
Douglas Muir 406 |
Well, while I'm not eager to kill any PC, I think I have to play this as it lays. I'll say this: there's a chance he might be satisfied with just taking the Judge down. Failing that, he might perhaps not realize the Judge isn't dead -- though the odds of that are low, given his habits and inclinations.
So let's say there's a 20% chance he may simply move on rather than finishing the full attack; and then also, he needs to make a DC 15 Perception check to realize the Judge isn't dead. 1d100 ⇒ 33 1d20 + 12 ⇒ (13) + 12 = 25

Douglas Muir 406 |
Okay, so:
The little man charges the Judge and, with a swipe of his scythe, very nearly slashes his head off. As the Judge topples, spraying blood from his neck, the little man pulls back one foot and then swings the massive iron boot with all his might.
The Judge's head is kicked right off his partially severed neck. It flies through the air in what is, it must be said, a neat and graceful arc, coming to rest with a thud inside the hole that Morsum has dug in the rockpile, and rolling to rest inside the little man's half-excavated sleeping chamber.
He leaps into the air and clicks his iron heels together with glee -- clang. "Score! Score! GOOOOOOAL!!!!"

Douglas Muir 406 |
Ulp moves to within 20 feet, and launches a bomb crackling with electricity.1d20+11 vs touch for 3d6+5+1 automatically dazzled for 1d4 rounds
Full damage for a total of 24 so far, and also he's dazzled -- -1 to attack and Perception rolls -- for 1d4 ⇒ 4 rounds. "Argh! Feckin' lizard! Wait'll I get my hands on yer!"

Douglas Muir 406 |
Zimu threw a Magic Missile for 11 damage (total 35, and make sure you're marking off these spells). Jax cast Mirror Image on himself. The Judge and Morsum are not around any more. That leaves Dren and Grumblejack.
Dren is using his Gift of Madness (you'll need to have moved within 30'), so that requires a Will save. 1d20 ⇒ 8

Douglas Muir 406 |
Oh hey -- that doesn't make it. He's confused! What effect? 1d100 ⇒ 5
Welp, that's "act normally". "Ah ha ha ha ha haaaa! Hee hee hee!" He's giggling merrily and doing a horrible little jig as he whirls his scythe around. Your mental attack is striking home, but in this case... well, he seems to like it.

Douglas Muir 406 |
Grumblejack moans. You've seen him approach combat with varying degrees of enthusiasm, but this is different. "I hate these things," he mumbles. "Nasty, nasty." He lumbers forward and pokes rather hesitantly at the redcap. He's fighting defensively, taking -4 on his attack to get a +2 to AC, and he's not Power Attacking. 1d20 ⇒ 8

Cуровую зиму |

The Judge's head is kicked right off his partially severed neck.
OMG the bastard killed the Judge!
Cуровую was about to switch to Infernal Healing this round but I don't think it helps.
The Good news, Edmin gets a (slightly used) circlet of Charisma. But seriously can we actually Raise characters now if we say 'borrow' funds from the Baron? We may have resources to bring the Judge back.
Did it really take just two hits to kill the Judge?
OMG

Cуровую зиму |

Isn't lopping off heads supposed to be Edmin's signature move?
At the very least we should save the Judge's head to make another skull bomb.
But really this makes me sad, read my post in discussion.

Ulp |

wow I hope we get reinforcements soon...

Ulp |

1d20 + 9 + 2 + 1 ⇒ (11) + 9 + 2 + 1 = 23 for 2 damage and a fort save of 13 or he falls asleep
Ulp loads one of his Drow poisoned darts and fires it into the fey's neck

Dren of the Dark Tapestry |

Dren looks at the little death dealer with annoyance as he disrupts their mission and kills his allies. I suppose healing isn't an option. as his head rolls away.
Cast Hold Person DC 19 willpower. Back away another 15 feet.
Gift of Madness Confused for 5 rounds remaining, next rounds impact. 1d100 ⇒ 46
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Jax Naismith |

"...Huh. I didn't see that coming." Jax gets into a defensive stance and moves closer, but no closer than within 30' of the speed demon.
"If the pit is your goal, where are we supposed to aim? Hey, Grumbles, watch out for his pointy bits.."
Standard action: Cast Intensified Shocking grasp and hold the charge. Move action; move closer. Swift Action: Enchant Brink to be a +2 Keen Frost Scimitar (Default +2, adding keen and frost)
Dren, I don't think you can use Hold Person. It only targets humanoids.

Bref |
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Bref rushes around the flat, first he tears up the floorboards to make a place for Judge to sleep. Then he runs to another side of the room and, like a dog digging for a bone, he beings to throw refuse between his legs off of the couch so Edmin has a place to sit.
Goblin good host! He grins widely teeheeteeheeheehee

Douglas Muir 406 |
1d20+9+2+1 for 2 damage and a fort save of 13 or he falls asleep
Ulp loads one of his Drow poisoned darts and fires it into the fey's neck
I don't suppose it's a cold iron dart...?
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage Reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

Dren of the Dark Tapestry |

Got it...thanks.
Dren calls upon the dark powers to assist them in this combat. A rift next to the Redcap forms between our world and the world of the dark horrors. What slithers through is a mix between a slug and a tentacle...it reaches for the little creature attempting to grab onto its legs.
Chain of Perdition with my fluff CMB check to entangle 1d20 + 6 + 6 ⇒ (7) + 6 + 6 = 19 oh well, would have been nice if we could have had a little bit of luck at this point...

Ulp |

Dmdm it is a cold iron dart. All my arrows and darts are

Ulp |

Ooooooo

Ulp |

Cdg plz, sry guys I guess I should have done that last rd...

Ulp |

yea...but he would have made the save ...like I said a poor choice sorry

Ulp |

get that animal back! I would note that if Ragnar strikes we are screwed. Jax cdg now!

Douglas Muir 406 |
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The dart punches into the side of the little man's neck. He turns to snarl at Ulp. "Gerroff, yer feckin' lizard! I'll show yer what... I..." He reaches up to the side of his neck and pulls the bloody dart free. "I... He suddenly wobbles, then staggers. "Is it... errrr... huh..." He takes several steps in a half circle. "Huh... halftime?"
And then, quite abruptly, he falls over.

Jax Naismith |

The tiefling starts laughing as the fey falls over. "Lizard, you took out the bloody thing with a dart!" Jax will walk up to the redcap and frown for a moment. "Damn resistances these things have.."
Fire says a small voice in the back of Jax's head and Brink's entire blade changes into nothing but a gout of fire..coated in frost...crackling with electricity. Free action: 1 point spent from Black Blade pool to make the weapon damage deal fire damage.
The tiefling plunges the shimmering blade of multiple elements into the redcap's chest.
1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 34 Including bonuses for enemy being helpless and having a metal weapon for 2d6 + 16 ⇒ (5, 3) + 16 = 24 fire damage, 1d6 ⇒ 6 sneak attack damage, 1d6 ⇒ 3 cold damage and 12d6 ⇒ (3, 3, 3, 6, 4, 3, 4, 4, 3, 1, 3, 6) = 43 electricity damage.
The redcap, if it survives, must make a DC 86 fortitude save or die :)