Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
You guys misunderstood me, I can breath underwater, or quicksand for the matter. What I meant was for you guys to literally drag me with a rope to the other side. By the way, I have my own rope Four Skulls says taking it out of his backpack and tying one of the points around his own waist. Then he casts air bubble and tosses the rope to Balthe.
Fish me if needed.
Easiest option to get to the other side, is it acrobatics? No mods included:1d20 ⇒ 9
No rope? What kind of adventurers are you people?! Man, I am exploring the cursed island of gruesome death with 5th graders! :P
So, so far Balthe and Mes made it to the other side, and there is one rope hanging from the middle of the mote and another that is tied to a pillar half way across, is that right?
@Holgur, you are pretty sure you see trees and lots of them, but nothign else.
@Jasmine, you swear you saw something moving, but when you looked closer there was nothing there.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
I think we only have the tarzan rope DM. Mine is tied to my waist. Just to be sure I understood, my options are an acrobatic dc 10 to swing/jump even with the rope or 2 climbs dc 15?
Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17
Holgur stands with his bow ready for any sign of enemies. He is tense while watching the others pull Four Skulls across the muck. Then a thought strikes him. When I am on the rope, we have no one covering us.
Rescue: Pulling out a character trapped in quicksand can be difficult. A rescuer needs a branch, spear haft, rope, or similar tool that enables him to reach the victim with one end of it. Then he must make a DC 15 Strength check to successfully pull the victim, and the victim must make a DC 10 Strength check to hold onto the branch, pole, or rope. If both checks succeed, the victim is pulled 5 feet closer to safety. If the victim fails to hold on, he must make a DC 15 Swim check immediately to stay above the surface. Four Skulls you also have to make a DC 10 check to stay a float.
Instead of a DC 15 STR check I am going to say a DC 20 STR check combined since I think that makes more sense since more than one person can pull a rope.
F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14
jasmine:1d20 ⇒ 20
Jasmine spits on her hands and butts Balthe to the side when she gives a mighty tug, "Must I do everything." She yanks on on the rope. "You're not dying on my watch."
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
Four Skulls wrote:
Four Skulls says taking it out of his backpack and tying one of the points around his own waist. Then he casts air bubble and tosses the rope to Balthe.
Fish me if needed.
I have my own rope, which is tied around my waist and have air bubble running. As long as you guys can fish me out it should be alright I think.
Four Skulls tosses the free end of his rope to Balthe while trying to stay a float.
Help!
At first Balthe attempts to pull Four Skulls out of the quicksand, but fails miserably, as he falls to the ground, Jasmine quickly grabs the rope and with a few good tugs on the rope is able to help Four Skulls make it to the other side and on the bank.
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)
Says the bouncer who just lost a contest of strength to an elf who can't weigh one hundred pounds. Did you have to audition for your job, and if so, was the other applicant some gnome struck with a wasting sickness?