DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Well what is occurring with Borrum? He was sent out to find treasure.


[LE] StoryTeller

it has only been a few round borrum so you still are very far from your treasure find


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Amadar turns to Galdamor, "As much as I want to chase him down we must heal you first, then we chase him down!"

Amadar turns the wand on Galdamor:

CLW x4 4d8 + 4 ⇒ (6, 8, 6, 1) + 4 = 25

Erlmander

"I have exhausted my spells. We should find Borrum before we pursue blindly forward no?"


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor follows the fleeing hobgoblin, taking a move.

If he can see him after his move
Galdamor tries to give the caster the same medecine May Hextor stop you ! Hold Person Will DC16

If he can't see him after his move
Galdamor stops and turns to Amadar You're right. Healing first. And yes, we also need to get back Borrum with us.
He casts a spell on himself May Hextor Heals the Faithful faith healing +12 HP


[LE] StoryTeller

using a single move doesn't get you inside the room the Hobgoblin went into. So i am letting you adjust to wat you want for this round of action if you want.

You all here some noise like stuff beeing rumbled and then some chanting in the room.

you can make a Spellcraft check

Round 9

All Heroes Go!


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

As I said, I will go for the healing
spellcraft: 1d20 + 1 ⇒ (1) + 1 = 2

Galdamor draws his wand and heals himself with it.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 9

Amadar is using the wand on Galdamor again and will be for two more rounds.

Erlmander heads to the hallway to see what the sound is.

Spellcraft 1d20 + 3 ⇒ (16) + 3 = 19


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

@Amadar only one more round necessary


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Galdamor Graak wrote:
@Amadar only one more round necessary

OK, then I will use that 4th roll to heal myself!


[LE] StoryTeller

Round 9

No sound is coming from the area the hobgoblin caster went into.

Having to rely only on sound in a language you don't understand makes it difficult to recognize the spell for you

Round 10

All Heroes go !


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Round 10

Amadar applies the wand to Galdamor one last time. He should be full now based on rolls above.

Erlmander cautiously peeks around the corner to try to spot the Hobgoblin.

Perception 1d20 + 2 ⇒ (14) + 2 = 16


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Totally healed Galdamor sheathes back his wand and casts shield of faith on himself.

May Hextor Faith be my shield

Then he takes a 5ft. step towards the room where the caster was.


[LE] StoryTeller

This chamber is clean and well organized, despite its grim furnishings. Small barbed cages rest against the wall, not quite large enough to stand in and not quite wide enough to sit in. several barrels of water are on the floor to the north, along with a bloodstained map. A simple cot and a chair and a desk round out the room's contents

lissen check please


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Listen: 1d20 + 3 ⇒ (18) + 3 = 21

Galdamor turns to Amadar and Erlmander and asks Do you know what happend to Borrum ? May be it's wiser to wait for his return ?


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Amadar Listen 1d20 + 10 ⇒ (4) + 10 = 14 Amadar uses the wand on himself and turns to Galdamor, "Agreed, that last pitched battle was close and we will need him to push through this complex, we do not know what other defenses the cleric has set against us".

Erlmander Listen 1d20 ⇒ 6 The wizard, feeling vulnerable without magic replies, "I will go find him, he ran back towards the water if I am not mistaken". He starts heading towards the water where Borrum jumped in. His water breathing should still be in effect correct?


[LE] StoryTeller

don't know Amadar, but i am making it a non issue so spell still in effect. Unless you want to do something very specific for the next minute or so we can drop out of combat and back into normal mode. So just tell me what you want to do


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I am for calling here the fight. We need Borrum.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Galdamor Graak wrote:
I am for calling here the fight. We need Borrum.

Agreed.


[LE] StoryTeller

sorry for the long delay with income taxe season starting i am swamped with work. Please make me a lisen check. It is not really Hard to make but you will be hearing some noise coming from the hole in the ground where the water is.

It will take a while for borrum to come back but eventually after an undetermined many houres he will return. Nothing else will happen if you stay put. The guards at the bell tower will try and shoot anything that head it head out tough....

Borrum:
there is of course no treasure to be found, the hobgoblin spell caster looted it a while ago...

Tjhere is one small structure next to the Town Hall to explore should you choose to do it. It is connected to the building by a wooden makeshift passage. With only one entrance. It will take you around 2 rounds to be at the door.

---

All Heroes Go !


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Amadar will check Borrum for wounds before they proceed forward. Satisfied the group is at least healed even if magically deprived until their next rest he starts forward moving to the door.

Listen 1d20 + 10 ⇒ (20) + 10 = 30

Erlmander

Most of his spells gone, the Elven Wizard has his bow in hand ready to fire.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Stinkin' hobgob lied ta meez. Wurn't no treasure dare."

"What way weez goin'?"


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Borrum Orcbane wrote:

"Stinkin' hobgob lied ta meez. Wurn't no treasure dare."

"What way weez goin'?"

Amadar points to the door, "He went this way so you will still have a chnace to gain vengeance upon him..."


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Well meez axe has ah bit ah words fur him."

Borrum looks at the others to see if they are ready and stomps over to the door if they are.


[LE] StoryTeller

There are only two way out of the "floor" where you are. The climb up trough where you came or the hughe barred double door there. it take a bunch of min to pry open


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Welcome back Gorum, glad to see you well. We miss you during the fight. Thanks to Amadar's spell and Hextor will I've survive.
We will make pay this hobgoblin.

Once Amadar's spell falters, Galdamor uses his wand of cure light wounds to heal himself.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Lets try to open this door. Says Galdamor after looking around.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Where are the doors on the map? Sorry just trying to figure out where we are and where the hobgoblin went.


[LE] StoryTeller

the hobgolin went invisible and trough the whole into the water and swam away... As said the only un discovered location is a building about 30-50ft away that is connected to the town hall (where you are) via a wooden plnak passage ways. You can head out of the town hall from the way you came or by trying to pry open the double door. It is going to take a good many minutes to do so


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Amadar failed Spellcraft so he thinks the hobgoblin got through the door.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Don't we have heard the hobgoblin splashing in the water ?


[LE] StoryTeller

Hence the listen check asked in april 13th. But sadly no one made it to hear someone invisible quietly entering the water.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Being invisible in 3.5 do nothing for sound.

Is there any visible tracks of our ennemy to know where he went ?

Asks Galdamor

Survival (untrained): 1d20 + 3 ⇒ (6) + 3 = 9


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
DM Greg wrote:
Hence the listen check asked in april 13th. But sadly no one made it to hear someone invisible quietly entering the water.

I had a +10 and still failed, damn dice roller...

"Let us force our way into these doors. We should clear this place of sentries though I am not sure I would feel safe to rest here unless we defeated all those present".


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

The guy is VERY stealthy as with a 21 I didn't hear him and invisibility doesn't cover sounds in 3.5

Are you sure he passed through the doors ? Did he let tracks to confirm it ?
Anyway I agree we can't recover while there is ennemies outside waiting for us.


[LE] StoryTeller

you see droplets of blood heading to the large room and near the pool of open water

there are multiple place for you to do that: the lizardfolk camp you cleared and a good 5/6h is the elven camp.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Amadar sees the droplets ad curses, "I thought he did. It appears I was wrong. We now that the Hobgoblin archers are still on the tower and that cleric lurks somewhere. I would hate to have to sneak back over the water to rest. I think we should pry these doors open and clear out this complex then set watches in case they come back".

Erlmander The elven wizard shrugs, "My magic is nearly spent for the day but I do have a quiver nearly full of arrows if you wish to continue pursuing our foes".


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor turns to Mira Mira, are you ready to continue the fight ?
My inclination will be to continue and as Amadar proposed to open these doors.


[LE] StoryTeller

i am doing fine and ready to keep going she replied


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

"Eyes ready, jus' point meez in da right direction."


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

So lets open this door !


[LE] StoryTeller

The great double door of the town hall are once again opened.

The party isn't troubled yet you are L26 & 27

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

A Hobgoblin sentry is facing in your direction in the bell tower

Round 1

All Party Go !


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

What is the distance to him DM?


[LE] StoryTeller

it is the same bell tower with the hobgoblin archer so like around 250 ft


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
DM Greg wrote:
it is the same bell tower with the hobgoblin archer so like around 250 ft

Yeah I figured that but wanted to confirm.

Round 1

Amadar takes a 5' step for cover next to the door jam and begins to cast Call Lightning. Casting Time 1 Round

Erlmander

The elven wizard fires his bow at the Hobgoblin sentry.

Longbow Attack 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7

But his shot misses the mark far too short.


[LE] StoryTeller

no worries


[LE] StoryTeller

anyone else for this round wants to act ?


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Galdamor tries to shoot at the sentry with his crossbow.

Crossbow: 1d20 + 4 ⇒ (5) + 4 = 9
Damages: 1d8 ⇒ 8


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Comp Longbow, 3rd range: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16
Damage, Comp Longbow, Str +2: 1d8 + 2 ⇒ (8) + 2 = 10

Comp Longbow, 3rd range: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Damage, Comp Longbow, Str +2: 1d8 + 2 ⇒ (1) + 2 = 3

"Eyes think dis is ah waste ah effort. Where else can weez go?"


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Erlmander looks to Borrum, "I think the Druid is casting a spell which may root those foes out..."


[LE] StoryTeller

Round 1

All the shots miss the goblin sentry

on its turn it ring the Tower bell and ducks behind full cover

Round 2

All Heroes go !


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

DM:
There is water between the now open double doors and the bell tower correct?

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