
Jasmine Rose |

Mutiny....Now that is a wonderful idea.
"Nothing could be farther from the truth at this time, we are simply trying to survive being singled out and attacked for no cause. However, your words are well received."

Mesdoram |

Mesdoram spreads his hands in an exaggerated gesture of innocence.
I'm just trying to win friends here! Hardly a sailor alive doesn't need a few messmates, more so since we were outrageously assaulted the second morning here. But I appreciate your help Sandara, Besmara knows the ship would've been worse without you here.
Tell me, what's your story?

Holgur |

Yes, I forgot to add a bonus for working diligently. But doesn't the failed Fort save still indicate fatigue?
"Yeah, keeping our heads down would be a good idea. But the other suggestion is not too bad either. We don't know that the others would put in with us. And we don't know what the Captain and the others have going for them that keep them up and awake all the time. Could be that they have, y'know, powers and such." Holgur makes some strange gestures with his fingers as he speaks this last part.

Jasmine Rose |

Responding to Balthe, "Capt would toss you and us over if you did that."
"We need to make the best of the situation - for the time being - it would help if we came across a ship to chase down."

Holgur |

"If we come across another ship then we would attack it. That is what pirates do. And the crew of the other ship won't take a shine to us if they come out on top. That is how pirates keep crew in line when attacking another ship."

Jasmine Rose |

I see there is a sneak nighttime action. Jasmine will do that.
Jasmine will try to sneak around the Middle Hold.
stealth: 1d20 + 3 ⇒ (14) + 3 = 17
She will take 20 on her perception check if she can. As she pokes around the crates and barrels trying to locate a crowbar to peer inside. Keep a look out Flotsam.

Mesdoram |

Bluff: 1d20 + 4 ⇒ (13) + 4 = 17 Influence Jack Scrimshaw. And that should bring the last of the non-hostile pirates to helpful.
That night Mesdoram spends his time talking to Jack, this time leading with a long story about the time his crew tried to smuggle a cargo of wolverines into Oppara's largest opera house after being hired to take part in a sabotage of the opening night by an opposing company.
So there we were, two weeks out of Andoran, trying to cart four crates full of angry carnivores across cobblestone streets in a stolen wagon, and we're being held up by the perfumed dandy who's asking what we're doing there.
And we can't just knock him out, because if we do the wolverines themselves will be found when he comes to! So what we did was...

DM Cuc |

Sandara: Well I happened to be in Port Peril looking for a crew to join and I was wondering from bar to bar. I figured it would be pretty easy for me to find a crew, as Besmara grants me many powers. It would so happen that the night you all were press ganged, I was too. Part of me knows that Scourge picked me because I turned him down that night. That stupid idoit came on to me like he was something special but I shut him down quick, as I had eyes elsewhere (Perception check for anybody who is listening to Sandara talk). Well turning him down sure pissed him off and next thing I know, I woke up on this blasted ship.
Mesdoram I am on my Ipad at the moment and do not have access to the master copy of the NPC list, as I think it needed to be updated. If Jack was suppose to be helpful already, I will let you know. I think there are several pirates that are friendly and not helpful though. Jasmine, as soon as I can get onto my other computer I will post what you found, you will need to roll a perception check since there are crew members walking about and you may not have a whole 20 minutes to check things out.

Holgur |

Holgur searches his memory wondering if he saw any sign of Sandara on that night.
Perception
1d20 + 5 ⇒ (4) + 5 = 9
All he can remember is dancing all night with a tall, strong woman named "Lola".

Four Skulls |

Perc: 1d20 ⇒ 9
Hmm, damn that cheap ale... some broad named Lola...
Tell me something Sandara. Who is the bone mender around this ship. I know you can cast like I do but you are not the ship's healer. Who has that job? And how do I take it from him...

Mesdoram |

Mesdoram I am on my Ipad at the moment and do not have access to the master copy of the NPC list, as I think it needed to be updated. If Jack was suppose to be helpful already, I will let you know. I think there are several pirates that are friendly and not helpful though. Jasmine, as soon as I can get onto my other computer I will post what you found, you will need to roll a perception check since there are crew members walking about and you may not have a whole 20 minutes to check things out.
I thought we'd fixed that, let me go back through the thread just to check, I'll post results on the Discussion thread.

Mesdoram |

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Mesdoram pays some attention to the ship around him but most of his time focusing on Sandara's story.
A cleric of the Black Lady on ship? Now that's a stroke of fortune I hadn't expected! Although I wouldn't put it past Scourge to press gang you for turning him away. Just stay behind me if you need any cover from the bastard. He grins and winks, I'll be behind Balthe so you'll be just fine!

DM Cuc |

Jasmine as you search the middle hold this is what you see: This is the ship’s main cargo hold. The hold is mostly empty at the start of the adventure, save for the 14 pigs; normally kept caged, they periodically escape and run loose within the hold. In the forward section, a flight of wooden stairs climbs up to the officers’ quarters (area A4), while a second set of stairs descends into the lower hold (area A10). Owlbear Hartshorn is invariably chained to the foremast here to keep him from causing trouble and to keep people out of the officers’ cabin. Another f light of stairs in the aft section next to the galley leads up to the
captain’s quarters (area A5), but it is common knowledge among the crew that the door is trapped. Stored near the mainmast are two light ballistas, a disassembled light catapult, and 12 barrels containing 20 gallons of oil each. Jasmine you also find an Anchor Feather Token and 20gp.

DM Cuc |

Holgur, Four Skulls, Mesdoram you were both too preoccupied with staring at Sandara and admiring her beautiful red hair and gorgeous face to notice anything.
Well the ship surgeon is an officer by the name of Habbly Quarne, the “Stitchman." Apparently he use to be a pretty decent fighter back in his day, before he took up carpentry and "ship surgeon" for a living. Mesdoram, with the Black Lady by my side guiding me I have no reason to hide behind a strong man like Balthe. Sandara laughs at Mesdoram's comment about hiding.
As the night goes on, Grok stumbles her way towards Four Skulls Hey you, best outta three, this time I ain't gonna hold back nuttin, again Grok is quite drunk, but she clears off a table and puts her elbow down and hand out waiting for Four Skulls to reply. (This does not count as your nightly action).

Four Skulls |

Carpentry!? So thats the man only qualification? By the ancestors, I can do that. There is no secret in sawing $@&# wood. And this guy is going to have an accindent soon.
Grok awakes Four Skulls from his daydreaming.
Ha. Your on girl.
The shoanti puts elbow down on the table and accepts her hand.
Str: 1d20 + 3 ⇒ (10) + 3 = 13
Str: 1d20 + 3 ⇒ (9) + 3 = 12
Str: 1d20 + 3 ⇒ (5) + 3 = 8

Jasmine Rose |

Jasmine notes the location the items and she'll pocket the anchor feather token. She will place her finger to her lips and speak softly to owlbear, "Balthe wanted me to say hello...Friend" She is trying to ensure Owlbear is pleasant to more than just Balthe. She extends a small bit of hard tack and jerky to the chained man. She looks at his chains and lock making a mental note of device so she can describe it to Mes.
diplo: 1d20 + 6 ⇒ (11) + 6 = 17

DM Cuc |

Str: 1d20 + 4 ⇒ (6) + 4 = 10
Str: 1d20 + 4 ⇒ (14) + 4 = 18
Str: 1d20 + 4 ⇒ (5) + 4 = 9
Four Skulls, gets the upper hand fairly quickly, however Grok is able to muscle her way back and eventually pin Four Skulls hand to the table after several intense minutes of arm wrestling. Several other sailors were cheering and getting into the arm wrestling match. Four Skulls and Grok end up getting sucked into several other arm wrestling matches were they both end up not lossing a match.
Owlbear: Balthe, friend! You his friend, you my friend? Owlbear asks as he takes the jerky from Jasmine.

Mesdoram |

After Mesdoram finishes his story, the climax of which involves shrieking sopranos leaping into the orchestra pit, and chats with his friendly crewmates for a bit, he turns in for the night.

DM Cuc |

The night passes without incident and the morning rises. As everybody makes their way to the upper deck, you notice that the ship is going slower than usual. The sky is clear and as the day goes on the sun gets hotter and hotter.
You can tell that the ship is nearing the Slithering Coast and that the water is usually much shallower than normal and navigation is hard through this area.
if you have Knowledge Geo please roll it.
Again today Master Scourge continues to harass Jasmine, waiting for her to slip up. Most of his attention is on Jasmine and even fails to miss others mistakes. Also you all notice that Mr. Plugg has been making himself even more present than normal and spends less time with the Captain and more time on the main deck watching you guys.

Holgur |

Knowledge (geography)
1d20 + 3 ⇒ (12) + 3 = 15
Holgur does his best to study the sky before the sun completely obscures the other stars. Slithering Coast? Is that right? Where are they taking us?
If Holgur gets close enough to one of the others he quickly fills him or her in on what he knows.

Balthe Synder |

1d6 ⇒ 2
1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Despite his best effort to be quiet Balthe, continually bumps into boxes and the like, he swears as he heads up to receive his lashing.

Holgur |

Daily chores
1d6 ⇒ 2
Line work
Profession (sailor)
1d20 + 7 ⇒ (1) + 7 = 8
Con Check
1d20 + 2 ⇒ (3) + 2 = 5
Scourge's attention towards Jasmine do not escape Holgur's notice and he is somewhat distracted in his work as a result. On more than one occasion he fumbles the ropes as he watches the wretched cur instead of paying attention to his duties.
%&*! you, Dice Roller!
I know Holgur could work diligently and pass his profession roll, but I imagine him keeping his eye on Scourge as the latter focuses on Jasmine.

Mesdoram |

Fishguts: 1d100 ⇒ 50 Fishguts is drunk this morning
Pirate Task: 1d6 ⇒ 4 Turtle Hunting
Survival: 1d20 + 2 ⇒ (3) + 2 = 5 Ouch. Not even working diligently would help that roll.
Mesdoram arrives in the morning to find Ambrose drunk on the job again.
Whats we needsh ish a turle. Tutle. A...a...turtle! Ambrose is insistant that they go turtle fishing, which Mesdoram thinks is a terrible idea.
Mesdoram protests, I fished a turtle out of the water 3 days ago, and no one goes through 100 pounds of turtle meat that fast! It's pickling in the hold now, we don't need another one.
Ambrose is unswayed by reason. We needsh fresh turtle today!
With trepidation Mesdoram gets into the ship's boat with a harpoon and spends a miserable 8 hours failing to find a turtle. The boat gets jerked by the rope tying it to the Wormwood, or he mistimes his throw, or the turtle dives just at the wrong time. But his boat is eventually pulled in with him being frustrated.
With a murderous look in his eye, not to mention the harpoon in his hand, most of the sailors give him a wide berth, although he's sure Plugg will find some humiliating punishment for not bringing in the turtle.

Jasmine Rose |

task: 1d6 ⇒ 6
She works diligently at repairs throughout the day. Keeping an eye on Scourge's nasty demeanor towards her.
dex, diligent: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17
Finding the scoundrel's beady eyes on her constantly, reaffirms her dedication to complete the repairs.

Four Skulls |

1d6 ⇒ 1
Bilges, work diligently.
Four Skulls works the whole day hardly breaking a sweat. Damn this cursed ship. I am becoming an expert at manning the buckets.
Str: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 25
Con: 1d20 + 1 ⇒ (20) + 1 = 21

Jasmine Rose |

My time is limited today during the day, so here is roll for night action if called for.
stealth: 1d20 + 3 ⇒ (18) + 3 = 21
She' toss the sludge they call grog.
stealth, explore some unlocked lockers: 1d20 + 3 ⇒ (20) + 3 = 23

DM Cuc |

As the day progresses Holgur finds it quite difficult to stay on task as he continues to watch Scourge harass and berate Jasmine at every corner. Despite Scourges multiple attempts to disrupt Jasmine, her hatred for him seems to propel her to ignore him and complete her task. As Holgur struggles, Barefoot comes and helps Holgur complete his task She is a good lookin' one bud, but I suggest you worry more about your work and less about the good lookin' lady, winks Barefoot with a grin. (Holgur Barefoot aids you in your task and you are able to complete it by the end of the day, but only barely).
Four Skulls works hard in the bilges all day, and throughout the day he swears he sees something out of the corner of his eye, but every time he turns nothing is there.
Balthe stumbles and has trouble catching the rats, and on his way up, short of rats, knowing that he is going to get a whipping he drops his load of rats in front of Scourge
That is all you were able to catch you lazy arse. You will get...
Hold on, Balthe you dropped these on your way up, Sandara comes running over with several rats in hand and drops them at Scourges feet. Sandara walks away and winks at Balthe.
Scourge glares at Sandara and Balthe, you are lucky this time Balthe, your lady friend wont always be able to help you. Scourge storms off.
Jasmine you can tell that the days are getting much hotter than before.
Everybody can do there night time activity, including there rum rations. Jasmine I will respond to your super ridiculous stealth roll later today, I have meetings and clients.

Balthe Synder |

1d20 + 4 ⇒ (8) + 4 = 12 Balthe pounds down his rum and makes his way to Sandara
He seeks out Sandara Thank you for that. You have my thanks, how can I repay the favor?

Balthe Synder |

I think there are some strong men over there… Balthe says as he points and flexes his bicep at the same time.

Mesdoram |

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10 First to get rid of the rum ration.
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24 Second to Sneak around the galley and spend more time trying to find out interesting items. Perception result with Take 20 is 27
Even after a miserable day failing at fishing Mesdoram finds it hard not to guffaw at Balthe flexing for Sandara. He give an appreciative wolf whistle as he passes and winks at the red-headed priest on his way to return the harpoon.
Oh my word, Balthe, he says in an impressive falsetto, are all your attributes so...lavish? Chuckling at Balthe's glare he walks down the ladder and places the harpoon away in the galley.
Ambrose is already drinking with Grok so it gives him plenty of time to explore the galley with more intensity and obsessive attention to detail than he's normally shows the rest of his crew.

Balthe Synder |

My list of achievements is quite long Balthe replies
Now get outta here before I get a hankering to toss you in the drink for old times sake.