind you to swim there Suggestion DC 17 Will save please

The newly arrived ogre swings his Great Club: 1d20 + 8 ⇒ (14) + 8 = 222d8 + 7 ⇒ (4, 6) + 7 = 17 at galdamore

----

Round 2
All heroes go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

1d20 + 3 ⇒ (7) + 3 = 10

With a big goofy grin on his face, Borrum looks at Galdamore,"Galdamore, yous got deeze ogres right? Eyes jus' been told of ah sunken treasure in ah old bank about 200 feet from here. Eyes beez right back.

Total defense, move to the hole (F27)
AC vs Giantkin, with Total Defense: 28/19/19

Also what was the order given by the hobgoblin? (Common and Dwarven?)

------------------------------------------------
On Going Effects: Water breathing;


[LE] StoryTeller

Borrum:
in common


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)
DM Greg wrote:
The party can hear and order given by the hobgoblin and then a spell casting As two near ogre apear and take positions to block the party

What was said in the italicized portion of the above quote? That is the part I am referring to in my question earlier.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 2

Amadar moves the sphere farther into the room to strike the Hobgoblin.

Reflex save DC 15 to negate.

Flaming Sphere Damage 3d6 ⇒ (2, 5, 6) = 13

Erlmander

The Wizard once again uses a blast of force but this time against the Ettin. Blast of Force - Ranged Touch 1d20 + 4 ⇒ (6) + 4 = 10

Damage - 3d6 ⇒ (4, 2, 1) = 7

Fortitude Save DC 16 not to be Knocked Prone.


[LE] StoryTeller

it is goblin for. "Hey get over here and kill them of !"


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Very badly hurt by the Etting and the Ogre, Gadlamor was'nt expected such a retaliation.

Now it was a fight for survival.

May Hextor be my shield ! he calls swift action : Law devotion +3 AC

Then strike on the defensive the Ettin hoping to kill it before it kills him.

Heavyflail (power attack 2): 1d20 + 10 - 4 - 2 ⇒ (10) + 10 - 4 - 2 = 14
damages: 1d10 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Borrum, if you go now we will all die, stay here, in Hextor's name !

The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the spell.
I don't think asking a follower of Hextor to stop fighting as his comrade is reduce to pulp is reasonable but your call GM :)


[LE] StoryTeller

the sugestion is appealing to his greed and no one says you have to stay and get beaten to a pulp. It is not a harmful activity to Him (as per the spell) it is offering him the chance to safly collect gems and treasure away from a harmful fight.

Miha will fire again some Magic Missle: 4d4 + 4 ⇒ (3, 1, 3, 3) + 4 = 14 at the ettin


[LE] StoryTeller

Round 2
A blast of force hits the Ettin Fort DC 16: 1d20 + 9 ⇒ (14) + 9 = 23 followed my the magic missle but Galdamor's attack swings widly of its mark

The Flaming's sphere makes it way to the hobgoblin caster Ref DC 15: 1d20 + 7 ⇒ (1) + 7 = 8 and burns him

The ettin Realy angered and wanting to strike at the spellcasters focus on the human in front of him

PA Morningstar 1: 1d20 + 12 - 5 ⇒ (2) + 12 - 5 = 92d6 + 11 ⇒ (1, 2) + 11 = 14 vs Galdamor
PA Morningstar 1: 1d20 + 7 - 5 ⇒ (10) + 7 - 5 = 122d6 + 11 ⇒ (6, 6) + 11 = 23 vs Galdamor

While the other morningstar swings more accuratly but with less power

PA Morningstar 2: 1d20 + 12 ⇒ (5) + 12 = 172d6 + 6 ⇒ (1, 1) + 6 = 8 vs Galdamor
PA Morningstar 2: 1d20 + 7 ⇒ (14) + 7 = 212d6 + 6 ⇒ (1, 1) + 6 = 8 vs Galdamor

The Ogre does the same

Great Club: 1d20 + 8 ⇒ (13) + 8 = 212d8 + 7 ⇒ (7, 7) + 7 = 21

The caster anoied at being burned 5ft step away from the ball of fire

Galdamor:
you hear in your mind Join our Cause and defend me from all that wish do hurt us Dominate Monster Will DC 18

--------
Round 3

All Heroes Go !


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

As a player, I am hoping for a couple of things, 1) Borrum's action has provoked an AoO from an Ogre and the Ettin, and I have not heard an commands to 'Don't attack the dwarf". 2) Borrum has stated the effects of what has happened so maybe others can do something about it. Suggestion is a a pain in the ass spell, but I have 1hr/level to attempt to complete the task. But...

"But someone could steal da treasure from meez. Dat includes yous an' da utters or even dees giantkin or hobgob."


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Will: 1d20 + 10 ⇒ (14) + 10 = 24

Never ! Hextor is my only master, pitiful dog !

Responds Galdamor's to the hobgoblin suggestion.

He continues to strike the Ettin with more care than power.

Heavyflail: 1d20 + 10 - 4 ⇒ (15) + 10 - 4 = 21
Damages: 1d10 + 6 ⇒ (1) + 6 = 7


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 3

Amadar moves the sphere farther into the room to strike

The flaming sphere stays stationary with the Hobgoblin.

Reflex save DC 15 to negate.

Flaming Sphere Damage 3d6 ⇒ (5, 4, 1) = 10

Amadar moves forward to assist Galdamor - Cast Bull's Strength on Galdamor +4 Constitution.

Erlmander

The Wizard sees that he must use his final most powerful arcana if the group is to survive the encounter.

A swarm of missiles released from his hands striking all of their foes.

Chain Missile:

Ettin 6d4 + 6 ⇒ (1, 2, 3, 4, 1, 4) + 6 = 21
Ogre 5d4 + 5 ⇒ (4, 3, 4, 1, 2) + 5 = 19
Hobgoblin 4d4 + 4 ⇒ (2, 1, 2, 3) + 4 = 12


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum stows his waraxe and jumps into the water to find the treasure.


[LE] StoryTeller

Round 3

Galdamor's Heavy flail connects with the Ettin and it looks really hurt

Eridmander's Chain missile does:

Ettin Chain missile primary target: 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11 and kills it

Ogre Chain missile secondary target: 1d4 + 1 ⇒ (4) + 1 = 5
Hobgoblin Chain missile secondary target: 1d4 + 1 ⇒ (4) + 1 = 5

Miha Uses her own Magic Missile: 4d4 + 4 ⇒ (1, 1, 2, 1) + 4 = 9 at the Ogre

As Borrum goes for a swim in full armor

The last remaining ogre moves into position where the ettin was

Ogre Great Club: 1d20 + 8 ⇒ (5) + 8 = 132d8 + 7 ⇒ (3, 4) + 7 = 14 vs Galdamor

Ogre Great Club: 1d20 + 8 ⇒ (12) + 8 = 202d8 + 7 ⇒ (5, 1) + 7 = 13 vs Galdamor

The Hobgolob caster goes and cast a Hold Person ( Will DC17) at Galdamor

----

Round 4
All Heroes Go !


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Will DC17: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24

Try what you want, but Hextor protect me ! Says Galdamor when the hobgoblin tries again a spell against him.

He continues to attack the last Ogre, hoping to kill him to be able to reach the spellcaster next.

Heavyflail (defensively): 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
Damages: 1d10 + 6 ⇒ (2) + 6 = 8


[LE] StoryTeller

There are still 2 ogre left to kill


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

One is already dead in my mind :P


[LE] StoryTeller

i have no doubt about that...


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Sorry I am not there to help in this fight.

As an FYI now that Borrum has gone treasure hunting, People could have sworn not to steal the treasure and helped to kill these ogres to prevent them from stealing the treasure. With Galdamor being lawful and a cleric of my god, Borrum would have probably stayed. The spell lasts long enough that I would still have plenty of time to complete the task.


[LE] StoryTeller

People ? what people ? there hasn't been any human presence in this part since the city was "sunk" 150 years ago. There are only Lizardfolk and "monsters living of the area


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 4

The flaming sphere stays stationary with the Hobgoblin where Amadar hopes it continues to injure the pesky foe.

Reflex save DC 15 to negate.

Flaming Sphere Damage 3d6 ⇒ (1, 3, 3) = 7

Amadar assists Galdamor again this time providing a healing touch.

Cure Moderate Wounds 2d8 + 5 ⇒ (5, 6) + 5 = 16

Erlmander

The Wizard shakes his head as the foes continue to surge forward.

He releases an Acid Arrow at the Hobgoblin - Ranged Touch 1d20 + 4 ⇒ (1) + 4 = 5

But the arrow misses far wide of its intended mark.


[LE] StoryTeller

Round 4

Gadamore 's heavy flail swing wildly off its mark

Wiha will cast Magic Missle: 4d4 + 4 ⇒ (2, 1, 1, 1) + 4 = 9 at the ogre

The flaming's sphere Reflex: 1d20 + 7 ⇒ (20) + 7 = 27 but the caster easily avoid it as he dodge the acide arrow

Ogre Great Club 1: attack: 1d20 + 8 ⇒ (19) + 8 = 272d8 + 7 ⇒ (3, 6) + 7 = 16 vs Galdamor

Ogre Great Club 2: attack: 1d20 + 8 ⇒ (12) + 8 = 202d8 + 7 ⇒ (4, 5) + 7 = 16 vs Galdamor

The Hobgolob caster goes move forward and cast a CLW: 1d8 + 5 ⇒ (7) + 5 = 12 healing the wounded Ogre

----
Round 5

All Heroes Go !


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor continues to fight defensively against the Ogre, hoping to kill him.

Heavy flail: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Damages: 1d10 + 6 ⇒ (5) + 6 = 11


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 5

Amadar directs his flaming sphere back towards the fight to singe the Hobgoblin cleric as well as the heels of the Ogre!

Reflex save DC 15 to negate.

Damage 3d6 ⇒ (4, 2, 5) = 11

Erlmander

The elven wizards curses as his spell misses the mark.

He draws his bow and fires at the Hobgoblin.

Longbow Attack 1d20 + 4 ⇒ (4) + 4 = 8
Longbow Damage 1d8 + 1 ⇒ (3) + 1 = 4


[LE] StoryTeller

Hey gang now that my first marathon has been completed i should have more time each evening to devot to DM'ing :)

tks for your patience


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Did you have complete the run ?
If you are well done ! and what's your time ?


[LE] StoryTeller

Round 5

Galdamor's flait hits the ogre fair and square and kills him

Hobgoblin Reflex: 1d20 + 7 ⇒ (20) + 7 = 27 easily evade the flaming sphere

The elven wizard's arrow all miss their target

The last ogre 5ft step to block the path better

Ogre: 1d20 + 8 ⇒ (20) + 8 = 282d8 + 7 ⇒ (8, 5) + 7 = 20 vs Galdamor

The caster 5ft ste away from the ball of fire and cast a hold Person Will DC 17 at Galdamor

Crit Conf Ogre: 1d20 + 8 ⇒ (3) + 8 = 112d8 + 7 ⇒ (7, 2) + 7 = 16 vs Galdamor

Round 6
All Heroes go !!


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

@GM can you stop make roll higher than 17 to hit Galdamor ?

The ogre kills Galdamor. He is at -10


[LE] StoryTeller

by my count you received a bear's endurence a few rd earlier did you factor it in you hp calculation ?


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

No, I wasn't sure it was bull's strength or bear's endurance.
So I need to adds 10 HP to Galdamor who is at 0 HP

His skulls craks under the heavy hit of the Ogre, but despite his grievous wounds he stills tands.

Will DC17: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17

And thanks to his heritage, he resist to the hobgoblin's spell.

A little help here


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 6

Amadar keeps his flaming sphere where it is hoping the Hobgoblin will finally be effected.

Reflex save DC 15 to negate.

Amadar lays his hands on Galdamor to deliver more positive energy and heal his wounds.

CLW 1d8 + 5 ⇒ (3) + 5 = 8

Erlmander

The elven wizard continues to fire his bow at the Hobgoblin.

Longbow Attack 1d20 + 4 ⇒ (12) + 4 = 16
Longbow Damage 1d8 + 1 ⇒ (4) + 1 = 5


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Thanks to Amadar's healing spell Galdamor is able to continue the fight.

He strikes the ogre who near kill him.

Hextor give me power !

Heavy Flail: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
damages: 1d10 + 6 ⇒ (10) + 6 = 16
Crit confirm: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
damages: 1d10 + 6 ⇒ (1) + 6 = 7

His Flail find an opening in the defense of the creature and crush the head of the ogre.

A smile finally appears in Galdamor's face.


[LE] StoryTeller

Round 7

Galdamor' Heavy Flail almost crack's open the Ogre head.

As the ogre is still standing Miha is sending an other wave of Magic Missle: 4d4 + 4 ⇒ (4, 1, 4, 3) + 4 = 16 and Killing him off

as the arrow doesn't hit their target

The Hogbo Relex DC 17: 1d20 + 7 ⇒ (9) + 7 = 16 seeing his last minion gets killed is distracted and the ball of flame manages to Flaming Sphere: 3d6 ⇒ (4, 1, 5) = 10 burn him pretty good.

---

The Hobgoblin move and turn the corner around the door

----

Round 8

all Heroes Go !


[LE] StoryTeller

so what now heroes ?

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