DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

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M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Does it look like someone buried them, or does it look like the skeletons themselves hid under the sand? In other words, are there numerous footprints in the sand around them, or does it look like one set waled over to their burial spots?


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will also scan the area for tracks. "Let's give these skeletons a wide berth. It is possible that they may re-animate."

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Ridic notes one set of humanoid footprints, looking to be nearly blown over in the sand, leading to the buried skeleton he sees.

Urgeon doesn't notice any footprints.

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Do the footprints look skeletal, or do they appear to have meat on them?


Survival Roll required . I'm assuming you're not getting any closer to check, so the DC will be higher for distance

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

That would be the correct assumption

Survival
1d20 + 9 ⇒ (8) + 9 = 17


Can't tell from this distance.

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

"I am with Urgeon on this, let's be ready for them to reanimate, but we should try to avoid getting too close."


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon nods at Ridic as he points out the footsteps in the sand, "You have keen eyes my friend. Are you able to follow the tracks? I am curious on what or who would go through the trouble to bury the bones."

Urgeon will follow the druid with caution.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend will follow Ridic and Urgeon.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

"I will do my best, just follow from a distance"

Survival
1d20 + 9 ⇒ (1) + 9 = 10


The party tentatively steps out into the sand, but Ridic loses sight of the tracks almost as soon as he starts following them, when a wisp of ... wind (underground?) blows over what he was looking at. As he stares about, he notices the covered skeleton beginning to stir. Glancing around, the others are as well ... all over the area.

Actions!

Initiative: Urgeon, Razorend, Hethuath, Kovax, Skellies, Ridic

Skelly Init: 1d20 + 8 ⇒ (6) + 8 = 14
Hethuath Init: 1d20 + 8 ⇒ (8) + 8 = 16
Ridic Init: 1d20 ⇒ 1
Razorend Init: 1d20 + 5 ⇒ (16) + 5 = 21
Kovax Init: 1d20 + 3 ⇒ (9) + 3 = 12
Urgeon Init: 1d20 + 9 ⇒ (19) + 9 = 28


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will take a 5' step back and will begin casting Summon Monster II (Earth Elemental). "Fall back to the entrance so that they can't surround us."


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend falls back as directed.


Male Human Mechanist/Savage Technologist Level 7

Kovax will also fall back and try and set up to fire a scatter shot when enough of the skeleton's line up


Define enough in discrete numbers and you can ready for that

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

3 or more if the shot is clear


Desert Redux Round 1

Initiative: Urgeon, Razorend, Hethuath, Kovax, Skellies, Ridic

The party falls back, Urgeon casting his spell. Ridic is slow to move and one of the skeletons gets within range before he starts backing up. The creature was slowed by having to disengage itself from its sand pile.

Round 2 Actions?


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend will attack any skeleton that closes into melee.

Readied Attack: 1d20 + 6 ⇒ (6) + 6 = 12; Damage: 1d4 + 3 ⇒ (3) + 3 = 6

What's our tactic here?


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Round 2

Urgeon places the earth elemental near the closest skeleton for melee. Urgeon then moves back into the hallway with the others.

elemental attack: 1d20 + 8 ⇒ (3) + 8 = 11
damage: 1d6 + 6 ⇒ (4) + 6 = 10

Someone will have to melee with them from the tunnel opening - you or Kovax. I will use summons to hopefully destroy one or two. Possibly you tumble out once their numbers are down and begin flanking. Up to you if you have a better idea.


Male Human Mechanist/Savage Technologist Level 7

I think the EE will arrive before me, and I am hoping that the skeletons just swarm it, I will wait to see if that is the case and then try and get into a position to fire on as many as I can.

Not sure where that will be yet so I will move once the map updates.

Earth Elementals have Power Attack and also get a +1 to hit and damage to anything that is also touching the ground for free. Keep that in mind


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will cast entangle, when the majority of them are within 25' of each other.


Desert Redux Round 1

Initiative: Urgeon, Razorend, Hethuath, Kovax, Skellies, Ridic

Urgeon's elemental arrives and takes a slow lumbering swing at the skellie near it which the nimble undead easily avoids. Razorend holds watching the battle as Kovax moves forward to fire ...

Holding at Kovax's action


Male Human Mechanist/Savage Technologist Level 7

Seeing the lay of the land, Kovax says,

"Let's they them all gather on the elemental, once they have, entangle them all together and let me get a shot or two off and we may be able to end this quite quickly"

Kovax will hold his action and only fire if 2 or more try to come into the tunnle


The skellies wouldn't have gathered until after Kovaxs turn, my bad. But I don't believe that would've changed his action

Round 1 cont

The skeletons begin to gather around the child-sized rock creature, clawing at it viciously but other than one strike, they can't break through the tough skin.

Meanwhile, Ridic drops a spell that takes the few pieces of scrubbrush and grows them into a mass of tangled nastiness. The first skeleton gets slowed down, but the others keep moving through it. Note entagle has a giant area of affect. Ridic could've moved up and closed off the entrance to the south if he wanted to. Let me know and I'll retcon that

Actions Round 2

The Dice:

Skelly 1 Reflex Save: 1d20 + 4 ⇒ (1) + 4 = 5; fail (entangled)
Skelly 2 Reflex Save: 1d20 + 4 ⇒ (14) + 4 = 18; success
Skelly 3 Reflex Save: 1d20 + 4 ⇒ (12) + 4 = 16; success
Skelly 4 Reflex Save: 1d20 + 4 ⇒ (13) + 4 = 17; success
Skelly 5 Reflex Save: 1d20 + 4 ⇒ (19) + 4 = 23; success
Skelly 1 vs EE: 1d20 + 1 ⇒ (8) + 1 = 9; miss
Skelly 1 vs EE: 1d20 + 1 ⇒ (1) + 1 = 2; miss
Skelly 1 vs EE: 1d20 + 1 ⇒ (12) + 1 = 13; miss
Skelly 1 vs EE: 1d20 + 1 ⇒ (10) + 1 = 11; miss
Skelly 2 vs EE: 1d20 + 1 ⇒ (16) + 1 = 17; HIT!; Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Skelly 3 vs EE: 1d20 + 1 ⇒ (7) + 1 = 8; miss


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Round 2

The earth elemental attacks one of the non-entangled skeletons.

Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Urgeon begins summoning a second earth elemental.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Remaining readied, it appears...


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Yes let's move it down about 20', it should be about 5' in front of the bottom skellie.

In the future how should we let you know exactly where to center the effect. Can we have rights to create a marker?


You should be able to create drawings.

-Posted with Wayfinder


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

hmmm.....Ok I was able to draw it, but I can't seem to delete my tests....Is there a key stroke that will do it?


Zoom in and select it and then hit delete.

-Posted with Wayfinder


Desert Redux Round 2

Initiative: Urgeon, Razorend, Hethuath, Kovax, Skellies, Ridic

Urgeon's elemental swings and destroys the entangled skeleton with a single hammering blow. Urgeon smiles grimly and begins to summon a 2nd creature. Meanwhile, Razorend and Kovax wait with baited breath to see how long the small rock creature can hold the line.

The two skeletons flail at the elemental with their multiple claws striking several times before finally making it crumble to the ground.

Action at Ridic for Round 2. Others for Round 3

The Dice:

Skellie 2 Reflex Save vs Entangle: 1d20 + 4 ⇒ (17) + 4 = 21; success
Skellie 3 Reflex Save vs Entangle: 1d20 + 4 ⇒ (15) + 4 = 19; success
Skellie 4 Reflex Save vs Entangle: 1d20 + 4 ⇒ (7) + 4 = 11; fail
Skellie 5 Reflex Save vs Entangle: 1d20 + 4 ⇒ (16) + 4 = 20; success
Skellie 6 Reflex Save vs Entangle: 1d20 + 4 ⇒ (18) + 4 = 22; success
Skellie 7 Reflex Save vs Entangle: 1d20 + 4 ⇒ (14) + 4 = 18; sucess
Skellie 2 vs Ellie 1: 1d20 + 1 ⇒ (16) + 1 = 17; HIT; 1d4 + 1 ⇒ (1) + 1 = 2
Skellie 2 vs Ellie 1: 1d20 + 1 ⇒ (16) + 1 = 17; HIT; 1d4 + 1 ⇒ (1) + 1 = 2
Skellie 2 vs Ellie 1: 1d20 + 1 ⇒ (12) + 1 = 13; miss
Skellie 2 vs Ellie 1: 1d20 + 1 ⇒ (1) + 1 = 2; miss
Skellie 3 vs Ellie 1: 1d20 + 1 ⇒ (19) + 1 = 20; HIT; 1d4 + 1 ⇒ (3) + 1 = 4
Skellie 3 vs Ellie 1: 1d20 + 1 ⇒ (19) + 1 = 20; HIT; 1d4 + 1 ⇒ (2) + 1 = 3
Skellie 3 vs Ellie 1: 1d20 + 1 ⇒ (13) + 1 = 14; miss
Skellie 3 vs Ellie 1: 1d20 + 1 ⇒ (12) + 1 = 13; miss


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Round 2

Urgeon steps out of the passage and will use his wand to grease the area underneath the closest, non-entangled skeleton. The earth elemental appears on the outside of the entangle window and pounds one of the two non-entangled skeletons within melee range.

Elemental Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 6 ⇒ (1) + 6 = 7


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Dalamus will step up to the closest entangled skeleton and attack

Attack (any advantage for attacking an entangled creature?)
1d20 + 4 ⇒ (3) + 4 = 7

Damage
1d4 + 4 ⇒ (1) + 4 = 5


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Moving out from cover, Razorend steps up behind Ridic and readies for approach.

Kukri: 1d20 + 6 ⇒ (6) + 6 = 12; Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Male Human Mechanist/Savage Technologist Level 7

Kovax will move up and fire at two of them

I will spend a grit point to increase the damage

To Hit Touch AC - 1d20 + 5 ⇒ (18) + 5 = 23
Damage - 1d8 + 3 ⇒ (8) + 3 = 11

To Hit Touch AC - 1d20 + 5 ⇒ (13) + 5 = 18
Damage - 1d8 + 3 ⇒ (1) + 3 = 4


Desert Redux Round 3

Initiative: Urgeon, Razorend, Hethuath, Kovax, Skellies, Ridic

Ridic moves up to swing at a skeleton but the nimble creature leaps out of the way, seemingly avoiding the twisting tendrils of plant as well. Urgeon finishes his summons and the little rock creature obliterates a nearby skeleton.

Razorend and Kovax move to join their companions, Kovax pausing to take aim and throw out a cone of metal pellets that absolutely shreds the skeletons standing near the edge turning them into bone dust.

The skeleton slowly advance through the entangled terrain, one getting close to Ridic for a swipe but the druid is able to turn aside the blow easily.

Skellie 4 Reflex vs entangle: 1d20 + 4 ⇒ (13) + 4 = 17; success!
Skellie 5 Reflex vs entangle: 1d20 + 4 ⇒ (7) + 4 = 11; fail
Skellie 7 Reflex vs entangle: 1d20 + 4 ⇒ (16) + 4 = 20; success!
Skellie 4 Claw vs Ridic: 1d20 + 1 ⇒ (6) + 1 = 7; miss

Actions Round 4 starting with Ridic at Round 3?

Perception DC15:
In the distance to the southeast despite the poor light, you see another 4-armed creature heading toward you. Except this one has flesh ... its not a skeleton. It looks eerily familiar with that flapping tattered red tunic


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Perception
1d20 + 9 ⇒ (7) + 9 = 16

Attack the skeleton that had just attacked Ridic

Attack
1d20 + 4 ⇒ (9) + 4 = 13

Damage
2d4 + 4 ⇒ (1, 3) + 4 = 8

"There is a four armed creature heading our way!"


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Urgeon orders the elemental to take a 5' step and then attack the skeleton on Ridic.

Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Urgeon then takes a 5' step and uses his wand to cast grease underneath the furthest skeleton.


I missed the grease last round, I will retcon it. Can you draw where you want it?

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Drawn as a 10' blue square.


Male Human Mechanist/Savage Technologist Level 7

Did you allow me to make a strap so I can quickly sling my gun to my shoulder? I had asked before but I don't remember if you said that was allowed. If not, is it possible to stow the gun, draw the glaive and attack?


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

Razorend spies the approaching creature as well, and silently ducks out of the way, breaking line of sight and hugging the shadows.

Stealth: 1d20 + 18 ⇒ (5) + 18 = 23


Kovax Exner wrote:
Did you allow me to make a strap so I can quickly sling my gun to my shoulder? I had asked before but I don't remember if you said that was allowed. If not, is it possible to stow the gun, draw the glaive and attack?

If you mean can you have a strap to not use a move action you stow your gun, no.

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Kovax will reload with a slug and attack the one not yet in combat

Spending a grit point to increase the damage

To Hit - Touch AC - 1d20 + 4 ⇒ (14) + 4 = 18

Damage - 1d8 + 3 ⇒ (8) + 3 = 11


Desert Redux Round 4

Initiative: Urgeon, Razorend, Hethuath, Kovax, Ridic

Ridic cuts another skeleton down with a wide swath of his scythe and points out the newcomer. Razorend moves to hide and Urgeon drops a grease pile in the midst of the entangled zone sending the bone creature slipping to the ground.

Skellie Reflex: 1d20 + 4 ⇒ (8) + 4 = 12; fail

Kovax steps up and blows the head off the skeleton a couple paces back leaving only the one on the ground.

As the party watches, it becomes apparent that the creature approaching is the one you destroyed in the overwatch room a couple days ago. Other than missing its gear, it looks exactly the same, green eyes blazing with hatred.

Actions Round 5 ... at Ridic


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will casts Barkskin on himself


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend keeps to the shadows and peers around the edge, waiting as the creature approaches closer.


Male Human Mechanist/Savage Technologist Level 7

Kovax will reload and wait for the other creature get closer


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will hold his action, waiting for the creature to get closer. He also holds the elemental on the edge of the entangle spell for now, waiting for the remaining skeleton to get close enough before attacking.

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