DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

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The Elevator

finishing up from last night

Fleeing the robot yet again, managing only to score one minor hit on it, the party checks their loot findings while Kovax repairs the elevator.

Loot id'd in Discussion

After dodging some electrical sparks, the entire room lights up and buzzes, the warning note disappearing. Four panels stacked on top of each other, light up, lined in blue. The second one from the top is brighter than the others and they all have Androffan words written on them.

Androffen:

Deck 4: Engineering
Deck 3: Science (the bright one)
Deck 2: Crew
Deck 1: Docking


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Looks like we are on the third floor. let's go to the first floor and work our way back up.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"Sounds good."


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon examines the alien runes. "This is a description of each level. You're correct Ridic, we're on the third floor. Deck 4 is Engineering, Deck 3, our current deck, is Science, Deck 2 is Crew and Deck 1 is Docking. Docking for what, I wonder?" Urgeon shrugs, "Let's find out."

Urgeon helps Kovax activate the elevator.

Engineering: 1d20 + 10 ⇒ (19) + 10 = 29


Elevator

Urgeon and Kovax deduce that operating the elevator is as simple as touching one of the lit panels. However, when they press the "Deck 1" panel, flashing red words appear on the panel below the lit ones.

Androffan:

“The deck you have selected is off-line—please make another selection.”


Male Human Mechanist/Savage Technologist Level 7

Pushes all the buttons, one at a time, moving up from 1, skipping 3


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

As Kovax starts pressing buttons, Urgeon explains the meaning of the flashing words, "It is an error message of sorts. The elevator is unable to take us to the first floor. I guess any floor is as good as the next. Let's see if you can make it work, Kovax."


Elevator

Kovax gets the same error message when he hits Deck 2, but as soon as he touches Deck 4, the room lurches suddenly nearly knocking everyone to their feet and then begins to smoothly rise. After several seconds, it stops and the doors to the east automatically open.

You each gain 300xp for successfully figuring out, repairing, and using the elevator

Improvised Kennel

A cloying, animalistic stink fills the air of this hemispherical room. To the north and south, curved ramps lead up to hallways leading out of the room, while several doors sit in the east wall. Flickering lights flash and strobe on the ceiling, and the gray metal walls are scorched, dented, and partially broken in places exposing colorful wires or metallic struts within. Four mounds of rubble, cloth, and bones lie scattered around the room.

Upon each of these piles, a dog_like creature is curled. They growl but with a high pitch, breaking into yips as they leap to their feet and rush forward, slavering at the jaws. The creatures have striped pelts and whiskers with long muzzles and razor sharp teeth.

Knowledge Nature DC11:
The creatures are thycaline, marsupials related to canines and felines both. They have powerful jaws and are strong jumpers but aren't much more dangerous than a traditional jackal and generally cowardly.

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will step forward and attack the first dog that comes close enough.

Attack
1d20 + 4 ⇒ (15) + 4 = 19
Damage
2d4 + 4 ⇒ (1, 1) + 4 = 6


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Kennel

"Ridic, can you calm these beasts?"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic is a blight druid....He can calm vermin, like a normal druid can calm animals

"No, we must defeat these beasts!"


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Knowledge, Nature: 1d20 + 8 ⇒ (1) + 8 = 9

Urgeo shrugs, "I know nothing of these animals, but they look dangerous and they smell."

He will use his wand of magic missiles to blast the nearest one.

init: 1d20 + 9 ⇒ (19) + 9 = 28
magic missile: 1d4 + 1d4 + 2 ⇒ (4) + (4) + 2 = 10


Male Human Mechanist/Savage Technologist Level 7

Knowledge Nature - 1d20 + 4 ⇒ (5) + 4 = 9

Kovax will wait for the first one to approach and attack.

I think I will get an AoO with the glaive but not sure

AoO
To Hit - 1d20 + 3 ⇒ (19) + 3 = 22
Damage - 1d10 + 1 ⇒ (9) + 1 = 10

To Hit - 1d20 + 3 ⇒ (16) + 3 = 19
Damage - 1d10 + 1 ⇒ (9) + 1 = 10


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Razorend will also hold until they close and lash out with a quick flurry strike.

Kukri 1: 1d20 + 6 ⇒ (13) + 6 = 19; Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Kukri 2: 1d20 + 6 ⇒ (9) + 6 = 15; Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Improvised Kennel Round 1

Urgeon, Razorend, Kovax, Dogs, Ridic --> guy who rolls a 16 goes last, ridiculous init in this party

Urgeon, warned by his scorpion, whips out Khonnir's wand and fires two bolts blasting a dog off of its heap. With a yelp it hits the ground unmoving.

Kovax and Razorend hold their ground, but the mechanist cuts down both dogs before they reach either of them.

On the south side, Ridic gets bit in the leg before he cuts the dog in half.

And as quickly as the combat started ... it's over.

END COMBAT! You each receive 200xp

A quick search of the room turns up nothing of great interest. Two hallways slope down away from this deck in the NW and SW corners of the room. The SW is filled with rock and dirt from an apparent collapse.

The doors in the middle of the eastern wall require a white access card. The others are all accessible via black card.

The ceiling tiles flicker with light, making looking for things difficult except for those with lowlight or darkvision. Additionally the room thrums with a low thundering vibration.

The humans suffer a -5 to all Perception Checks on this deck. The androids suffer a -5 to audible Perception checks

Anything else in this room or explore forward?

The Dice:

Chance Round 1?: 1d100 ⇒ 98
Kovax Init: 1d20 + 5 ⇒ (17) + 5 = 22
Ridic Init: 1d20 ⇒ 16
Dogs Init: 1d20 + 2 ⇒ (15) + 2 = 17
Dog vs Ridic: 1d20 + 2 ⇒ (17) + 2 = 19; HIT!; Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

"That vibration is distracting," Razorend gripes, shaking his head as if to shake out the hum. "Is there a way to stop it?" Razorend looks around for the source.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon holds his head and attempts to locate the source of the vibration and whether there may be a way to stop it. "I can hardly seen anything in this flickering light. Describe what you see Razorend."

Perception: 1d20 + 5 - 5 ⇒ (10) + 5 - 5 = 10
Knowledge, Engineering: 1d20 + 10 ⇒ (16) + 10 = 26

He then pulls out his black card and opens each door in turn.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend nods and calls out any details the others might find pertinent.


Urgeon opens the 3 sets of doors. The southern two open into hallways, while the northern one opens into a room full of cargo.

Loading Dock

The walls of this chamber are battered and dented, and flickering lights on the ceiling give the room a phantasmagoric cast. A mound of rubble sits heaped to the north, while numerous strange containers lie in haphazard piles throughout the chamber. A pair of desks with chairs are placed to the south.

Two massive half-orcs wearing leather armor with pieces of scrap metal embedded in it and carrying tremendously large chunks of machinery, sift through the junk. They are surprised to see you.

You have a surprise round if you choose to use it. Roll initiative and take a single move or standard action. NOT BOTH!

Image uploaded to your journal. Also uploaded the dog picture, fwiw


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

I assume then that I didn't discover anything regarding the source of the hum?


Sorry, gets louder as you move east.

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will move in a prepare to attack the closest of the Orcs.

initiative
1d20 + 0 ⇒ (6) + 0 = 6


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will use his wand to cast grease underneath the furthest orc.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Before the orcs look up, Razorend will slip into a concealed spot (if any).

Stealth: 1d20 + 12 ⇒ (18) + 12 = 30


Male Human Mechanist/Savage Technologist Level 7

Kovax will ready his Glaive and prepare for them to approach


Thanks for all the sweet initiative rolls that I asked for ... sigh

Kovax Init: 1d20 + 5 ⇒ (9) + 5 = 14
Razorend Init: 1d20 + 6 ⇒ (15) + 6 = 21
Urgeon Init: 1d20 + 9 ⇒ (2) + 9 = 11
Horcs Init: 1d20 + 6 ⇒ (3) + 6 = 9

Razorend leaps behind some boxes as Kovax draws his glaive (can't ready also with a single action ... and per our live session, you always travel with your hands empty so you need to draw. You can still move and draw if you wish to reposition for better AoOs)

Urgeon walks around with the wand of grease in his hand? If so, Reflex below. If not, he draws it this round

Horc 2 Reflex Save: 1d20 + 4 ⇒ (15) + 4 = 19

Ridic moves in, scythe at the ready. (If you don't like the position, move yourself)

Actions Round 1?

Init: Razorend, Kovax, Urgeon, Horcs, Ridic


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Since I wasn't specific, we'll assume that Urgeon still has to draw the wand. In the future, he will carry both his wands.

Round 1

Urgeon will use his first round action to cast grease under the far half orc.


Male Human Mechanist/Savage Technologist Level 7

I wasn't readying for an attack, just if they moved up I think I would have be ready for an AoO

Kovax moves up and attacks, if those boxes don't allow me to let me know I will move

To Hit - 1d20 + 3 ⇒ (12) + 3 = 15
Damage - 1d10 + 1 ⇒ (9) + 1 = 10


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Keeping to the shadows and hoping Ridic keeps the half-orc's attention, Razorend sidles around to a flanking position and attacks.

Kukri (stealth/flank): 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20; Damage: 1d4 + 3 ⇒ (4) + 3 = 7
If considered flat-footed, another +4 to hit and 1d6 ⇒ 6 damage.


Loading Dock Round 1

Razorend glides between the crates silently, emerging of the Horc scav and almost completely hamstrings him. It howls in rage.

Kovax climbs up onto one of the boxes gaining slightly higher ground (and an additonal bonus to hit) and finishes off the horc, severing its head nearly completely.

Urgeon greases the rear half orc but it just barely holds its balance. It steps carefully forward to attack Ridic swinging a makeshift axe made of pieces of scrap. He catches the druid in the arm, opening a huge gash.

It shouts off a word loudly in a foreign language.

Orc:

"Intruders!

Horc Reflex Save: 1d20 + 4 ⇒ (7) + 4 = 11
Horc 1 Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Horc 2 Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Horc vs Ridic: 1d20 + 4 ⇒ (19) + 4 = 23; HIT!; Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Need Ridic's Round 1 action and then everyone for Round 2.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend slips back around the containers, circling the chamber to come up behind the second foe.

Stealth: 1d20 + 12 ⇒ (9) + 12 = 21

Kukri (stealth? / not flanked): 1d20 + 6 ⇒ (15) + 6 = 21; Damage: 1d4 + 3 ⇒ (1) + 3 = 4
+4 to hit and additional 1d6 ⇒ 1 damage if flat-footed


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Round 2

Urgeon will step into the room and will demand that the remaining half orc surrender. "Give up now and we will spare your life!"

diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will attack the orc that just hit him

Attack 1
1d20 + 4 ⇒ (6) + 4 = 10
Crit Confirm
1d20 + 4 ⇒ (20) + 4 = 24

Damage
2d4 + 4 ⇒ (3, 1) + 4 = 8


Male Human Mechanist/Savage Technologist Level 7

Kovax will attack

To Hit - 1d20 + 3 ⇒ (19) + 3 = 22
Damage - 1d1 + 1 ⇒ (1) + 1 = 2


1d1?

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Well shit, I didn't even notice.

1d10 + 1 ⇒ (5) + 1 = 6


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I wrote up earlier asking if a 19 is a crit....Then I saw 1d1 and I deleted...I was like, like it really matters!! lol


Loading Dock Round 2

Init: Razorend, Kovax, Urgeon, Horcs, Ridic

Razorend glides up and slashes the next horc, not getting as much damage but still catching the creature unawares. Kovax aids with another minor blow and Urgeon postures causing the horc to bow up and spit back,

"Shaddup, primate ... ya don'ts belong here and ya know it. Ya bit off more den ya can chew."

And with that he steps out of the flank and swings at Ridic missing wide.

Ridic swings back but the horc ducks away.

You hear a commotion from the door to the southwest.

The Dice:

Rat Round 3 Init: 1d20 + 7 ⇒ (13) + 7 = 20
Horc vs Ridic: 1d20 + 4 ⇒ (10) + 4 = 14

Actions Round 3


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

[Round 3]

Ridic will continue to fight the horc

Attack 1
1d20 + 4 ⇒ (17) + 4 = 21

Damage
2d4 + 4 ⇒ (3, 1) + 4 = 8


Male Human Mechanist/Savage Technologist Level 7

Kovax will attack the orc and if it drops will sheath his glaive and prepare to draw his blunderbus for whatever may come through the door. I will also make a 5' move to get a better view of the door

To Hit - 1d20 + 3 ⇒ (18) + 3 = 21
Damage - 1d10 + 1 ⇒ (8) + 1 = 9


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Assuming the half orc drops, Urgeon moves in and prepares to color spray whatever comes through the door.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend keeps on the half-orc's tail, moving to flank with Urgeon.

Kukri: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12; Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Loading Dock Round 3

Init: Razorend, Kovax, Urgeon, Horcs, Ridic

Razorend slashes again but the orc jumps away ... only to catch Kovax's blade square in the chest, his breath escaping in a sigh along with a bloody bubble. Kovax puts away his blade and steps forward.

Urgeon positions himself near the door and Ridic moves onto the horc's corpse to ready his scythe. (making an assumption here)

Loading Dock Round 4

Init: Urgeon, Scrappers, Razorend, Kovax, Horcs, Ridic

The door opens and Urgeon spies a small humanoid with the head of a rat standing in front of him with 2 more behind him. They all carry small crossbows humming with sound in one hand and small swords in the other. He lets fly with a blast of color knocking two of them out of their senses immediately. The third one, just out of range of the spell lets out a squeak and lets a bolt fly that emits an ear-piercing shriek as it speeds toward Urgeon nicking his arm but causing a slight painful sonic vibration in his bones. (Couldn't find where Urgeon cast mage armor so assuming it's not up)

Scrapper 2 Will Save: 1d20 - 1 ⇒ (14) - 1 = 13; fail
Scrapper 3 Will Save: 1d20 - 1 ⇒ (6) - 1 = 5; fail
Scrapper 1 vs Urgeon: 1d20 + 4 ⇒ (9) + 4 = 13; HIT!; Damage: 1d3 + 1d6 ⇒ (2) + (1) = 3

At Razorend for Round 4 actions. Initiative updated for readied actions.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Changing posture into his Leaping Spirit Dance, Razorend slips into the room and rolls past the creature with a diving somersault.

Acro to avoid AoO vs CMD: 1d20 + 9 ⇒ (2) + 9 = 11 ... probably not enough, so I'll earn an AoO

As he comes up, he slashes at the ratman's knees.

Kukri: 1d20 + 6 ⇒ (1) + 6 = 7; Damage: 1d4 + 3 ⇒ (3) + 3 = 6

/sigh...


Male Human Mechanist/Savage Technologist Level 7

Kovax will swap back to the glaive this round and move up, but not attack


Ratfolk picture added to journals


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will move into the room and attack the rat beast.

Attack 1
1d20 + 4 ⇒ (17) + 4 = 21

Damage
2d4 + 4 ⇒ (2, 3) + 4 = 9


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will drag out the unconscious rat men and will begin binding their hands and legs.


Razorend leaps in for a handspring and slips stalling his progress. He slashes out blindly at the ratling who sticks him in the arm as he does so but scrapes the blade off of a bracer.

To hit : 1d20 + 1 ⇒ (14) + 1 = 15; miss

Kovax swaps weapons and reposition as Urgeon drags the first body (30 feet, place him where you want him)

The rat man follows up with a second attack hitting this time

To hit : 1d20 + 1 ⇒ (17) + 1 = 18; HIT! Damage: 1d4 ⇒ 3

Ridic moves in and slashes a deep gouge across the thing's backside eliciting a squeak and hiss.

Actions?

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

I can't move the token, but anywhere in the room is fine.

Urgeon places his manacles on the first rat man and then moves to drag the second one out.

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