I am good with all this. Will allow the Craft Wands feat, but understand there may not be a lot of downtime. Probably a pace like what we have set so far.
I will let you go ahead and add your spell slots now. Might need them before the day is out. Maybe.
Should I consider those spells (Fly and Remove Disease) as memorized, or the 3rd level slots as open, where I need to spend 15 minutes in prayer in order to fill those slots with a memorized spell?
I will let you go ahead and add your spell slots now. Might need them before the day is out. Maybe.
Should I consider those spells (Fly and Remove Disease) as memorized, or the 3rd level slots as open, where I need to spend 15 minutes in prayer in order to fill those slots with a memorized spell?
Let's just assume (or RP) that you take the time in prayer in gratitude for the healing of Brienne, and you have the slots ready for use before you leave the Soldado house. Fair enough?
Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
DM DoctorEvil wrote:
...
Will allow the Craft Wands feat, but understand there may not be a lot of downtime. Probably a pace like what we have set so far.
...
I think this is ok. If I get a few hours in the evenings and use the crafting while adventuring optoin to tinker it will take longer, but I think I can make it work.
If not, that's ok. We can chalk it up to a roleplaying choice =)
It seems only fair that I should point out the Harrow Points for this book of the adventure center around CON. You might review their use which is listed on the Campaign Tab.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
DMDE, since we’re in the thick of it now I wanted to remind you that I will use my Charmed Life ability to add +3 to a save before it’s rolled on all Con or Fort checks. I can use it 3/day.
Also, I think Mirela’s intent was to use one of her new 3rd level slots to cast Remove Disease and save the scroll.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
OK question.
So do you all want to wait till tomorrow to swim down to the dungeon so Twilight and I can change our spells?
If so are you all interested in a little bit of roleplay?
Honestly given the outbreak Mirela would want to visit her family to make sure they are OK, and would drag the rest of you along. For Devan, it would be a chance to play out meeting Mirela's Mom/Aunts and for the rest of you Well there's more then a little bit of roleplay that could be had in a working class Brothel that might or might not be surrounded by plague. Particulary when you all would most likely get the friends and family treatment.
But I don't want to drag the game off the rails for a few days if the rest of you are not interested.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Being a spontaneous caster and a rather impatient sort, Devan would want to go as soon as possible. If reworking spells and all is the party's wish, though, he'll grudgingly wait, of course. :)
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Hopefully Twilight has an extra vial of that antiplague handy.
Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8
As it turns out she does have one left. She had hoped that Aticus could reverse engineer the recipe, however in dire times such as these she could let it go. Only 400 gp with the 20% friend discount ;P
Rather then get too far ahead, I'll pause a moment and let the others react to the store closing, the reality of the where Mirela grew up, entering the Brothel and decide what they want to do.....
I'm guessing there should be plenty of options for anyone's taste.
Note also DoctorEvil just to be explicit, since we changed the plan from swimming at the last minute, Mirela would have grabbed her pack/bow, but left Whisper with the people she arranged to watch her.
GM DoctorEvil....
Just to be clear: I always intended that Anula Wintrish was actually my genetic mother. I was either an accident or choice - and I don't have a clue who my father is.
The other prostitutes (Who I refer we refer to as Aunts) were just the "family" I grew up with. I assumed I was more or less raised by all of them in a communal setting, along with the other young girls they picked up off the street. Who ever wasn't working at the time kept an eye on us and made sure we helped out...
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
DM DoctorEvil, I believe the consensus was to wait until morning so that the prepared casters could ready more appropriate spells for the environment. Anyone please correct me, if otherwise.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Alrighty, folks...we had the discussion about waiting for the prepared casters a few days ago, when we decided to sidetrack to The Sailor’s Delight. A couple of us agreed to the delay for the benefit of better spell selection, while the other two were silent (and honestly Nargun could have been giving his assent to the RP at the Sailor’s Delight only). Being a spontaneous caster, I certainly don’t have an issue with going now, and Mirela’s mind might be changed from a role-play perspective and our purchase of the ioun torches, but you could have issued your desire to proceed (or not) a few days ago in Discussion when the subject was brought up so we could have ironed this wrinkle out.
I apologize for the mini-rant, and certainly enjoy the game and playing with you all. I’m going to let Twilight or Mirela react to the in-game posts, and take my cues from there.
Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29
Narguns doesn't need spells, so with the right weapon (his brand new lucern hammer) he's ready to follow the others
He couldn't help healing the sick girls, and I tried to roleplay him as I saw fit: as a man who isn't totally prude (I honestly thought about Nargun being a virgin, but I finally opted to give him a very limited experience with his now deceased wife) but doesn't feel at home in a brothel
So playing the battle hardened barbarian as someone shy with scantily clad women around was a good twist on the usual trope, IMO.
And putting some responsability in his head toward the sick children and parents too, so he could have a reason to stop drinking. With 8 CHarisma, Nargun won't be at ease in most social situations, and will mostly fade into the background.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
I feel you role-played very well at The Sailor's Delight, Nargun. I enjoyed reading it and reacting to it.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Damn...I fixed 'farting' on my phone and it somehow still posted. I guess it was meant to be.
Does the water impose any additional vision restrictions?
It is considered dark at this depth, so you can only see what your illumination provides, which I think (without looking) is 30' normal light and 30' dim light. Past that, blackness.
As a result, I may have placed the eels to far away to be seen, but you'll just have to respond in-character as they appear on the edges of your vision.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
Looks like taking 10 is a no-no if you're in immediate danger or distracted. 'Good' thing they're swimming to me.
Yep, going to have to make the Swim checks straight up while in combat. Failure by 5 or less means no move, failure less than 5 means the current pulls you to the north on the map by 1d6 squares per round, which may provoke in certain situations.
Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3
I did overlook the Bit of Luck on the swim check. I think 10 will get it, but I appreciate you looking behind and keeping me straight. :)