DM Fflash's Iron Gods Campaign Reboot (Inactive)

Game Master DM Fflash

Chapter 3: The Choking Tower
Smokewood

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Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend rolls away from the hit, trying to minimize the damage. With a spin, he comes around and slashes at the rat man low again.

Kukri: 1d20 + 6 ⇒ (18) + 6 = 24; Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Confirm Critical: 1d20 + 6 ⇒ (10) + 6 = 16; Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Reminder, those walking through the grease spell must make a DC10 acro check and move at half speed. IF you fail the acro check you stop moving and have to make a Reflex Save DC11 or fall prone

Loading Dock Round 5

Init: Razorend, Kovax, Urgeon, Ridic

Razorend slips under the ratfolk's guard and slashes him deeply under the arm, nearly severing his arm. In a spray of blood the ratman collapses to the ground.

The others reposition and check themselves. You may change Round 5 actions based on whether you make the spoiler check. For Razorend, post Round 6 action

Perception DC15:
Now that combat has settled down, you hear muffled shouting (but can't make out the words) and squeaking from behind the southeastern door

Init: 1d20 + 6 ⇒ (13) + 6 = 19
Init: 1d20 + 7 ⇒ (5) + 7 = 12


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Razorend points and whispers, "The southeast door..."

He sidles into the shadows, once again taking a stealthy approach.

Body of the Night... Stealth: 1d20 + 12 ⇒ (16) + 12 = 28


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Perception
1d20 + 9 ⇒ (18) + 9 = 27

Ridic will carefully walk around the grease towards the door with his weapon still drawn


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Urgeon skirts the grease spell and moves back into the room. He retrieves his rope and begins binding the hands of the remaining rat man.


Loading Dock Round 6

Init: Razorend, Horcs, Kovax, Urgeon, Scrappers, Ridic

Razorend fades into the shadows after giving his warning right before the door whistles open, shooting into the ceiling. A horc stands there gripping a broken piece of machinery, he moves forward as a second one shoves past him, slipping on the grease slightly before catching his balance and taking a huge swing at Kovax smashing into him. Behind them and still in the rooms, a swarm of ratlings gather.

Acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19
To hit vs Kovax: 1d20 + 4 ⇒ (14) + 4 = 18; HIT!; Damage: 1d6 + 3 ⇒ (6) + 3 = 9

At Kovax and Urgeon for action


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Round 6

Urgeon will step into the door way and will color spray the half orcs (DC 15).


Male Human Mechanist/Savage Technologist Level 7

Have I been in the grease this whole time? If so I would have avoided that if it was down before I moved, I don't remember seeing it on the map at all before.


It's been there since it was cast. Need an action.

-Posted with Wayfinder


Male Human Mechanist/Savage Technologist Level 7

Can I move 5' back by Ridic?


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Round 6

Ridic takes a 5' step then attacks the horc to the left

Attack
1d20 + 4 ⇒ (3) + 4 = 7

Damage
2d4 + 4 ⇒ (4, 4) + 4 = 12


Yes, look up the rules of grease if you need to

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend rolls out of the shadow onto the top of the table and attacks the nearest half-orc.

Kukri: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15; Damage: 1d4 + 3 ⇒ (1) + 3 = 4

An additional +4 to hit and 1d6 ⇒ 4 damage if they're flat-footed via stealth.


Male Human Mechanist/Savage Technologist Level 7

Kovax will move and fire at both orcs

Acro Check DC 10 - 1d20 + 3 ⇒ (14) + 3 = 17

He will spend a grit point to increase the damage

To Hit Touch AC - 1d20 + 5 ⇒ (20) + 5 = 25
Damage - 1d8 + 3 ⇒ (4) + 3 = 7
Confirm Crit Touch AC - 1d20 + 5 + 1d6 ⇒ (4) + 5 + (3) = 12 (Inspiration added)
Total Damage - 3d8 + 9 + 7 ⇒ (8, 4, 2) + 9 + 7 = 30

To Hit Touch AC - 1d20 + 5 ⇒ (9) + 5 = 14
Damage - 1d8 + 3 ⇒ (7) + 3 = 10

To Hit Touch AC against Razorend (Sorry!) - 1d20 + 5 ⇒ (3) + 5 = 8
Damage - 1d8 + 3 ⇒ (8) + 3 = 11


Loading Dock Round 6

Init: Razorend, Horcs, Kovax, Urgeon, Scrappers, Ridic

Kovax steps back and draws his gun, blasting the two horcs with his blunderbuss, pellets flying everywhere. (although I thought you normally walked around with slugs loaded) He shreds one entirely, leaving a gory mess in its chest and severely injures the second one.

Going to assume Urgeon moves to blast the ratlings instead

Urgeon moves to the door, and after another spray of colors, only one ratling remains standing. It twitches his nose nervously and turns and runs through the door in the southern corner of the room.

Will Save: 1d20 - 1 ⇒ (7) - 1 = 6; fail
Will Save: 1d20 - 1 ⇒ (8) - 1 = 7; fail
Will Save: 1d20 - 1 ⇒ (18) - 1 = 17; success!
Will Save: 1d20 - 1 ⇒ (11) - 1 = 10; fail

Ridic misses the horc wide, but distracts it from noticing Razorend who cuts him down.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

END COMBAT! 700xp each

You bind the unconscious ratlings and search the bodies. You find 4 masterwork bucklers, 4 sets of studded leather armor, 10 brown access cards, 6 small leather armor, 6 small hand crossbows, 60 bolts, 4 magical bolts, 6 small shortswords, 8 silverdisks, 52 g.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon quickly searches the adjoining room while he waits for the ratlings to wake up.

Perception: 1d20 + 2 ⇒ (18) + 2 = 20

Once the first rat man becomes conscious he will interrogate him. "Do you speak common? What are you doing in these ruins? Tell us everything you know of these rooms and their inhabitants and we'll spare your life."


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ask them how they came up with 10 Brown access cards and where they found them.


Loading Dock

The little ratman twitches in his bonds and looks warily at Urgeon before responding , "Yeah, I can speak. Don't hear me asking you if you can speak ... not a child, am I? Spare my life, eh? You got us bound for a reason ... what are you down here for? Who are you anyway? You the ones that shut down the relay? Why for?"

Lounge

Walking into this room plunges you into darkness. Once you bring light or those with darkvision take a look you see cushioned chairs and metal tables are situated throughout room. To the north are several doors, while a few broken machines lie against the walls. Broken panels cover the ceiling, and mounds of what look like shattered glass have been pushed under the tables.

A cursory search discovers one of those broken machines has 32 of the marked tubes with strange food names on them.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon flings the ratling back down to the floor. "Fine, rot here for all I care."

He then moves to examine the tubes and tries to decipher their purpose.

engineering: 1d20 + 10 ⇒ (18) + 10 = 28

Once the others are ready he will open the southwest door in the lounge.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic is ready for the next set of doors.


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend stays with the ratlings after Urgeon gives up. "Shut down the relay? Do you mean the torch?"


"Nah, we did that ... no the relay, yesterday. Rust! You don't even know what you're doing! Lucky bastards!" The ratling rolls its eyes in its head and then gets a sly look ... although with a rat face, almost every look is either scared or sly.

"Look, you all need some help ... you have no idea what you're walking into here, and I'm not as fanatic about prayin' to Hellion as the others are. The Lords of Rust were just the toughest gang and I wanted to be with the in crowd, ya know? I can help you before you get incinerated by Meyanda and her flying mute rock. You just gotta take her down and make sure no one knows you got help from me."


Anyone?


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon returns to the rat and unties the rope. "Betray us and your dead. Help us and we'll give you your fair share. What's your name? Can your friends by trusted? Who is Hellion, Meyanda and the Lords of Rust that you speak of? What can you tell us of the area ahead?"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic doesn't say anything.....He is just grasping his weapon as he listens to the Rat...


"Ima called Skyver," it says with a squeak. "Lords of Rust is the most scrapworthiest gang in Scrapwall. We ... err... they worship Hellion and Meyanda is his high priest. She is here to power a big change. Dunno more than that. Can't speak for the others. Didn't know them for long. We fight together and all, but I don't know them. "

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon frowns at Skyver. "Hellion? That's no god I've ever heard of. Is Hellion some sort of devil?"

Urgeon points to the southwest door. "That's where we're exploring next. Are the Lords of Rust or Meyanda down there? If they're a Scrapwall gang, what are they doing here in Torch? What is the relay that you speak of? Is it related to the torch that used to burn on the top of these ruins?"

Urgeon walks over to the other bound rat men. "If we release you, will you join us and fight by our side?"


"I'm not very up on the religion, but yeah ... it's some sorta devil thing. Meyanda's second is in there ... flying statue. Meyanda's in the reactor room. We came here for the power ... yeah, the Torch." he says the last like it explains everything.

The other ratfolk stare at you with murderous intent.


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon sighs, "Well, we won't be releasing your former comrades."

He returns Skyver's weapon to him. "We seek the torch also. Lead on ratling!"

Urgeon turns to the others. "I'm depleted on spells, but I hate to stop now. Are you able to keep moving?"

Assuming no one has an issue, Urgeon motions for Skyver to move forward through the door.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic nods "Yes, let's keep moving."


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend nods, eyeing the ratlings suspiciously. "If we leave them here, they're likely to get up to trouble."


Moving on ... I'm assuming the other ratmen are tied up

Skyver loads his crossbow, and looks to you before you leave. "Can I have the other screamers?" He points at the four remaining magic bolts you came up with.

I'll press forward with the game, just let me know which bolts to use for him

The ratling slinks forward, waiting for Urgeon to wave the card to open the doors before proceeding into the room ahead.

A balcony runs around the edges of this domed chamber, the curved walls of which are covered in blinking lights and unidentifiable machinery. A few steps lead down from this balcony in the middle of the room. Just north of these steps sits a large machine with a pink glass tabletop-like surface above which float semitransparent images of some sort. The balcony is wider on the south side of the stairs, where a strange statue stands that seems to have been cobbled together from broken machines into the shape of an upraised claw or talon. A mound of junk lies in a heap before the claw, while two smoking braziers burn softly to each side. To the east looms a pair of immense black metal doors framed by a rotating arch of pulsing red lights.

The ratling that fled earlier is cowering beside the altar. It doesn't seem to notice you've entered, yet. (Roll initiative and actions)

Knowledge Religion DC10:
You note that the claw display seems to have strong religious overtones—it certainly looks like some sort of altar, but the nature of the deity to which it is devoted is not something you can deduce

Knowledge Religion DC15 same roll:
The deity to which the altar is devoted is new or perhaps even fictional.

Perception DC20:
Looking around the room, you note an odd sight. There seems to be a stone statue caught up in the cables and metal paneling in the ceiling. Wait, it's moving. You may act in the surprise round.

Perception DC31 same roll:
That's no statue ... it's a gargoyle! I doesn't notice you spy it. You may gain a surprise action on it


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon hands the remaining bolts to Skyver.

init: 1d20 + 9 ⇒ (14) + 9 = 23
Knowledge, Religion: 1d20 + 8 ⇒ (13) + 8 = 21
Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Urgeon shouts, "There's something up on the ceiling!"

Surprise Round

Urgeon blasts the creature in the ceiling with his wand of magic missiles.

MM damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Round 1

He will blast the creature again.

MM damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Spotting the moving statue, Razorend slips into the nearest cover.

Stealth: 1d20 + 12 ⇒ (16) + 12 = 28


Male Human Mechanist/Savage Technologist Level 7

Knowledge Religion - 1d20 + 6 ⇒ (9) + 6 = 15

Perception - 1d20 + 12 ⇒ (8) + 12 = 20

Init - 1d20 + 6 ⇒ (15) + 6 = 21

Kovax will retrieve his Glaive and wait for the creature to approach


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Initiative
1d20 + 0 ⇒ (18) + 0 = 18

Perception
1d20 + 9 ⇒ (19) + 9 = 28

Ridic will move into the room to an adjacent area to the creature and wait for it to come down


Mysterious Shrine Surprise Round

Init: Urgeon, Kovax, Gruenther, Ridic, Razorend, Scrapper, Skyver

Urgeon shouts out and quickly fires bolts of magical energy into the rapidly descending creature pummeling it. It makes no sound as it continues forward toward the wizard. Kovax quickly gets his polearm out, but doesn't have time to ready it before the gargoyle arrives slashing at Urgeon with stony claws cutting the wizard badly and hovering over Skyver's head.

Ridic can move through into the room, but will open himself up to attack of opportunity. Continue or change action?

Razorend ducks behind the door jam.

The Dice:

Skyver Perception: 1d20 + 5 ⇒ (8) + 5 = 13; fail no surprise action
Scav Perception: 1d20 + 5 ⇒ (14) + 5 = 19; fail to see Razorend
Gruenther Perception: 1d20 + 5 ⇒ (13) + 5 = 18; fail to see Razorend
Skyver Init: 1d20 + 7 ⇒ (1) + 7 = 8
Scrapper Init: 1d20 + 7 ⇒ (4) + 7 = 11
Gruenther Init: 1d20 + 6 ⇒ (14) + 6 = 20
Razorend Init: 1d20 + 6 ⇒ (8) + 6 = 14
Gruenther vs Urgeon Charge: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22; HIT!; Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Actions Round 1


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

He moved during the surprise round, how does that provoke an AoO?


He moved before you, so you will move past him

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Round 1

Urgeon will withdraw from combat and will back into the other room.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

He will take the AoO


Male Human Mechanist/Savage Technologist Level 7

Kofax will step back as well to drawn them into a funnel so we can attack them one at a time.

He will suggest Ridic not move into the room alone


Mysterious Shrine Surprise Round

Init: Urgeon, Kovax, Gruether, Ridic, Razorend, Scrapper, Skyver

Previously ...

Ridic slips past Urgeon and under the gargolye who lashes out at him on the way, cutting him with stone hard sharpened claws

Urgeon withdraws back out of combat along with Kovax to try and entice their combatant into the corridor.

The gargoyle turns its attention to Ridic and continues to thrash on him with claws, teeth and horns spraying druid blood everywhere. (Not sure how many HPs Ridic has since his level 1 stats are still up. Don't think you've been hit yet ... that's 26 points total below.)

Skyver leaps back with a squeak and levels his crossbow at the gargoyle, letting fly a bolt that shrieks in agony as it crosses the small distance but it flies wide skittering off the metal walls.

The Dice:

Gruether AoO To hit vs Ridic: 1d20 + 7 ⇒ (11) + 7 = 18; HIT!; Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Gruether To hit Claw vs Ridic: 1d20 + 7 ⇒ (16) + 7 = 23; HIT!; Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Gruether To hit Claw vs Ridic: 1d20 + 7 ⇒ (20) + 7 = 27; HIT!; Crit?: 1d20 + 7 ⇒ (14) + 7 = 21; CRIT! Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Gruether To hit Bite vs Ridic: 1d20 + 7 ⇒ (17) + 7 = 24; HIT!; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Gruether To hit Gore vs Ridic: 1d20 + 7 ⇒ (3) + 7 = 10; miss
Skyver vs Gruether: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10

At Ridic and Razorend for action


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic collapses under the onslaught by the Gargoyle.

Ridic had 21 of 32 and is now -5


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Razorend holds in the shadows, waiting to ambush the gargoyle should it follow through the hatch.

Iron Fang readied attack: 1d20 + 6 ⇒ (15) + 6 = 21; Damage: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (5, 3) = 15

Bypasses DR... and +4 to hit and 1d6 ⇒ 6 additional damage if considered flat-footed


Ridic's last sight before he passes into unconciousness is the mass of scar tissue surrounding the creatures throat marring an otherwise stony surface body. He also notes bits of wire and other pieces of scrap metal that seem to be bolted on the creature.

Odd ... The druids mind tries to reconcile the visuals as he lapses into blackness.

Razorend holds and waits for the creature.

Actions, top of the order.

vs Skyver: 1d20 + 4 ⇒ (7) + 4 = 11


Last bit got cut off

The ratling on the other side of the room fires at Skyver and misses wide.

-Posted with Wayfinder


Male Android Stalker 7 :: AC 22 (t17, f15) :: 53 hp

Holding my readied action, assuming the others are staying on this side of the door.


Ridic and Skyver are on the other side. Everyone else on your side

-Posted with Wayfinder


M Human (Kellid) Diviner 6 Technomancer 1, HP 38/54 , AC 13 (17 w/ mage armor), Init +11, Perception +12, Fort +5, Ref +5, Will +7
Spells:
6/6 1st 5/5 2nd 2/4 3rd Wands: MM 7/44 SR 4/16 REx 14/18 REn 34/34 RoR 12/17 G 36/38

Urgeon will fire his wand at the creature if he has line of sight.

MM: 2d4 + 2 ⇒ (2, 4) + 2 = 8

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