| DM Cuc |
After dinner, Mr. Plugg assigns tasks and orders everybody back to work. Holgur, Mesdorm, Four Skulls and Jasmine all struggle to complete their work during the night shift, and even though Holgur is tired they are all able to complete their duties.
Balthe, begins his night shift, working hard and securing lines 50 ft up. As Balthe reaches for a loose rope he slips and due to the rain and the dampness of the ropes, is unable to grab ahold of anything and comes crashing down on the ground. Four Skulls is quickly by his side to heal him up and help him stand up.
Get your sorry ass back up there Balthe, and get to work. Mr. Plugg shoves Balthe back to the ropes and orders him to climb, before he starts to bark orders at everybody else. Balthe continues to work but is extra careful (Balthe also earns 3 lashings).
As the dawn starts to break, so does the storm. Everybody is relieved when the sun starts to raise up.
Captain Harrigan makes his way to the deck
Thank you everybody for your hard work, however we are still not out of the woods. The storm appears to be dieing down and should pass us tomorrow. Now everybody report to your normal assigned area and get to work.
Everybody needs to make a DC FORT 15 save or become fatigued as nobody gets a chance to sleep. Holgur you need to make a DC FORT 15 save or become exhausted.
| Balthe Synder |
1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 4 ⇒ (16) + 4 = 20
I think I owe two saves?
Balthe takes the lashing. He does not cry out nor flinch
| Mesdoram |
Fortitude: 1d20 + 1 ⇒ (16) + 1 = 17
Mesdoram manages to avoid stumbling over from fatigue as he looks with some relief at the storm break.
| Holgur |
As his punishment is announced Holgur thinks to himself If I could get you alone, I would flay you alive and feed the pieces to the fish. However, at that moment, Harrigan makes his appearance on deck and Holgur suddenly thinks better of things. I will get my chance eventually he tells himself. But he knows that day is far off; the weight of his recent efforts have left him drained and unable to do anything other than look forward to gaining new scars on his back.
Fort Save
1d20 + 2 ⇒ (8) + 2 = 10
| DM Cuc |
As everybody reports to their morning duties, the whole crew is visibly tired from the night before, Holgur and Four Skulls can barely keep up with the others, and Jasmine is also visibly tired.
The heavy rain continues to come down, but everybody is fairly confident that worst has stopped and that the rain will end soon. The howling winds and the wet deck make for a miserable day for anybody who gets the messenger boy (DC +2).
Mesdoram if you get the fishing or turtle hunting it is also +2 due to the storm
Jasmine per the rules you take a –2 penalty to Strength and Dexterity.
Holgur and Four Skulls per the rules you moves at half speed (including climbing), cannot run or charge, and takes a –6 penalty to Strength and Dexterity.
The only members of the crew who appear to be completely alert are Mr. Plugg and Captain Harrigan which makes everybody wonder. Most people expect the Captain to be able to handle being up all night as he is a seasoned pirate, but it is a shock to most to see Mr. Plugg be so up and alert.
1d4 ⇒ 3
Also Jasmine, throughout the day you notice that Master Scourge takes a special interest in making your life hell today.
| Mesdoram |
Fishguts: 1d100 ⇒ 3 Sober!
Pirate Tasks: 1d6 ⇒ 5 Bull Session, which means two Rum Rations
Fort: 1d20 + 1 ⇒ (2) + 1 = 3
Fort: 1d20 + 1 ⇒ (19) + 1 = 20
Bluff: 1d20 + 4 ⇒ (17) + 4 = 21 Influence: Jack Scrimshaw
Bluff: 1d20 + 4 ⇒ (13) + 4 = 17 Infulence: Ratline
After a hard day of rigging, Mesdoram gets lucky because Ambrose is sober as a judge when he stumbles back into the kitchen. The morning and evening meals being taken care of by Ambrose's much more rested state, they spend most of the day swapping sea stories.
Still exhausted from the experience of the long day, Mesdoram quaffs the first rum ration too quickly and feels it go to his head. He's much more careful with the refilled mug Ambrose puts in front of him.
While Ambrose spends his time fussing with his pots and pans, Mesdoram shifts out of the galley to gab with Jack and Ratline, hoping that his minor inebriation is counterbalanced by the good work he did yesterday during the storm.
Join the merchant marine they said. See the world they said. If I'd known I'd had to talk to this many crewmen I'd have been a bloody bard!
| Holgur |
Rigging Work
1d6 ⇒ 2
Line work; at least I don't have to climb. In the state that I am in, I would probably drop like an anchor from the topsail. Mores the pity, I would probably not land on Plugg.
Profession (Sailor)working diligently
1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Fort Save
1d20 + 2 ⇒ (7) + 2 = 9
@^&($__@!
The day is one of grueling toil and its toll compounds with those of the ones that preceded it. Even though Holgur uses his experience and skill to do his job as efficiently as possible, the strain of standing on the main deck and dodging other crewmen walking about is evident when the bell tolls to end the shift.
Provided that he Holgur does not feature prominently at the Bloody Hour, he will drink his rum and immediately collapse on his hammock.
Fort Save for rum
1d20 + 2 ⇒ (4) + 2 = 6
What the ____, Dice Roller?
| Balthe Synder |
1d6 ⇒ 4
Balthe actually enjoys hauling rope all day and works diligently at it
1d20 + 3 ⇒ (7) + 3 = 10 STR
1d20 + 2 ⇒ (15) + 2 = 17 Fort
He tries to keep an eye out for any of his companions on deck that might need help.
| Four Skulls |
1d6 ⇒ 4
Rope and knot work. Thank Besmara!
Along the whole day Four Skulls puts into practice the old art of sleeping while standing, learned and perfected during years of sailoring aboard his previous ships. Day action: shirk
Prf Sailor: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
CON: 1d20 + 1 ⇒ (11) + 1 = 12
At night his body sleepwalks to bed earlier.
Stealth to toss away run: 1d20 + 5 - 3 ⇒ (17) + 5 - 3 = 19
| Jasmine Rose |
task: 1d6 ⇒ 2
Line work...great
She begins to help to hoist the mainsail, she work dilgently.
dex, diligent: 1d20 + 3 + 4 - 2 ⇒ (10) + 3 + 4 - 2 = 15
Bastard Scrouge...I'm going to enjoy gutting you.
| DM Cuc |
Holgur, literally passes out after his shift, which prompts Sandra to rush to his side
Let me help you up, you need to get some rest if you plan on working tomorrow. It will only get worse tomorrow and you will get more lashings, or worse, the cat-o-nine tails. Before Holgur can object, Sandra leads him down to the lower decks and into his hammock. (Holgur, if you rest without taking any night time activities you will recover from exhaustion and become fatigued for the day).
Dinner passes by uneventful, as most sailors choose to go to bed early due to the lack of sleep. Mr. Plugg seems to not be effected at all by the long work shift.
Everybody please give me a perception check and let me know what you are doing at night.
Holgur you can object to going to bed.
| Jasmine Rose |
perception check: 1d20 + 4 ⇒ (1) + 4 = 5
Jasmine will eat her diner, trying sense the general attitude of the crew after such hard shifts.
sense motive: 1d20 + 2 ⇒ (1) + 2 = 3
"Weather doesn't appear to affect the capt and his first mate."
| DM Cuc |
I am banning Mesdoram from making anymore friends, lol
The tandem of Balthe and Mesdoram are a natural comedy act, and the whole pirate crew is laughing as Balthe makes jokes at Mesdoram's expense. Everybody really likes to hear about the time Balthe threw Mesdoram into the ocean, over a barmaid. (Jack goes from unfriendly to indifferent and Ratline goes from indifferent to friendly).
One thing that Four Skulls notices is that while Balthe and Mesdoram are working the crowd, "Badger" is walking away with Mr. Plugg's Posse and they are laughing, but Four Skulls gets the sense that it is not at the same thing as the rest of the crew. ("Badger" goes from unfriendly to hostile).
| DM Cuc |
Jasmine, you think that the first mate must be some kind of divine being, as you have no idea how it is possible that he could stay up so long and not be tired, but you think he is just a freak of nature and suspect nothing out of the ordinary.
Jasmine, attempts to dump her rum (I assume?) and the coast is clear, but before she can finish dumping her rum, Master Scourge appears What the hell do you think you are doing women?! The rum aint free, you get three lashings for that!
Master Scourge withdraws his whip and orders Jasmine to kneel down in front of him with her back turned. The rest of the Posse is standing behind Master Scourge.
| Jasmine Rose |
"just tired master Scourge...my hand tipped, I've been working hard." She kneels ad turns her back to him.
bluff: 1d20 + 2 ⇒ (9) + 2 = 11
"Aint like it was on purpose but if you must here's my back" she states with a bit of indifference.
| Balthe Synder |
she is dumping out my rum because I told her to. Go ahead and do your lashing.
Balthe steps in front of scourge and removes his shirt and kneels down.
1d20 + 4 ⇒ (17) + 4 = 21 balthes fort for his rum
Balthe does not care if scourge believes him or not
| DM Cuc |
Sense Motive: 1d20 + 6 ⇒ (9) + 6 = 15
Don't lie to me wench! You know the rules!
Lashing: 1d20 + 6 ⇒ (2) + 6 = 8
DAM: 1d3 ⇒ 3 nonlethal
Lashing: 1d20 + 6 ⇒ (18) + 6 = 24
DAM: 1d3 ⇒ 1 nonlethal
Lashing: 1d20 + 6 ⇒ (5) + 6 = 11
DAM: 1d3 ⇒ 1 nonlethal
Several members of the crew come running when they hear Master Scourge, yelling at Jasmine. Even some of the lesser seen officers make an appearance.
| DM Cuc |
Despite his best effort, Master Scourge misses Jasmine twice which causes laughter from several of the officers
Nice shot Scourge, maybe next time Jasmine should stand up and put a bulls eye on her back! yells a drunken Grok which causes laughter from most of the crew.
Master Scourges glares in Grok's direction and gives one more hatefilled looked at Jasmine before him and his crew leave the deck.
| DM Cuc |
Sorry Balthe, we posted so close together that I didnt even see your post.
Oh, how high and mighty of you Balthe, you both get lashings This causes the posse to burst into laughter.
hit: 1d20 + 6 ⇒ (4) + 6 = 10
DAM: 1d3 ⇒ 1
hit: 1d20 + 6 ⇒ (9) + 6 = 15
DAM: 1d3 ⇒ 2
hit: 1d20 + 6 ⇒ (11) + 6 = 17
DAM: 1d3 ⇒ 2
Master Scourge misses the first time but hits with the last two. Now get out of my sight , he says before turning his attention to Jasmine.
| Mesdoram |
I look away for a few hours and look what I get.
Bluff: 1d20 + 4 ⇒ (18) + 4 = 22 Nighttime action: Influence Jack. You think this is bad, just imagine if I had a Charisma score.
Mesdoram spends the evening wandering around, taking special care to talk to Jack as if they were old friends.
So then, after Balthe throws me out because another sailor happened to think it was unlikely to draw the high hand for four straight hands...
| Mesdoram |
Whoops! Forgot Perception
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
| Balthe Synder |
Balthe takes the lashing with out a sound.
Scourge. One is all he says
poo who is going to strikeout first? Plugg or Scourge
| DM Cuc |
The next morning bell rings loud, and everybody is greeted by the rather calmness in the rocking of the boat, and as you make your way up to the deck the sun is shining and the waters appear to be rather calm. Everybody is again back at their normal stations, Master Scourge approaches Jasmine and Balthe
Jasmine, you will be swabbing the deck today and you Balthe, you will be helping out with repairs, not get out of my face! This time Master Scourge does not leave, he stands there waiting to see what you do next.
Mr. Plugg has a sinister smile on his face as he watches Master Scourge order Jasmien and Balthe around.
Everybody but Jasmine and Balthe, roll your daily tasks all that fun stuff.
| Balthe Synder |
i don't believe I am in your face Plugg. I look to be a good five feet away.
Balthe says matter of factly
I look forward to repair work. Though I tend to break things that are in my way. But I am sure things are well organized under your watch Plugg.
Balthe is a statue
dm how far are we from the railing
| Four Skulls |
1d6 ⇒ 6
[ooc]Repairs.[/dice]
Four Skulls sits near Balthe while diligently repairing the sails and ropes.
Prof Sailor: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22
This is actually one of my favorite tasks, no bloody running around like a fool.
| DM Cuc |
okay I assumed but I just wanted to make sure
The captain, don't take too kindly to things getting broke on his ship and generally the punishment is SOMETHING broken in return, now get to work or you will get more lashing! the last bit Master Scourge yells.
Balthe you get the sense that other Officers (whom mostly are friendly with Master Scourge and Mr. Plugg) have now turned towards you to see what is going to happen. Mr. Plugg withdraws his cat-o-nine-tails but does not move from his position (which is about 20 ft away).
Balthe you have heard that the captain loves his ship and are fairly certain that Master Scourge is not bluffing about what the captain would do to you.
| Balthe Synder |
who said anything about breaking the ship? Are you planning on doing that scourge? I plan on fixing the ship. I just do my job. .
Balthe waves to plugg good morning plugg
Then back to scourge two.
Balthe heads below deck to do repairs and puts in his spiked gauntlet from his pouch.
| Balthe Synder |
Oh rigging repairs
Climb checks
1d20 + 3 ⇒ (10) + 3 = 13
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 2 ⇒ (11) + 2 = 13 dex
| Jasmine Rose |
Jasmine receives her instructions form Scourge then hurries to the mops again. She swabs diligently.
swab: 1d20 + 4 ⇒ (4) + 4 = 8
I'm going to enjoy killing you, you piece of bird shyte. She gins slightly, "Right on that task."
| Mesdoram |
Fishguts: 1d100 ⇒ 3 Sober again! That's practically getting his chip territory.
Pirate's Task: 1d6 ⇒ 1 Cooking, which is an automatic success with Fishguts sober.
Bluff: 1d20 + 4 ⇒ (17) + 4 = 21 The streak continues! I'm going to influence Ratline for the daytime action.
Ambrose is awake and cooking and he and Mesdoram trade comments about the dish they're making, a stew of beef, pork, spices and root vegetables. While they do that and get the hardtack ready to take to the crew, Mesdoram takes care to dispose of his rum ration.
Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
Sucking absent-mindedly on a lime he wanders about the crew, paying close attention to Ratline and the other volunteers and their allies. Badger seemed to have gone over to the other "side" of the ship and he couldn't help being worried by the obvious friction and the even more obvious fact that the captain wasn't concerned by it.
When he sees Balthe provoking a lashing he sighs inwardly. As Balthe turns to repair work, he hands him his food and talks to him in a low voice.
Now's not the time, Balthe. Besmara knows I'd like to feed Plugg and Scourge to the sharks but we need to wait, probably till we're in a action. A good, wild melee on deck will cause no amount of opportunity for us.
Mesdoram also takes care to make sure that any exhausted or fatigued crewmember gets a bit more stew than the perfectly fit pirates.
| Holgur |
Rigging work
1d6 ⇒ 6
Mainsail Duty
Profession (sailor)
1d20 + 7 ⇒ (2) + 7 = 9
Con Check
1d20 ⇒ 5
Holgur watches Balthe as he banters with Plugg. He hopes that he will not see Balthe swinging from the yardarm before this day is out. One does not triffle with a Shackles captain so lightly. Despite this, he maintains he position in case anyone should attack his friend. It is only when Balthe heads toward his task that Holgur takes to his own work.
Despite the night's rest, Holgur is still weary and it shows in his work.
#@$%^! you, Dice Roller!
| Mesdoram |
#@$%^! you, Dice Roller!
One more level and you only fail a task on a natural 1! Assuming you put a skill point in Profession (sailor)
| Four Skulls |
Holgur you never specified your day time action. If you work diligently you will make that prof sailor roll.
As the day passes the shoanti whispers to the ex-bouncer.
You should not be in such a hurry to die Balthe. Its not pretty, what awaits over there.
| DM Cuc |
The rest of the day goes by uneventful, Master Scourge continues to hound Jasmine throughout the day, and Balthe notices more officers than usual paying close attention to him. Balthe is not sure but he thinks he saw a few officers talking to the Captain and looking his way.
Holur, if you work diligently you will not be fatigued.
Rum rations and diner is served as usual and as all of you are sitting down you are approached by Sandara Quinn, as she joins the group and begins to whisper
Listen guys, you really need to keep you head down, rumor has it that Master Scourge has all but convinced Mr. Plugg that you are trying to set up a mutiny. If Mr. Plugg gets too worried, he will convince the other officers and they will go to the captain. From what I can tell, the captain usually listens to Mr. Plugg and his officers, especially with your disagreements and slight threats towards Scourge and Mr. Plugg, Balthe. I know you all want Scourge and Plugg, dead, as do I, but now is not the time, the time will come, until then we need to bind are time well and cause no suspicion.