
Borrum Orcbane |

Round 2
Over his shoulder, in the direction back down the stairs, Borrum whispers, "North, in one"
Bluff, Secret Message, DC15: 1d20 - 1 ⇒ (3) - 1 = 2
Ogers can attempted to hear the whisper and then can attempt to interpret the false message with a sense motive vs my bluff.
Then Borrum move up to a position in front of the ogres and readies an attack if the ogres attempt to attack one of his invisible allies, not knowing he failed on his message.
Move to K26
Hide: 1d20 - 3 + 20 ⇒ (1) - 3 + 20 = 18
Move Silently: 1d20 - 1 ⇒ (1) - 1 = 0
Ready Action to attack an oger is an ogre attempt to attack an invisible ally
MW Dwarven Waraxe, PA(0), IS(0), Invisible: 1d20 + 13 - 0 - 0 + 2 ⇒ (6) + 13 - 0 - 0 + 2 = 21
MW Dwarven Waraxe: 1d10 + 7 ⇒ (2) + 7 = 9
Intimidate, if attack hits: 1d20 + 6 ⇒ (18) + 6 = 24
Edit: you think I could get any more low rolls.
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On Going Effects: Water breathing; Invisible;

Amadar Tra'Nes |

Round 3
A'madar and his animal companion focus their attack on a single Hobgoblin.
A'madar Attacks
Claw 1 1d20 + 3 ⇒ (3) + 3 = 6 Damage 1d4 ⇒ 3
Claw 2 1d20 + 3 ⇒ (1) + 3 = 4 Damage 1d4 ⇒ 2
Talon 1d20 + 3 ⇒ (11) + 3 = 14 Damage 1d6 ⇒ 1
Yamil
Claw 1d20 + 5 ⇒ (9) + 5 = 14 Damage 1d4 ⇒ 2
Erlmander
The elven wizard expends his final Magic Missile on the Hobgoblin that A'madar is not engaging.
MM Damage 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11

DM Greg |

Round 3
Only the magic missle is Hitting the Hoboblin sentries.
Both Veteran will focus on one bird drawing their longsword
1 is Yamil / 2 is Amadar: 1d2 ⇒ 2
Longsword: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (6) + 2 = 8
Longsword: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (6) + 2 = 8
The Ogre are on standy and don't seem to move. Spot: 1d20 + 2 ⇒ (20) + 2 = 22 One oh them Yells something in a language you don't understaind and points his club in the direction of the Bell Tower
---
rest of Heroes Go !

Amadar Tra'Nes |

Round 4
A'madar retains his form and continues to assail the opponents focusing on the one that the Wizard injured.
A'madar Attacks
Claw 1 1d20 + 3 ⇒ (6) + 3 = 9 Damage 1d4 ⇒ 3
Claw 2 1d20 + 3 ⇒ (7) + 3 = 10 Damage 1d4 ⇒ 3
Talon 1d20 + 3 ⇒ (20) + 3 = 23 Damage 1d6 ⇒ 2
Confirm Talon Critical 1d20 + 3 ⇒ (14) + 3 = 17
Yamil
Claw 1d20 + 5 ⇒ (17) + 5 = 22 Damage 1d4 ⇒ 1
Erlmander
In the meantime the Wizard casts Mage Armor on himself knowing that battle will be upon him soon enough.

Borrum Orcbane |

not knowing where any of his allies are at the moment, Borrum grips his waraxe with both hands and swings like a lumberjack felling a great pine.
Attacking from K26 on to Ogre 1, will switch target to Ogre 2 when first dies.
MW Dwarven Waraxe(2-handed), Invisible, PA(6): 1d20 + 13 + 2 - 6 ⇒ (18) + 13 + 2 - 6 = 27
Damage, MW Dwarven Waraxe, PA(6): 1d10 + 9 + 12 ⇒ (10) + 9 + 12 = 31
MW Dwarven Waraxe(2-handed), PA(6): 1d20 + 8 - 6 ⇒ (16) + 8 - 6 = 18
Damage, MW Dwarven Waraxe, PA(6): 1d10 + 9 + 12 ⇒ (9) + 9 + 12 = 30
Current AC vs giants; AC 24/15/19
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On Going Effects Water breathing; PA(6);

DM Greg |

Round 3
coming from behind the invisible Borrum strikes a deadly blow on the ogre's neck. With a precise burst of strenghts is barely cut it's head off. Choosing to continue with the momentum gained with the weavy weapon as it lands on the next one's face.
As it stops and Borrum recovers ready for the counterattack the second ogers fall's face on the ground it's skull fractured

Galdamor Graak |

sorry I believed having already played.
Galdamor follows Borrum's lead and strikes at the last standing ogre.
move in K27 and strike
Heavy Flail (power attack): 1d20 + 10 + 2 - 4 ⇒ (16) + 10 + 2 - 4 = 24
Damages: 1d10 + 6 + 8 ⇒ (6) + 6 + 8 = 20

DM Greg |

Round 3
Gladamor's strike is heavy but not enought to kill him
Miha take a peak around the corner and a bunch of Magic Missle: 4d4 + 4 ⇒ (1, 4, 3, 2) + 4 = 14 kills him
the last ogre is nowhere to be found
Round 4
one of the hobgoblin is strached by the talon and yamil's claw crit damage: 1d6 ⇒ 1 but still stands
they both attack the same target as previsously
Longsword: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 2 ⇒ (1) + 2 = 3 vs amadar
Longsword: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 2 ⇒ (7) + 2 = 9 vs amadar
Crit Conf Longsword: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 2 ⇒ (3) + 2 = 5 vs amadar
Rest of Heroes Go !

Amadar Tra'Nes |

Round 5
Listen 1d20 + 10 ⇒ (7) + 10 = 17
A'madar and Yamil veer off and take flight back towards the rest of the group and away from the bell tower at the sound of approaching footsteps.
A'madar though tales one last pass by the Hobgoblin foe:
Flyby Attack 1d1d20 + 3 ⇒ (17) + 3 = 20. Damage 1d4 ⇒ 1
Erlmander
His defenses ready, Erlmander casts Fly to enable him to enhance his battlefield control.

Borrum Orcbane |

Listen: 1d20 - 1 ⇒ (10) - 1 = 9
With the speed the ogres were dropped, Borrum first listens for any hints that someone may have heard their felling.
Not hearing anything beyond the toll of the bell, Borrum drops his waraxe to the ground and with fluid motion un-slings his bow form over his shoulder and lets loose an arrow at a target on the bell tower.
MW Comp Longbow, +2 Str, 3rd range increments: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Damage, MW Comp. Longbow, +2 Str: 1d8 + 2 ⇒ (8) + 2 = 10
Current AC; AC 20/11/19
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On Going Effects: Water breathing;

DM Greg |

Looking down with his darkvision Galdalore sees a large room that might have once been a well-appointed library, but now its shevles lie in dissarray along its walls. No sign of any book are apparent. A large portion of the ceiling is missing as is a corresponding portion of the floor, which opens into the dark waters of the lake below.
the ogre is nowhere to be seen

DM Greg |

as of top of round 5: Not anymore as all of them are flying back to you
Round 5
Amadar and his bird fly away amadar making one last attack that wounds the last hogoblin.
Seeing the birds fly he yell somthing toward the inside of the Bell tower, drops his weapon et retrives his bow.
Rest of Heroes Go !
Miha moves inside the structures and takes cover behind a wall

Borrum Orcbane |

Borrum takes aim and lets fly two more arrows.
MW Comp. Longbow +2 Str, 3rd range inc.: 1d20 + 8 - 2 - 2 ⇒ (16) + 8 - 2 - 2 = 20
Damage, Comp. Longbow +2 Str: 1d8 + 2 ⇒ (6) + 2 = 8
MW Comp. Longbow +2 Str, 3rd range inc.: 1d20 + 8 - 2 - 2 ⇒ (3) + 8 - 2 - 2 = 7
Damage, Comp. Longbow +2 Str: 1d8 + 2 ⇒ (5) + 2 = 7
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On Going Effects: Water breathing;

Amadar Tra'Nes |

Round 5
Amadar flies back with Yamil to the position of Borrum.
Listen in case the Orc does speak in common. 1d20 + 10 ⇒ (4) + 10 = 14
I believe that it is 2 rounds before I get there though.
Ermander will also fly to Borrum's position. He will just skim the ground and not take a high flying position to reduce any chance of enemy attacks in mid-air. I believe he is closer and will get there this round.
"Have all of the Ogres been slain? I thought that there were three..." he asks the dwarf warrior.

Borrum Orcbane |

With the hobgoblins hiding behind cover, Borrum gathers up his waraxe and moves over to the hole. Preparing himself to swing down to the next level, he give a quick glance into the darkness.
listen: 1d20 - 1 ⇒ (18) - 1 = 17
spot, darkvision: 1d20 - 1 ⇒ (19) - 1 = 18
moved to G26
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On Going Effects: Water breathing;

Amadar Tra'Nes |

Round 6
Amadar will land by Borrum and retake his elven form. "There were more coming up the stairs else I would have stayed and continued the fight. Marvelous shooting Borrum!"
Erlmander
He will hold his action and see if the sentry pops his head back up before the end of the round.
Verbal action."If these Sentries take another way they may well come around to attack us, should we enter the way that Amadar found and beat them to it?"

DM Greg |

Nothing of note Borrum
Round 6
With some back up the surviving sentry stands up and fire at the party
Longbow 1: 1d20 + 6 - 2 - 2 ⇒ (4) + 6 - 2 - 2 = 61d8 + 2 ⇒ (6) + 2 = 8 vs borrum
Longbow 1: 1d20 + 6 - 2 - 2 ⇒ (11) + 6 - 2 - 2 = 131d8 + 2 ⇒ (2) + 2 = 4 vs borrum
Longbow 1: 1d20 + 6 - 2 - 2 ⇒ (7) + 6 - 2 - 2 = 91d8 + 2 ⇒ (5) + 2 = 7 vs borrum
Round 7
All heroes go !

Borrum Orcbane |

Borrum gives a crude gesture to the hobgobins before he swings down over the edge of the hole, shifting his weight so his momentum takes him to the floor below and not into the water.
Dexterity: 1d20 + 1 ⇒ (11) + 1 = 12
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On Going Effects: Water breathing;

Amadar Tra'Nes |

Round 6
Erlmander seeing the sentires rise as one to attack the grup retorts with a fireball.
Fireball 6d6 ⇒ (1, 1, 5, 1, 4, 3) = 15
Round 7
Amadar sees Borrum jump down follows and beckons to Yamil to fly down as well into the pit as well.
Dexterity 1d20 + 1 ⇒ (19) + 1 = 20
Erlmander
Still flying sinks down with his companions into the hole to avoid any countering shots by surviving sentries.

DM Greg |

Reflex save DC 17: 1d20 + 2 ⇒ (13) + 2 = 15
Reflex save DC 17: 1d20 + 2 ⇒ (18) + 2 = 20
Reflex save DC 17: 1d20 + 2 ⇒ (3) + 2 = 5
All the character drop into the "hole" it is a 20ft drop straight into the water.
This large rrom might have once been a well-appointed library, but now it is shelves lie in disarray along the east and west walls. No sign of any books are apparent. A large portion of the ceiling is missing the party came from "there" as is corresponding portion of the floor
Thos with darkvision can see that it opens directly into the dark waters of the lake below
The party is able to "swim" to the nearby floor and pull itself out of the dark and cold waters) The room is dark with two closed double door at the "end" of the room
map "ground / lake level is updated

Amadar Tra'Nes |

"I would imagine unless Erlmander's magic slew the sentries above, we may have more company soon. Do we wait here and try to ambush them or push forward into the complex?"
Erlmander
"If we stay here at least I will have the tactical advantage of being able to fly but the rest of you will be trapped..."

Borrum Orcbane |

"Eyes thought someone saw ah ogre come down here. Let meez see if dare are any sekrat doors o're here."
Borrum moves over to the walls away from the hole and starts looking for other openings. He also looks around the floor in case the creature had to climb out of the water also.
Spot: 1d20 - 1 ⇒ (18) - 1 = 17
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On Going Effects: Water breathing;