You enter the Cracked Crown and are greeted by the heady smell of wood smoke, malt beer and spiced roast. In the vaulted common room you find Delenn waiting patiently for you in a sea green leather arm chair by the roaring fire. She looks drawn and seems oblivious to the oak panelled luxury and waves you over with a smile that hid inner pain, "Friends! It is good to see you, I trust that all is well with you and yours?"
At first the conversation started with small talk and reminiscences of the shared adventure in Mantor's Library before Delenn spoke of her her reason for asking to see you, "The not-people from the Keep, the Zhentarium have my brother Lenior captive in that outpost of theirs to the north west. They gave me six weeks, unless I can provide a kings ransom in that time they intend to ritually sacrifice him in the name of Bane.
Whatever am I going to do? They want a hundred thousand in gold!" Looking aghast she whispered, "Surely not even the Suzerains of Suzail have so much coin?! Of course this is just nonsense, what they really want is that damned book! The one from the library. They don't deserve either, I'd like to hire you to bust Lenoir out of there and if possible slay Malik Rel the local leader of that rabble!"
Perhaps a prayer or to in thanks to Tymora/Dice Gods would be appropriate!
Looking rather pale, Delenn glanced at the remains of the demon with a disgusted look. "It seems our job here is done. I shall return to the surface and report to the council, I heard there would be a public meeting tomorrow. Supposedly they are intending to invite the clergy of Oghma back now that this place has been made safe."
She looks at each of you and says humbly, "Thank you for your help. I intend to free Lenoir if possible, it will take a few weeks to prepare but I may have a proposal for you..."
Looking thoughtful Delenn remarked, "Well that did something..."
So back to the surface then? Are you planing to go openly or will you attempt to sneak into civilized Phlan? Do you plan to speak to anyone in particular, or do anything beyond purchasing silver weaponry? NB silver weapons are available from Rohan's Smythy at the usual price.
Delenn confirms, "The restricted library was the main defence for dangerous books yes."
When talk turns to exploring more, Delenn tells you, "The practical alchemy section is the only major thing left in this level. It's. Good sized room to the south west, past that thing!"
As you stop near the northern wall Delenn tells you, "To the left we have the evocation collection. Just look at all these blue covered tomes! Shelf upon shelf of books and manuscripts pertaining to evocation-focused spellcasting. Far more than mere spellbooks these tomes go into philosophical detail on the manifestation and manipulation of magical energy, and many of them are used as textbooks throughout Faerun. There's history books too, one entire shelf holds tomes devoted to the subject of using magic as part of large-scale warfare. You know the kind of stuff the Zulkirs indulge in."
She then gestures to the right, "And on the other side we have the Necromantic Library. Thousands of black covered tomes, shelf after shelf. As with the evocation collection this collection is mostly about the theory and even theological underpinnings. Not all necromancy is bad, healing magics for example. Yet they can be twisted to harm and inflict diseases. The librarians always had to be careful about this section, far too many mad men aspiring for immortality at any price. There's supposed to be some sort of guardian but I don't know the details. At any rate I suppose all the really dodgy stuff would have been in the restricted collection below."
Delenn's breath catches when Azarra claims there's a Suspiridaemon. With more fore than you're used to she hisses, "That will have to be eliminated, but not without preparation. Backing away for now is wise."
To Kardas Delenn remarks, "I doubt much can befall that painting if rolled up." . To everyone she asks, "There where a number of rooms we didn't check on the level above, do you intend to do so now?"
Kardas leads the group to the only unopened door. Before they enter Delenn speaks up, "Ah this is known as the angry library."
She tried the door which opens before she could touch the handle, "Err..." she exclaims, her blasting wand immediately in her hand.
Nothing else happens and after a few tense moments and you look inside to find a pokey room crammed with cases, shelves, and cabinets, alongside a large number of preserved snakeskins and the skull of some sort of large and presumably man-eating fish.
A little skittishly Delenn tells you, "The Stewards used this chamber to hold texts that they consider blasphemous to Oghma or the practice of magic. From what I gather many Stewards have experienced strange feelings in this room, but most of them either tried to rationalize the feelings away or were afraid to admit the sensation out of a fear of looking foolish. Typically they'd only admit to it deep in their cups."
Despite the strange behavior of the door, the room itself seems pretty ordinary although you'd need to go inside for any thorougher investigation.
Delenn thought for a moment before replying uncertainty, "I guess so, assuming he has some way to avoid dying of thirst or starvation. A ring of sustenance perhaps?"
You hear a high pitched Elven scream, the sudden darkness, the scream of the Zuvembie, the stench from Zane and bats in her hair was too much for Delenn and she tried to back away and cursed when her head hit the wall behind you!
COMBAT ORDER: Round 2 wrote:
Delenn
Zane Levallis <----- WE ARE HERE
Ser Armithia-Seendren Kardas Rasalas Ishta Khosiv Unedad Azarra
Zane Levallis, Ser Armithia-Seendren, Kardas Rasalas and Ishta Khosiv are up. Remember I need DC 14 will saves, but some of you are sickened. It's also pitch black now, so the usual rules apply.
"Oh gods that smells awful!" cries Delenn before she makes an arcane gesture and whispers something powerful, "Accellerandum! Suddenly a titanic energy grips you and you find yourself moving faster than greased lightning!
She cast haste.
COMBAT ORDER: Round 1 wrote:
Delenn
Zane Levallis <----- WE ARE HERE
Ser Armithia-Seendren Kardas Rasalas Ishta Khosiv Unedad Azarra
Lets say you all managed to get 8 hours.
Delenn waits while you decide what to do, content to go along with your suggested course of action.
@Azarra you think it's a special permanent magic jar containing the Archon's soul. This effectively kept the Archon in stasis. You assume it's soul would return to it's body should the gem get damaged.
Looking a bit disheveled like she hadn't slept well for a week, Delenn remarks "Well I guess the timer ran out... So what now? The council will want to be informed of our grizzly discovery."
"I'm wondering about that too, Azarra." replied Delenn, "It's not clear to me where this place actually is, we all felt a dislocation when we came here. I'm beginning to suspect it's a pocket dimension, in which it's creator chose to partially suppress the weave. If so that makes this place way more secure than just about anywhere, or at least it would be if the Library was looked after."
Delenn took a look at the backpack and the gem. She chewed the end of a lock of hair as she thought, "Hmmm..." She started pacing back and fourth and then suddenly stopped in her tracks and went back to inspect the backpack again. She noted, "The gem is probably the focus for some spell, and look it's chipped!"
Kn: Engineering DC 15:
You recognize part of the mechanism as a clock used for a time delay.
Kn: Engineering DC 20:
Some of the more obscure components seem on detailed analysis to share much in common with a sensitive seismometer. You think the mechanism was designed to start a timer once anyone came near it. The hammer look like it'll smash the gem once the time runs out. Hard to say how much time would remain if the lockpick jamming the mechanism where to break - although you note the firing mechanism seems almost primed...
Delenn considers for a moment before replying, "I don't know exactly what they did but I do know that The Weave can respond in strange ways to traumatic episodes. For example I've met several full blooded Elves who as children fell into a pond through the ice in the middle of winter. Both of these went onto be Ice mages of considerable power. I've heard of similar when children get burned by magical fires, if they survive sometimes a spark of the fire magic stays in their soul."
She considers Ishta for a moment before replying, "Clearly you are not an Orc but perhaps a bit of their essence rubbed off on you... I suspect it will show in times of crisis, especially as you grow in power. This will no doubt be unnerving at first but remember at the end of the day, you are still you, and never let anyone tell you otherwise."
Ishta wrote:
"Oh, by the way, I was given at first to a couple called Durendal and Shania, I think."
Something sad and fleeting crosses Delenns features as she replies, "Those names don't ring a bell, still there may have been members of The People who met them in life if they lived in Phlan. Once this is all over I can give you names of half a dozen elves I knew from my time here."
Replying to Azarra she replies, "They're supposed to be safe down here, or at least they where when these halls where looked after by Oghma's clergy. I hope the city will invite them back..."
Ishta wrote:
"Delenn, how could I know what was wrong with me?..."
Delenn gives Ishta an appraising look before replying evenly, "I'm afraid you'll have to be more specific, you seem quite healthy to me... Is there some malady of the mind you suffer?" She seems willing to help if a bit unsure of what the problem could be.
"Orcs." something flinty and dangerous enters Delenn's eyes, "Yes. Jandark was fascinated by them, after all the hordes over ran Myth Drannor didn't they. He thought the horde was power to be wielded. Fool! Nobody can control the horde, this has been attempted before and invariably the horde tramples all over the would be controller and everything in it's path."
Delenn glances at Azarra, "Some of the tomes in here are truly dangerous. Necromantic grimoires and the like. Leave them well alone if you know what's good for you. There's undoubtedly some lesser tomes, but I know nothing of them."
Are you going to read Fyerdetha’s Discourses On Power Kardas?
Delenn replies evenly, "Jandark ugh yes I met him. A liar a fraud and unless I'm mistaken a necromancer. He stole some of Lenoir's research into the pre-human history of Phlan and presented it as his own. I denounced him at a meeting of the local archaeology society, sadly defunct now after the war. Anyway he sued me for defamation and that's why I know this one's grandfather, he represented Jandark in court. They lost of course, somethings not defamation if it's true."
Delenn regards the sordid collection with mild distaste before remarking, "I do believe I met this one's grandfather. Another lawyer and working for the Cardonas even then." She gets a closer look at the body before adding, "No armour or weaponry on him bar the obvious. I can't imagine one such as him made his way down here on hit own. He must have been escorted."
With a sigh, Delenn replies, "We wait, we'll be ejected in a few hours. Well twelve hours from entry to be precise. Might as well explore since we're here."
You'll have to look Azarra :) You expect the collection to be quite large, although that was before you saw the size of the stacks in the levels above which are positively groaning with books. Even the Librarians at far away Candlekeep would be impressed. Probably. Having the seer Alaundo there almost certainly made them a bit full of themselves, and they'd no doubt find everything else provincial.
Perception DC 28:
There's something curious about the north west corner of the room, could that be the faintest of lines in the otherwise impenetrable and remarkably flat walls?
Whops sorry Ishta I forgot to reply before now.
Much to Ishta's alarm her cantrip simply fails, she was certain she cast it correctly too. Likewise Azarra's spell fails despite her having used it correctly. Upon experimentation it does seem that ongoing magics like Ser Armithia's googles still function but something is blocking anything new.
Rather sheepishly Delenn tells you, "It's only a name on the map to me, but Lake Longreach is more or less due north of us past Castle Vathur along the Ilinvur Trail, nestled between Thar and The Ride proper. About a week's ride away."
Replying to Zane she sighs, "Everyone's heard of fountains of youth of course. Vicious lies for the most part, the one that's fabled to be in Myth Drannor is actually the effects of the Mythal. It still works today, but living in those ruins is anything but conducive to long life... I'm told there's a bona fide one in the depths of Undermountain but frankly anyone questing for that is as insane as Halastur. Now I have heard stories of enchanted pools, usually related to nymphs or other fae, all of them reckoned dangerous. Whatever the truth behind those references I'd be wary."
Finally answering Karda's question, Delenn replied nervously, "I was hoping not. But... That statue of the angel used to be on the other side of the room."
@ All, I just found the most amazing fan map of the Greater Moonsea area ever, the effort that must have gone into that is staggering. It actually has Lake Longreach on it.
@Azarra the legal archives haven't been found yet, but the volume you where after is City of Phlan vs Gerrard Xenarian.
Delenn tries to smile, "Thank you Azarra, you are a good friend. Alas we'd need an army to free Lenior. The Zhents have him at their fortified outpost a week's ride to the west. They've got at least a hundred men at arms there as well as several scorers and a cleric of Bane..."
Still staring at the missing book, with tears streaking down her cheek, Delenn sobbed softly and for Azarra's ears only.
Elvish:
"My brother! My little brother... They have him, they had both of us. We thought it safe to travel within Cormanthor but we where wrong. Not-people from the Keep had ventured south across the Tesh and where logging the sacred trees, Lenior sought to remonstrate with them. He hadn't counted on Sememmon being there. There was little we could do his magics locked out muscles in place and we where tied up like hogs for the slaughter, and dragged to their fowl demesne where they did things. If I close my eyes I can still hear them torture Lenor in the other room. Then after many weeks, I was sold and Lenoir too, except he was kept as a surety. I never met the one that bought me, but I know what he wanted. This..." She thrusts a small book into your hands, a slim tome bound in red snakeskin with embossed gold leaf proclaiming it to be The Grand Historian's Records of the Arts of War IX. She chokes back a sob, "But what he really wanted used to hang up there, Moander's binding by elvish spirits... I don't even know why, there are many things in here more dangerous and valuable... It's a mostly discredited history of the people's fight against The Darkbringer in the last days of Myth Drannor. What could possible be so valuable about that?! Whatever the reason I have failed and Lenoir's life is now forfeit... She hangs her head in shame and several tears patter softly to the floor.
The Grand Historian's Records of the Arts of War:
This is a single volume of a massive work dealing with the history of warfare from before time was even recorded (such records being of course possible through magical means). In it there are innumerable little mentions of this group defeating that group and being attacked by another group who in turn are attacked by a fourth, etc. There are accounts of abductions, failed alliances, broken treaties, petty squabbles, diplomatic intrigue and more. The book’s tone is strongly moralistic, attempting to set forth the proper principals of governance in times of warfare. It is also very anecdotal. From the crumbling pages comes the following passage which somebody underlined:
"At this time their ruling the Twisted Ones named Tyranthraxus. He strode before his armies cloaked in flame and led the Riders out of the waste. At his hand the kingdom of Barze was conquered. Turning south he led his army to conquer the Horreb and the Vane. Tyranthraxus was a cruel man and leveled all that he had taken, murdering the princes of these lands. But the flame that surrounded him consumed him, destroying his body. Freed of its shell, it flew among the men of his army, lighting on each and claiming it. It was then when Baron Schodt imprisoned Tyranthraxus in a vial of water which shone like the light of day. This he sank in the watery depths of Lake Longreach, defeating the armies Tyranthraxus had raised".
Kn:Nobility DC 18:
Sememmon is an archmage in the inner circle of the Zhentarim.
Even standing several yards away Delenn's hair was swaying in thrall to the electrostatic forces. Grimacing she replied, "It did that last time too... It doesn't bear to think how much energy that thing uses."
"Good eye." remarked Delenn when the statue was found. She paced around the cube for a bit and noted, "Yes this is going to be tricky... They didn't tell me what but I get the impression something bad happens if we don't know the correct sequence. Too bad Elder Lythiin is dead, he knew the secret."
Delenn warns you, "Never mind the puzzle box for now. We need to reset the wards, to do that we need to find an angel with no eyes! I was blindfolded last time I visited the secure vault, so I couldn't tell you which one." She looks around, "Goodness there are hundreds and hundreds. This is most unnerving - it's as if they could leap into action!"
The puzzle box itself features bizarre symbols and images on its sides, and has a series of movable, concentric rings on the top bearing smaller symbols that correlate to the images on the sides. The symbols are sometimes sigils, sometimes words in different languages, and at other times simply images that represent things such as serpents, phoenixes, bolts of lightning, an infant, laborers building a structure, warfare, a flowing river, a scouring wind, a blazing fire, moldering fungi, and fruiting plant.
DC 15 Linguistics or DC 18 Intelligence:
You recognize the sigils as symbols of creation and destruction.
Separate check.
DC 18 Intelligence:
You realize that there is a correct sequence in which the rings must be set in order to open the key to the secure vault.
This requires three successful DC 20 Intelligence checks (or three successful DC 25 Disable Device checks). Each check takes 1 minute, and the check can be retried with a cumulative +1 bonus each time to a maximum of +5, after which the puzzle box resets and reduces any such bonus to +0. Though it’s normally not possible, a PC can aid another on this Intelligence check, but a single character must attempt the Disable Device check. NB if you fail a check, something will happen so please don't roll more than one attempt.
When the "path" is pointed out to her, Delenn replies somewhat distractedly, "Oh! Well we used magic when I came here before. You see the librarians had this Oghma Blessed bell, which could cast a levitation spell on whoever rang it. One ring to go up, two to stop and three to go down."
She looks somewhat pensively at the steep drop, before coming to some decision. She follows Ishta, "Lead on. The bottom of that shaft is more then two hundred feet below the surface. I never did understand why it was built so deep. Sure the bottom most level is a secure vault, but it seems unnecessary given the other precautions. Dimensional travel doesn't work down there, and famously the builders employed the elven Archmage Kevellan D'uzo at great expense to repeatedly cast Transmute Stone to Metal on every surface. Also once we enter it will be impossible to leave for at least twenty four hours, this angelic seal is a time lock."
Perception DC 18:
The illumination is rather poor but you noticed a sheen of sweat on Delenn's forehead.
[spoiler=Perception DC 25 (separate check)From somewhere above you hear a howl which suggests another pack is on the prowl![/spoiler]
Nothing untoward happens to Ishta when she steps on the shoulders of the angel. Now she's spotted the path it looks to be really quite easy to get down, kind of like an unusual spiral staircase - albeit one requiring handholds. All going down?
"Well well, I never knew that was there!" remarked a surprised Delenn, "This corridor was filled with junk although it's all gone..." She thinks on that for a moment before shaking her head.
This statue despite being an angel is quite disturbing, it's mouth is open revealing razor sharp pointed teeth. Some wit placed a minor enchantment on the eyes which follow you around...
If you turn it:
The head seems to be a bit stiff... You need a DC 18 strength check to turn it
With a far away look she replies after a moment, "Downstairs in the restricted library with all the other dangerous stuff. I've only been down there once and as you might imagine under close supervision. Nobody was ever allowed down there unsupervised, even the librarians themselves."
You sense there is more to this story but now doesn't seem the right moment.
"Well..." observes Delenn, there is but one door remaining, that to the "Chamber of Calling and Binding. It's another classroom of sorts, one the former libraries where quite proud of. As you might expect this collection focuses on the art of calling and binding outsiders. I don't expect to find any magic in there, the tomes while massive are filled with nothing but diagrams for summoning circles but no actual spells. There are also smaller tomes containing curated research into methods of bargaining with outsiders for their service, but again this knowledge while esoteric doesn't describe spells."
Sense Motive DC 18:
You get the sense that Delenn does know where the summoning spells are kept.
Delenn nods, "Very well, if that is what you all prefer."
She then leads you back into the Chamber of Creation and says, "The scroll please." Once it's handed to her she studies it for a moment before uttering a strange word, "Nullatum!" A sparkling light shimmers briefly around the book shelves and near the statue before vanishing.
"Well that was anti-climatic..." she remarked dryly.
Detect magic:
You don't detect the alarming aura anymore.
If you turn the statue head:
It moves easily, before the jaw drops open with a klunk - thunk - thunk thunk thunk- THUNK!
Perception DC 25:
In addition to books and tools, this collection
contains a number of interesting, albeit bizarre, objects including: a mummified human hand with an elaborately decorated signet ring crafted with the design of a fierce dragon wrapped greedily around a pair of tiny rubies for eyes (DC 20 to recognize as a hand of glory, and DC 18 to recognize the Ring of Maniacal Devices); A small serpentine statue of a six-headed medusa eating mouthfuls of crystal rats (Appraise DC 20, worth 500 gp); a stuffed dodo wearing a pair of Small leather boots; a withered bridal bouquet with a small black emerald on a long hatpin engraved with the words “Forever H. K.” (Appraise DC 18, worth 350gp); and a scroll (DC 17 of hold person) folded up in the shell of a dead tortoise at the back of a cupboard.
Delenn shrugs, "I'm sure you're right Ishta although we have to go in there eventually. Still lets try this Chamber of Whispered Secrets. Not sure I like the sound of that by the way, it feels ominous".
She steps across the hallway and tried the door. Sounding surprised she remarked, "Oh it's unlocked..." Inside the shelves in this hold thousands of handwritten journals and bound books large and small. Delenn explains, "I've never been in here before but this collections contains countless hours of automatic writing as well as transcripts of trances and drug-induced ecstasies. The writings cover thousands of subjects, and while some passages and pages are supposed to make sense, most of it is useless garbage. Many of the librarians believed this collection was worthless, but they still got requests from those who wished to decipher the stream-of-consciousness writing contained within, claiming that secrets to the universe hide within these pages, so the librarians kept the materials around."
A single chest sits on the floor between two of the shelves. It is locked and bears the image of a strange stylized eye. In one corner is another angelic statue.
Azarra:
Something about the eye makes you feel very uncomfortable.
Perception DC 25:
The chest is trapped... Some kind of nasty electrical discharge.
If you manipulate the statue:
Again the head turns easily, and when you point it towards the door you are rewarded with a series of mechanical clacks and whirrs.
Delenn casts an expert eye over the findings, "Very nice... No dispel scroll though. Perhaps try one of the other sub-libraries? We need to enter them, anyway to manipulate the statues. The chamber of Whispered Secrets and the Chamber of Calling and Binding are unexplored."
If you manipulate the statue head in this room:
The head moves easily and clicks when you point it towards the door. You hear a distant series of clacks and thumps before silence reigns once more.
I just realized long term care also heals HP so I adjusted totals accordingly. Unfortunately Ser can't tend to himself so he's the only one with significant wounds left. I'd suggest sorting those out sooner than later :)
Still looking rather pale Delenn replied, "I'll show you Kardas, it's not far..." She leads you back to the junction around the final close angelic gate and points at a door (B), "It's this one."
The door is closed but unlocked and the area seems eerily quiet.
OK Ser Armithia takes 10 and that's an extra 1 con healed for everyone. So I think you're down to 1 con damage Kardas which due to the way con damage works means you're at full hp.
Delenn looks up from her book and replies, "Yes good idea Kardas." A little while later she closes her spellbook and packs it away and asks, "Whats the plan? Did you still wish to dispel the magic? If so perhaps the Worlds Beyond collection? At one time it had a collection of scrolls and planar paraphernalia."
A rather pasty looking Delenn regains consciousness after Zane's ministrations and she groggily awakens as if from a nightmare and cries softly, "Lennier!" She then blinks and groans softly before propping herself up on her elbows to peer about dubiously, "Where am I?" Her face lights up wonder, "Oh by the stars it's real! I thought the refuge was just a rumor... Powerful magics have been wrought here over the aeons."
Kn:Arcarna DC 20:
There might be something to that, the weave seems unusually strong here. With suitable research this place would be a boon for those seeking to imbue an item with power. Gives a +4 on the check to somebody attuned.
Delenn coughs and blood trickles from her mouth. It seems she's whispering something but it's so faint you can barely make it out. Speaking seems to have taken a lot out of her and she finally looses consciousness.
Perception DC 15:
"Lythiin... rumored to h-have a refuge. S-sign of Oghma."
Delenn chews her lip as she concentrates for a while, before suggesting, "Elder Lythiin's private study was to the south west. He had esoteric interests and may well have been a practitioner, perhaps we could try there?" She didn't sound terribly convinced by this idea...
Delenn wracks her brain as she considers what might be within. "Ah!" she exclaimed, [b]"I remember now this chamber had some sort of clock work guardian. There's supposed to be a number of rare texts within, detailing the creation of Golems among other exotic topics."
Looking somewhat shocked, Delenn remarks dryly, "Well that was... Efficient. Perhaps we shall live for a while longer."
She takes a deep breath to steady herself before suggesting, "I suggest we try the area to the west and south. There should be statues in the four rooms arranged around the final angelic gate."
Eyes blazing, Delenn unfurls an ancient looking scroll. The parchment yellowed and cracking. She scans a finger across it before crying a strange atonal word which somehow felt joyous and wrathful at the same time. Something about this lifts Kardas's heart, buoying his spirits and putting a spring in his stride!
She's cast Heroism on Kardas. Remember inspire courage gives a competence bonus to attacks so it stacks.
COMBAT ORDER: Round 1 wrote:
Delenn
Ishta Khosiv <----- WE ARE HERE
Kardas Rasalas Ser Armithia-Seendren Hounds Zane Levallis Azarra
Delenn nodded, she would stand here with them. She started rummaging through her pack and pulled out an ornate looking bottle. She twisted the cap off it and downed the contents in one with a grimace. Over the next few heartbeats, the worst of her wounds seemed to fade away.
CSW:3d8 + 5 ⇒ (4, 3, 6) + 5 = 18
She then pulled out a pair of scrolls and bit her lip as she struggled to keep her composure.
Distracted by something you can't sense, Delenn stares down the corridor to the north.
Azarra wrote:
"There is an inscription on it, and I was wondering if you would know who the people it is referring to are, Delenn. It says "My darling Lithian, now you shall fear no heights! M." Any clue?"
Softly Delenn replies, "Lithian was the head librarian. A distant and awkward man at times, but he didn't deserve this." Suddenly she stops a finger to her lips, "Hsst! We must be quiet, the hounds draw near. Do we make our stand here?"
Before anyone else could react, Delenn pointed her right fist at the Hellcat and whispered a word. Suddenly a ring on her finger flared and a vaguely discernible shape that resembling the head of a ram smashed into the hellcat's flank, sending it flying towards the wall!
Delenn glanced at the prone form of Azarra and shouted, "For the Seldarine's sake, get out of there!" Damage:2d6 ⇒ (2, 1) = 3
The hellcat bounced off the wall, snorted and glanced at Azarra, before turning it's fiery and malevolent eyes on Ser Armithia! With a sudden roar like an opened furnace, it darted forwards! Ser Armithia's armor turned aside it's bite and a fore claw, but it's other one grabbed hold of his body and batted him about like a rag doll! It tried to gut him with it's hind legs, but his armor was indomitable. For now.