Valeros

Thorn, Omen bringer's page

442 posts. Alias of BloodWolven.


Race

HP: 20/21 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20

Classes/Levels

Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3

Gender

Male Elf

Alignment

CG

Deity

Pantheon of Good

Languages

Common, Elven, Dwarven, Halfling

Strength 16
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 8

About Thorn, Omen bringer

2 negative level, -2 on all d20 rolls, -10 hp

Thorn, Omen bringer, Locke Bladeling, Swordmaker, Freedom Figher.

Elf name:
Ha-drim Ver-mil Avel-abrar
free/freedom-Flight/Flyer Peace-bond/promise of the sword crafters.

Would be his given name and the definition. So in common you would likely call him freedom fighter or the sword maker. :)

Thorn, Tower Shield Specialist (Fighter) 4:

Male Elf
CG Medium Humanoid
Init +5; Perception +3
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Defense
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AC 31, touch 14, flat-footed 27 (+ 11 full plate, +3 Dex, +1 Dodge, +6 tower shield)
hp 21 (1d10+1); 10, 5, 3, 9, (-10 level drain)
Fort +5, Ref +4, Will +1 (+3 vs enchantment)
Base Atk +4; CMB +7, CMD 18
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Offense
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Speed 30 ft. (armor 20 ft.)
[dice=Dagger]1d20+7-2[/dice] [dice=damage]1d6+3[/dice] /19-20 x2)
and silver dagger
[dice=Longsword]1d20 +7-2-1-2[/dice] [dice=damage]1d8+3+2[/dice] (19-20 x2) Holding a Tower shield and attacking -2, Power Attack -1, Level Drain -2
Warhammer +7-2 (1d8+3/x4)

Sling +7-2 (1d4+3) 50 ft. (10 bullets)
Javelins +7-2 (1d6+3) 30 ft.

Special Attacks:

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Statistics final, racial, start
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Str 16, - , 16
Dex 16, +2, 14
Con 12, -2, 14
Int 14, +2, 12
Wis 10, - , 10
Cha 8, - , 8

Feats:
1st - Shield focus: +1 to AC
F 1st - Shielded Stand:As a swift action, you can prevent yourself or an adjacent ally from provoking an attack of opportunity when standing from prone or when picking up an object from the ground.
2nd - dodge
3rd - Armor Focus: +1 to AC
4th - Shield Specialization: +2 bonus to AC against criticals with one type of shield

Traits:
Undead Slayer: You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the undead subtype.

Warrior of Old: As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks.

Skills:
ACP: Full plate and tower shield -11
Acrobatics +9/-2, (rank 3, CS +3, Dex +3) (-11 ACP)
Climb +4, (ranks 2, CS +3, Str +3) (-4 ACP, must have hands free to climb)
Craft (Weapons) +6, (ranks 1, Int +2, CS +3)
Handle Animal +3, (ranks 1, CS +3, Cha -1)
Intimidate +3, (ranks 1, CS +3, Cha -1)
K (dungeoneering) +7, (ranks 2, CS +3, Int +2)
K (engineering) +7, (ranks 2, CS +3, Int +2)
Perception +2, (rank 0, Wis +0, Racial +2)
Profession, (ranks )
Ride +8/-3, (ranks 2, CS +3, Dex +3) (-11 ACP)
Survival +6, (ranks 3, CS +3)
Sense Motive +1, (ranks 1)
Swim +8/-3, (ranks 2, CS +3, Str +3) (-11 ACP)

Languages: Common, Elven, Dwarven, Halfling

Class Specials:
Burst Barrier (Ex)
At 2nd level, a tower shield specialist can use his shield to screen himself from burst spells and effects, gaining a +1 bonus on Reflex saves against them while employing a tower shield. This bonus increases by +1 for every four levels after 2nd (to a maximum of +5 at 18th level).

This ability replaces bravery.

Tower Shield Training (Ex)
At 3rd level, a tower shield specialist gains armor training as normal, but while he employs a tower shield, the armor penalty is reduced by 3 and the maximum Dexterity bonus allowed by his armor increases by 2. The benefit increases every four levels thereafter as per standard armor training; if the tower shield specialist is not employing a tower shield, the benefits to armor training revert to the normal bonuses.

Armor Training (Ex)
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1.

Appearance:

Tall and lean this elf holds his posture straight and true, all 6’0”. Many would call his wirey frame of 170 lbs. weak, but he knows just like the yew tree you must bend or you will break. He wears the ageless youth just like his kin, appearing in his twenties when actual age can not be said. His hair is kept short for practical matters, his raven black locks are straight for the most part barely touching his pointy ears. His eyes are always watching, keeping that keen lookout for any hint of danger, be ware of those emerald eyes for they have taken the hearts of many. His tan skin is spotted with freckles due to his time on the long weary road. His skin also shows those magical tattoos, but also the scars of many battles. His face has several scars, over his right eyebrow, under his left ear up to his temple and a strange one over his adam's apple. Though there are more these are the most predominant ones.

He wears simple leathers with scale mail over it. A dark red cloak with a hood. A backpack to keep his equipment in and a belt with many pouches. He also appears armed to the teeth with a few daggers here and there, a warhammer on his belt, an Elven Blade on his back, let alone a few javelins. You know you don't want to meet him in a dark alley way.

Gear:

acid (2) -
alchemist's fire (1) -
holy water (2) -

3 pp, 63 gp, 8 sp, 2 cp

On person: 4 belt pouches (chalk)(2), signal whistle, small steel mirror (1/2), coins (1/2), 3 daggers(3), Elven Court Blade (8), Warhammer (5), Cold Iron Guisarme (12), Javelin (2), Sling (-), Chain Shirt (25), Explorer's outfit (8), Backpack (2), 5 rations (5), 2 sacks(1), waterskin (4), 2 torches (2)flint and steel and tinder, and Mess kit(1). Total weight: 81

Magic items: Cloak of Resistance +1 (color?)

Mule with pack saddle to carry my gear: Bedroll(5), 5 bells, winter blanket(3), 2 Javelins (4), 10 sling bullets (5), 5 candles, spade (8), bottle of wine(1), 1/2 lb. of soap, fishing kit(3), gear maintenance kit(2), Ink (1 oz. vial), 2 inkpens, Journal (2). Total weight: ?

Fishing kit: This kit includes a simple fishing pole and a small box that contains fishing tackle (hooks, lines, sinkers, floats, and lures).(3 lbs.)

Gear maintenance kit: This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.(2 lbs.)

Mess kit: This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.

Group Loot:
-
-
-

*Reference*
10 goblin poor quality leathers x 5 x 15% , 9 poor steel light shields x 5 x 15% , 5 poor dogslicers (short swords) x 10 gp x 15 %

Thus 10% +5% of item: 5gp+2 gp +5 sp=7gp 5sp,
4gp 5sp+2gp 2sp 5cp= 6gp 7sp 5cp,
5 gp + 2 gp 5 sp= 7 gp 5 sp.
Total= 20gp 17sp 5cp

The Story:

I have lived many eons, times have come and passed, I was never near the gods though they always used me. Many say when I leave their town, that I am an omen one of bad things to come or of the things that have already passed.

The tattoos on my body have been deciphered to be magical in nature. Many sages say that it is as if the gods inscribed them on my body, for they hold simple spells that I may release, though my penance for using them is the visions. I always go where the visions take me and I find friends, allies, and many enemies. They all die eventually normally by severe violence. I have even died many times, though I don’t know half the time if it was from a god knowing that I still have service to them and they add time or if it is an ally that survived. Of course I know if it is an ally at that time, though now I can’t remember. My journals have all been destroyed in the last time I died, in that fiery inferno of the Ifrit.

My sword is my weapon, and I have gone through many. Honestly my sword can tell where my story is. For now it is fresh from the forge, simple elven runes unblemished on its surface, no marks, burns, or corrosion. I begin my next life and I hope to find not an end to my work for I know that it will never end, but new allies to call friends and to make the most of the journey. For the Journey is what makes the man.

I am aptly named Thorn due to always being a Thorn in someone's side. :)

I am hoping that the equinox and me being here will be a good omen of times to be prosperous and good. Though I know better than to not be prepared. I have finished the creation of my blade, an Elven court blade, last night and have been using whet stones and other materials to sharpen it once more before heading out to face the day. My dear friend Nelly, a mule nays off to the side and I take a moment to brush her down and to give some attention to her.

Elven History:
He was a fellow soldier at that time with Sheldon, he wanders with the visions of the gods, he is called Omen Bringer for a reason.

They soldiered together first together for a few years until the great Green became a plague to our people.

Over the years we have seen each other here and there, but due to some responsibilities we would only be able to spend a day, if not a few hours, at most to catch up, never enough time.

Vital:
HP: 16/16 | AC: 31_ T: 14_ FF: 27 | Perception +2 | Initiative: +5 | F: +5 _ R: +4 _ W: +1 (+3 vs. ench.) | CMB: +7, CMD: 20 | Speed: 20

Skills:
Acrobatics -2, Bluff -1, Climb +4, Diplomacy -1, Heal +0, Handle Animal +3, Inimidate +3, K(eering) +7, Linguistics +2, Ride -3, Sense Motive +1, Stealth -8, Survival +6, Swim -3