DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


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Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

The tanned Raumathar is looking more and more like a Moonsea native as his face takes on ever more intense shades of pale. Every heartbeat feels like his body is having to push something heavy up a hill and Kardas involuntarily bobs up and down.

"... hate ... spiders ..."

Std action: ready an attack
Move: move closer to Zane

Ready Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Fort save vs DC 18: 1d20 + 5 ⇒ (4) + 5 = 9
Zane - you could use a Heal check on yourself to give yourself a +4 bonus to the Fortitude save *if* your Heal check beats the poison's DC.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra sees the party suffering, and especially Zane getting weaker, and she is worried. She doesn't have a healing kit or any antitoxin, so she does the only thing she can think of. She starts singing a song about going through suffering but still triumphing. It also has a nice romance laced through.

Inspire Courage: +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

If it takes more than a round for the spiders to come back she also readies an action with her bow (while still singing):

Attack 1: 1d20 + 6 + 1 + 2 - 2 ⇒ (14) + 6 + 1 + 2 - 2 = 21 (point blank, inspire, rapid shot)
Attack 2: 1d20 + 6 + 1 + 2 - 2 ⇒ (8) + 6 + 1 + 2 - 2 = 15

Damage 1: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Damage 2: 1d6 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Palace of Birdsong| War for the crown maps

Weapons at the ready The Watchers of Dawn waited, but at first nothing seemed to happen... As the moments ticked by Zane and Kardas suffered from the poison ravaging their systems.

Round 3 con damage.
Con Damage Kardas: 1d2 ⇒ 1
Con Damage Zane: 1d2 ⇒ 2

Round 4 con damage.
Kardas Fort Save DC 18: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 <--- PASS second save Kardas you're forgetting the Heroism Delenn cast on you.
Zane Fort Save DC 18: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 <--- FAIL
Con Damage Zane: 1d2 ⇒ 2

Round 5 con damage.
Con Damage Zane: 1d2 ⇒ 1
Zane Fort Save DC 18: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 <--- PASS

Round 6 con damage.
Zane Fort Save DC 18: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 <--- PASS
The poison has run it's course and unless they get bitten again neither Zane or Kardas are in immediate danger. They both feel pretty wretched however.

Perturbed by the death of it's mate, the remaining spider waited for a while before suddenly phasing back in. This time it went for Delenn, an easier and tastier looking target than Ser Armithia! However before it could attack, Azarra managed to swivel on one foot and fire a deadly accurate arrow which vanishes up to the fetching inside the spider's abdomen.

I guess inspire is down so slightly less damage from Azarra. Processioning Ser Armithia and Karda's readied actions is difficult in this situation, you can't both hit because there isn't room. Ser Armithia is first in intuitive so I'll have him move and attack (drawing an AOO) for his readied action.

Spotting the wavering form of the spider as it readied to attack Delenn, Ser Armithia charged in. The spider however reacting instinctively to this new thread suddenly hissed and bit down upon the knight's arm. The wickedly sharp fangs manged to puncture the mail links guarding Ser Armithia's wrist, again injecting venom, leaving a messy bleeding wound!
AOO: Red Bite vs Ser Armithia: 1d20 + 10 ⇒ (17) + 10 = 27Damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15 <--- HIT
Fort Ser Armithia DC18: 1d20 + 8 ⇒ (10) + 8 = 18 <--- PASS

Ser Armithia's sword flicks out scoring a long slice across the spider's upper torso but the flaring pain in his writs let him know the spider got the better of this exchange.

Holding her nerve when the spider reappeared to loom over her, Delenn points her wand into it's chest and whispers the command word. A ray of red light stabbed out to scorch it, but this didn't deter the spider.
Ranged touch: 1d20 + 5 ⇒ (18) + 5 = 23Fire Damage: 4d6 ⇒ (1, 1, 4, 2) = 8 <--- HIT

It scuttled towards her and she shrieked as it bit down upon her arm, despite her defensive spell. She screamed even louder as it's venom set her blood on fire and it then faced away into the ethereal plane!
Red Bite vs Delenn: 1d20 + 10 ⇒ (15) + 10 = 25Damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10 <--- HIT
Hit on a 3: 1d3 ⇒ 3 <--- HIT
Fort DC 18 Delenn: 1d20 + 4 ⇒ (1) + 4 = 5 <--- FAIL
Con Damage: 1d2 ⇒ 2

COMBAT ORDER: Round 6 wrote:

Ser Armithia-Seendren

Delenn
Kardas Rasalas
Ishta Khosiv
Spiders
Azarra <----- WE ARE HERE
Zane Levallis
Buffs and Debuffs wrote:

Spoiler:
---- Round 6 ----

Ser Armithia-Seendren Resist Fire (441 rounds)
Delenn Mirror Image (2), 2 con dmg
Kardas Rasalas Heroism (444 rounds), 5 con dmg
Ishta Khosiv
Spiders
Azarra
Zane Levallis 8 con dmg
---- Round 7 ----
Ser Armithia-Seendren Resist Fire (440 rounds)
Delenn Mirror Image (2), Poisoned (7 rounds), 2 con dmg
Kardas Rasalas Heroism (443 rounds), 5 con dmg
Ishta Khosiv
Spiders
Azarra
Zane Levallis 8 con dmg

Azarra, Zane Levallis, Ser Armithia-Seendren, Delenn, Kardas Rasalas and Ishta Khosiv are up.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta realises Azarra is the best positioned to kill the spider no matter where it appears, thanks to her bow. She puts a hand on her shoulder and whispers "Kill that spider."

+2 to hit and damage for one round, Azarra.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia stands protector over Delenn; readying to punish the Spider.

Melee +1 bastard sword, inspired: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 171d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Swift LoHs: 2d6 ⇒ (5, 6) = 11


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas looks like a wicked disease ravaged him from the inside out and he acts accordingly, finding a relatively safe spot in between his companions as his feeble constitution makes everything feel like it is too much.

Full-round action: total defense (+4 to AC)
Current AC: 22


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

As the burning in his body finally abated, the priest wanted to slump down to the floor and do nothing else but rest. As the spider reappeared and continued to harass his allies, the cleric realized he'd be no good to them dead. Clutching his holy symbol tightly, he recited a short prayer to the Morninglord, some of the many wounds on his body knitting closed as healing energy washed over him.

CLW (drop Command): 1d8 + 5 ⇒ (1) + 5 = 6


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

No... I'll leave inspire up the whole time. Subtracting 4 rounds of bardic performance and still singing. Keep the bonuses for everyone.

Azarra readies another attack for when the spider phases in.

Attack 1: 1d20 + 6 + 1 + 2 - 2 + 2 ⇒ (20) + 6 + 1 + 2 - 2 + 2 = 29 (point blank, inspire, rapid shot, bonus from Ishta)
Attack 2: 1d20 + 6 + 1 + 2 - 2 + 2 ⇒ (13) + 6 + 1 + 2 - 2 + 2 = 22

Damage 1: 1d6 + 1 + 1 + 2 + 2 ⇒ (1) + 1 + 1 + 2 + 2 = 7
Damage 2: 1d6 + 1 + 1 + 2 + 2 ⇒ (2) + 1 + 1 + 2 + 2 = 8

Crit Confirm: 1d20 + 6 + 1 + 2 - 2 + 2 ⇒ (2) + 6 + 1 + 2 - 2 + 2 = 11 (nope)


Palace of Birdsong| War for the crown maps

OK then so two extra damage from before.

Fort DC 18 Delenn: 1d20 + 3 ⇒ (4) + 3 = 7 <--- FAIL
Con Damage: 1d2 ⇒ 1

Fort DC 18 Delenn: 1d20 + 3 ⇒ (20) + 3 = 23 <--- PASS
Con Damage: 1d2 ⇒ 1

Fort DC 18 Delenn: 1d20 + 2 ⇒ (8) + 2 = 10 <--- FAIL
Con Damage: 1d2 ⇒ 2

Fort DC 18 Delenn: 1d20 + 2 ⇒ (12) + 2 = 14 <--- FAIL
Con Damage: 1d2 ⇒ 1

Fort DC 18 Delenn: 1d20 + 2 ⇒ (11) + 2 = 13 <--- FAIL
Con Damage: 1d2 ⇒ 1

Fort DC 18 Delenn: 1d20 + 2 ⇒ (3) + 2 = 5 <--- FAIL
Con Damage: 1d2 ⇒ 2

Fort DC 18 Delenn: 1d20 + 2 ⇒ (2) + 2 = 4 <--- FAIL
Con Damage: 1d2 ⇒ 2

It's a while before the spider returns and Delenn looks increasingly ill, coughing up blood and nearly fainting. By the time the poison had run it's course she could barely stand and was only semi concious.

Heal DC 10:
Delenn is gravely ill, anything more and you're certain she'll die.

Suddenly the spider reappeared hoping to claim it's tasty prize but Azarra was ready and with deadly accuracy she sent a pair of arrows into one of it's eyes piercing it's brain. The spider threshed as it died before curling up into a ball.

Combat over.


Delenn coughs and blood trickles from her mouth. It seems she's whispering something but it's so faint you can barely make it out. Speaking seems to have taken a lot out of her and she finally looses consciousness.

Perception DC 15:
"Lythiin... rumored to h-have a refuge. S-sign of Oghma."


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Heal (Wis): 1d20 + 6 ⇒ (14) + 6 = 20

The Paladin scans Delenn with Deathwatch Eyes.
We may need to retreat to safety. I have no cure for her.

perception: 1d20 + 2 ⇒ (11) + 2 = 13


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

When the spider is dead, Azarra stops singing, grateful that she got it.

Perception: 1d20 + 14 ⇒ (14) + 14 = 28

Azarra tells the rest of the party what Delenn is whispering

She says "Lythiin... rumored to have a refuge. Sign of Oghma"

She uses the healing want on Delenn a couple of times:

CLW: 2d8 + 2 ⇒ (6, 3) + 2 = 11

Assuming this because it is con damage, but if she had regular damage, it might have helped?

but it doesn't seem to help. She looks over at Zane and says

Is there anything you can do?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Looking rather haggard himself, but loathe to leave the elven woman for dead despite his misgivings about her motives, Zane inspected her briefly and quickly.

Take 10 on Heal for 22

He looked at Azarra with grave concern. "She's near death. The Morninglord can grant me prayers that could potentially cure the damage the poison has done, but we'd have to rest. Perhaps there is a safe place nearby? Look for a symbol of an unrolled scroll on any of the nearby doors."


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"I should have foreseen this..." Ishta takes haste in looking for a door with what Zane indicates, in the hopes of finding a nice haven from where to recover, while thinking about the possibilities.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"You can't pull one of them fancy ropes out of a pocket dimension, can you, Ishta? Ah, no matter, we'll find this refuge."


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"Sadly, no" Ishta answers, not sure if that's a joke or not - not that she usually gets Kardas' jokes anyway. "I can pull my spell book, though."


Palace of Birdsong| War for the crown maps

Azarras's spell cures some of the awful infected looking bite marks that mar Delenn's otherwise perfect skin. She doesn't regain consciousness however and her breath is still awfully shallow and fast.

OK so you've yet to explore Lythiin's study which is to the west, and there are three large rooms that are also unexplored.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Our resources are low and our npc is down Is retreating to safety an option? My weekly SFS game is tonight.


Palace of Birdsong| War for the crown maps

As far as you're aware the exit above is blocked. Still maybe you can find this refuge Delenn mentioned.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"Do we have any stealth resources left like, say, a potion of invisibility? We need to make sure that the study Delenn mentioned is clear. Having a moment of respite is what we need or else ..." He refuses to say it. "Well, do we?"

Kardas has two scrolls of Bed of Iron so that Zane and Armithia can sleep in their armor without suffering any penalties. Click me to see the spell description.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra goes and looks through the door to the west, looking at everything, but especially alert for the unrolled scroll that Zane said to look for, assuming that is the sign of Oghma that Delenn mentioned.

Perception: 1d20 + 14 ⇒ (12) + 14 = 26

Wait, is this the place where there was that maybe-still-active golem?

As she is looking, she hears Kardas' question and responds:

Uh... I can cast invisibility. Do you want me to cast it on you?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Nice, Kardas.

Ser Armithia guards Azarra as she searches.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane refused to give up hope, squaring his shoulders even as his body yearned for rest to recover from all the terrible, lingering injuries he had sustained. Looking at Delenn's shallowly-breathing form, the priest steeled himself and stood by Azarra as she explored the closest western door, looking about for the sign of Oghma. Hopefully the elf's words weren't the scrambled speech of the near-dead.

That would certainly be useful, for sure. This seems like a 'you should have your armor on' kind of place.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

"Sure, I suppose I can go have a look. Can't say I'm the quietest person in all of Faerun, but I will do my best."

Is everyone good with this plan/approach?


Palace of Birdsong| War for the crown maps

It was initially difficult to tell due to all the dust and the gigantic spiderwebs but Lythiin's once richly appointed study appears to have been ransacked. The mahogany bookshelves are bare and there are suspicious cuts in the wood and rents in the floor that suggest a fight. Adding to this impression are several smashed up chairs and a broken table.

Will DC 20:
There's something odd about the ceiling in the south west corner. It looks strange out of the corner of your eye, like it doesn't fit. You'd need a boot up to get a closer look since the ceilings are 15' high in this room.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Will Save: 1d20 + 6 ⇒ (7) + 6 = 13

So, not the golem place?

Azarra casts invisibility on Kardas, as requested.

Then she casts Detect Magic, to see if she can spot anything in the ruins of this room that might be valuable.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Will: 1d20 + 7 ⇒ (2) + 7 = 9

The Paladin scans the room with Detect Evil.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Will: 1d20 + 5 ⇒ (12) + 5 = 17

Casting Detect Magic together with Azarra, Ishta hopes to cover the whole room in half the time.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Will: 1d20 + 9 ⇒ (6) + 9 = 15Boooo

Seeing that the room appeared empty, Zane looked at the door leading into the ransacked apartment, trying to figure out how it could be barricaded so the group could possibly rest and recuperate in the area. Such a reprieve seemed unlikely, but going back wasn't an option, and going forward would likely result in death for at least some of the group. Although he followed Lathander and offered his complete devotion to the Morninglord, Zane did silently ask Tymora for a bit of extra luck.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

The swordmage eyes the damage done to the room and sighs. "Seems this place didn't escape whatever initially befell this place."

Will save: 1d20 + 6 ⇒ (6) + 6 = 12


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Palace of Birdsong| War for the crown maps

Sorry Azarra the inactive robot thing is behind door D. Note the door to the study where you currently are is undamaged. While it wouldn't help vs phase spiders it's quite sturdy.

Ishta:
There are several powerful effects in the area. One of them is an abjuration effect that suffuses all the walls and floors and the ceilings. This seems to be everywhere not just the study. You're not familiar with the spell but it seems to be forbidding magical travel overlapped with another effects that affords protection to the libraries physical structure. Digging wouldn't work terribly well here. Note you do not detect illusion magic.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta informs the rest that the room seems protected against the spiders. "Or any other magical intrusions, for what I see. Shall we rest here?"


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

No worries. I just am losing my mind and forgetting everything. It's okay. :)

Nice job, Ishta. Good idea. Let's get this door shut and barricaded and maybe we can all get some needed rest.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia helps to secure the chamber as best he is able.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"Alright, let me check one last thing..."

Ishta produces her spellbound and studies it for a pair of minutes, ending with the loudly spoken words of an incantation.

Ishta uses her last Reservoir point to change her last remaining prepared spell to Detect Secret Doors, then she casts it.


Palace of Birdsong| War for the crown maps

GM Roll:
1d100 ⇒ 78

Ishta:
You're pretty certain there's a secret door in the ceiling. After concentrating for several rounds you think there's a button cunningly hidden under a load of dust and cobwebs in one of the bookcases. Press that and the door will open.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"Azarra" Ishta says, pointing at the bookcase, "there's a hidden button there which opens a secret door. Can you check it for traps?"


Palace of Birdsong| War for the crown maps

Perception DC 18:
Upon closer inspection you see there is a protective rune, you likely need to know the password or you'll have fall victim to a sepia serpent. Disable device DC 16 to disable.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Good catch Ishta. Yeah, let me take a look.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33

Oh, this is a password protected one. Kind of dangerous. Everyone stand back, and I'll see if I can disable it.

Disable Device: 1d20 + 8 ⇒ (8) + 8 = 16

Azarra, trying not to let on how close she came to muffing it, says cheerfully

There we go, it's disabled.

Only the most perceptive among the party can tell that her voice was shaking just a little bit.

Should we open it, or get some rest first?


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"I'd say open it, maybe we find a bed" Ishta jokes. "No, really. I vote for opening it, the itch won't make me sleep."


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

"Opening it seems prudent. I'd hate to bed down, only to have something creep out of that door and...let's just open it." He eyed Azarra with worry as he noted the lack of surety in her voice as she announced her success with whatever glyph was warding the portal, but the only way to be sure would be to open it. Instinctively he gathered up Delenn and took her as far away from the door as he could, in case things got ugly.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas growls as he looks up and considers whether or not that up there, they'll find refuge. "There better not be a basilisk hiding up there ..."


Palace of Birdsong| War for the crown maps

The button is pressed and you hear a series of clockwork clacks and whirrs followed by a grating noise from above. Suddenly you see a trap door open revealing a large spherical chamber above which looks to be about 20 feet in diameter.

Climbing up looks to be somewhat challenging since the ceilings are very high in this room, but then as you discuss what to do some secondary mechanism releases a rope ladder which allows you to climb up. Inside the chamber seems to be made of made of ashen soapstone and a small control panel seems to allow you to retract the ladder with a small windlass and close the trap door, leaving a perfect sphere. Dimly illuminated within the center of the sphere is the floating symbol of Ohgma, an unfurled scroll. The sphere exudes a sense of quietude and reverence which suggests this place is still consecrated.

Kn: Religion DC 18:
You've heard of such placed before. This chamber is intended for quiet contemplation and meditation. Priests or devout leiety would either cast an extended levitation spell or carry with them some device to produce the same effect, and then meditate in complete darkness with minimal sensory input. Some would even temporarily blind and deafen themselves prior to their meditation sessions, claiming that the lack of their senses produced a closer understanding of the working of the universe and the wisdom of Oghma.


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Auto fail on Kn Religion for being untrained.

"Cool, seems like a sanctasanctorum or something similar. Maybe a place from where to experiment or prepare spells without being disturbed" Ishta ventures. "It will serve us well to rest unmolested."

Unless anyone says otherwise, Ishta will get ready for bed.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Knowledge (religion) (Int): 1d20 + 8 ⇒ (17) + 8 = 25

The Paladin quietly informs the group of his knowledge.

Kneeling in the center of the chamber, Ser Armithia offers a prayer to Ohgma.
We thank theme for your much needed hospitality!

The Paladin will stand watch.


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Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane helped the others get Delenn up into the chamber above, only relaxing when everyone is through the portal and the chamber was shut. The cleric nearly collapsed at that point, offering a short thanks to Oghma for the gift of the sanctuary before falling to his knees, eyes closed, conversing on a private level with the Morninglord. As Ser Armithia had volunteered to stand guard, the cleric hurriedly unrolled his bedroll and removed his armor, the aches and pains of the day washing over him. He felt...drained. Hopefully Lathander would show favor to him and grant him the power to remove some of that fatigue and malaise.

Zane did offer a smile and a 'good night' to his other companions, somehow managing to snag a spot close to Azarra before falling into a deep, restful sleep almost immediately.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas takes the time to stretch his muscles before ascending the ladder. Cramped spaces aren't exactly his favorite, but Oghma's sphere has his preference over staying in this room where only the Gods know what might visit him in his sleep.

With Zane out of his armor and already asleep by the time he gets up the ladder, Kardas unrolls a scroll and unleashes its transmutation magics on Armithia. The words of power cause his armor to feel like he's wearing a suit of feathers - nice and comfy, with no pressure whatsoever on his shoulders and lower back. "Do try to catch some sleep somewhere."

Unlike perhaps Armithia, Kardas needs no motivation whatsoever to make the journey to dreamland. Like Zane, his body is aching for rest. Lots and lots of rest.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra also tells Ser to get some sleep. Probably if you just sleep over the trap door, we'll be fine. That way, no one could come up here without waking you.

She sleeps well, knowing Zane is nearby.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

The Paladin smiles at his friends as they bed down. He stands watch throughout the time there.


Palace of Birdsong| War for the crown maps

With the study door locked and the trap door pulled up, the refuge seems really quite secure. You did hear another pack of hounds scrabbling at the door but they seemed to loose your scent and went elsewhere in search of you.

Apart from that the night passes uneventfully although it seems some of you had strange dreams.

Azarra:
You awake from your sleep to find your spirit hovering over the sleeping forms of you and your companions. You contemplate the sign of Oghma for a while as the faithful once did and suddenly you become aware of something looking at you. A great horrible eye, malevolent and floating in the void! Looking this way and that it seems to be searching for something... Slowly, inexorably it is drawn to you, unwilling but unable to stop yourself you find your gaze drawn to it. Make a DC 20 will save please.

Ishta:
Your dreams for once are of They. Of something that happened long ago. Of a renegade Red Wizard that had stolen something from the Zulkir of Necromancy Szass Tam! A tome... Something awful, meant to be kept hidden. Chased by Szass Tam's undead servants the renegade fled halfway across the realms. Hounded by the revenants he rand deep into a dwarf mine that seemed to go on forever, with gallery after gallery, level after level. Somewhere deep in the bowels of the world he was cornered, but there was a shining oval of otherness behind him. A gate! With nowhere else to turn he dove through it and into the middle of a war. A great elven city beset by the greatest orc horde you've ever seen! Desperate the man ran through shattered halls and broken towers and was suddenly murdered by vicious Orc chieftain. The book seemed to flash and absorb his soul. The chieftain exulted at his prize but suddenly one of the many blue dragons circling above, an ancient blue dove and breathed! The orc chieftain was smote asunder and the dragon snatched up the book. It wheeled and turned north, but a knot of elvish defenders saw it and fired a volley of enchanted arrows. One of those hit beneath the flight muscles and the great worm screamed! It shot into the sky and headed for the distant sea. In agony it flew onward and onward, before finally it's great strength was done and it crashed next to an unremarkable tributary to what you recognize as the moon sea!

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