DM Cuc's Skull and Shackles Campaign. (Inactive)

Game Master moafnsteel

Skull and Shackles Campaign!


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F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

When Jasmine finishes here scroll she will wander into grok's shop, 'Mornin' good raid we had huh? Anything new or interesting that a girl could use?'

I'm not sure what she has in store.


@Holgur I'll try to figure out where you are. As far as where you're headed the charts won't be able to help you there. The Man's Promise is a generic merchant vessel. I believe you or someone asked about the explosion. Honestly have no idea why that's including in the fight but it's completely irrelevant as far as I can tell other than some random pirate having burned himself a bit in the process which is amusing.

Grok turns to Jasmine, "Hell, I got a lot of sh!# in here, if you got gold. Ya looking for weapons, armor? I think I seen ya doing some magic. We got some scrolls and some candles. Ya magicky people use candles right. Eh, look around if ya like, there's a lot of stuff."

Shopping:

There's 6 trunks in the room. You can give Grok short generic shopping list(vague is better) for one ship action or look through a trunk for one ship action and get the full list of items in that trunk. You can use multiple actions to look through multiple trunks. If you were doing other things with your ship actions, I'll give you an extra action to do some shopping before we hit the next story beat. Feel free to Grok while you look, she doesn't have a formal list of the items but she spends most of her time in here. Feel free to make checks and use detect magic if you have it as well.

If you're looking for any generic adventurer's gear (rope, torches, etc.), you can get that without using an action.

@Jasmine You have time to look through three trunks. Grok pointed to a metal trunk when she mentioned the scrolls. She pulled out an old iron box with several candles to show you.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe spends some time wandering to Grok.

See this gauntlet?. He holds up his spiked gauntlet. I would love to get a hold of a quality version of these. MW


"Sorry, your gauntlets were the only ones we had in here. I'll keep my eyes open for ya. If we get one I'll set it aside for ya. Anything else ya looking for we got buncha armor."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine doesn't have much in coin but she leafs through the metal chest after wiggling her fingers and speaking softly, casting detect magic.

spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

She smiles as she sees the glow of magic.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Nah I got some nice armor already and I'll stick to it for now. Some day id like to get a nice mithril shirt.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine hold the dagger in her hand and flips it testing the weight. "how much?" She smiles, blinking her eyes in a flirtatious manner.


"That thing? Not sure why anyone bothered to make a dagger so nice. Uh that's about 2200g, I'd say. I'd give to ya but bringing in gold is why the boss doesn't mind if stuff goes missing in here. Ya got that kind of money? Need anything else?"


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

She shrugs, "Naw, only have 400 gold perhaps..." She licks her pouty lips, "I can make up the difference some other way or with say the next haul we take in?" She giggles.

diplo: 1d20 + 6 ⇒ (20) + 6 = 26
Take one off if she is not attracted to jasmine.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

. Did we sell the short swords?


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Nope but we can.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"Can we sell these items Grok?"

loot to sell, I already did the 1/2 value, PC split:

2 msw short swords (310 GP is half value)
leather armor (5 GP)
short sword, mundane (5GP)
total: 53 GP, 3 SP, 3 CP each PC


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram comes down to the shop and looks around.

Grok, do you happen to have anything that can be used for...manipulating intricate mechanisms?

Hinting for masterwork thieves tools.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine will look a the candles detecting magic,

spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

DM what was Grok's response to Jamsine's flirting/bartering to get a better price on the dagger?

Also, did Jasmine learn anything about the candles?


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Four Skulls buys a couple of alchemist fire from the quartermaster.


@Jasmine:
"Sorry Jas, I don't sleep on that side of the boat." Grok says with a laugh. "I'm flattered though, I'll put it ta the side for ya. If you get the money come by. Long as the capitan don't decide he wants it, I'll have it here for you. " You take a look at the box of candles and can tell one is special but not much else. "How about a silver for them? "

@Mesdoran:
"You want what to what? You messing with me?" Grok says in a quizzical tone.

@Four did you find the price?

-Posted with Wayfinder


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine winks at Gronk and gives her two silvers for the candles. "Thanks." She scoops up the candles. "Oh, can I get some parchment...20 sheets and two vials of ink." making sure she has enough scroll supplies.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Alchemist fire cost 20 gp. I am buying 4.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram sighs. He didn't miss Andoran - much - but at least people there who were up to no good understood you didn't talk about being up to no good. Even when, especially when, everyone else you were talking to were up to no good.

High quality tools, suitable for use on locks, traps and other such items? The kitchen on the new ship is locked down more than I'd like.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Hello?


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Has Holgur found anything of interest during his explorations of the prize-ship?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)
Balthe Synder wrote:
Hello?

Echo.....echo......echo.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine carefully places the parchment and ink in her pack. "Much appreciated Grok." She places 10 gold coin on the counter.


@Holgur:
You don't see much of use on the ship. You find a few hiding spots and backways around the ship. [ooc]+1 Stealth on the Man's Promise. The ship was a merchant vessel. The charts don't give you much better of an idea of where and no clue where you are heading. You know that you are in the Fever Sea, in the general vicinity of the shipping lanes.

Maps of Man's Promise

Lower Map

Mid Map

Top Map


The party winds down and most everyone wanders off to their bunks. A few hours later as dawn breaks, the Wormwood's bell rings calling the crew to deck. On the deck you find the sailors and officers lined up.

The Captain addresses the prisoners "Any of you sorry sods want out of your bonds, take up with me and you'll be let loose. Step forward if you want to join the crew."

Several of the sailors from the Man's Promise step forward. Master Scourge cuts the bonds and sends them to stand with the Wormwood crew. At the point, Harrigan addresses his crew.

"All right, you scurvy tars! You’ve done a right good job by
me—we’ve got a second ship now, and she’s quite a prize from
the looks of her. But I still have only one crew. So here’s the
plan—the Wormwood will sail on to our planned destination
with our new shipmates here, while Mr. Plugg will pick a
skeleton crew to sail the Man’s Promise to Port Peril, where
she’ll be worth a pretty penny as salvage.

As for these fine fellows here" —Harrigan gestures at the
remainder of the captured ship’s crew—"some of them will no
doubt be worth a hefty ransom from their families back in Azir.
And for the rest, if the life of a pirate’s not for them, they can
spend the rest of their lives at sea!"

Harrigan grabs a sailor and throws him overboard. The many of the remaining sailors from the Man's Promise quickly swear their loyalty.

So I was going to give you the list of those chosen but the way its worded is confusing me right now. The PCs are chosen, as well as Kroop, Conchobhar, Rosie, and Sandara. I'll try to figure out who else is meant to come along. Grok is staying and anyone who goes to visit her, sees she is upset.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram is happy his companions and Ambrose are coming with the him, but is not looking forward to working for Plugg under a skeleton crew.

He's not foolish enough to say so however.

He looks over at Balthe and mutters This doesn't look good. We need to figure out how many who come with us are loyal to Plugg, they've already tried to kill Jasmine once and that's with the Captain watching over them.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine goes over to see Grok again. "I'm not sure...if we will see each other again and it looks like I'm shipping off with Plugg." her eyes pleading, "Any chance that I empty my coin purse for you for that dagger? I'll get you more coin when we next meet."

DM:

Jasmine will eventually study the candle to figure out what it is.

spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15
Take 10 or 20, if I can.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14
GM Caquix wrote:

So I was going to give you the list of those chosen but the way its worded is confusing me right now. The PCs are chosen, as well as Kroop, Conchobhar, Rosie, and Sandara. I'll try to figure out who else is meant to come along. Grok is staying and anyone who goes to visit her, sees she is upset.

GM - Plugg and the First Mate dislike us. I'm pretty sure those name listed are suppose to be our allies while the others chosen are enemies. I would think that any "Man's Promise" crew are indifferent and persuadable."

FYI it looks like our last DM disabled some of the Dropbox links: NPCs, Pirate Tasks


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe frowns, but he is not too surprised. He doesn't say anything at te moment


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Holgur mutters to the others "Aye, Harrigan is a bastard inhis own righr, but at least he held Plugg 'n Scouge in check. We have to ally with as many of the others as we can. The only way off that ship" he nods to the 'Promise "is if we take it for ourselves." No pirate uses the word 'mutiny' lightly, even among friends.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Balthe nods, slightly grinning


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Alone in a boat with him. That can be a promissing perspective. Four Skulls whispers to his companions.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Mesdoram laughs at Four Skulls.

So you want to be alone with Plugg do you mate?

He waggles his eyebrows suggestively.

I'll bet the captain's cabin is big enough for two.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"According to what Jasmine said after she frisked him, space ain't a concern where Plugg is concerned."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"Plugg was a wee tiny little wanker." She winks with a giggle.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

I am never alone anyway. Four Skulls mumbles to himself. After a few moments he says to the others.

Yea, could put my spear to some good use. The shoanti says dead serious before starting to smile. He shakes his head. I am spending too much time with Holgur.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

"No such thing. Unless I own you money."


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

"Aye...lets get our pirate on!"

Just making sure the game thread is active and pops up on everyone's gamethread.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

yay!


MAP

when my son takes a nap tomorrow I will upload the Mans Promise crew list and get ready to move forward once. Also I will try to get control of the thread again.


MAP

Everybody is sound asleep as the partying and drinking has finally died down, and tomorrow you will set out on the Man's Promise with Mr. Plugg and the skeleton crew towards Port Peril. One at a time everybody is woken up by a crying Grok.

Be quiet and come with me.

Grok leads each PC one by one to the store.

Now listen, since I am stuck on this ship I can do one last favor, take whatever you want, up to 100gp and get out of here before I start crying again. Grok wipes her nose with a piece of cloth and turns and starts to sort through various things, obviously trying to stay busy.

There is no specific order in which you have to go, but she does wake you up all individually, she wakes Four Skulls up last though, but feel free to post in any order.

Once I get control of the thread I will upload the list of crew members that are going on the Man's Promise. It will be the original crew members (minus Jaundice and Fipps as Jasmine killed them), plus Owlbear, Kroop, Master Scourge, and 5 Rahadoumi sailors (who are hostile towards the PCs).


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

What's in the store?


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine had been eyeing an animal bane dagger, see the spoiler below that the last DM sent to my PM box.

Prior DM message to me about magic items in the trunk:

+1 dagger (detect magic reveals it has animal bane)

+1 short sword

Masterwork Warhammer

Scrolls of Cure Mod Wounds, Mage Armor, Magic Missile, Scorching Ray,
Summon Swarm (1 ea.)

Wand (Grok see you pick it up say it bless bless weapons)

You notice a magic aura coming from the box of candles. Roll another spellcraft if you check out the box.

That is what Jasmine was willing to have a playful night with Grok for and give up what is left of her coinage. If it's not available that's fine I completely understand.

Note I already bought the magical candles but the DM hadn't revealed their nature yet, just that they were magical.


MAP

whatever you need :-)


MAP

jasmine all those items are in the store, I will figure out the price and see what go you have left and let you know. If you want something worth more than 100 you can buy it and get 100gp off the price.


MAP

. Jasmine I will also look back thought the adventure path to see if the candles are mentioned there, I cannot remember.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I only have 419 GP left and that is not going to buy me an animal bane dagger. That is why I offered to have some hanky-panky with Grok and I offered to pay her later on credit.

If not then I'll be two cure light potions.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

2 potions of enlarge person


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14
Balthe Synder wrote:
2 potions of enlarge person

That will alleviate some of my spellcasting.

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