
Razorend |

Razorend rolls away from the hit, trying to minimize the damage. With a spin, he comes around and slashes at the rat man low again.
Kukri: 1d20 + 6 ⇒ (18) + 6 = 24; Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Confirm Critical: 1d20 + 6 ⇒ (10) + 6 = 16; Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7

DM Fflash |

Reminder, those walking through the grease spell must make a DC10 acro check and move at half speed. IF you fail the acro check you stop moving and have to make a Reflex Save DC11 or fall prone
Loading Dock Round 5
Init: Razorend, Kovax, Urgeon, Ridic
Razorend slips under the ratfolk's guard and slashes him deeply under the arm, nearly severing his arm. In a spray of blood the ratman collapses to the ground.
The others reposition and check themselves. You may change Round 5 actions based on whether you make the spoiler check. For Razorend, post Round 6 action
Init: 1d20 + 6 ⇒ (13) + 6 = 19
Init: 1d20 + 7 ⇒ (5) + 7 = 12

Urgeon Porpentine |

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Urgeon skirts the grease spell and moves back into the room. He retrieves his rope and begins binding the hands of the remaining rat man.

DM Fflash |

Loading Dock Round 6
Init: Razorend, Horcs, Kovax, Urgeon, Scrappers, Ridic
Razorend fades into the shadows after giving his warning right before the door whistles open, shooting into the ceiling. A horc stands there gripping a broken piece of machinery, he moves forward as a second one shoves past him, slipping on the grease slightly before catching his balance and taking a huge swing at Kovax smashing into him. Behind them and still in the rooms, a swarm of ratlings gather.
Acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19
To hit vs Kovax: 1d20 + 4 ⇒ (14) + 4 = 18; HIT!; Damage: 1d6 + 3 ⇒ (6) + 3 = 9
At Kovax and Urgeon for action

Urgeon Porpentine |

Round 6
Urgeon will step into the door way and will color spray the half orcs (DC 15).

Kovax Exner |

Kovax will move and fire at both orcs
Acro Check DC 10 - 1d20 + 3 ⇒ (14) + 3 = 17
He will spend a grit point to increase the damage
To Hit Touch AC - 1d20 + 5 ⇒ (20) + 5 = 25
Damage - 1d8 + 3 ⇒ (4) + 3 = 7
Confirm Crit Touch AC - 1d20 + 5 + 1d6 ⇒ (4) + 5 + (3) = 12 (Inspiration added)
Total Damage - 3d8 + 9 + 7 ⇒ (8, 4, 2) + 9 + 7 = 30
To Hit Touch AC - 1d20 + 5 ⇒ (9) + 5 = 14
Damage - 1d8 + 3 ⇒ (7) + 3 = 10
To Hit Touch AC against Razorend (Sorry!) - 1d20 + 5 ⇒ (3) + 5 = 8
Damage - 1d8 + 3 ⇒ (8) + 3 = 11

DM Fflash |

Loading Dock Round 6
Init: Razorend, Horcs, Kovax, Urgeon, Scrappers, Ridic
Kovax steps back and draws his gun, blasting the two horcs with his blunderbuss, pellets flying everywhere. (although I thought you normally walked around with slugs loaded) He shreds one entirely, leaving a gory mess in its chest and severely injures the second one.
Going to assume Urgeon moves to blast the ratlings instead
Urgeon moves to the door, and after another spray of colors, only one ratling remains standing. It twitches his nose nervously and turns and runs through the door in the southern corner of the room.
Will Save: 1d20 - 1 ⇒ (7) - 1 = 6; fail
Will Save: 1d20 - 1 ⇒ (8) - 1 = 7; fail
Will Save: 1d20 - 1 ⇒ (18) - 1 = 17; success!
Will Save: 1d20 - 1 ⇒ (11) - 1 = 10; fail
Ridic misses the horc wide, but distracts it from noticing Razorend who cuts him down.
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
END COMBAT! 700xp each
You bind the unconscious ratlings and search the bodies. You find 4 masterwork bucklers, 4 sets of studded leather armor, 10 brown access cards, 6 small leather armor, 6 small hand crossbows, 60 bolts, 4 magical bolts, 6 small shortswords, 8 silverdisks, 52 g.

Urgeon Porpentine |

Urgeon quickly searches the adjoining room while he waits for the ratlings to wake up.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Once the first rat man becomes conscious he will interrogate him. "Do you speak common? What are you doing in these ruins? Tell us everything you know of these rooms and their inhabitants and we'll spare your life."

DM Fflash |

Loading Dock
The little ratman twitches in his bonds and looks warily at Urgeon before responding , "Yeah, I can speak. Don't hear me asking you if you can speak ... not a child, am I? Spare my life, eh? You got us bound for a reason ... what are you down here for? Who are you anyway? You the ones that shut down the relay? Why for?"
Lounge
Walking into this room plunges you into darkness. Once you bring light or those with darkvision take a look you see cushioned chairs and metal tables are situated throughout room. To the north are several doors, while a few broken machines lie against the walls. Broken panels cover the ceiling, and mounds of what look like shattered glass have been pushed under the tables.
A cursory search discovers one of those broken machines has 32 of the marked tubes with strange food names on them.

Urgeon Porpentine |

Urgeon flings the ratling back down to the floor. "Fine, rot here for all I care."
He then moves to examine the tubes and tries to decipher their purpose.
engineering: 1d20 + 10 ⇒ (18) + 10 = 28
Once the others are ready he will open the southwest door in the lounge.

DM Fflash |

"Nah, we did that ... no the relay, yesterday. Rust! You don't even know what you're doing! Lucky bastards!" The ratling rolls its eyes in its head and then gets a sly look ... although with a rat face, almost every look is either scared or sly.
"Look, you all need some help ... you have no idea what you're walking into here, and I'm not as fanatic about prayin' to Hellion as the others are. The Lords of Rust were just the toughest gang and I wanted to be with the in crowd, ya know? I can help you before you get incinerated by Meyanda and her flying mute rock. You just gotta take her down and make sure no one knows you got help from me."

Urgeon Porpentine |

Urgeon returns to the rat and unties the rope. "Betray us and your dead. Help us and we'll give you your fair share. What's your name? Can your friends by trusted? Who is Hellion, Meyanda and the Lords of Rust that you speak of? What can you tell us of the area ahead?"

DMFflash |

"Ima called Skyver," it says with a squeak. "Lords of Rust is the most scrapworthiest gang in Scrapwall. We ... err... they worship Hellion and Meyanda is his high priest. She is here to power a big change. Dunno more than that. Can't speak for the others. Didn't know them for long. We fight together and all, but I don't know them. "
-Posted with Wayfinder

Urgeon Porpentine |

Urgeon frowns at Skyver. "Hellion? That's no god I've ever heard of. Is Hellion some sort of devil?"
Urgeon points to the southwest door. "That's where we're exploring next. Are the Lords of Rust or Meyanda down there? If they're a Scrapwall gang, what are they doing here in Torch? What is the relay that you speak of? Is it related to the torch that used to burn on the top of these ruins?"
Urgeon walks over to the other bound rat men. "If we release you, will you join us and fight by our side?"

DM Fflash |

"I'm not very up on the religion, but yeah ... it's some sorta devil thing. Meyanda's second is in there ... flying statue. Meyanda's in the reactor room. We came here for the power ... yeah, the Torch." he says the last like it explains everything.
The other ratfolk stare at you with murderous intent.

Urgeon Porpentine |

Urgeon sighs, "Well, we won't be releasing your former comrades."
He returns Skyver's weapon to him. "We seek the torch also. Lead on ratling!"
Urgeon turns to the others. "I'm depleted on spells, but I hate to stop now. Are you able to keep moving?"
Assuming no one has an issue, Urgeon motions for Skyver to move forward through the door.

DM Fflash |

Moving on ... I'm assuming the other ratmen are tied up
Skyver loads his crossbow, and looks to you before you leave. "Can I have the other screamers?" He points at the four remaining magic bolts you came up with.
I'll press forward with the game, just let me know which bolts to use for him
The ratling slinks forward, waiting for Urgeon to wave the card to open the doors before proceeding into the room ahead.
A balcony runs around the edges of this domed chamber, the curved walls of which are covered in blinking lights and unidentifiable machinery. A few steps lead down from this balcony in the middle of the room. Just north of these steps sits a large machine with a pink glass tabletop-like surface above which float semitransparent images of some sort. The balcony is wider on the south side of the stairs, where a strange statue stands that seems to have been cobbled together from broken machines into the shape of an upraised claw or talon. A mound of junk lies in a heap before the claw, while two smoking braziers burn softly to each side. To the east looms a pair of immense black metal doors framed by a rotating arch of pulsing red lights.
The ratling that fled earlier is cowering beside the altar. It doesn't seem to notice you've entered, yet. (Roll initiative and actions)

Urgeon Porpentine |

Urgeon hands the remaining bolts to Skyver.
init: 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge, Religion: 1d20 + 8 ⇒ (13) + 8 = 21
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Urgeon shouts, "There's something up on the ceiling!"
Surprise Round
Urgeon blasts the creature in the ceiling with his wand of magic missiles.
MM damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Round 1
He will blast the creature again.
MM damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9

DM Fflash |

Mysterious Shrine Surprise Round
Init: Urgeon, Kovax, Gruenther, Ridic, Razorend, Scrapper, Skyver
Urgeon shouts out and quickly fires bolts of magical energy into the rapidly descending creature pummeling it. It makes no sound as it continues forward toward the wizard. Kovax quickly gets his polearm out, but doesn't have time to ready it before the gargoyle arrives slashing at Urgeon with stony claws cutting the wizard badly and hovering over Skyver's head.
Ridic can move through into the room, but will open himself up to attack of opportunity. Continue or change action?
Razorend ducks behind the door jam.
Skyver Perception: 1d20 + 5 ⇒ (8) + 5 = 13; fail no surprise action
Scav Perception: 1d20 + 5 ⇒ (14) + 5 = 19; fail to see Razorend
Gruenther Perception: 1d20 + 5 ⇒ (13) + 5 = 18; fail to see Razorend
Skyver Init: 1d20 + 7 ⇒ (1) + 7 = 8
Scrapper Init: 1d20 + 7 ⇒ (4) + 7 = 11
Gruenther Init: 1d20 + 6 ⇒ (14) + 6 = 20
Razorend Init: 1d20 + 6 ⇒ (8) + 6 = 14
Gruenther vs Urgeon Charge: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22; HIT!; Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Actions Round 1

DM Fflash |

Mysterious Shrine Surprise Round
Init: Urgeon, Kovax, Gruether, Ridic, Razorend, Scrapper, Skyver
Previously ...
Ridic slips past Urgeon and under the gargolye who lashes out at him on the way, cutting him with stone hard sharpened claws
Urgeon withdraws back out of combat along with Kovax to try and entice their combatant into the corridor.
The gargoyle turns its attention to Ridic and continues to thrash on him with claws, teeth and horns spraying druid blood everywhere. (Not sure how many HPs Ridic has since his level 1 stats are still up. Don't think you've been hit yet ... that's 26 points total below.)
Skyver leaps back with a squeak and levels his crossbow at the gargoyle, letting fly a bolt that shrieks in agony as it crosses the small distance but it flies wide skittering off the metal walls.
Gruether AoO To hit vs Ridic: 1d20 + 7 ⇒ (11) + 7 = 18; HIT!; Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Gruether To hit Claw vs Ridic: 1d20 + 7 ⇒ (16) + 7 = 23; HIT!; Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Gruether To hit Claw vs Ridic: 1d20 + 7 ⇒ (20) + 7 = 27; HIT!; Crit?: 1d20 + 7 ⇒ (14) + 7 = 21; CRIT! Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Gruether To hit Bite vs Ridic: 1d20 + 7 ⇒ (17) + 7 = 24; HIT!; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Gruether To hit Gore vs Ridic: 1d20 + 7 ⇒ (3) + 7 = 10; miss
Skyver vs Gruether: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
At Ridic and Razorend for action

Razorend |

Razorend holds in the shadows, waiting to ambush the gargoyle should it follow through the hatch.
Iron Fang readied attack: 1d20 + 6 ⇒ (15) + 6 = 21; Damage: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (5, 3) = 15
Bypasses DR... and +4 to hit and 1d6 ⇒ 6 additional damage if considered flat-footed

DMFflash |

Ridic's last sight before he passes into unconciousness is the mass of scar tissue surrounding the creatures throat marring an otherwise stony surface body. He also notes bits of wire and other pieces of scrap metal that seem to be bolted on the creature.
Odd ... The druids mind tries to reconcile the visuals as he lapses into blackness.
Razorend holds and waits for the creature.
Actions, top of the order.
vs Skyver: 1d20 + 4 ⇒ (7) + 4 = 11

Urgeon Porpentine |

Urgeon will fire his wand at the creature if he has line of sight.
MM: 2d4 + 2 ⇒ (2, 4) + 2 = 8