
DM Fflash |

The party lets Sanvil go, and he gives you his address and the address of the Warehouse. (marked on the map)
You finish your rest. (Everyone gains their level in HPs and all spells and resources EXCEPT the ones you used in the Sanvil fight)
Please post memorized spells
Aftera bit, Val comes in to make some breakfast and lets you know that Khonnir is awake and lucid.

Urgeon Porpentine |

Urgeon will visit Khonnir and will tell him everything that has transpired. "Old friend, if Sanvil is to be trusted, Garmen Ulreth must be stopped. We plan to visit the warehouse first thing this morning. What are your thoughts?"
Urgeon's updated spells are posted in his profile.

Ridic Slaranack |

Ridic will also go and visit with Khonnir
Ridic looks at Khonnir with the sigh of great relief. "How are you feeling today? You look much better, thankfully you are ok! As Urgeon was saying, Sanvil is not be trusted. He has been corrupted by the Technic League and was conspiring with them."
By my account that has us at 4750XP, 250 shy of leveling

Khonnir Bhaine *NPC* |

Khonnir is sitting up in bed, sipping on some cold grains mixed with milk in a bowl.
He smiles weakly but his face has much more color than when you saw him last and the shrewd intelligence is apparent in his eyes as he focuses on you as you all barrage him with well wishes and your thoughts from the last night.
"Well met, again, friends. I see much has transpired since I've been ... incapacitated by those, those ... robots. I think they were trying to ... cure me? I had some notes on a couple things I'd observed, but I don't see my journal here. Did you happen to collect it on your way out? No? Well, nevermind then, but if you do see it when you pass back through ... if you wouldn't mind getting my things."
His face darkens a bit as he listens to you talk of Sanvil. He mutters, almost to himself, for a moment, "The Technic League, here?" but then continues on to your pressing questions, "I will trust in your judgement of the man, but will be sure to keep an eye on him. I would like to question him once I am at full strength. There are Technic League specifics that I would know more about," he pauses for a moment as if considering his next words before continuing.
"Garmen Ulreth is a problem. But he's a problem that we have no hard evidence to eradicate. If this warehouse lead turns out to aid in removing him or at least his influence from the city, you could provide a significant boost to the city's struggling economy, and likely some very tangible gratitude from the City Council. I would know ... I'm a member, you see," he smiles at his own joke, but frowns quickly.
"However, I did not discover the source of the Torch's disruption and it sounds like you have not either, so you need to consider which of these things you think is most necessary to accomplish next. Those robots were deadly, and you may want to research more effective weaponry or spells. A raid on an Ulreth warehouse may aid in that, so I can see the cause for a diversion. But ultimately, it's up to you."

Urgeon Porpentine |

Urgeon nods at Khonnir and Razorend, "I agree, let's investigate the warehouse first."
He smiles and winks at Khonnir, "Perhaps by the time we return you'll be fit enough to join us for our return expedition to the ruins? Who knows what kind of trouble you'll get into this time?"
He turns back to the others, "Let us be on our way."

Khonnir Bhaine *NPC* |

"Do you have a plan moving forward? Couple of you are still bleeding. Take this note to Joram. He will heal you up."
Khonnir scrawls a quick writ for healing on his tab for today.
-Posted with Wayfinder

Urgeon Porpentine |

Urgeon nods, "Good point Razarend. Perhaps we can sneak into the warehouse undetected."
Urgeon will spend the remainder of the day preparing.

DM Fflash |

Assuming you rest through the day, and no more shopping ... you gain your level in hps (no Con bonus this time) and you can restore resources you used the prior night against Sanvil.
And with that e'll will move to the evening. Flex time any discussions (not related to the Warehouse) with Khonnir or others that you wish
The Abandoned Warehouse
You arrive just after nightfall with enough time to take a circuituous route around the building before hiding yourselves in the trees across the street behind a fairly sturdy fence. You find a couple holes that you can look through.
The warehouse itself is boarded up and appears to be abandoned. All the doors on all sides of the building are boarded up and nailed in place. There are stairs on the western side of the building leading to a landing and a pair of doors that appear to access a second floor, but those are boarded up as well.
are all securely boarded up

Ridic Slaranack |

Perception
1d20 + 8 ⇒ (5) + 8 = 13
Ridic will just stay focused on the building as a whole, looking for any lights that may flash.
Ridic will hit himself with the wand before we head out. Anyone else need any healing?
Wand
1d8 + 2 ⇒ (3) + 2 = 5

Razorend |

Perception: 1d20 + 10 ⇒ (5) + 10 = 15
"Those doors are fully functional -- the boards are just a clever disguise to make it look abandoned," Razorend whispers. He looks over the warehouse slowly. "I can have a closer look, if you guys will wait here."

Urgeon Porpentine |

Urgeon whispers, "The boarded-up doors will make too much noise. Let's enter through one of the disguised doors."
Urgeon will move up to the double doors on the north and will quietly attempt to open the door.
Stealth: 1d20 + 2 ⇒ (6) + 2 = 8
Ridic, can provide Urgeon with a charge or two from the CLW wand prior to us entering the warehouse?

DM Fflash |

Helps if you guys maybe try to do things together instead of all posting random independent actions. I'm going to assume the party is moving to the northern doubledoors (which no one has moved their token to) and Urgeon is attempting to open the door first
The wizard steps up to the door and yanks on it ... it doesn't budge. He realizes that it is locked and steps aside for the mechanist to take a crack at it. However, the complexity of the lock and the positioning of the boards make it just too difficult for him to tackle.

Ridic Slaranack |

Ridic will follow back to the hiding spot.
"At this point, I think we should just bust in. Make whatever noise and deal with them at that point. Either that or we make a bunch of noise removing boards from the other door. If we remove the boards, they are just as likely to leave through the locked door and flee."

Razorend |

"We could set up an ambush at the door, and hit them when they leave. But that may take hours... if they leave at all. And we'd be caught in the open should any of their friends arrive. The more I think of it, waiting around is probably not our best move here."

Urgeon Porpentine |

DD assist: 1d20 + 5 ⇒ (5) + 5 = 10
Sorry, misread your post. Let's press ahead then.

DM Fflash |

As the party turns around, to depart, Urgeon yanks on a final board, allowing Kovax a quick glimpse of the tumbler he was missing and he clicks the last one into place and with a quiet click, he unlocks the door, cracking it open for a quick view inside.
The warehouse inside is littered with crates, but well lit. The soft and somewhat unpleasant hum gets audible as the door opens. Kovax spies a couple of Ropefist Thugs looking about or leaning against crates. He sees others up top on a catwalk that extends across the middle of the warehouse with handcrossbows at the ready. To the west is an internal door and wooden internal wall built inside the warehouse.
You currently have surprise if you wish to do something right now. If so, roll initiative and post a surprise round action (move or standard)

Urgeon Porpentine |

Urgeon will move in after the others, "Stop them before they can raise the alarm."
Init: 1d20 + 9 ⇒ (1) + 9 = 10

Kovax Exner |

"Do you have a plan moving forward? Couple of you are still bleeding. Take this note to Joram. He will heal you up."
Khonnir scrawls a quick writ for healing on his tab for today.
-Posted with Wayfinder
Again, We don't need to use the wand, we are all at full HP
Init - 1d20 + 5 ⇒ (10) + 5 = 15
Kovax will pull his blunderbuss and fire if anyone seems to be going for an alarm
Slug loaded.