DM Doctor Evil Rise of the Runelords AP

Game Master DM DoctorEvil

Loot Tracker

The Seven's Sawmill


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Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

That is fine by me. As for the amult I am thinking that Thorn sohould get it right now. a permanent gentle repose effect to keep the corpse from smelling as we transport it is a must. Once he gets raised then we can think about who gets it after that.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Good thinking on the amulet. Yeah, that's for Thorn's body right now.

I'm fine with trading armor, Tunder. I didn't realize you were still using studded leather.

What's going to happen with Orik?


M Human Commoner/1, Expert/1

After that might I suggest we give the Amulet to Mirela? While it wont stack with that cloak of resistance I think she has currently it'll be a nice boost to her survivability. A rare thing for a melee rogue.

As for the PFS credit, that's awesome! I've a wizard that would be delighted with it. My PFS is # 84608.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Sorry for getting in so late; in any event, I'm all for leaving for the time being, so no issues there.

As to the amulet, if it doesn't stack then we might as well pass it to someone else since Mirela already has a Cloak of Resistance +1... I think what Mirela probably needs for survivability is anything that will help with her armorclass at this point.


I have Barek, Tunder, and Seldon looking for PFS credit for the AP. Anyone else? Please send me your PFS number and I'll attach Chron sheets in a Google Drive file for you to pull down at your leisure.

I assigned the magical armor to Barek and gifted his chainmail to Tunder. Anyone taking the bastard sword? Using the medallion for Thorn makes sense to me.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

sell the sword to help get Thorn back. that along with the dagger should bring him back with a restoration scroll to remove 1 negative level possibly both.


M Human Commoner/1, Expert/1

I'm thinking more for the false life and passing on the cloak. Mirela's Con is pretty low and that would be a boost to her HP total. (Also Seldon can help with those AC totals. Especially if I can grab myself a lesser rod of extend or something. I'll keep preparing Communal Prot Evil, but perhaps a Cats Grace for Mirela?


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Ah yes, that does make sense actually... so yeah, Mirela can pass on the cloak in favor of the amulet.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

My PFS credit would be for: 1142-2

I have Barek wearing normal Breastplate, so Tunder should get that.

Grand Lodge

Forgot to add my PFS # 33973-1.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Doc, how soon can you get the chronicle sheets out? I'm close to starting a game with that character and it'd be great to have him a level higher.


Chronicle Sheets are linked here for your print and use. Please let me know if there are any errors that need correcting. If you haven't already asked for one, I can still add you.

This event has been reported on the PFS site as well.


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Thorn is waiting... :)

My Pathfinder # 76727.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

I have to build myself a PFS character someday; oh well, c'est la vie.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Just letting everyone know that I'll be away until Tuesday night, so feel free to BOT Miri until then.


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Sorry folks, I have had a sour stomach that kept me in bed for a couple days and just recovering from it besides my other normal duties during the weekend. I hope to catch up on all games today, please forgive my absence.


M Human Commoner/1, Expert/1

I think its safe to assume we sell everything unclaimed unless Thorn wants that Bastard Sword. I dont see much that we can really put to use save for those unidentified magic arrows (dibs, by the way!)

By my count, selling all of the unclaimed gear leaves us at 652gp, 4sp, 7.5cp. We're in good shape for some scroll shopping and masterwork upgrades (I can prep masterwork transformation that anybody wants to "upgrade" their old gear rather than shop for a replacement). Me and Mirela can use this downtime to scribe a bunch of scrolls as well.

Mirela's the only one ever likely to use that produce flame wand and tree shape wands. Produce flame has a crazy good range and is a touch attack if Mirela can see herself using a wand via UMD. (As an attack roll spell she can sneak attack it, although getting a ranged sneak attack remains an awkward prospect at the best of times). I think I pointed that out upthread but I'm not certain if she said yay or nay. Assuming we dont sell them that's 72gp, 9sp, 1.6cp off of each cut (barely one potion or three scrolls.)

I've been confined to a hospital bed after my left lung collapsed again. This time they chose to operate and while I still have the shakes I've gotten a brief respite from my uni work for a bit of bed rest. I'll try to do Seldon's shopping tommorow assuming my math is correct (you had the price for a mwk shortsword listed and not a +1 and I'm not super sure I should be flicking through my book to check up on that. Also I assume the price of that mwk scimitar is a typo.) I'll read up on the item crafting rules in the morning :)


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

So that still leaves us quite a bit behind. Raise Dead costs 5000gp just for the component, and that bestows 2 negative levels. 1000gp and 1 week each for a casting of Restoration to get rid of those. That's at least 7000gp and 1 week of time.

Now, we're sorta done with the adventure, so maybe we'll have the down time. The cash is another story. I think Miri had talked about selling the +1 returning dagger. That would put us most of the way there. Selling the +1 bastard sword as well would probably do it...

Twigs: Rest up, buddy. Hope the healing goes well.


I re-designed the Loot Tracker and added a third sheet for distributed items (though I didnt go backwards from prior lists).

If you take away the returning dagger from Miri and add it back in the pool, you have a total of 8777gp of unclaimed items. This should be enough to get the Restoration and the Raise Dead done, especially if you get a Heroes of Sandpoint discount.

You have already sold and taken one set of distribution from items found prior to Thistletop. We can split up the remaining cash once the clerics get paid.

Now you just need to wait the time and get to Magnimar.


M Human Commoner/1, Expert/1

Actually I'd factored in the cost of the Raise Dead out of the cost of the dagger, which I believe we'd planned to sell from the start. So the above value is sans the 5000gp cost. We can get the final tally once we've sold everything. I'd forgotten about the negative level though, derp! My home game has yet to actually see a character raised as per the spell. Our GM is pretty ruthless and has a tendency to just steamroll on, but after years of stagnant plot and dead PCs started being a bit more forgiving about us cheating death.

Thanks for the well wishes Barek! I was hooked up to two chest drains, an IV and oxygen tubes so its good to be unhooked and getting myself around again. A few more days and I'll be right as rain!


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Selena is goo to sell everything but the necklace at the moment as having falselife and a saving bonus is awesome right now.

Don't forget that Selena gets a 10 bonus on selling items when we figure in the loot list.

Good luck Twigs.

Grand Lodge

Tunder is good to sell it all too, except for the holy symbol, which should be donated to the church.


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Hopefully you get well soon Twigs.

Though Thorn is dead, Seldon would be able to tell you to sell the bastard sword and bring him back again.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

I'll be moving back to the States on Friday and over the course of next week be catching up with family. Expect me to be gone completely over the weekend and intermittent at best until the 8th.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Just want to let everyone know that I'll be away until Saturday; we're getting our last licks in at the cottage before the summer ends and school starts up.


Have fun! My girls have been in school for 3 full weeks already...


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

As long as you have the body, even if his head was taken off, a raise dead should work. It just means that if you did not bring the head with the rest of the body it would not work or if any body part that is not essential with the body to survive when the raise dead spell is used, that part would not be there.

I await finallization before moving forward unless you want me to Doc. Will I be going into a room with my allies?


Go ahead as in the spoiler. Yes the allies are in the room beyond.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

DM DoctorEvil, Selena had 500gp allotted in her starting wealth for crafting scrolls. As she gets a 5% discount on crafting items that should make it 11.875 gp for the scroll. Assuming that all three days she can scribe a scroll as it will only take her and hour each day to do so she will make a scroll of erase (11.875) and a scroll of knock (71.25) during that time. Total will come to 95 gp.


Alright, let's settle this.

1) The cost of Raise Dead is 5000gp, reduced by 5% that makes 4500. One Restoration spell is another 1000 gp, reduced to 900. Another scroll is 900 more gp. The total bought from the priests in Magnimar is 6800 gp.

2) The gear you had to sell was valued at 8777. With Selena's 10% increase that makes that 9654.7 gp. That value subtracted from the cost leaves 2854.7 gp to split among the group. Split 5 ways (excluding Thorn) it's 570.94 per player. If you choose to give Thorn a share, that total is 475.8. Need a decision on that.

3) Because you choose the Raise Dead. Thorn lost two levels, back to level 1. The Restoration spell cast by the priestess added one back to Level 2. You bought another scroll to use, or have cast, but that will have a failure chance since it's a level 4 cleric spell (CL 7). It must wait at least 7 days to get the second Restoration cast.

4) Thorn did not earn XP's while he was dead. Only surviving characters earn XP for encounters. Orik could've earned a few, but I didn't really build up the encounters for 6 PC's. He is now level 2, and may get back to 3 if the scroll works after 7 days.

5) Need Thorn to build down to Level 2, on HP, feats, skills etc but be ready to take him back up to 3.

6) Who takes the Sihedron Medallion now that Thorn isn't dead?


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Thanks DoctorEvil great recap.

I am all for giving Thorn his cut of the loot. As for the amulet I think the right idea was for Miri to have it and her cloak of resistance to go to whomever is next in line for it. That gives her a bit more staying power to flank and doesn't affect her saves. As for who gets the cloak I am thinking either Thorn or Barek to keep the frontliners at maximum resiliency.


Thorn take a share or not take a share of the loot? I believe the Cloak of Resistance was in the sale pile. If it comes back out, at 500 gp, it's 470.94 for 5 players or 392.45 if Thorn takes a share. Then you have to tell me who has the Cloak.

I also assume you have been resting and channeling energy etc enough to have everyone healed to full HP by the time you get back to action in Sandpoint.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Vote for keeping the cloak as stated above


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Thorn is grateful to the group and will not accept a split. I will de-level him now... Keep the cloak!

BAB -1

-1 rank in acrobatics.
-1 rank in survival
-1 rank in both K eering
-1 rank in intimidate

-4 HP

-1 to Reflex and Will save

No overhand chop

3rd - Weapon Focus Elven courtblade (greatsword)


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

All done...


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

I will be away for the weekend, I am pretty sure I will have no internet. Unless they put up a tower in Packwood or Randal, and still then it likely will not reach the camp grounds. I will be heading off Friday afternoon and likely be back Monday afternoon. Last vacation before plunging back into substituting.


M Human Commoner/1, Expert/1

Does level drain still work like that? My understanding is in pathfinder it works as follows. I say throw the cloak on Thorn as his cut of the loot. He's looking pretty vulnerable right now.

SRD wrote:

For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

A creature with temporary negative levels receives a new saving throw to remove the negative level each day. The DC of this save is the same as the effect that caused the negative levels.

Some abilities and spells (such as raise dead) bestow permanent level drain on a creature. These are treated just like temporary negative levels, but they do not allow a new save each day to remove them.

Ergo Thorn would be third as we were for the goblin fight with a negative level, and not fourth like the rest of the party. Am I mistaken? Either way here are Seldon's downtime purchases.

Seldon's Downtime Purchases:
75gp scribed scroll of lesser restoration (tonight)
87.5gp scribed scroll of augury (tommorow)
25gp fortuneteller's deck (augury focus)
50 holy water x2
366.1gp two outsider-bane arrows (evil)
25gp scroll of bless

Selling his +1 composite shortbow (75gp) and studded leather (12.5) Not sure how this works with the markup.

Remainder: 90gp 8sp + markup

Grand Lodge

Thorn gets a cut. He took (and received) his share of the risk so he should get to share in the reward. If he feels the urge to repay us by buying the ale, who am I to stop him?

Also, if it cost the same for the priestess to return the level as it would cost us to gamble on him getting that level back, why not just take the sure thing?

Let's keep the cloak. It is still a very useful item. If no one else wants it, Tunder will gladly accept the boost to his survivability.


Twigs wrote:

Does level drain still work like that? My understanding is in pathfinder it works as follows. I say throw the cloak on Thorn as his cut of the loot. He's looking pretty vulnerable right now.

SRD wrote:

For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature's negative levels equal or exceed its total Hit Dice, it dies.

A creature with temporary negative levels receives a new saving throw to remove the negative level each day. The DC of this save is the same as the effect that caused the negative levels.

Some abilities and spells (such as raise dead) bestow permanent level drain on a creature. These are treated just like temporary negative levels, but they do not allow a new save each day to remove them.

Ergo Thorn would be third as we were for the goblin fight with a negative level, and not fourth like the rest of the party. Am I mistaken? Either way here are Seldon's downtime purchases.

** spoiler omitted **

Can you tell me where in SRD you found this? It is possible, but i've never had to deal with negative levels before? What section of the book is it in?


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

here is the link I found on the pfsrd site dealing with negative levels.

It seems like they tried to simplify and streamline the process.


Thorn - let's proceed following these rules. Sorry for the confusion, I didn't know they existed until earlier today


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Adjusted


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Hey all, back early. I'll post IC tonight, but I thought I'd get the purchases out of the way. Just a quickly adding it up, I think with the additional 393g left over, Mirela has just shy of 700g to spend.

So, I think at a minimum she'll get a masterwork Rapier (320g), as well as a masterwork suit of Studded Leather (175g) so she can finally do away with all her armor check penalties.

Additionally, if Mirela goes on a shopping spree and buys 95g further of jewelry, she can finally make use of her fashionable trait... so she'll do that too.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9
Twigs wrote:
By my count, selling all of the unclaimed gear leaves us at 652gp, 4sp, 7.5cp. We're in good shape for some scroll shopping and masterwork upgrades (I can prep masterwork transformation that anybody wants to "upgrade" their old gear rather than shop for a replacement). Me and Mirela can use this downtime to scribe a bunch of scrolls as well.

Actually, I forgot about something you had mentioned earlier... rather than turn in all the old gear, it'd probably more cost effective to upgrade using Masterwork Transformation so Mirela can have a few scrolls manufactured.

So Seldon, if you're game, Mirela would like to get her Cold Iron Rapier and Studded Leather upgraded using these spells... that'd save me 65g, bringing my total spending to 545g.


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Sure, let's say I prepped it once for our "healing" day and once for the journey home.


So Thorn gets a share.

I recorded Seldon and Mirela's purchases and upgrades on my sheet and on the Loot Tracker.

Still don't know who is actually keeping the Cloak of Resistance, is it Thorn?

Grand Lodge

Tunder will purchase 2 scrolls of gravity bow and 2 scrolls of lead blades.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Yeah give it to Thorn to keep him around longer this time ;p


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

So I enjoy a cool murder mystery in my games, but usually it has to be at a low level to avoid magic from ruining everything. That said, I would be remiss in not pointing out this spell which trivializes a lot of detective work. Selena and Seldon aren't high enough level to learn it, but a scroll could be easy to get.

But like I said, I enjoy a cool murder mystery. We can do things the hard way too for the sake of the game.


Male Elf HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20
Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

:)
I will keep the cloak of resistance, and use my share to buy it.
652gp, 4sp, 7.5cp. - 500gp = 152 gp, 4sp, 7.5cp.

Seldon would you be able to make my armor masterwork using Masterwork Transformation? I don't have enough to make my weapon MW.

Then if so all he has to add to his crunch: 2 gp, 4sp, 7.5cp.

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