Twilight. |
1 person marked this as a favorite. |
Re: Occutist enhancing weapons (legacy weapon)
...
You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability
...
Emphasis mine.
It looks like as long as the dagger itself is already +1 he can use the bonus to increase it to +2 or add a special ability.
DM DoctorEvil |
Vreeg's Chamber - Post Combat Summary
Defeated: 2 human zombies and Vreeg (5th level derro necromancer). Combined they are worth 560xp per player. This amount moves your cumulative total to 6311, which is more than enough to move you to Level 4!
Injured:
Mirela: 18/23 hp remaining
Nargun: 40/50 hp remaining
Devan: 14/19 hp remaining; 1 DEX and 2 CON dmg
Atticus: 17/26 hp remaining
Twilight: 20/22 hp remaining
Resources Used:
Mirela: 11 magic arrows fired (zero remain). You'll have to tell me how many mundane arrows are left;2 harrow points used (zero remain).
Nargun: 5 rage rounds expended (7 left)
Devan: 1 Timely Inspiration cast (1 lvl 1 spell remains); 4 darts thrown
Attiucs]:1 mental focus used (6 remain)
Twilight: 2 bits of luck used (3 remain); 1 charge from Wand of Magic Missile used
Congrats on moving to Level 4! Please post your level up stuff here, so I can make sure I get it copied right to my worksheets.
Atticus Fulvios |
Awesome!
Level 4 --> Investigator level 3
HP 5+2Con+1FL=8
Raise Stat: +1 Int
New Class abilities:
Investigator talent = Alchemist Discovery --> Mutagen
keen recollection = At 3rd level, an investigator can attempt all Knowledge skill checks untrained
trap sense +1 = At 3rd level, an investigator gains an intuitive sense that alerts him to danger from traps, granting him a +1 bonus on Ref lex saving throws to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Skills (11): Perception +1, Disable Device +2, Use Magic Device +2, Sense Motive +2, Intimidate +2, Know local +2
New Extract: Enlarge Person
Nargun Firehelm |
Barbarian 4
Raise stat +1 CON (now 19)
HP+13 (base 7+4 Con+1 FC +1 Toughness) total 57
Bab+1, Fort +1
Skills (4)
Perception +1
Craft Armor smith+1
Craft Weaponsmith+1
Climb+1
Damage resistance +1 (2/)
Rage power: Renewed Vigor (Ex): As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. A barbarian must be at least 4th level before selecting this power. This power can be used only once per day and only while raging.
Devan Covarie |
Yay!
New Level in Swashbuckler
Raise Stat +1 Con (Now 14)
HP +8 (Base 6, 2 Con)
BAB +1, Ref +1
Skills 7 (4 Base, 2 Int, 1 Human)
Acrobatics - 1
Diplomacy - 1
Perception - 1
Perform (Sing) - 1
Perform (String) - 1
Sleight of Hand - 1
Stealth - 1
Charmed Life 3/day
DM DoctorEvil |
Awesome!
Level 4 --> Investigator level 3
HP 5+2Con+1FL=8
Raise Stat: +1 Int
New Class abilities:
Investigator talent = Alchemist Discovery --> Mutagen
keen recollection = At 3rd level, an investigator can attempt all Knowledge skill checks untrained
trap sense +1 = At 3rd level, an investigator gains an intuitive sense that alerts him to danger from traps, granting him a +1 bonus on Ref lex saving throws to avoid traps and a +1 dodge bonus to AC against attacks by traps.
Skills (11): Perception +1, Disable Device +2, Use Magic Device +2, Sense Motive +2, Intimidate +2, Know local +2
New Extract: Enlarge Person
Will you double check your skill points? By my calculation, you should have 41 to spend, but it looks like you have only spent 38. Right now, based on what you left behind, no ACP either. Everything else looks good. Can't wait to see an enlarged, mutant professor wielding a bane weapon...
DM DoctorEvil |
Barbarian 4
Raise stat +1 CON (now 19)
HP+13 (base 7+4 Con+1 FC +1 Toughness) total 57
Bab+1, Fort +1
Skills (4)
Perception +1
Craft Armor smith+1
Craft Weaponsmith+1
Climb+1Damage resistance +1 (2/)
Rage power: Renewed Vigor (Ex): As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. A barbarian must be at least 4th level before selecting this power. This power can be used only once per day and only while raging.
My apologies, but I have not been taking Nargun's DR into account when calculating his damage taken. Please help me remember to do so from now on. Nargun is good to go at level 4, but I think his Fort save is +8, not the +7 in your header.
DM DoctorEvil |
Yay!
New Level in Swashbuckler
Raise Stat +1 Con (Now 14)
HP +8 (Base 6, 2 Con)
BAB +1, Ref +1
Skills 7 (4 Base, 2 Int, 1 Human)
Acrobatics - 1
Diplomacy - 1
Perception - 1
Perform (Sing) - 1
Perform (String) - 1
Sleight of Hand - 1
Stealth - 1Charmed Life 3/day
Yikes, your FORT saves are still +0 from class bumps. All this looks good to me. Good to go at level 4.
Devan Covarie |
Devan Covarie wrote:Yikes, your FORT saves are still +0 from class bumps. All this looks good to me. Good to go at level 4.Yay!
New Level in Swashbuckler
Raise Stat +1 Con (Now 14)
HP +8 (Base 6, 2 Con)
BAB +1, Ref +1
Skills 7 (4 Base, 2 Int, 1 Human)
Acrobatics - 1
Diplomacy - 1
Perception - 1
Perform (Sing) - 1
Perform (String) - 1
Sleight of Hand - 1
Stealth - 1Charmed Life 3/day
I know, right? Thankfully I'll grab +1 Fort for the Con increase, and +1 for levels 5 & 6. In case it's super needed in the next AP or something.
Mirela Wintrish |
Doctor Evil: Of the 11 Arrows fired this fight, 6 were magic, 5 were normal.
So I have on me at this point:
9 Normal Arrows
5 Blunt Arrows
5 Silver Arrows
Just to be clear back in the juggler I have the remaining 11 Magic arrows we got from All the Worlds Meat.
For my Level:
Cleric Level 4
Ability Score +1 Dex
HP: + 6
BAB + 1
Fort + 1
Will + 1
Spells: 1st - Bless (Second Time)
2nd - Gentle Repose
Skills (Including +1 for Favored Class Bonus)
+2 Animal Handling
+1 Perception
+1 Religion
Animal Companion: Whisper
Whisper CR –
Female wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Blind-fight
Tricks Attack, Defend, Down, Fetch, Heel, Seek, Track
Skills Acrobatics +2 (+10 to jump), Perception +5, Survival +2 (+6 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
SQ attack, defend, down, fetch, heel, seek, track
--------------------
Special Abilities
--------------------
Attack [Trick] The animal will attack on command.
Blind-Fight Re-roll misses because of concealment, other benefits.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Question: Should we add on the additional HP and Spells know to today's powers, or should we wait until tomorrow?
Also how much control do you want to have over Whisper? Do you want to run her in combat, or do you want me to run her with you stepping in if you think I'm doing something out of line? I'm assuming you will want me to control her outside of combat, but if you want to I can work with that.
Nargun Firehelm |
And now I imagine Devan unleashing his inner Georges Michael and singing this song to your wolf….
Careless Whisper
Twilight. |
Wizard (Illusionist) 3
HP +6 (4 base, 2 con)
Int +1 (18)
Skills +9 (base 2, Int 4, 3 retroactive from int increase)
Final skills ranks:
Bluff 4
Diplomacy 4
Disguise 4
Intimidate 1
Kn (arcana) 4
Kn (religion) 1
Sense motive 3
Spellcraft 4
Total 25 (base 8, int 16, favoured 1)
The forum ate my last post with my level ups, but let my changes to my profile go through so I don't know exactly what I spent my points on, however these final totals should be good.
Fort +1, Ref +1
Wizard spells per day Lv2: 2+1 (base 1, int 1, specialization 1)
Spells added Blind/deaf, blur
My intelligence going up also gave me a new language, is that right? I don't know what I would take (or why I would suddenly know it) so I have left it blank for now as well.
I don't remember how we were doing spells while leveling up in the dungeon so I just left the slots blank for now.
Also a couple of last minute edits regarding spells did not get saved to my sheet. I have updated it now.
DM DoctorEvil |
Typically memorized slots can't be filled mid-adventure. HP, new powers, etc I do let you use once earned. But if you are a prepared caster, you have to prepare the slots still.
I have Twilight checked off. Mirela also is good to go.
As for Whisper, I'd like you to run her in and out of combat. If I think she would react differently I will tell you. She may have learned some of those trick naturally, and some you will have to work on during down time. She is hurt enough to be a non-factor until we are out of the barrows anyway. That shouldn't be long from now.
Looks like everyone is ready for Level 4. If you want PFS credit for Book 1, then please attach your PFS number and I'll try to get Chronicles out. (I wouldn't mind getting the GM credit, so if you're on the fence, please pop in).
Mirela Wintrish |
PFS number - 172834
If you need a specific character to assign it to it's going to be 172834-2.
DM DoctorEvil |
Well, after looking, the sanctioned content is really just the Gaedren Lamm parts at the very beginning of this book, and it applies to PFS characters who are level 1-2. You can apply to any character who fits that level range, or when you have a character who WILL be at that level range.
Since the Chronicle is worth 3xp, if basically levels whoever you apply it to, automatically. I will work to get the Chronicles complete today and post a link when i have them uploaded.
Devan Covarie |
As our resident offense-first bruiser, I think Nargun should probably claim the ring of protection. But if he decides to pass I will throw my name into the hat for it.
DM DoctorEvil |
If you are taking an item from the loot-pile, you need to make it clear here or in-character. NO one else can assign them to you, so if Nargun is taking the ring, he needs to say so (once he cleans up a bit). I just don't want there to be any confusion later.
I have Twilight with the Haversack, and Atticus with the Invisibility Potion so far.
Devan Covarie |
I will go ahead and state that if no one is equipping the room before we leave the library, I will do so.
DoctorEvil, would the leather armor bump me up into Medium encumbrance?
Twilight. |
If there is no objection, I will claim the following:
Wand of ghoul touch
1x scroll of false life
One tanglefoot bag to replace the one I just used
As long as there is room in the backpack, I am willing to carry any unclaimed stuff until we sell or distribute it later.
Mirela Wintrish |
I will take the scroll of dispel magic. That may be useful to all of us someplace down the line.
DM DoctorEvil |
I will go ahead and state that if no one is equipping the room before we leave the library, I will do so.
DoctorEvil, would the leather armor bump me up into Medium encumbrance?
It would. With the magical leather, you would be at 36lbs, and you max light load is 33lbs. If you gave up the bullseye lantern, you would at light load with the new armor.
DM DoctorEvil |
If there is no objection, I will claim the following:
Wand of ghoul touch
1x scroll of false life
One tanglefoot bag to replace the one I just usedAs long as there is room in the backpack, I am willing to carry any unclaimed stuff until we sell or distribute it later.
I moved these things to your character sheet and off the Loot tracker.
Devan Covarie |
Devan Covarie wrote:I will go ahead and state that if no one is equipping the room before we leave the library, I will do so.
DoctorEvil, would the leather armor bump me up into Medium encumbrance?
It would. With the magical leather, you would be at 36lbs, and you max light load is 33lbs. If you gave up the bullseye lantern, you would at light load with the new armor.
Oops! I had already removed the bullseye lantern from my sheet, but I guess I hadn't mentioned that fact to anybody else. If sans bullseye lantern I can wear the leather armor while retaining light status, I will trade out disgusting Lamm magical padded armor with disgusting Cabbagehead magical leather armor. I don't suppose one of it's magical properties keeps it clean?
DM DoctorEvil |
DM DoctorEvil wrote:Oops! I had already removed the bullseye lantern from my sheet, but I guess I hadn't mentioned that fact to anybody else. If sans bullseye lantern I can wear the leather armor while retaining light status, I will trade out disgusting Lamm magical padded armor with disgusting Cabbagehead magical leather armor. I don't suppose one of it's magical properties keeps it clean?Devan Covarie wrote:I will go ahead and state that if no one is equipping the room before we leave the library, I will do so.
DoctorEvil, would the leather armor bump me up into Medium encumbrance?
It would. With the magical leather, you would be at 36lbs, and you max light load is 33lbs. If you gave up the bullseye lantern, you would at light load with the new armor.
Done. Put the Padded Armor in the sell pile, so it can be claimed by one else if they wish.
A little Prestidigitation should clean it up nicely, thanks!
With the RoP, your AC is now 16.
DM DoctorEvil |
Just asking about the chronicles ;-)
Between the site being down and a trip this week to Indiana, I haven't gotten them done yet. My plan is to complete them tonight and get them scanned and uploaded tomorrow.
I don't have PFS data from Devan or Nargun, so please send if you want the credit.
Devan Covarie |
I apologize for the delay, everyone. I was at DragonCon, and thought (in error) that I'd have time to post at night after I got back to the room. Thanks for running my action, DM.
Mirela Wintrish |
I know it doesn't matter, but I'm wondering how this works from a rule perspective. I'm wondering if I have this rule wrong in my head.
Why did the Otyugh get a AoO against Atticus?
It already used it's AoO on Nargun, so I was thinking it had used it's AoO up until it went again. So does it get multiple in one round (like it has combat reflexes) or do AoO reset on the top of every round and not at the end of a creature's turn.
DM DoctorEvil |
The issue is not your misunderstanding of the rules, which is correct as I understand it, as much as it is my forgetting the creature already took an AoO...
I agree that without Combat Reflexes, the AoO should reset on the creature's turn regardless of where that falls in or across actual rounds.
Just my mistake. Thanks for asking, and keeping me honest!
Devan Covarie |
DoctorEvil, since the bite was the first posted attack, would the opportune parry effectively nullify it? If you rule otherwise that's fine, just thinking it might have been an oversight.
DM DoctorEvil |
The Dump - Post Combat Summary
Defeated: One otyyugh, a CR4 creature worth 300xp per player. This amount moves your cumulative total to 6611/10000 or about 15% to next level.
Injured:
Nargun: 38/57hp
Devan: 24/29 hp; 1 DEX and 2 CON dmg
Twilight: 26/28hp;
Mirela: 24/29hp;
Atticus: 25/34hp;
Resources Used:
Devan: 3 rounds of Bardic Performance used (2 remaining); 1 Harrow Point used (1 remaining)
Twilight: 1 Bit of Luck burned (2 remain); cast Grease
Mirela: 4 arrows fired
Atticus: cast Lead Blades