DM Doctor Evil Rise of the Runelords AP

Game Master DM DoctorEvil

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The Seven's Sawmill


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M Human Commoner/1, Expert/1

Fantastic! Congratulations. :)


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Congrats on the many more sleepless nights! It is a joy even when sleep deprivation kicks in.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Congrats, Miri! We'll hold down the fort for ya!

Regarding level 6, Barek faces a choice. I had originally envisioned him to go Paladin around this time. The idea was to eventually be smiting evil with his fists, hence the LG alignment and investment in CHA in his stats. Seeing as we're starting to deal with some undead and possibly occult forces, it could be a good idea. He'd gets access to Paladin spells/items and get a nice bump on his saves.

On the other hand, I never expected I would have as much fun with him as a pure fighter/brawler. And while level 5 in fighter is a bit of a dead level for him, the next few are pretty good. He'll eventually be able to really control the area around him, which will only get better with the occasional enlarge person from Selena. And with more feats, he would just get more punishing and deadly.

So I'm a bit torn. Thoughts?


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

I would stick with fighter if you are having fun with it. I will definitely be boosting you.

Grand Lodge

I think you'll find the abilities of a paladin fun and helpful. Not only smite, but also lay on hands and the boost to saves.


M Human Commoner/1, Expert/1

Smite is kind of an all-or-nothing investment I feel. Your Brawler bonus damage is going to outscale what smite ever could reach when five levels behind, and against more than a single target a day. Lay on Hands is probably the best defensive ability in the game (swift action healing!), but I'd question the value of a single d6 of healing at this level.

Divine Grace on the other hand might push Barek's saves from "good" to "veritable fortress", so that's something to consider. But I'd stick with Fighter and grab Iron Will or something. You'll have the +2 from protection/magic circle against evil most of te time anyway if I'm doing my job right. Most of the good Paladin spells can be purchased in potion form anyway, and me and Selena will be doing our best to keep you buffed. After so much investment I reckon you'll get more out of the fighter levels.

Of course, Barek's more than pulling his weight already, so theres no great pressure for optimal performance.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9
DM DoctorEvil wrote:
Didn't know about the newborn, congratulations!

Thanks everyone! Yeah, my second actually... it's easier this time around, though having two now and still working full-time has eaten up my PbP time in a hurry; that said, the summer break starts in a week, so I'll be back to something approaching normal shortly.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

On vacation for the next 5 days with spotty wifi. Please bot as appropriate and I will post when I can. thanks and good luck everyone.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Okay, I'm back now... thanks again for the understanding everyone, been a crazy couple of weeks.


Selena - have a nice trip. We'll miss you. Let us know of your return.

Mirela - welcome back. Hope you have a good summer and enjoy the new addition. We are glad you are back with us.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Off to Gencon. Be back on Monday!


M Human Commoner/1, Expert/1

Enjoy!


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

So jealous. Have fun!


M Human Commoner/1, Expert/1

I'll be tied up with a play from the 18th-22nd and posting may begin to slow down leading up to that/during.

I'm also starting up a solo game for a friend who's interested in the game. Does anyone have any prior experience with such things, particularly appropriate encounter levels for a 1st level solo PC and what parts of the rules I should be showcasing? If anybody wants to weigh in with their two-cents that would be spectacular.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

I'm on vacation for the next week. Please play Barek without me!

-Posted with Wayfinder


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Have funBarek


Agreed. Let us know when you are back.


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

I didn't indicate it very clearly, but my second shot on round one was also a bane arrow and I rolled the damage as such. My bad for rushing my post.

If we don't want to retcon, can we treat one of this round's attacks as an evil-outsider bane arrow?

Apologies for being a lazy twit.


Seldon Swiftheel wrote:

I didn't indicate it very clearly, but my second shot on round one was also a bane arrow and I rolled the damage as such. My bad for rushing my post.

If we don't want to retcon, can we treat one of this round's attacks as an evil-outsider bane arrow?

Apologies for being a lazy twit.

I'll add the damage on, don't sweat it.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Wow, I wasn't really sure we would pull that one out. Good job, folks!


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Nor did I! Great work!

A bit of a quiet level for Seldon. Rounding out the knowledges he has access to and some nice new spell slots and the nice little boost to divine favor.

Looking forward to seeing our buffed up full BAB frontliners turn some cultists into mincemeat in the weeks to come.

Level 6:

2nd and 3rd level slots
breadth of knowledge +1
7 hp (37 total)
+1 BAB/Saves
Heal +10
Sense Motive +8
Knowledge (nature) +8
Knowledge (nobility) +8

Grand Lodge

This is both a simple level for Tunder as well as an exciting one, two attacks!

Tunder Level 6

Ranger lvl 6
Hit Points: 1d10 ⇒ 1
Hit Points: 1d10 - 1 ⇒ (7) - 1 = 6 + 3 con +1 favored class
BAB: +1
Ranger Feat: Crossbow Mastery (Heavy Crossbow)

Skills +7:
Disable Device +2
Knowledge: Dungeoneering +1
Knowledge: Geography +1
Knowledge: Nature +1
Perception +1
Stealth +1


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Level up info

Hp d6=(4)+2 con+1fc
Skills: 2+4+1:
Diplomacy
Know arcane
Know dungeoneering
Know nature
Know local
Know planar
Spellcraft
2 spells in Spellbook: Ray of exhaustion and slow
1 2nd and 1 3rd level spell slots.
Bab +1
+ 1 fort and reflex saves


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

A very boring level for Barek. I've decided to keep him on the Fighter path for now.

Level 6

Class: Fighter (Brawler)
HP(FC): 1d10 + 1 + 1 ⇒ (1) + 1 + 1 = 3
HP(reroll): 1d10 + 1 + 1 - 1 ⇒ (8) + 1 + 1 - 1 = 9

+1 BAB

Skills: Intimidate (2 ranks)


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Oh the months I've had... listen, I don't know if you replaced me, and I would completely understand if you had, but if you'll have me back, I'd love to pickup with Mirela again.

She was after all the first character I really had on this forum, and probably one of the best, so it would be fitting.

Grand Lodge

Having a new kid ain't no minor thing. I am willing to accept you back.


M Human Commoner/1, Expert/1

We've had such a good run! I'd be thrilled to have you back in whatever capacity you're able. :)


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Agreed. Miri never left us. I'd be happy to have you back.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

Great, good to be back. I'll post later this evening, after some catch-up reading.


Welcome back, I was about to give you up for lost. Glad you can return, especially without a gap in continuity.

Looks like you got back just in time to level up Mirela. I reviewed all the other level ups and everyone looks good to go.

Grand Lodge

Tunder has been filing in as the lock picker and trap finder. You are welcome to it.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9
DM DoctorEvil wrote:
Looks like you got back just in time to level up Mirela. I reviewed all the other level ups and everyone looks good to go.

Sweet ride; outlined below are skills and stats, still trying to figure out what to do with her level 6 Rogue Talent. My initial thought was to pickup Spring Attack, but in hindsight, I'm not sure how useful that feat tree... though I like the idea of jumping around the battle field with a high degree of mobility.

Hit Points: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

6th Level:

BAB +1
Fort, Reflex and Will +1
Rogue Talent - ??

Skills (11 - favored class used for HP)
Acrobatics +1
Bluff +1
Climb +1
Diplomacy +1
Disable Device +2
Knowledge Dungeoneering +1
Perception +1
Sense Motive +1
Sleight of Hand +1
Stealth +1


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

The question is do I magic missile as it is force damage or magic weapon one of your weapons? I don't think I can enhance Barek's fists which means I will have to choose either Miri or Tunder. Thinking Tunder as he goes first before the shadows currently.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

I'll post later this evening, been a crazy few days.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

From what you mentioned in the gameplay thread that sounds correct. However the only change is that Selena would only need to spend 900*.95=855gp on the hat since she gets a discount of 5% for her trait. Over all then it would be 880gp.

spellcraft roll to scribe spell in spellbook 1d20 + 13 ⇒ (18) + 13 = 31

Are there any other items you wish to discuss about crafting in general? For what it is worth this item is more for RP flavor than anything as Selena does not want to be identified in Magnimar upon her return there. I would rather have waited to get a headband of int but sadly that must wait.


Good, thanks for the note about her trait, I had forgotten.

If you are good then we will move along for now. Just easier to deal with the details of crafting over here usually, as they can be quite cumbersome the more powerful things you create.


M Human Commoner/1, Expert/1

I might shoulder some of the crafting load and create some buffing scrolls below decks. I'll check in with specifics and my spell loadout as soon as I'm able.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

I am fine moving forward as Selena will be closeting herself working on her hat while on the ship.

For future reference I will post the cost of the materials needed with the trait deduction for each item crafted. Also I don't know how you want to do this but I would like Selena to have an amount of raw magical materials on hand just in case she has the ability to craft something but no store to purchase them from. Such as if the ship got veered off course and took a total of 6 days then she could craft items still the other 4 days.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Leaving for Thanksgiving holidays. I'll probably be able to post late in the evenings, but not much more.


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Seldon will craft two potions of bull's strength over the journey. (300gp)


Does Seldon have the Brew Potion feat? I don't see it on your profile page or have it recorded in my notes.


M Human Commoner/1, Expert/1

*facepalm*

Scrolls. I'd meant scrolls. Sorry for the confusion.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Not that we are the most blood testy party but I think given the situation everyone is too on edge to believe that Iesha and Aldern are real. I mean we supposedly just watched Iesha and Aldern fight and kill each other. and after what miri went through no way is she getting touched by one of them without answers first.


Fair enough. I thought i played it pretty well...


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

You absolutely did. I still don't know what the heck is going on. Illusion? Time Travel? No magic though...

It's just that the last time we saw Aldern, he was a bloodthirsty, undead killer. No matter how inviting he is, we weren't just going to sit down for dinner with him, especially Miri.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

I think you did as well as you could. It is just a hard scene to believe in from my point. Just hope that the scene at the mansion was not a fake and we und up killing the real Aldern and Iesha.

Grand Lodge

It was a good set up. Gave us all pause as we tried to make sense of it all.


M Human Commoner/1, Expert/1

The tension in this scene was top notch. We probably could've learned more about the situation by playing along, but I feel like it played out the way it did not because we're angry murderhobos, but because the stakes were too high. Which is a real credit to Mirela and yourself.


F Human Rogue (Acrobat) 6 | AC 17 T 14 FF 13 | HP 44/44 | F +4, R +9, W +5 | Init +5 | Perc. +9

You played it well Doc, I just couldn't picture someone as hot-headed and still suffering some PTSD related to Aldern doing anything other than freak-out in that situation... so that's how I played it!


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Heading out for Christmas. Sporadic posting for the rest of the week. Happy Holidays everyone!

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