DM Doctor Evil Rise of the Runelords AP

Game Master DM DoctorEvil

Loot Tracker

The Seven's Sawmill


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PS: I am a bit worried about Thorn. His player left another game I was DMing, and he hasn't posted for us since 12/15. I sent him a PM, but have had no response so far. If he doesn't reply soon, we may leave him back in Sandpoint for this exploration session and continue with 5.


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Merry Christmas, New Years, and happy holidays!!! I know its late.

Sorry for the absence; work, life, and family have been keeping me ultra busy. Getting back into my normal schedule now.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Welcome back!


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Thank you! As you can tell my schedule has opened up time but is still very busy.


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

I had the stomach flu and finally have recovered for the most part. It was a bad bout of trying to get sleep and getting to the bathroom in time. Sorry I didn't have the mind to let you all know.


Congratulations! Not are we closing in on 3000 gameplay posts, but you have achieved level 5, the highest progression of PC's I have personally seen in PbP.

Remember for HP, you can take the PFS style (1+average) or roll, re-rolling a 1, but subtracing 1 from the new result.

Please list all your changes (spells, feats, abilities etc) so I can make sure we match up for future game play.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

HP: 1d10 ⇒ 9 + 1 for Con +1 FC = 11!

Level 4
Class: Fighter

BAB: +1
Saves: Fort +1

Feats: Two-Weapon Fighting, Weapon Specialization (Unarmed)

Skills: Handle Animal, Intimidate

I'll update Barake's sheet later.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Yeah, it's rare for a PbP game to get this far... I've only ever had two get beyond level 4; this game, and a Way of the Wicked game that recently came to an end after hitting level 9 if you can believe it.

Anyway, I'm having great fun with this game, so let's keep it up! Here is Mirela's level 5

1d8 ⇒ 7 +1 for Con and +1 FC = 9 HP. Sweet!

Level 5
Class: Rogue
Ability: Sneak Attack +3d6
Feat: Iron Will

Skills (8 Rogue +2 Int +1 Racial = 11)

Acrobatics +1 (Rank 5)
Bluff +1 (Rank 5)
Diplomacy +1 (Rank 5)
Disable Device +1 (Rank 4)
Disguise +1 (Rank 3)
Knowledge Local +1 (Rank 3)
Dance Performance +1 (Rank 3)
Perception +1 (Rank 5)
Sense Motive +1 (Rank 1)
Sleight of Hand +1 (Rank 5)
Stealth +1 (Rank 5)


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Yeah I am thinking haste and dispel magic right now as my 2 free spells. With the bonus int that would actually give me haste and dispel magic x2.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Alright got myself leveled up...

Hp d6:4+2+1=7
+1 will save
Bonus wizard feat: craft wand
Feat: improved Init
Skills 7
+1 diplomacy
+1 spellcraft
+1 know local
+2 know nature
+1 Know dung
+1 geography
2 spells to Spellbook: haste and dispel magic
3 level three spell slots: dispel magic x2 and haste


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Thanks, Doc! It wouldn't be possible without the huge commitment, and consistant, quality posting you've put out over its year and a half span. I'm enormously grateful for the chance to play this far.

Level Up:
Concerned about my piss-poor constitution and might roll for this level: 1d8 + 2 ⇒ (8) + 2 = 10 hp
3d6 channel energy
4 skill points
Feat: Precise Shot (hooray!)
I just reverse engineered my point-buy and realised I didn't actually add it last level, so +1 wis.
A single third level spell slot and a domain slot.
(SMIII and magic circle against evil)


Barek, Selena, and Mirela: YOu are all good to go for next level.

Seldon: Can you tell me how you spend your 4 skill points?

Tunder: still need level up info from you.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Looks as though we all received some pretty rockin' HP rolls :)

Seldon, how could you forget your stat boost! On a side note, if you have some spare cure spells available Seldon, Mirela could use it after taking a punishing hit from Selena... you just had to roll maximum damage didn't you Selena lol

By the way, nice way of writing up how Selena would suddenly know new spells; I always struggled with level ups during adventures as a DM, and how to make them seem plausible in a game setting without seeming cheesy or too video-game like.

On a side note, speaking of video games and our recent level up, I think this is appropriate:

Level up!


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

thanks Miri.I agree that mid adventure level ups are hard to figure out sometimes. Luckily I can resort back to the college days and use that. I prefer myself as GM to wait till a down time like the end of the day for level ups. In this case though I am glad we got to level up now as we have pretty much the entire house to explore still and the caves probably.

Grand Lodge

Tunder Level 5

Ranger lvl 5
Hit Points: 6 (half +1) + 3 con +1 favored class
BAB: +1
Favored Enemy: Giant +4
Spell (Lvl 1 +1) Ironbeard and resist energy

Feat: Dodge

Skills +7:
Disable Device +1
Knowledge (geography) +1
Knowledge (nature) +1
Perception +1
Spellcraft +1
Stealth +1
Survival +1


Tunder is good to go!

I am worried about Thorn and his continual lengthy absences. Right now it's not affecting the game, but it may sooner or later. I am putting him on probation with a short leash.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Speaking of Thorn, anyone heard from him? It's been nearly a month since his last post.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Just noticed this so,thought I would give you a heads up DM DoctorEvil. Selena took improved Init last level so her Init is +6. Once she rests it will be +7 as she will move her transmutation stat bonus to dex as well.


Thanks for the heads up. I had recorded that but not changed my macro. It is updated now.


I will be tied up most of Friday-Sunday at a PFS convention. Will try to post a bit, but may not have much time.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Just a heads up, but I'll be away for the weekend and unable to post until Sunday night. Feel free to act for Mirela Doc, if things need to be moved along in my absence.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

I don't know why but I got this feeling that all of the rooms that we haven't explored yet are filled with gold and we are going to miss them somehow. anyone else have that feeling since we haven't seen anything valuable yet.


M Human Commoner/1, Expert/1

Haha, I think that's memories of the lower levels of Thistletop coming back to haunt us. :P

That said, the attic rooms are likely just filled with junk (Paizo arent afraid of empty rooms and, hell, it's an attic) and I'd wager we'd find a lot more haunts than we do loot. While great from a storytelling standpoint I'm running low on resources to combat them.

Besides. I want to see what happens when this Revenant finds her mark.

Edit: Just wanted to say how much Tunder's reaction to the last haunt cracked me up.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9
Twigs wrote:
Edit: Just wanted to say how much Tunder's reaction to the last haunt cracked me up.

Likewise, I found it both amusing and the perfect reaction for a cranky dwarf like Tunder... also, it adds some levity to an otherwise dark chapter in our journey.

Grand Lodge

I didn't figure on the levity, but otherwise that is what I was going for.


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Sorry for being away myself. I was dealing with depression which was getting in the way of me being on here. Turning my life around for the better, searching for jobs, and making steps to improve myself. Please forgive me.


Thorn, glad you are feeling better, but another long unexplained absence is problematic. It's not the first time, but it is the longest...

I understand more than most people about depression and its effects on behavior, but you have to live up to your responsibilities even when you feel like you can't function. I am glad you are feeling better, but it doesn't undo your missing time.

I will ask the group to PM their opinion about taking you back. Frankly, I vote against it right now. I want people who will at least give a heads up for an extended absence, which, even in deep depression, could've been done in 5 seconds. But I am willing to hear the voice of the other players, since they share the table.

Please do not post in Gameplay again, until this has been decided.

Players - I would like your honest feedback via PM. I will not share individual results so be as open as you can. I would like to hear from everyone, even if you abstain from a decision.

Grand Lodge

I, too, know what it's like to be down and out. I wish you the best of luck in getting back together and keep your chin up.


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

It is alright, I will bow out. It was just that this was one of my only games as a player. Good luck to you all, and only the best for each of you. Thanks Doc for giving me a chance, it has been fun while it lasted.


Best of luck to you my friend. Hope you hang in there. Perhaps we'll see you in another game soon.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Take care of yourself, and best of luck to you Thorn.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Just a heads up everyone, I'm out of town for the next two days and won't be able to post probably until Tuesday evening at the earliest.

Feel free to bot me in the meantime.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

btw I will be gone Friday night but I will get responses up during the day hopefully.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Back now after a fun little trip; I'll post later today.


M Human Commoner/1, Expert/1

Hey folks, show week is keeping me away from my desktop for a few days. I might have to request you bot me until things quiet down.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Do you guys think Mirela should engage here... I just get the sinking suspicion that Aldern would so out of his way to put her in the dead book, in some weirdo attempt to make her some kinda bride of Frakenstein kinda thing.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

You might egg it on. See what happens if the Relevant is told about how he's been pursuing you, flirting with you, asking you to join him. Maybe say that you never realized he was married before.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

I don't think Miri is the sort that would be 'engaged' to Foxglove unless she has been hiding her true intentions this entire time.

Perhaps move up and ready an action to attack or ready an action to move back drawing Foxglove with her. Never really see anyone ready a move action much but this might make sense tactically if he gets free. Otherwise just move up and start sneak attacking him till he is put down for good. Then we can worry about the Revenant.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9
Barek Hisdren wrote:
You might egg it on. See what happens if the Relevant is told about how he's been pursuing you, flirting with you, asking you to join him. Maybe say that you never realized he was married before.

That's a good idea actually, though it might cause her to turn on me... it's a gamble, but keeping these two at each others throat seems to be working.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

My apologies for the delay, it was the Easter weekend so I had trouble getting time to post with all the family stuff going on.

Anyway, it appears Mirela's action is pretty much what I'd have done anyway XD


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

So this may be a stupid question but do we 'feel' anything once Aldern is gone. I mean it is a haunted house that we just ran threw. Does it still 'feel' wrong or haunted or do we think it is safe to go back through the house. Do you need a sense motive or knowledge check or something like that?


The house does not feel ANY better once Aldern and Iesha are gone. It is still as imposing and fear inspiring as ever.


M Human Commoner/1, Expert/1

I suppose it's time (In Character, preferably!) to start discussing our next move.

Revisiting Thistletop, clearing the manor, or making straight for Magnimar?

Grand Lodge

As I recall, that place still has some mysteries that need to be uncovered.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Should we just quickly check the rest of the manor, just to make sure we're not missing any clues?

Some decent stuff there from Aldern; the mask is particularly nice, though kinda gross too.


Just LMK what your next steps are when you decide. There are certainly big parts of the house left unexplored, even a little bit of Thistletop left undiscovered. But there is a big clue to follow up on as well.


Has anyone played this deep into this AP before? I know some of you were familiar with opening, but I didn't know where that experience ended.

Grand Lodge

I have.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

I have had friends talk about it but never played it myself. That was the old version though so it was a couple of years ago.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

I don't have any knowledge this far. Most of the tidbits I've heard of were in the first book.

Honestly, I think this adventure has creepier and more horrific than anything in Carrion Crown I've seen (I'm into the beginning of book 3). Maybe the part in CC book 2 with the children is in par. I think the difference is (putting aside the excellent RP Miri and the GM have put forward) that the creepy things in CC are happening around the PCs, rather than directly about them. No one in CC is sneaking in and getting bits of your hair at night and making rotten meat portraits of you.

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