Iggwilv

Ishta Khosiv's page

1,270 posts. Alias of Jereru.


Race

Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison

Classes/Levels

HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Gender

CG Human Arcanist 9 | Status: RETIRED

Age

20

Alignment

CG

Deity

Mystra

About Ishta Khosiv

Intro, Defense & Offense:

Ishta Khosiv
Female Human
Arcanist (Blood Arcanist) 9

CG Medium Humanoid (Human, Orc)

STR 08 (-1)
DEX 14 (+2)
CON 12 (+1)
INT 26 (+8) (16 +2 Race +2 Level +4 Enhance +2 Mythic)
WIS 10 (+0)
CHA 14 (+2)

Languages:
-Common
-Mulhorandi
-Elvish
-Orcish
-Tharian
-Chondathan
-Draconic
-Netherese
-
-
-

Speed 30 ft
Initiative: +3

DEFENSE
AC 15, Touch 13, Flat-Footed 13
HP 78 9x(6 +1 Con +1 FCB) +2x(3 Mythic)
Fort +6, Ref +7, Will +8
CMD: 16

OFFENSE
BAB: +4

Melee
-

Ranged
Ray of Frost: +6 1d3+2 C 20(x2) 45ft

CMB: +3


Class & Race Features:

CLASS: Blood Arcanist
Arcane Reservoir (Su)
Consume Spells (Su)
Bloodline: Orc
·Bloodline Arcana Gain the orc subtype and darkvision 60ft. Spells deal +1 point of damage per die rolled.
·Touch of Rage (Sp) 3+Cha/Day, standard. Touch a creature and give it a morale bonus to attacks, damage and will saves equal to 1/2 arcanist level for 1 round.
·Fearless (Ex) Immune to fear and +2 natural armor bonus.
Arcanist Exploits
5th: Quick Study (Su)
7th: Potent Magic (Su)
Extra: School Understanding: Admixture

Favored Class Bonus (Arcanist): +9 HP.

RACE: Human
+2 INT
Bonus Feat
Skilled +1 skill point/level.


Traits & Feats:

TRAITS
Outlander: Lore Seeker (Campaign: Any)
·Burning Hands
·Fireball
·Chain Lightning
Spellhunter (Region)
·Fireball

FEATS
1-Spell Focus: Evocation
1-Mage's Tattoo (Human Bonus)
3-Intensified Spell
5-Spell Specialization: Fireball
7-Extra Arcanist Exploit: School Understanding
9-Empower Spell


Skills:

Armour Check Penalty: 0

ADVENTURE SKILLS
Skill Points: 9x(2 +6 Int +1 Skilled) = 81
Acrobatics: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Bluff: 2 (0 Rank +2 CHA +0 Class)
Climb: -1 (0 Rank -1 STR +0 Class -0 ACP)
Diplomacy: 4 (2 Rank +2 CHA +0 Class)
Disable Device: 2 (Untr) (0 Rank +2 DEX +0 Class -0 ACP)
Disguise: 2 (0 Rank +2 CHA +0 Class)
Escape Artist: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Fly: 14 (0 Rank +2 DEX +3 Class -0 ACP +9 Ranks/Headband)
Heal: 0 (0 Rank +0 WIS +0 Class)
Intimidate: 2 (0 Rank +2 CHA +0 Class)
Kn Arcana: 21 (9 Rank +8 INT +3 Class +1 Trait)
Kn Dungeoneering: 18 (7 Rank +8 INT +3 Class)
Kn Local: 18 (7 Rank +8 INT +3 Class)
Kn Nature: 20 (4 Rank +8 INT +3 Class +5 Ranks/Headband)
Kn Planes: 18 (7 Rank +8 INT +3 Class)
Kn Religion: 20 (9 Rank +8 INT +3 Class)
Perception: 9 (9 Rank +0 WIS +0 Class)
Ride: 2 (0 Rank +2 DEX +0 Class -0 ACP)
Sense Motive: 0 (0 Rank +0 WIS +0 Class)
Spellcraft: 20 (9 Rank +8 INT +3 Class)
Stealth: 11 (9 Rank +2 DEX +0 Class -0 ACP)
Survival: 0 (0 Rank +0 WIS +0 Class)
Swim: -1 (0 Rank -1 STR +0 Class -0 ACP)
Use Magic Device: 14 (9 Rank +2 CHA +3 Class)

BACKGROUND SKILLS
Skill Points: 18
Appraise: 15 (5 Rank +8 INT +3 Class)
Craft: Tattoos 13 (2 Rank +8 INT +3 Class)
Handle Animal: 0 (Untr) (0 Rank +0 WIS +0 Class)
Kn Engineering: 13 (2 Rank +8 INT +3 Class)
Kn Geography: 13 (2 Rank +8 INT +3 Class)
Kn History: 14 (3 Rank +8 INT +3 Class)
Kn Nobility: 13 (2 Rank +8 INT +3 Class)
Linguistics: 13 (2 Rank +8 INT +3 Class)
Perform: 2 (0 Rank +2 CHA +0 Class)
Profession: 0 (Untr) (0 Rank +0 WIS +0 Class)
Sleight of Hand: 2 (Untr) (0 Rank +2 DEX +0 Class -0 ACP)


Spells:

Arcanist Spells

CANTRIPS DC 18
Known: All | Prepared: 8
·Detect Magic
·Mage Hand
·Prestidigitation
·Read Magic
·Ray of Frost (Evocation CL 10)
·Message
·Mending
·SLA: Dancing Lights 3/3

LEVEL 1 DC 19 6/6
Known | [X]=Prepared (5)
[ ] Burning Hands (Evocation DC 21, CL 11)
[ ] Charm Person
[ ] Color Spray
[X] Comprehend Languages
[ ] Corrosive Touch
[X] Detect Secret Doors
[ ] Enlarge Person
[ ] Grease
[ ] Hydraulic Push
[ ] Hypnotism
[ ] Identify
[X] Liberating Command
[ ] Mage Armor
[X] Mythic Magic Missile (Evocation, DC 20 CL 10)
[X] Protection from Evil
[ ] Ray of Enfeeblement
[ ] Shield
[ ] Shocking Grasp (Evocation, DC 20 CL 10)

LEVEL 2 DC 20 6/6
Known | [X]=Prepared (4)
[ ] Aggressive Thundercloud (Evocation, DC 20 CL 10)
[ ] Acid Arrow
[ ] Burning Arc (Evocation, DC 21 CL 10)
[ ] Intensified Burning Hands (Evocation DC 21, CL 11)
[X] Burst of Radiance (Evocation, DC 21 CL 10)
[ ] Create Pit
[ ] Darkness
[ ] Ghoul Touch
[ ] Gust of Wind
[X] Glitterdust
[X] Invisibility
[ ] Locate Object
[X] Mirror Image
[ ] Radiation Ward
[ ] Resist Energy
[ ] Share Language
[ ] Silent Table
[ ] Visualization of the Mind

LEVEL 3 DC 21 6/6
Known | [X]=Prepared (3)
[ ] Clairvoyance/Clairaudience
[X] Dispel Magic
[ ] Mythic Fireball (Evocation, DC 23 CL 13)
[X] Intensified Mythic Fireball (Evocation, DC 23 CL 13)
[ ] Fly
[ ] Guarding Knowledge
[ ] Haste
[ ] Lightning Bolt (Evocation, DC 22 CL 10)
[ ] Empowered Mythic Magic Missile (Evocation, DC 20 CL 10)
[ ] Nondetection
[ ] Resist Energy, Communal
[ ] Revelation
[ ] Share Language, Communal
[X] Slow
[ ] Tongues

LEVEL 4 DC 22 5/5
Known | [X]=Prepared (2)
[ ] Arcane Eye
[X] Dimension Door
[ ] Emergency Force Sphere (Evocation, CL 10)
[X] Empowered Mythic Fireball (Evocation, DC 23 CL 13)
[ ] Greater Invisibility
[ ] Phantom Chariot
[ ] Stinking Cloud
[ ] Stoneskin
[ ] Summon Monster IV
[ ] Wall of Ice


Mythic:

ARCHMAGE

1-
Hard to Kill (Ex)
Mythic Power (Su) 3+2xTier
Surge (Su) Immediate: use a MP to gain +1d6 to a d20 roll.
Wild Arcana (Su)
Extra Mythic Power (Su)
2-
Amazing Initiative (Ex)
Mythic Ability Score Increase Int
Eldritch Breach (Su)

Feats
Mythic Spell Lore


Gear:

Gear price (weight)

Knife 2 gp (1 lb)
CLW Potion 50 gp (- lb) x0
Canteen 2 gp (1 lb)
Belt Pouch 1 gp (.5 lb)
Backpack 2 gp (2 lb)
Bedroll .1 gp (At home)
Blanket .5 gp (At home)
Traveller's Outfit 1 gp (5 lb)
Soap 0 gp (.5 lb)
Flask of Holy Water 25 gp (1 lb)
Liquid Ice 40 gp (2 lb)
Ioun Torch 75 gp (- lb)
Cloak of Resistance +2 - (1 lb)
Headband of Vast Intelligence +4 - gp (1 lb)
·Boosts ranks in Kn Nature and Fly.
Mnemonic Vest 5000 gp (1 lb)
Book of Harms 900 gp (1 lb)
Metamagic Rod: Selective (Lesser) 3000 gp (5 lb)
Metamagic Rod: Toppling (Lesser) 3000 gp (5 lb)
Cracked Dusty Rose Prism 500 gp (- lb)
Ring of Protection +1 2000 gp (- lb)

Scroll Case 1 gp (.5 lb)
·Touch of the Sea 25 gp
·Disguise Self 25 gp
·Identify 25 gp
·Dispel Magic 450 gp

Scroll Case 1 gp (.5 lb)
·Detect Secret Doors 25 gp
·Comprehend Languages 25 gp
·Secluded Grimoire 25 gp
·Locate Object

Scroll Case 1 gp (.5 lb)

Total weight: 23.5 (Light Load: 26)

Wealth: Gp:2221 Sp:7 Cp:3


Decisions:

Thaymount, 1336 DR.

”You want what?“

Ishta rolled his eyes. She knew this was going to happen. ”I want to go on my own. I’m old enough, and I hate this place.”

”You’re not old enough! You’ll never be!” Her father, of course, was being overprotective. As always. As all fathers. ”You are gifted, and you have a very promising future with the Red Wizards if you join! How can you throw that down the toilet? And what about me? I will miss you…”

Great. Emotional bribe. Everything was happening just as she foresaw it. Choosing to ignore that last part, she addressed the other matter. ”Have you considered the possibility of me not wanting to join the Red Wizards?”

”Why shouldn’t you?” Her father was caught offside.

This was a clear example of why she didn’t wanted to stay. ”Okay, where do I start?. They are slavers and merchants, they mess with the dead, they constantly invade other people… shall I go on?” Her father had his arms crossed, and couldn’t find a proper answer, so she profited from his hesitation. ”Listen, as you said, I am gifted. I will be alright, being soooo gifted, and I will come back to see you, I promise. I just want to learn from other sources, let’s call it that.”

Her father realised he wasn’t going to win. With a lump in his throat, he hugged his daughter. ”You’re as stubborn as a mule, just like your mother was. If you go out there, show ‘em what you’ve got. And be careful with men! They’re all a lo-”

”Sure, dad…”


Ishta:

From a very tender age it was clear that Ishta was touched by magic, and also fascinated by it. When she was 8, she was able to do some tricks that older students need years to master. She was always asking everyone, and making her own theories about how magic worked.

Her father expected her to join the Red Wizards and make a career out of it, but that clashed with the girl’s way of viewing the world. To her, magic was something wonderful to be studied and enjoyed, whereas the Wizards seemed a mean lot, greedy, avid for power and not hesitating to use magic to reach their evil goals. She refused to do so, and instead went on wandering the land in pursuit of new magical wonders and lands to be witnessed and studied.

Ishta travelled for some time, experiencing the world and learning how to merge her natural talent with the knowledge she was gathering. Not long after leaving, she developed her own technique to acquire magical tattoos, just as she saw the Red Wizards do back at home. Sadly, though, she’s also had to learn how to use magic in more expeditious ways, for the lands of Toril are not lacking on perils and evil creatures, and she was quite stunned when she discovered where do her natural talents come from. This has made her more mature, and the naive thinking that possessed her some years ago has given way to a more settled and practical mind. Her fascination for everything magic, though, hasn’t faded an ounce and still drives most of her travels, even though she now has to be careful with sunny days.

She is near Phlan, where she is headed to investigate some facts of her past (discussed in "Discoveries", below). She's also heard about the druids of ancient times that had practiced their ritual magic in a castle nearby.

Ishta would look like the classical Thayan, if it weren’t for the fact that she long ago stopped shaving her head and wearing Thayan clothes... and that she is not really Thayan. She learned, anyways, that most people see Thayans with a mix of hate and fear (and she completely understands why), specially if they bear arcane powers, and decided to meld a bit better with the crowd. She’s somewhat thin and not quite tall, a fact that helps her pass for a commoner. Once you engage in conversation, though, it’s clear you are not before a common person. Her wits and her kind and positive personality usually leave a mark - for better or for worse.


Discoveries:

The old merchant was in the middle of his inventory when the knocking on the door interrupted his mental calculations. He closed his eyes, irritated. ”Oh, for the love of Waukeen, who is it now?” He went on to open the door, since he had lost his count, with the intention of dealing with the visitor quickly. When he looked through the peephole, though, the sight of the familiar figure and the voice that greeted him made him smile widely. ”Hello, father”

Ishta and her father had been apart for quite a long time, and they had a lot of things to talk about. They laughed, Ishta told her father of her journeys and he listened happy and joyful. After a while, though, she had gathered the strength to touch a delicate subject.

”Father…” she started, ”Tell me about me. Tell me about my past.”

The old man’s face changed immediately. He had been waiting a question like this for years, but… one’s never prepared for it, it seemed. ”You… how do you…”

”Dad… You know I've always had a knack for magic. I've been investigating, testing, and I've found things… my heritage… it cannot be explained any other way. I know I'm adopted.” Ishta tried not to sound bitter, because she actually wasn't. ”You've been a father to me, and you'll always be, but please, tell me what you know.”

Her father was relieved of the fear of losing her affection, and knew that telling her was the right thing to do, so he told her. He explained how he, as a young adventurer, was around the Moonsea when the city of Phlan hired him and many others to cleanse the area of orcs and ogres, the rests of the invasion from around 1300. He told her how they thwarted an orc ritual, held by a powerful shaman, in which some human babies were involved. The babies were saved, he said, and adopted by some families residing in Phlan… except from one of them, a girl, who was given to one of the adventurers for her care, and who took her back to his homeland in Thay.

Ishta listened carefully, and took some time to assimilate all the information. ”So it seems that the ritual infused something in me… can you tell me about the other babies, or their families?”

All her father was able to tell her was the name of the public servant in charge of delivering the babies at the time, and of a pair of old adventurers who were present when the ritual was interrupted. ”But they must be very old by now, if they're even alive. Try and ask there - because I know you're heading there. But today, will you grant your old father a dinner?”

Ishta smiled. She was happy because she got her father to tell her all he knew, and the conversation went as smooth as it could go. She was itching to know more, but everything could wait one or two days while she spent some days at home. ”Of course, dad.”


Personal Note: Alchemical Focuses & Interesting Spells:

Alchemist's Fire
Liquid Ice
Reagents
Black Powder
Fire Fragment
Saltpeter

1-Rope Trick
Comprehend Languages
2-Locate Object
Hidden Knowledge
Protection from Evil, Communal
Resist Energy
3-Clairvoyance/Clairaudience
Battering Ram
Channel the Gift (Scroll)
Gaseous Form
Invisibility Sphere
Fly
Nondetection
Resist Energy, Communal
Revelation
See Beyond
Slow
4-
Arcane Eye
Bit of Luck
Dimension Door
Emergency Force Sphere
Greater Invisibility
Locate Creature
Nondetection, Communal
Protection from Energy, Communal
Scrying
Stoneskin


Story Notes:

According to Ishta’s father:
-She, and some other children, were rescued from an orc ritual.
-A couple of adventurers called Durendal and Shania were present when the rescue occurred. They might be alive, though quite old.
-The kids were given to people in Phlan, and Ishta’s adoptive father took her to Thay.
-The man in charge of giving the children away was Jandark Cadorna.

According to Friar Jenkins:
-No birth certificate was registered from Mirtul to Uktar, 1320.
-Jandark Cadorna died in mysterious circumstances in 1324, while visiting Melvaunt. No cause of death found. There were reported cases of strange animal behaviour in his presence in the time before his death.
-A reform to bills of attainder from 200 years ago is lost from the townhall archives. The original is in the Library of Mantor.
-Fyerdetha’s Discourses on Power is a book that talks about certain fountains and pools containing great magic. We rescued it, together with other interesting volumes and the lost records mentioned above, from Mantor’s Library.
-The Grand Historians’ records of the Arts of War is another book we rescued from Mantor, talking about wars all over time and space. It mentions Tyranthraxus.

Other Trivia:
-According to Ferran Martinez, the Dragon Armies were lead by three generals: Tyranthraxus, Edranks and Torath. Their legions were “empowered by an accursed pool”.
-Counselor Cadorna seemed well in favour of the Black Watch, a group of scoundrels and bullies, over other charters.
-Counselor Cadorna approved that a patrol under Underpriest Morven's command breaks through when we were about to finish our commission at the Second Story Mansion.
-Counselor Cadorna also passed a Bill of Attainder, constricting the law and any chance of interpretation.
-Eberhard and Cadorna are the only ones opposing that we investigate the Banites.
-After clearing the Temple of Bane, Counselor Von Urslingen warns us that Cadorna is “trying to push through some seriously regressive changes” in an attempt to declare the state of emergency.
-Sergeant Zolonsho tells about goblins and kobolds working together, something that smells of a greater power coordinating them.
-While resting in the secret chamber of Mantor’s Library, Ishta had a dream.
-Jonas Longmede, a barrister usually employed by the Cadornas, was found dead inside the deeper levels of Mantor’s Library. He seemed to have been investigating on an ancient law which allowed the proclamation of a tyrant during emergency times.
-According to Delenn Moonbeam, Jandark Cadorna was fascinated by orcs and tried to use them as a weapon for his own goals.
-A coffin found in the catacombs (and presumably belonging to a vampire) has the name Nessa Cadorna on it.
-The vampire had been imprisoned by Draegor’thak and forced to make a deal.
-Draegor’thak is an orc necromancer, responsible of the ritual that injected something called “The Flumefire” on Ishta and many other kids (of whom only Ishta and another one survived). He serves Tyranthraxus.
-A powerful Inevitable was bound in the catacombs by the orc, trying to reach a deal. The orc offered info on stolen artifacts from Mechanus and asked for forbidden lore. The Inevitable didn’t agree and was kept bound. We agreed to free it since it would take away Draegor’thak.
-Draegor’thak confirmed it was he who did the ritual.
-He also told us he had a deal with the “priest of coins” (Waukeen, I suppose).
-Draegor’thak’s notes on Project Flumefire
-Dozens of vampire-kids were kept in the catacombs, created by the vampiress Cadorna. It is still unkown how they fed.
-The catacombs are connected to a private room owned by Underpriest Morven of Waukeen, which he used for his sado-maso sessions.
-Under a large body of water in the catacombs we found the corpse of someone living at the same time as Jandark Cadorna. According to some visions Kardas had when touching it, Jandark betrayed Phlan when it was assaulted by orcs.