DM Cuc's Skull and Shackles Campaign. (Inactive)

Game Master moafnsteel

Skull and Shackles Campaign!


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Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

To keep themselfs fresh maybe. And because they dont trust us to keep watch at night.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"At least we get to rest that is the most important thing to me."

know nature: 1d20 + 8 ⇒ (11) + 8 = 19
* Looking to the skies and water to see if I can notice anything about the weather changing and the storm.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Bad news, especially since there aren't more experienced hands with them. Seems like they're trying to divide the crew again.

Mesdoram ponders the developments as he taps a spoon against his bowl.

Did anyone notice if any of the Rahadoumi on watch are the ones who got lashed?


MAP

Jasmine you are fairly certain that a storm will be hitting very soon, and are pretty sure it would be a light storm, but you are not sure how strong it will be besides that

You guys realize that one of the Rahadoum sailors that got lashed are indeed on the watch, but the other ones are eating in silence with their heads down.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

What do you guys want to do?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Approach the sailors again. It's one thing to keep your heads down, it's another to keep your head down after being attacked by a sadist.

We need to have someone approach them while someone else is on the lookout for the Scourge's snitches or him or Plugg.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine gets up and boldly walks over to the Rahadoum sitting down and sits down. "It sort of sucks being defeated doesn't it?" She grins. "It actually wasn't that hard to do with my magic. Of course, I didn't really want to attack your ship, but orders are orders." She boldly eyeballs each sailor. "I'm pretty direct, the one thing you boys want to do is not cross me. I will place a fireball on your head and fry each of you, if you work against me." She smiles and looks at the sailors. "Have you ever seen flesh melt off the bone, the blistering effects, the acidic smell...it's quite terrifying or delightfully pleasing depending on your point of view." She sighs in a longing manner. "I choose to put several of you asleep last time we tangled, I won't be so kind if a situation arises and you cross me. Do we understand one another? " Her stare intensifies. "Sometimes life deals you three choices: work against me, work with me, or stay unobtrusively on the side. Two of those three choices are acceptable."

diplo: 1d20 + 6 ⇒ (13) + 6 = 19

If they didn't want to deal with us before, lets hope to scare them and have them believe that I'm damn powerful. If nothing else scare them to the sidelines.

It's probably not what the rest of you wanted but I thought I'd try a different approach.


MAP

As Jasmine approaches the sailors stop eating and look at her. When she finishes one of the female sailors looks at her, We don't want any trouble with you but if it comes down to you or the captain of the ship, he has our vote every time, now leave us alone before we go get the captain. They then turn to each other and continue eating and talking, like nothing happened.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

intimidate: 1d20 + 1 ⇒ (16) + 1 = 17

I put an intimidate roll up in case you need it. Since she was more or less having a conversation with the sailors she was being diplomatic although the underlying tone left little room for doubt.


MAP

Let me know if anybody is going to do anything else tonight.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 5 ⇒ (19) + 5 = 24 to intimidate as well


MAP

As the sailor's start to mouth off to Jasmine, Balthe comes up and slams his drink on the table, I hope you weren't being rude to my friend? and cracks his knuckles.

No, no, we weren't being rude at all, I mean we had a difference of opinions, but I think we see where you are coming from, we ah, got to get to bed, The 3 remaining Rahadoum hurry off to the sleeping chambers.

The 3 remaining Rahadoum sailors move from hostile to unfriendly


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine nods, "very well," she leans in close, "you didn't hear about the two boys sent to the Wormwood bilge to kill me? Three entered, one lives."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"They don't want trouble but align with the Captain." She smirks to Balthe. "I'm tired of coddling this scum."


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

ty for the description! asnt sure what would fit with the poetry of Jasmine!


MAP

Jasmine's speech to the sailors was classic and I loved it, I love seeing everybody's characters develop more and more as the game goes one!


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I figure we've roleplayed enough trying to be nice and persuade, it was time for a change of pace. It could get her killed, if they tell Plugg but she figured they may be just wary enough to sit back and watch and not actively support the Captain.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Jasmine, that was awesomely hilarious.

Mesdoram suddenly seems slightly more intelligent and slightly less coordinated with a weird penchant for glass vials and dangerous, bubbling liquids that he prepares in the kitchen next to the stew which he assures everyone is perfectly safe.

Mesdoram gets back from giving Owlbear his food and puts his head in his hands when he hears Jasmine and Balthe threatening the Rahadoumi.

Balthe, remember when I said you were bad at making friends? I take it back, you're a social butterfly.

Note to self: I need a cleric. Jasmine looked far too attractive threatening to burn them to death. Well, a cleric or a brothel.

He puts together the pieces of their predicament in his mind.

They have, conservatively, twelve on their side. They also have a secure position in the cabin, with traps on both accesses so at best we have to keep some of our forces in the kitchen to prevent a flanking maneuver.

If we take the ship we need to disorient and drive them out of the cabin. If I make thunderstones and smokesticks to drive them out of the cabin that might work. If we have the goods I need to make Or we break the doors into the cabin or swing through the aft cabin windows.

So, now that we've thoroughly frightened the new sailors, what's our next move? We need to free Owlbear and figure out how to get through the doors into the cabin. Anyone know if we can use a spar or spars bundled together to use as a ram?


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

I knew you would see it my way Meso! Who doesn't like a good dip in the sea?

Balthe seems a little slower than he was


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram facepalms at Balthe's response.

Yes, of course I see it your way. Why solve problems when you can punch them away?


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

I would never just punch someone or a problem! No you pick it up and throw it into the see, or maybe body check it into the sea. You only punch it when it keeps coming back. Kind of like your cooking. The first time you get sick you send it into the sea. If it keeps coming back, then you go and punch the cook. Right? Balthe says with a huge grin and wink at Sandara


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"You should write a book of philosophy!" Holgur says through heaving belly-laughs.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Hmmm. Toss Your Problems in the Sea Not a bad philosophy.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

My cooking, Mesdoram snaps, has never made anyone sick a day in their life. Just because you hold your liquor like a four-year-old halfling girl doesn't mean you can blame me when you vomit all over yourself and use your estimable philosophy to remove the waste from your chest and what remains of your hair.

He points his spoon imperiously at Balthe.

Soon or late I'll captain my own ship, and when I do I'll make sure you spend your days in the bilges eating nothing but burgoo with salted pork from the filthiest, oldest cask while subsisting on the meanest rotgut liquor distilled from rotting seaweed we can purchase from the most desperate of hardscrabble islands.

He looks at Sandara with a look filled with pity.

I hope you have better luck civilizing him than I did. Frankly the night we spent together didn't seem to have helped him at all.

He sighs theatrically.

Not that he was much good. He just lay there the whole time.

Mesdoram is, of course, referring to being pressganged while unconscious and dumped in the Wormwood's hold.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

I suspect your dingy won't have a bilge! he laughs

And you must not know the halfling girls I know! They can really drink!


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

And now he's drinking with four-year-olds. Mesdoram shakes his head sadly.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Well the conversation is better than with likes of you. Balthe walks over and wraps Meso in a bear hug, then moves into a headlock and gives him a noogey.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

If you're going to grapple we've got to roll initiative :D

I'll try to use smaller words. Mesdoram lets the dagger spring into his hand from his wrist sheath and deftly cuts the ties holding Balthe's pants up.

Oh dear. Well, perhaps it's just as well you just lay there. I certainly wouldn't have felt anything from that.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

lol ok


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

though your action sounds like a sunder to me...


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

which would of course provoke...


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 2 ⇒ (15) + 2 = 17 init

1d20 + 7 ⇒ (8) + 7 = 15 to grapple, and I use martial flex to get improved grapple

bah not great but good enough!


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Actually if you win init the sunder doesn't provoke w/o reflexes.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Ha, I was joking ya big lug! Hence the ":D"


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

I know, but it would be fun! we should do it! Not like we are hurting each other. Could be the beginning of great fun. You prank him, he noogeys you or tries to give you a wedgie.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

You asked for it!

Initiative: 1d20 + 4 + 1d6 ⇒ (13) + 4 + (5) = 22 Tied on dexterity, using inspiration!

Attack: 1d20 + 4 ⇒ (17) + 4 = 21

Damage: 1d4 ⇒ 4 How many hit points would pant ties have?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)
Balthe Synder wrote:
You prank him, he...tries to give you a wedgie.

Gotta wear underwear to get a wedgie. All I'm saying!


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe pants fall, but he doesn't care.

The world can see this bad boy! Then he succeeds in grappling Meso rolled above note my grapple CMD is now 19


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

And now I no longer have Escape Artist. Boo!

Break Grapple: 1d20 + 1 ⇒ (20) + 1 = 21

Mesdoram easily slips out of the headlock that Balthe tried to put him in and he does a quick flip away from Balthe to take a bow to cheering and whooping sailors.

Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16

Thank you, thank you. Daily performances every evening with dinner.

He waves a hand at Balthe theatrically.

The floor show is extra ladies and gentlemen, so please leave one copper with my lovely assistance Four Skulls on the way out.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d20 + 7 ⇒ (17) + 7 = 24 grapple as he tries to tumble away

1d20 + 7 ⇒ (2) + 7 = 9 grapple maintain

1d20 + 7 ⇒ (9) + 7 = 16 pin


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

1d20 + 1 ⇒ (17) + 1 = 18 I'm guessing you still have Improved Grapple?

Mesdoram slaps Balthe on the shoulder.

I give, I give. Normally I don't mind being pinned down by someone half-naked but usually they're female.

He sniffs audibly.

And they bathe. You know that big barrel of salt water is for everyone to use, right?


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

yea, i used my martial flexibility for it

Consider yourself lucky I don't treat you to some tea! Balthe tickles Meso under the armpits

I will probably pay for that!

Balthe pulls up his pants and takes big sniff of his odor. Could be worse...


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

/facepalm.
And here I was thinking when I saw the +30 posts, "Oh my, they must have finished book one already!" ;P
Roflol

If you guys have finished courting each other I am going to bed. Wake me up if something needs killing. Four Skulls slowly moves to his hammock.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe walks over to Meso

whisper:
Shall we do something to him once he goes to sleep? Perhaps with that barrel of salt water?


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine watches and looks over the crew to see their reaction to the grappling. Finally she comments, "It is time for bed and rest."


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram laughs when Balthe whispers to him.

Whisper:

Spoiler:

Well, we could soak his dreads in salt water but he'd probably wake up.

Probably better to just get some sleep, it's going to be a long day tomorrow if that storm hits.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"Just when you think a pirate ship cannot get any more undignified..." Holgur says in a mocked upper-class accent.


MAP

The night passes uneventfully with nobody bothering anybody during the night. As the crack of dawn, prior to the bell ringing, the ship starts to jerk and jar all over the place. Several of the pirates are thrown from their bed Everybody roll a Ref15 or fall out of bed, no damage just SHAME :). Sailors begin to rush around helping each other up and getting their clothes on as the bell starts to violently ring. The crew rushes up the stairs, with several people falling down on their way up do to the rocking of the ship. Upon arriving on the main deck, everybody can see the massive waves hitting the boat and the winds throwing things all over the deck. Scourge and Plugg are yelling for everybody to get into the rigging, as they themselves also make their way up the rigging. You also see Owlbear chasing around the various items that are being thrown around the deck.

Everybody roll a random Riggers task
Due to the severity of the storm and the winds, all checks have a +4 and perception checks are all but impossible. You guys can roleplay till about midday, then everybody needs a reason to have to go down to the main deck ;)


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

1d6 ⇒ 4

1d20 + 2 ⇒ (20) + 2 = 22 Balthe works as hard as he can with the rope.

Once or twice he snags a sailor that loses his footing.

Edit forgot my reflex1d20 + 5 ⇒ (6) + 5 = 11 forgot to roll my reflex. Balthe landed on his butt


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Well done Owlbear, grab that keg! Balthe calls to his friend.

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