DM Cuc's Skull and Shackles Campaign. (Inactive)

Game Master moafnsteel

Skull and Shackles Campaign!


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MAP

Mes you are pretty sure if you follow the path, that will lead you somewhere near the cave, but its exact location you cannot be sure. Also a several hours have passed since you left the boat. It is around mid-day and you left first thing in the morning.


MAP

After following the path for some time, Holgur beings to led the party off the before Mes takes over and beings to lead the party in the right direction. After some banter between Mes and Balthe, you guys hear some weird moaning and feet dragging on the ground. When you turn around you see 3 female looking ghouls with ragged dressed and long tongues approaching you.

Map

Spoiler:

INIT G: 3d20 + 2 ⇒ (6, 12, 6) + 2 = 26
Mes: 1d20 + 4 ⇒ (12) + 4 = 16
Holgur: 1d20 + 8 ⇒ (13) + 8 = 21
Four Skulls: 1d20 + 3 ⇒ (2) + 3 = 5
Jasmine: 1d20 + 9 ⇒ (14) + 9 = 23
Balthe: 1d20 + 2 ⇒ (9) + 2 = 11

You guys are up first. The path is the one with the arrow, and the "blue" tiles are little streams, that are difficult terrain.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram levels his crossbow and fires a quarrel at the nearest ghoul.

Attack (Crossbow): 1d20 + 4 ⇒ (11) + 4 = 15 Attack to D5

Damage (Crossbow): 1d8 ⇒ 8 Well, I sure hope the quarrel hits now.

In Tengu:

Spoiler:

Ghouls, grindylows and ghastly pirate captains. This has been the lowest two months of my life.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Wait!
Four Skulls advances and channels negative energy to control the undead!

Will DC 14 to resist.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe moves forward and activates his martial flexibility to gain improved trip


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

skulls i moved you forward


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Thx, but if by some reason we cant stay in the green squares please leave J6 for Skulls, he needs it to be in spell range. Lets hope we just got ourselfs some pets.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine moves to L: 6 and hears Skulls yell "WAIT" so she hold her action for the time being. she is waiting on the channel he did to control


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Well, I don't know if I can take my hit (miss?) back?


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur stays his hand when Four Skulls yells. Let's see if he can work some of that creepy stuff that he does.


MAP

Mes bolts smashes in the ghoul which causes the ghoul to let out a howl.

Four Skulls sends a burst of purple energy shooting towards the ghouls. The ghouls howl even louder as the purple wave has not effect on them.

Spoiler:

1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 5 ⇒ (19) + 5 = 24

Those were some darn good dice rolls. Jasmine and Holgur you guys are up. Then it is the ghouls.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Attack
1d20 + 5 ⇒ (13) + 5 = 18

Damage
1d8 ⇒ 1

"Die...again! is all that Holgur can spit out before he fires his arrow into the ghoul that Mesdoram wounded. Concentrate your fire on one and bring it down. Then move to the others he recalls being taught.

Very @^_Y(UH^* funny, Dice Roller!


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

RD 1: Jasmine

"Inferosphere"

A ball of flaming fire stops on D:6, and begins to burn the ghoul,

fire: 3d6 ⇒ (6, 4, 2) = 12
DC 16 reflex negates this round
RD 1/3

"Let's watch the dead burn, their ghastly flesh crackling in the fire, snapping like fresh twigs over a bonfire."


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Wow! I will be staying away from that! Balthe says as he decides to attack a different ghoul.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

He moves to D7 and attempts to put the ghoul on its back

Trip: 1d20 + 8 ⇒ (8) + 8 = 16


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Four Skulls tries again and channels negative energy to control the undead.

Will DC 14 to resist.
Well I still have 5 of those, if we can get at least one of the ghouls its already an advantage...


MAP

Spoiler:

jas: 1d20 + 2 ⇒ (14) + 2 = 16

Holgur's arrow pierces the already wounded ghoul as it begins to limp towards the party.

The Ghoul in D:6 is able to avoid most of the damage of the flaming sphere as it begins to advance towards Jasmine.

Balthe is easily able to trip up the ghoul.

Four Skulls you will go immediately after the ghouls.

The Ghouls in D:5 and D:6 advance to I:5 and I:6

The Ghoul in I:6 takes two swipes at Four Skulls and attempts to bite him.

Spoiler:

claw1: 1d20 + 3 ⇒ (12) + 3 = 15
dam: 1d6 + 1 ⇒ (2) + 1 = 3
claw2: 1d20 + 3 ⇒ (13) + 3 = 16
dam: 1d6 + 1 ⇒ (5) + 1 = 6
bite: 1d20 + 3 ⇒ (2) + 3 = 5
dam: 1d6 + 1 ⇒ (6) + 1 = 7

The Ghoul next to Balthe stands up and attempts to bite him.

Spoiler:

bite: 1d20 + 3 ⇒ (2) + 3 = 5
dam: 1d6 + 1 ⇒ (3) + 1 = 4

Balthe resolve your AoO. I cannot remember since the ghoul is standing up can it take all of its attacks?

Nobody was hit, so you guys are up. Balthe you get your AoO plus your normal attack.

Four Skulls unleashes another blast of negative energy that smashes into the two ghouls closest to the party (I5 and I6).

Spoiler:

I5: 1d20 + 5 ⇒ (5) + 5 = 10
I6: 1d20 + 5 ⇒ (3) + 5 = 8
d7: 1d20 + 5 ⇒ (18) + 5 = 23

I thought channeling negative energy healed the undead? If it doesn't then please let me know what it does as two of the three ghouls were hit.

MAP


MAP

NVM Four SKulls I forgot your feats from your revelation so you are good to go.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

It only gets one attack and I am not able to trip
1d20 + 6 ⇒ (18) + 6 = 24
1d6 + 3 ⇒ (2) + 3 = 5


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram reloads his crossbow and lets another quarrel loose at the ghoul nearest him (I5).

Attack (Crossbow): 1d20 + 4 ⇒ (10) + 4 = 14
Damage (Crossbow): 1d8 ⇒ 1

Oh yeah, got that one good, presuming I hit.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

RD 2: Jasmine

Jasmine moves the flaming sphere to I:6 and lets the creature burn

"Burn!"
fire: 3d6 ⇒ (2, 1, 1) = 4
DC 16 reflex negates this round
RD 2/3

That sux!

Jasmine will use here standard action to back up out of harms way.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur quickly reloads and fires another arrow at the wounded ghoul.

Attack
1d20 + 5 ⇒ (17) + 5 = 22

Damage
1d8 ⇒ 3


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Well, the attacks add up. Over time. Eventually.


MAP

Holgur's arrow flies into the Ghouls eye socket and causes the ghoul to fall over "dead," after a few moments, you are sure that it is no longer a threat to you.

Spoiler:

1d20 + 2 ⇒ (11) + 2 = 13

As Jasmine's spear of flames smashes into the ghoul, it is unable to avoid the full blunt of the fire.

Balthe kicks the ghoul in the head and causes its head to snap back.

GM:

10
5

The Ghoul next to Four Skulls unloads on him with two powerful swipes of its claws, and then goes in for a bite. However, the claws harmlessly graze Four Skulls armor and he is able to avoid the ghouls dripping bite.

Spoiler:

claw: 1d20 + 3 ⇒ (2) + 3 = 5
dam: 1d6 + 1 ⇒ (6) + 1 = 7
claw2: 1d20 + 3 ⇒ (10) + 3 = 13
dam: 1d6 + 1 ⇒ (6) + 1 = 7
bite: 1d20 + 3 ⇒ (3) + 3 = 6
dam: 1d6 + 1 ⇒ (6) + 1 = 7

The ghoul next to Balthe, swipes its claws, and then goes in to a bite from its drooling, putrid smelling mouth. Each claw sinks deep into Balthe and as he recoils from the sting, the ghoul bites down hard on his neck. You take 15 points of DAM, but you avoided a crit, you need one DC 13 Fort save to avoid contracting a disease from the bite, and 3 DC 11 Fort saves to avoid becoming paralyzed from each of the 3 strikes. Since each hit you, you would need one FORT save from each correct?

Spoiler:

claw: 1d20 + 3 ⇒ (18) + 3 = 21
dam: 1d6 + 1 ⇒ (3) + 1 = 4
claw2: 1d20 + 3 ⇒ (20) + 3 = 23
dam: 1d6 + 1 ⇒ (5) + 1 = 6
bite: 1d20 + 3 ⇒ (14) + 3 = 17
dam: 1d6 + 1 ⇒ (4) + 1 = 5
confrim crit: 1d20 + 3 ⇒ (1) + 3 = 4

MAP


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

DM I never acted, I only took my AOO, I was waiting to know what happened to it, I was going to trip and attack it again


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

before they acted I would have

Trip: 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
unarmed: 1d20 + 7 - 2 + 4 ⇒ (10) + 7 - 2 + 4 = 19 fo 1d6 + 3 ⇒ (3) + 3 = 6

so it shouldn't get 3 attacks unless it attacks from the ground, if it got up

unarmed AOO if it stands: 1d20 + 7 + 4 ⇒ (5) + 7 + 4 = 16 for 1d6 + 3 ⇒ (1) + 3 = 4


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

let me know what the result is and if I need saves


MAP

That was my fault Balthe, you need no saves, as you would kill it by the time it stood up for the second AoO.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

So are any still up?


MAP

The one that is burning


MAP

The one that is burning failed its DC against Four Skulls channel, Four Skulls needs to chime in.


MAP

which means it should have never attacked Four SKulls to begin with, if I am not mistaken.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

DM Cuc I dont think the combat would play like that. Command undead is basically dominate undead, those who fail the save are under the domain of my will. All ghouls that failed it would not attack this round. They are under Four Skulls dominion now. I was waiting to post commands after knowing if any of them had failed the save but they are enslaved since last round. Looking back I probably should have posted everything together, its just one of those things with pbps, sorry :/

Stop and move away now. The oracle commands the undead.
Dont attack those, they are under my domain now. He says to the group.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

rd 3: jasmine

the fire ball continues to burn the ghoul,

fire: 3d6 ⇒ (1, 2, 6) = 9

"crackling flesh has a distinctive aroma."


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram takes a moment and looks at Jasmine.

You know, I'm not usually one to criticize but it's comments like that that put people off. No one really wants to talk about the smell a burning ghoul gives off.

He looks at his other companions warily.

At least I hope they don't.


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Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Jasmine would love the smell of napalm in the morning.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Her personality is definitely coming out.

She laughs, "I've smelled and tasted your cooking, I wouldn't complain too much. Besides it is completely different then when I electrocute folks from the inside that's much more of well done steak, rather than that nice char the fire leaves."


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

strange being the sane one.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

My cooking is fantastic. You're lucky to find sea cooking like mine outside of a royal yacht.

You really are.

Mesdoram fumes in protest of the scurrilous implication that his cooking is no better or worse than eating a burned corpse.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Meanwhile the others remind Mes and Jasmine that there is a battle with undead going on...focus.


MAP

The ghoul that is next to Four Skulls is under his command, the one attacking Balthe is not. Would Jasmine's fire cause the undead to not be under your command Four Skulls? As the one that Jasmine is currently targeting is under you command. Jasmine I will allow a recon of your action if you choose because I was not 100% clear about which one was under Four Skulls command.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

The can be on the other ghoul that Balthe is attacking. I'll use the move to do so.


MAP

Jasmine's fire sphere hits the ghoul attacking Balthe taking the full brunt of the fire as it crashes to the ground in a burning lump.

Spoiler:

1d20 + 2 ⇒ (10) + 2 = 12

The only ghoul that is standing is the one that Four Skulls has control over.

The last ghoul slowly starts to back up from Four Skulls staring at him without hissing or biting towards the party.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Is Four Skull's ghoul basically unharmed?


MAP

It appears to be pretty beat up, and doesn't look "good"


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
DM Cuc wrote:
The ghoul that is next to Four Skulls is under his command, the one attacking Balthe is not. Would Jasmine's fire cause the undead to not be under your command Four Skulls? As the one that Jasmine is currently targeting is under you command. Jasmine I will allow a recon of your action if you choose because I was not 100% clear about which one was under Four Skulls command.

Nothing can break Four Skulls control except other necromancer. What I was saying is that the two ghouls that I commanded didnt attack or provoked last round. They just stayed still and retreated.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Well nvm that, lets move things forward. I will take the one that is left.

Jasmine, please stop burning my slave. They dont grow on trees you know...


MAP

Somebody roll perception and survival, I am assuming you guys are following the path?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram, slightly distracted by the burning ghoul, tries to pick up the path.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Survival: 1d20 + 7 ⇒ (20) + 7 = 27

I wonder where those ghouls came from?


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"Wonderful skulls has a pet...perfect."

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