DM Greg's Red Hand of Doom

Game Master Algar Lysandris

ADD 3.5 Red Hand of Doom set in the March of Sterich - Elsir Vale

Map Elsir Vale
Map Drelin's Ferry
Map The Witchwood

Current Party Loot

Current Combat


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Shadow's Status

Dot.


male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho
DM Greg wrote:
Marru are you still around ?

I am... I've been having a lot of real-life business, and actually forgot to check my games for a couple of weeks. Apologies: I've been trying to catch up in them, but it's been an exceptionally slow process (not online as much as normal, and also I have other distractions keeping me busy) - so much so that I pretty much have to work on one at a time.

I'm also experiencing posting-fatigue (read/writing a large amount of information at once), so... also slowing me down.

So... I apologize. Sorry!

I've not abandoned the game, but it's just slow going.

Similar to Rigo, however, much of my concept (what I'd hoped to add) is not terribly useful in this campaign, negating several of my character's strengths (though he is a pretty solid archer, which is nice). (EDIT: This is not to say that you didn't warn me; it is, rather, simply to say that I didn't quite understand what you meant at that time, whereas now I do.)

As a result, I'm thinking of asking for a different character. Possibly having Fi'dho head back and send out a better "specialist" to deal with all the goblinoids, now that the threat is more well-known. Possibly a beguiler as we'd discussed before, given that we lack an actual caster. EDIT: Nevermind! We have a caster in tow now.

EDIT:
In any event, I'll need to think on how our group will be managed and how to fit into it.

The lack of a druid or other divine caster will be severely, but supremely painful - moreso than an arcanist - and while Galdamore is a divine caster (a cleric) the fact that he has both a template and a prestige class that isn't a full caster means he's a painful two levels behind (this is not to say I'm ungrateful for his presence - just the opposite in fact! - but rather, that I'm trying to think and understand what our group could most use).

Given the new situation, I'll have to think if Fi'dho stays as himself or not.


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Shadow's Status

I am playing a Druid problem (partially) solved :-)


male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

Hah! Excellent!

Hm... maybe I will hang on as Fi'dho after all...


[LE] StoryTeller

Marru you can change for any other character if you want to. (either one of the others agent) or a completely other character (same rules apply than him. must be elf or 1/2).

I'll give you until Tuesday to decide as i am finalizing ST's character

---
ST: can you list me your feat selection

you can purchase full (50) charges wands for 750 gp


Shadow's Status

Once I create a profile the character will be more organized.

Feats: Alertness, Endurance, Fast Wild Shape levels 1, 3, and 6. Next feat 9th level.

Ok, will note the charges for the wand, I sense we will need them!


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

DOT.


male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho
DM Greg wrote:

Marru you can change for any other character if you want to. (either one of the others agent) or a completely other character (same rules apply than him. must be elf or 1/2).

I'll give you until Tuesday to decide as i am finalizing ST's character

If I'm unable to post until then, just leave Fi'dho. I'll work with what I've got.


[LE] StoryTeller

No worries Tac :)


[LE] StoryTeller

ST go ahead and walk inside the tent :)


Shadow's Status

I am buried under a significant amount of work for Friday and on Friday night I will be running my table top Forgotten Realms game. Saturday I have a number of errands to run. Please DMPC me as needed until this Saturday evening. Thank you.


[LE] StoryTeller

No worries.

I am going mostly off line myself until sunday night as i have a 40k team / solo tournament


[LE] StoryTeller

We can resume RP i am back.

Unless you guys are done with this scene. The next one is the party coming back together and deciding what to do next


male marrulurk monstrous humanoid (marru, aquatic) 3, fighter 2, LA +1; Hp 24/24 AC 23/15/19 Init +4 (Listen +11, Spot +7; Fort +8, Ref +7, Will +6); Currently: Fi'dho

Finally back! It's gonna be slow catching up, but I'll do so, soon.


[LE] StoryTeller

I will advance to the next scene on thursday should you guys want to do a little more rp (as it is in a stand still)


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Borrum has said what he needed to say, so unless additional questions are addressed to him, he is ready to move on.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Will follow up later tonight on the responses from the established PC's.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

DM:
Following up on an earlier comment about vague rules for Druids, it is the Species Speech I find the most unclear to be honest. I think we have reached a happy medium with it though :-). Enjoying the game so far but I am a bit worried about what those scattering Lizardfolk will do next!


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Sorry all... Been out of pocket for a week, but reading all posts and will catchup on everything tonight and tomorrow.


[LE] StoryTeller

Posting this from a friend's computer:

With My Computer's fan short circuit a few days ago due to the heat wave. I have order a new one with it has a 7 days delivery.

My posting (with phone) will be unreliable until beginning of next week


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Any word on your fan?


Shadow's Status

I will be away from tomorrow (Tuesday) through Saturday on vacation. Please DMPC me as necessary. Thank you.


[LE] StoryTeller

Got it yesterday and installed it today...


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I will fly to the US today.

My access to internet will be unknown during my trip. Feel free to DMPC my character.


Shadow's Status

I will be at a client site tomorrow and unable to post until late in the evening, please DMPC me as needed.


[LE] StoryTeller

Hello everyone,

I am trying to enjoy the rest of august while working (no vacation) so game will be slow for the next few weeks (as i try to go "out" most of the evenings)


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I'm still on vacation in North America.
In case of need, please DMPC my character


[LE] StoryTeller

How goes it Galdamor ? :)


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

GenCon was great but tiring (GMing slots at 8am is deadly ...)
Vancouver is a great city, but after 2 hours of rainy walkin the mountains today I was happy to go back to my hotel :)
Still a few days left in North America before going to Switzerland for another convention.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Just checking to see what is next? Are we going to sneak in at night?


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

I think we have to sneak over using the boats you found. As we close in I will cast my spell and try to remove the Hobgoblins as an obstacle.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

I will go back to France on Monday. If needed please DMPC my character.

Using the boat seems the best option.


[LE] StoryTeller

No worries i fully expect it to be slow gaming until the end of august


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

FYI, I will be away from the 3rd through the 7th. If I do not post it is because I do not have internet access. Feel free to DMPC me as necessary.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

I will have spotty internet access during the same time. Anyone going to DragonCon?


[LE] StoryTeller

With back to work/scholl/ etc done

I shall resume the game on monday :)


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Proposed Spell Selection

0 – 5 – Create Water, Cure Minor Wounds (x2), Guidance, Resistance
1 – 4 – Cure Light Wounds (x2), Onscuring Mist (x2)
2 – 3 – Bear’s Endurance, Fog Cloud (x2)
3 – 2 – Call Lightning, Cure Moderate Wounds OR Sleet Storm.

Let me know if anyone else has any suggestions before I finalize.


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

SPELL0 (DC13)
Spell 0 : Detect Magic
Spell 0 : Purify Food and Drink
Spell 0 : Cure minor wounds
Spell 0 : Cure minor wounds
Spell 0 : Cure minor wounds
SPELL1 (DC14)
Spell1 : Shield Of Faith
Spell1 : Obscuring mist
Spell1 : Bless
Spell1 : Faith Healing
Domain Spell : Command (DC15)
SPELL2 (DC15)
Spell2 : Interfaith blessing
Spell2 : Resist Energy
Spell2 : Hold Person (DC16)
Domain Spell : Spiritual Weapon

My actual spell list. I can cast spontaneously my war spell domain.


[LE] StoryTeller

So what do you with to do / plan for this day ?


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Spell selection seems good to me Galdamor.

I think we should wait the day out and see if there is any activity on the island. If not, we can approach the islands again using the boat and a combination of Fog Cloud and Obscuring Mist to cover us at night.

I could shapechange to a water based creature like a Sahuagin and Obscuring mist myself outside of the boat, while Galdamor casts Obscuring mist inside the boat. Then with 2 Fog Clouds that much mist will look a bit less suspicious than a simple band of mist moving along the water, it would look like mist really is rolling across the water with all 4 functioning at the same time.

Thoughts?


Eladrin (Elf) Male Fighter (Arcane Archer) 1; AC15 ; HP13/[13]; passive perception 13; passive insight 13; Init +2;

Here is Erlmander's spell selection as well

Wizard Spells Prepared (CL 5, +3 melee touch, +4 ranged touch):
3 (DC 17, 3/day) - Chain Missile, Chain Missile, Fireball, Haste
2 (DC 16, 4/day) - Blast of Force, Blast of Force, Blast of Force, Knock, Acid Arrow
1 (DC 15, 4/day) - Mage Armor, Magic Missile, Magic Missile, Magic Missile, Sleep
0 (DC 14, 4/day) - Detect Magic, Light, Open/Close, Prestidigitation, Acid Splash


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Can someone cast water breathing? We could hang over the sides as Amadar changes into a Lizardman, and then approach in the night.

Thoughts?


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Borrum Orcbane wrote:

Can someone cast water breathing? We could hang over the sides as Amadar changes into a Lizardman, and then approach in the night.

Thoughts?

I considered thst bit I could only cast 2 and that would eat up my 2 highest level spells. Still if one of you lays diwn and the other 2 hang off the sides it could work.


[LE] StoryTeller

Amadar,

Once created obscuring mist is stationary/

Obscuring Mist
Conjuration (Creation)
Level: Air 1, Clr 1, Drd 1, Sor/Wiz 1, Water 1
Components: V, S
Casting Time: 1 standard action
Range: 20 ft.
Effect: Cloud spreads in 20-ft. radius from you, 20 ft. high
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No
A misty vapor arises around you. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1

Damn I thought it moved with the target!

Still casting it as we move with a few fog clouds thrown in can't hurt.

We could also abandon the boat and swim to shore using the boat as a decoy.... Galdamor can you take silence as a level 2 spell instead of interfaith blessing? Then we can keep our motion in the water quiet.

Erlamander do you have the Fly spell as am option at 3rd level?


Eladrin (Elf) Male Fighter (Arcane Archer) 1; AC15 ; HP13/[13]; passive perception 13; passive insight 13; Init +2;

it is in my spellbook, along with levitate. I could also take a few fireballs and just nuke them for a distance....just a thought


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

Breath water could be shared between people :)

Unfortunately Galdamor is not yet able to cast it.


Male Dwarf, Hill Dwarf Fighter Hp 66/66 AC 20/11/19 Init +1 (Spot -1, Listen -1; Fort +9*, Ref +3*, Will +1*)

Water breathing has a duration of 2hr/level that can be divided evenly amongst the creatures touched during the casting. A 3rd level caster gets 6 hours with a single casting. Should be more than enough time to get close enough and past the guardsmen.

Also we want to get close and take out groups at a Tim if possible... We don't need a lot of big flash, loud spells right away, causing us to fight everything at once or even bringing lizardmen from all the encampments around the lake.

Gladamor and Borrum have lots of experience with large fights that did not need to be large, if we took our time and thought out good plans.


Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Borrum Orcbane wrote:

Water breathing has a duration of 2hr/level that can be divided evenly amongst the creatures touched during the casting. A 3rd level caster gets 6 hours with a single casting. Should be more than enough time to get close enough and past the guardsmen.

Also we want to get close and take out groups at a Tim if possible... We don't need a lot of big flash, loud spells right away, causing us to fight everything at once or even bringing lizardmen from all the encampments around the lake.

Gladamor and Borrum have lots of experience with large fights that did not need to be large, if we took our time and thought out good plans.

Right, totally forgot how Water Breathing worked, should have checked out the spell description. I will take at least one Water Breathing spell at 3rd.

Instead of taking Fireballs Erlmander, take a few Fly spells, that way the group can be more mobile.

Galdamor take a Silence spell at 2nd.

How about this plan?

Cast two Fog Clouds to shroud the ship as it move forward in the water.

Once we get close, I will cast water breathing on the three of you and shapechange into an aquatic creature so I will not need it. Galdamor casts Silence so we can slip into the water and approach with no splashing noises.

The boat can continue to the land in the fog as a decoy. I will Summon Nature's Ally to push the boat along on course.

Then from there we do our best to eliminate the defenders quietly instead of having to fight everyone at once.

Thoughts?


Hp 31/51 AC24 (FF22/T12); (+6 Spot, +4 Listen; +0 Init; Fort +10, Ref +2, Will +12)

This plan seems better to me.

I will trade interfaith blessing for silence.

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