GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Twilight. wrote:

Twilight:

Feat: Craft wands (if allowed), improved initiative otherwise.

I am good with all this. Will allow the Craft Wands feat, but understand there may not be a lot of downtime. Probably a pace like what we have set so far.

LMK when you fill the new spell slots


Nargun Firehelm wrote:

Nargun

Barbarian 5

HP+7+4 CON+1FC+1 Toughness=+13 (total 70 max)
+1 Bab
No changes to saves

Skills (4)
Acrobatics +1
Perception+1
Craft Weaponsmith+1
Craft Armorsmith+1

Feat ???

Once you decide on a Feat this looks good to go.


Mirela Wintrish wrote:

Mirela Level 5

Cleric 5
HP: + 6
Third Level Spells:Domain: Fly, Remove Disease - I assume these get added after a Rest
Skills: +1 Fly, Handle Animal, Religion, Perception
Feat: Boon Companion: Whisper

Whisper:
HP: + 24
AC + 4 (+1 Dex +2 Natural, + 1 Dodge)
BAB: + 2
Fort: + 2
Ref: + 2
Will: + 1
STR: + 1
Dex: + 1
Con: + 1
Skills: + 3 Survival
Feat: Dodge, Mobility
New Bonus Trick: Attack Any Target
New Ability: Evasion

I will let you go ahead and add your spell slots now. Might need them before the day is out. Maybe.


Atticus and Mirela are both checked off for level 5 also.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

I'm ready too, took Iron Will feat


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3
DM DoctorEvil wrote:
I will let you go ahead and add your spell slots now. Might need them before the day is out. Maybe.

Should I consider those spells (Fly and Remove Disease) as memorized, or the 3rd level slots as open, where I need to spend 15 minutes in prayer in order to fill those slots with a memorized spell?


Mirela Wintrish wrote:
DM DoctorEvil wrote:
I will let you go ahead and add your spell slots now. Might need them before the day is out. Maybe.
Should I consider those spells (Fly and Remove Disease) as memorized, or the 3rd level slots as open, where I need to spend 15 minutes in prayer in order to fill those slots with a memorized spell?

Let's just assume (or RP) that you take the time in prayer in gratitude for the healing of Brienne, and you have the slots ready for use before you leave the Soldado house. Fair enough?


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
DM DoctorEvil wrote:

...

Will allow the Craft Wands feat, but understand there may not be a lot of downtime. Probably a pace like what we have set so far.
...

I think this is ok. If I get a few hours in the evenings and use the crafting while adventuring optoin to tinker it will take longer, but I think I can make it work.

If not, that's ok. We can chalk it up to a roleplaying choice =)

I will complete my character this afternoon.


It seems only fair that I should point out the Harrow Points for this book of the adventure center around CON. You might review their use which is listed on the Campaign Tab.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Thank you for the reminder, I totally forgot about that. I should have used one when I drank the anti toxin =)


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

DMDE, since we’re in the thick of it now I wanted to remind you that I will use my Charmed Life ability to add +3 to a save before it’s rolled on all Con or Fort checks. I can use it 3/day.

Also, I think Mirela’s intent was to use one of her new 3rd level slots to cast Remove Disease and save the scroll.


My mistake then. I will update my list and make the casting of remove disease from her spell list. Noted on the save buffs.

BTW, this is basically the end of Part 1 of Seven Days to the Grave. Part 2 is titled Outbreak, but I wonder what that could possibly mean...


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Yes my intent was to use my spell slot and save the scroll.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

I'm a bit sick with a kind of flu, so don't be afraid if I'm quiet for a few days


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Get well soon, This has been a strange year for colds/flu as many who don't normally get sick have gotten sick this year. At least where I'm living.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

I shouldn't have played this game , maybe..Tempting Fate!^^


Nargun Firehelm wrote:
I shouldn't have played this game , maybe..Tempting Fate!^^

If you start with a red rash get help immediately...


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Better Red than Dead!


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

OK DM DoctorEvil...

Do we need to roll anything to know about the whole Piercing weapons work better underwater fact?

It's kind of important, for a number of us.


Don't think you need a knowledge check for that. IMO, it would be self-evident.

The rules for aquatic terrain are linked here. I think as adventurer's you might just know this kind of stuff.

One thing to consider is that, night or day,the lighting deep in the river bottom will be compromised.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Thanks, I wasn't certain if we had that kind of knowledge in game.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Devan is purchasing an ioun torch for 75 gp.


Devan Covarie wrote:
Devan is purchasing an ioun torch for 75 gp.

got it.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

OK question.
So do you all want to wait till tomorrow to swim down to the dungeon so Twilight and I can change our spells?
If so are you all interested in a little bit of roleplay?

Honestly given the outbreak Mirela would want to visit her family to make sure they are OK, and would drag the rest of you along. For Devan, it would be a chance to play out meeting Mirela's Mom/Aunts and for the rest of you Well there's more then a little bit of roleplay that could be had in a working class Brothel that might or might not be surrounded by plague. Particulary when you all would most likely get the friends and family treatment.

But I don't want to drag the game off the rails for a few days if the rest of you are not interested.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Being a spontaneous caster and a rather impatient sort, Devan would want to go as soon as possible. If reworking spells and all is the party's wish, though, he'll grudgingly wait, of course. :)


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

I have no problem withthat, Mirela.

Devan will shake in fear at the worst monster plaguing all humankind...

THE MOTHER IN LAW!


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Hopefully Twilight has an extra vial of that antiplague handy.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Buying a Lucerne Hammer for 15gp


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

As it turns out she does have one left. She had hoped that Aticus could reverse engineer the recipe, however in dire times such as these she could let it go. Only 400 gp with the 20% friend discount ;P


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Atticus does know just too well how to make some more!


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Rather then get too far ahead, I'll pause a moment and let the others react to the store closing, the reality of the where Mirela grew up, entering the Brothel and decide what they want to do.....

I'm guessing there should be plenty of options for anyone's taste.

Note also DoctorEvil just to be explicit, since we changed the plan from swimming at the last minute, Mirela would have grabbed her pack/bow, but left Whisper with the people she arranged to watch her.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

GM DoctorEvil....
Just to be clear: I always intended that Anula Wintrish was actually my genetic mother. I was either an accident or choice - and I don't have a clue who my father is.

The other prostitutes (Who I refer we refer to as Aunts) were just the "family" I grew up with. I assumed I was more or less raised by all of them in a communal setting, along with the other young girls they picked up off the street. Who ever wasn't working at the time kept an eye on us and made sure we helped out...


Thanks. I am flying a bit by the seat of my pants on all of this but it seems to be coming together.

If I get some small details wrong, just point me in the right direction.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Note: I’ll be traveling unexpectedly this week, so I may not be able to post frequently.
Bot me as needed.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

DM DoctorEvil, I believe the consensus was to wait until morning so that the prepared casters could ready more appropriate spells for the environment. Anyone please correct me, if otherwise.


So back to the Juggler, or stick around here until morning?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Alrighty, folks...we had the discussion about waiting for the prepared casters a few days ago, when we decided to sidetrack to The Sailor’s Delight. A couple of us agreed to the delay for the benefit of better spell selection, while the other two were silent (and honestly Nargun could have been giving his assent to the RP at the Sailor’s Delight only). Being a spontaneous caster, I certainly don’t have an issue with going now, and Mirela’s mind might be changed from a role-play perspective and our purchase of the ioun torches, but you could have issued your desire to proceed (or not) a few days ago in Discussion when the subject was brought up so we could have ironed this wrinkle out.

I apologize for the mini-rant, and certainly enjoy the game and playing with you all. I’m going to let Twilight or Mirela react to the in-game posts, and take my cues from there.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Narguns doesn't need spells, so with the right weapon (his brand new lucern hammer) he's ready to follow the others

He couldn't help healing the sick girls, and I tried to roleplay him as I saw fit: as a man who isn't totally prude (I honestly thought about Nargun being a virgin, but I finally opted to give him a very limited experience with his now deceased wife) but doesn't feel at home in a brothel

So playing the battle hardened barbarian as someone shy with scantily clad women around was a good twist on the usual trope, IMO.

And putting some responsability in his head toward the sick children and parents too, so he could have a reason to stop drinking. With 8 CHarisma, Nargun won't be at ease in most social situations, and will mostly fade into the background.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I feel you role-played very well at The Sailor's Delight, Nargun. I enjoyed reading it and reacting to it.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Who killed the Spider King? Or did he die from the Veil? I remember making a deal with him and leaving.

Were we expecting to meet the lad that rowed us out to the wreck site?

Aren't buoyant and dwarf opposites?


Twilight. wrote:

Who killed the Spider King? Or did he die from the Veil? I remember making a deal with him and leaving.

Were we expecting to meet the lad that rowed us out to the wreck site?

Aren't buoyant and dwarf opposites?

Spider-King - must've been a different game where Barvasi was killed... Defunct let's say, could be from the blood veil could be from other sources.

Andreyi - yes, the guards who delivered the water-breathing potions told you he'd be at Eel's End.

Buoyancy and dwarves - I guess we shall see won't we...


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Does the water impose any additional vision restrictions?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Damn...I fixed 'farting' on my phone and it somehow still posted. I guess it was meant to be.


Twilight. wrote:
Does the water impose any additional vision restrictions?

It is considered dark at this depth, so you can only see what your illumination provides, which I think (without looking) is 30' normal light and 30' dim light. Past that, blackness.

As a result, I may have placed the eels to far away to be seen, but you'll just have to respond in-character as they appear on the edges of your vision.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Looks like taking 10 is a no-no if you're in immediate danger or distracted. 'Good' thing they're swimming to me.


Yep, going to have to make the Swim checks straight up while in combat. Failure by 5 or less means no move, failure less than 5 means the current pulls you to the north on the map by 1d6 squares per round, which may provoke in certain situations.


I will be on vacation starting tomorrow through Sunday and will be unlikely to post during that stretch. Will return on Monday.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

I will be traveling till monday evening. Please bot me as necessary.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I did overlook the Bit of Luck on the swim check. I think 10 will get it, but I appreciate you looking behind and keeping me straight. :)


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

FYI, I'll be off Internet a few days (Monday to Thursday), please bot me as needed.

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