GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
DM DoctorEvil wrote:
Devan Covarie wrote:
DM DoctorEvil, I wanted to note it here before I forgot. For Devan's special ability, Charmed Life, 3/day he can, before a save is attempted, add his Charisma modifier to the roll. Please use this ability for all Fort saves, as this is by far his worst save. I'll be sure to remind you if it gets missed, but I wanted to go ahead and serve notice.
So noted, will likely forget, but don't mind retconning, if it makes a difference. I assume you will use on every Fort save until the ability is used up, since it supposed to be used before roll is made.

That was the intention, so works for me!


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

The only open piece of business I can think of is trying to find the other key dagger that we sold and buying it back, if everyone is agreeable.


It will take an investment of 250gp to return the old key dagger. This means 50gp from everyone. I will subtract that amount from each of your cash flow columns, if someone else gives agreement.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Sorry, I will post my downtime activities/shopping as soon as I can.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

If I am allowed to take 10 on this check, I can make all the DC's. If not, following are my rolls:

1st level - DC16. Costs 10gp per success
Cause Fear, spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21
Feather Fall spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16
Magic Missile, spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15
Sleep, spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18
Shield. spellcraft: 1d20 + 10 ⇒ (5) + 10 = 15

2nd Level: - DC17 Costs 40gp per success
Command Undead, spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28
Darkness, spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14
False Life, spellcraft: 1d20 + 10 ⇒ (4) + 10 = 14
Ghoul Touch, spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20
Scare, spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25
Scorching Ray, spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18
Spectral Handspellcraft: 1d20 + 10 ⇒ (13) + 10 = 23

3rd Level: -DC18 Costs 90gp per success
Fly, spellcraft: 1d20 + 10 ⇒ (17) + 10 = 27
Gentle Repose, spellcraft: 1d20 + 10 ⇒ (19) + 10 = 29
Vampiric Touch, spellcraft: 1d20 + 10 ⇒ (15) + 10 = 25
Water Breathing spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21

30+200+360=580 gp for passed spells
50+280+360=690 gp for all spells


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I'll post downtime activities later today.


I am perfectly fine with you taking 10 on this check. Time is not a factor in how carefully you proceed. That said, I will deduct the 690gp from your cash amount.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

One day Atticus will want to get false life from your spellbook.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

No need to wait for one day, when Atticus expresses an interest Twilight will act shocked that he would be so forward as to ask to see something as personal as her spellbook. And then when she was done messing around she would give him the scroll of false life that she had been planning on copying before finding the spell in Vreeg's book.

You can scribe from a scroll just like a wizard, right? Otherwise she will just let you scribe directly from Vreeg's book.

DM can transfer the scroll of false life into Atticus' possession.


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Ok, Downtime...

Purchasing:
If possible I would like to scribe the following scrolls with Twilight (if she is willing)
Endure Elements - 1st level 12.5
Obscuring Mist - 1st Level 12.5
Magic Weapon - 1st Level 12.5
Remove Fear - 1st Level 12.5
Spirital Weapon - 3rd Level 75
(Or 250 if she is not willing to scribe scrolls together)

Question DoctorEvil: are you OK with me putting quivers of arrows into a Handy Haversack, Or would that be considered sharp objects that would ruin the haversack like a bag of holding.
If I can put quivers of arrows in there safely:
A handy Haversack (2000)
If I can't put quivers of arrows in there, then an Efficient Quiver (1800)

Normal items:
Normal Arrows 40 - 2 gold
Arrows Blunt 20 - 2 gold
Rations,Trail 4 - 2 gold
Feed for Whisper 4 days (2sp)
Training Kit, Beast - 15 gp (I assume that covers all the costs for below)
Dog Whistle (Beast Whistle) - 5 gp

Are there any other lifestyle costs we need to pay during downtime?

Then during my downtime:
1) I want to train Whisper - Order of the tricks I want her to learn are: Heel, Down, Defend, Attack, Seek, Track, Fetch. I'll take 10 on training but at least for Attack and Defend I'll have to roll (as my take 10 is only an 18). Per handle animal it's one week per trick, so assuming she knows no tricks, let me know how many tricks I can teach her in this downtime.
2) I want to talk to Twilight and see if she will help me create some scrolls (see above) - If not I'll buy them.
3) Finally, its not mechanical, but story wise I want to spend time with Devan and maybe even introduce him to my Mom/Aunts...


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Do you want to train Whisper with attack anything? You have to spend an extra trick, but without it you will have to push Whisper to attack certain types of unnatural creatures.

Twilight would be happy to help scribe some scrolls. If this is something we are allowed to craft together, she just asks that each scroll be bound with a yellow silk ribbon. If it is something that she is being paid to scribe herself she will use golden ink and leave a yellow kiss at the end of each one as well.


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Twilight, I thought a bit about this....
Here's my logic. Whisper is going to be pretty weak at this point.
So her primary role is going to be the last line of defense to keep the squishier characters (You, and anyone hurt) safe.
So she will be defending mostly, and probably only attacking if there are masses of creatures, and given this is a city campaign, I'm guessing most of the mobs we encounter will be humanoids.

So at this point most of her work is going to be defending and scouting with very selective attacking.
As she gets stronger (by gaining levels or if I take Boon Companion feat at 5th) she'll gain another trick. I figured story wise it would make more sense to use that next trick to expand her attack role as we all get more comfortable with the extra participant in combat and figure out where she best fits.
We don't have anyone with sneak attack, so it's not like it's critical to get a flanking buddy for anyone.

In all my years of playing, this is really the first time I've ever played with a pet, so I'm still working through in my head how to use one.
It seems like a wolf will be much like a police dog, mostly a scout/bloodhound with the ability to occupy one creature when needed. They won't be a primary attacker.
For anyone who has played with pets before, am I thinking of this wrong?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Based on my admittedly limited knowledge of animal companions, that is a good use. Wolves have senses that humanoids have, so Whisper will be a good first line of defense about being surprised and/or finding tracks/scents. Same thing with fighting...HP and attack wise he'll be alright against a scrub or two that we encounter to prevent Nargun or others from being flanked, but I wouldn't throw him into the mix against a Big Bad.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

DoctorEvil, I just wanted to point out that you have the Cloak of Resistance and Daredevil Boots I purchased on the Distribution tab of the loot tracker sheet. I'm thinking those are things that have been taken out of loot and assigned to individuals.


Devan Covarie wrote:
DoctorEvil, I just wanted to point out that you have the Cloak of Resistance and Daredevil Boots I purchased on the Distribution tab of the loot tracker sheet. I'm thinking those are things that have been taken out of loot and assigned to individuals.

You are right, of course. The items have been removed from the list. Always appreciate you calling out something I seem to have done wrong. Thx!


Twilight. wrote:

No need to wait for one day, when Atticus expresses an interest Twilight will act shocked that he would be so forward as to ask to see something as personal as her spellbook. And then when she was done messing around she would give him the scroll of false life that she had been planning on copying before finding the spell in Vreeg's book.

You can scribe from a scroll just like a wizard, right? Otherwise she will just let you scribe directly from Vreeg's book.

DM can transfer the scroll of false life into Atticus' possession.

So, it seems that alchemist's (and hence investigators) aren't casters. They prepare forumlae which act like spells, but aren't cast per se. As such, they cannot copy from scrolls or from spellbooks into their formulae library. Occultists can only cast spells known, and False Life is not on that list right now.

There is no way for Atticus to "copy" the spell from Vreeg (or Twilight's) spellbook. Theoretically, Atticus could spend downtime researching new forumlae and, spending time and money, could come up with False Life or other things from his "spell" list.

He can cast from a scroll if he makes a UMD check, but not otherwise. I did move the scroll to his possession for just such an instance.


DM DoctorEvil wrote:
It will take an investment of 250gp to return the old key dagger. This means 50gp from everyone. I will subtract that amount from each of your cash flow columns, if someone else gives agreement.

I have not heard from anyone on this either way...


Mirela Wintrish wrote:

Ok, Downtime...

Purchasing:
If possible I would like to scribe the following scrolls with Twilight (if she is willing)
Endure Elements - 1st level 12.5
Obscuring Mist - 1st Level 12.5
Magic Weapon - 1st Level 12.5
Remove Fear - 1st Level 12.5
Spirital Weapon - 3rd Level 75
(Or 250 if she is not willing to scribe scrolls together)

Please tell me how you are preparing a scroll of Spiritual Weapon? Mirela can cast it, but doesn't have Scribe Scroll feat. Twilight has the feat but not enough cleric levels to cast this spell.

I will subtract the 125gp but can refund if Spiritual Weapon doesn't work.


I am fine with you putting quivers of arrows into a handy haversack. IMO, they won't puncture a bag of holding either, unless they are forced through the bag somehow. I recorded that purchase for you.

I also recorded your normal items. After those buys, along with the scroll prep cost and the haversack, you are down to 976.43gp remaining.

Typically, an animal companion knows 7 tricks to start. I will allow Whisper to have 1d4 tricks available, and then you have 2 weeks to train him on new ones. Depending on how you roll, you can have 3-6 tricks known by the time we restart the action. In game terms, we'll just say she turned out to have a gift for training...Still need to make the rolls for the DC 20 tricks.

I am not charging you for living expenses during down time. YOu can stay at the Yellow Juggler and eat free of charge due to your service to the city. They are glad to have you. Otherwise, I expect you have arrangements.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I have been assuming that part of Twilight's tithe goes towards her lodging.

She will be making another tithe and doing some shopping after the harrow reading.

It is true that I can't cast spiritual weapon. I wasn't sure if two casters could work on scribing a scroll like they could working on a wondrous item.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Oh, but random thought, now that she has started to accumulate stuff (such as a library), I recall mention that the area around the Juggler was starting to go into decline as the well to do started moving to another part of the city.

If that is so, how much would an apartment or even a house near the juggler cost?

If I am not mistaken, Nargun was looking to start up a smithy somewhere as well at one point.


I don't mind cooperating on item creation, but the skills are going to have to be right to do it. My idea was splitting cost and time, and getting a buff or aid on the Spellcraft (or whichever) check. Not allowing Scribing of spells you can't cast.

If you want to purchase a home, rather than have staff prepare meals for you, I can look into the cost. Will let Nargun tell us what he thinks about smithing. He just blew his savings on armor and weapon upgrades...


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Nargun will save money again to buy a smithy.

And I agree to pay the 50 GP for the old key dagger


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Alchemists and Wizard Spellbooks:

DM DoctorEvil wrote:
Twilight. wrote:

No need to wait for one day, when Atticus expresses an interest Twilight will act shocked that he would be so forward as to ask to see something as personal as her spellbook. And then when she was done messing around she would give him the scroll of false life that she had been planning on copying before finding the spell in Vreeg's book.

You can scribe from a scroll just like a wizard, right? Otherwise she will just let you scribe directly from Vreeg's book.

DM can transfer the scroll of false life into Atticus' possession.

So, it seems that alchemist's (and hence investigators) aren't casters. They prepare forumlae which act like spells, but aren't cast per se. As such, they cannot copy from scrolls or from spellbooks into their formulae library. Occultists can only cast spells known, and False Life is not on that list right now.

There is no way for Atticus to "copy" the spell from Vreeg (or Twilight's) spellbook. Theoretically, Atticus could spend downtime researching new forumlae and, spending time and money, could come up with False Life or other things from his "spell" list.

He can cast from a scroll if he makes a UMD check, but not otherwise. I did move the scroll to his possession for just such an instance.

There is a passage that says Alchemists CAN do so:

An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract but not when he consumes it. An alchemist begins play with two 1st-level formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs, pages, and time requirements. An alchemist can study a wizard’s spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Hey, alchemists are cheaters!
They can siphon spells from me without even making checks and I can't get anything from them?
So unfair! ;P


Atticus Fulvios wrote:
** spoiler omitted **...

I stand corrected on this issue. I had done a search of messageboards which seemed to have a consensus as I outlined above. It seems pretty cut and dried in the APG.

I will add the formula for False Life to Atticus' known list.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Did you manage to post the chronicles yet :-)


Sorry, I have been away from my main office all week. The scanning servers were down when I was there. Will try tomorrow to scan them again.

Any other downtime activities? We are just about ready to get started with Chapter 2 in earnest now that the Harrowing is at an end. Make sure you have bought what you need, as its hard to say where this Chapter will take you...


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

So question.... (I know it doesn't apply to me now, but for future reference)
If we had harrow points left over at the end of the last adventure, do these new harrow points add on to what we already had, OR do they replace what we had before (AKA is this use it or lose it for every book?)

Also for Whispers training.

Tricks known to start: 1d4 ⇒ 3
So working on the first 5 tricks.
Heel (DC 15)
Down (DC 15)
Defend (DC 20) Handle Animal + Link: 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17
Attack (DC 20) Handle Animal + Link: 1d20 + 4 + 4 ⇒ (18) + 4 + 4 = 26
Seek (DC 15)

So that gives Whisper: Heel, Down, Attack and Seek to start with.
That's really the basics for what I planned to do with her, so that works, it also lets her grow as time goes on. I'll update the character sheet with all this tonight.

PS: Oh and DoctorEvil, that was an amazing job with that Harrow reading. I don't know if you stacked the deck, or this was truly random, but it really did feel like it fit. I know how hard it is sometimes to make it push the story the way you want it. In this case, it felt like it would push the characters to be more concerned about what was about to happen to the city.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Atticus will start making a few alchemistical items:
Antiplague, Antipoison, smokesticks.


Mirela Wintrish wrote:

So question.... (I know it doesn't apply to me now, but for future reference)

If we had harrow points left over at the end of the last adventure, do these new harrow points add on to what we already had, OR do they replace what we had before (AKA is this use it or lose it for every book?)

So that gives Whisper: Heel, Down, Attack and Seek to start with.
That's really the basics for what I planned to do with her, so that works, it also lets her grow as time goes on. I'll update the character sheet with all this tonight.

PS: Oh and DoctorEvil, that was an amazing job with that Harrow reading. I don't know if you stacked the deck, or this was truly random, but it really did feel like it fit. I know how hard it is sometimes to make it push the story the way you want it. In this case, it felt like it would push the characters to be more concerned about what was about to happen to the city.

Harrow Points are use it or lose it from Chapter to Chapter. They don't stack. So you'll have 3 total (except Twilight with 4) to start this Chapter. Please make sure how to use them, which I added to Campaign tab -- it is slightly different for each Chapter.

I have noted the successfully trained tricks for Whisper. As we have other down time, you can continue to work with her. Some will be built into the coming adventures.

My pleasure on the Harrow. It was all derived at random, but how you spin the cards you are dealt is a trick every good fortune-teller learns. Glad it was worth the time.

Will be ready to kick off the game again in earnest soon.


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Just a note before it becomes important.

Since I picked up a handy Haversack, I'm carrying all my gear with me now, I don't have some stuff left in the room.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

That is a good point, I forgot I have a heward's as well. I will have to update my sheet and see what I can bring and what to store at the inn.


So noted.


Please be advised that I will be on vacation starting this evening, through Saturday late night. Will return to normal duty on Sunday, but may have spotty posting or access in between. Will try to post something, but may not have time or availability.

See you on Sunday!


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Have a great vacation. I hope you come back relaxed!


Mirela Wintrish wrote:
Have a great vacation. I hope you come back relaxed!

Yeah well, taking my girls to Disney is not exactly my idea of relaxing. But I'm back. Let's see what happens next.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

I have to do that myself. Luckily I have just one girl!!!


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Dr. Evil are we waiting on something?


Only on me to get my act together. Sorry for the delays.

Please note that I will be traveling to Charleston SC for a college visit starting tomorrow and returning on Saturday. I should be able to post during the evenings, but will likely be tied up during the daytime.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Nargun's bit of luck is still active if he wants to fish for a critical and make the stirge even more dead ;)

Of more importance, it is still active for his saving throws.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

I counted 2 points of Constitution Drained, am I right GM?

So that -1 to Fort saves and -4 HP


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Nargun, I do have Lesser Restore Memorized, would you like me to heal you?

In addition, I'll be traveling for the next 4 days, so please feel free to bot me, as my internet access is going to be very inconsistent.


Nargun Firehelm wrote:

I counted 2 points of Constitution Drained, am I right GM?

So that -1 to Fort saves and -4 HP

That is correct.


Bloodsuckers - Post Combat Summary

Defeated: 6 stirges. Defeating them earns the party 300xp per player. This moves the cumulative total to 7311/10000 or about 33% to level 4.

Injured:
Nargun: 2 CON dmg

Resources Used:
Twilight: 2 charges from wand of magic missile
Mirela: 4 arrows


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Sure, Huntress.


Sorry guys, had to go out of town unexpectedly yesterday. Catching up on work tonight, back home tomorrow evening. Should be back to game then.


Been feeling under the weather since my return home. Promise will get a post up for you guys tomorrow.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Pushing an animal to do a trick it doesn't know is DC 25 I think and a full round action. As her animal companion though I think Mirela gets some bonus to that roll and it might also reduce the action to a move action.


Usually the bonus for animal companion on HA checks is +4 and I think she included that on her check.

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